*
* @return The stencil image
*/
- Dali::ImageActor NewStencilImage();
+ Dali::Toolkit::ImageView NewStencilImage();
// Signal handlers
* Signal emitted when any tile has been pressed
*
* @param[in] actor The Actor representing this tile.
- * @param[in] event The TouchEvent
+ * @param[in] event The Touch information.
*
* @return Consume flag
*/
- bool OnTilePressed( Dali::Actor actor, const Dali::TouchEvent& event );
+ bool OnTilePressed( Dali::Actor actor, const Dali::TouchData& event );
+
+ /**
+ * Called by OnTilePressed & Accessibility to do the appropriate action.
+ *
+ * @param[in] actor The Actor representing this tile.
+ * @param[in] state The Touch state
+ *
+ * @return Consume flag
+ */
+ bool DoTilePress( Dali::Actor actor, Dali::PointState::Type state );
/**
* Signal emitted when any tile has been hovered
* (other than those touches consumed by OnTilePressed)
*
* @param[in] actor The Actor touched.
- * @param[in] event The TouchEvent
+ * @param[in] event The Touch information.
*
* @return Consume flag
*/
- bool OnScrollTouched( Dali::Actor actor, const Dali::TouchEvent& event );
+ bool OnScrollTouched( Dali::Actor actor, const Dali::TouchData& event );
/**
* Setup the effect on the scroll view