-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include "dali-table-view.h"
+#include "examples/shared/view.h"
// EXTERNAL INCLUDES
#include <algorithm>
#include <sstream>
-#include <aul.h>
+#include<unistd.h>
using namespace Dali;
using namespace Dali::Toolkit;
-using namespace std;
///////////////////////////////////////////////////////////////////////////////
const int EXAMPLES_PER_ROW = 3;
const int ROWS_PER_PAGE = 3;
const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
-const float TOP_ROW_HEIGHT = 35.0f;
-const float BOTTOM_ROW_HEIGHT = 35.0f;
-const int BOTTOM_PADDING_HEIGHT = 40;
-const int LOGO_BOTTOM_PADDING_HEIGHT = 30;
-const Vector3 TABLE_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< TableView's relative size to the entire stage.
+const float LOGO_MARGIN_RATIO = 0.5f / 0.9f;
+const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
+const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
+const Vector3 TABLE_RELATIVE_SIZE(0.9f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
const float STENCIL_RELATIVE_SIZE = 1.0f;
const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
-const float BACKGROUND_Z = -1000.0f;
-const float BACKGROUND_SIZE_SCALE = 2.0f;
+const float BACKGROUND_Z = -1.0f;
+const float BACKGROUND_SIZE_SCALE = 1.0f;
const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
+const float BUBBLE_MIN_Z = -1.0;
+const float BUBBLE_MAX_Z = 0.0f;
-const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
-const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
-const Dali::PointSize DEFAULT_TEXT_STYLE_POINT_SIZE( 8.0f );
-const Dali::TextStyle::Weight DEFAULT_TEXT_STYLE_WEIGHT(Dali::TextStyle::REGULAR);
-const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f);
+// 3D Effect constants
+const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
+const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
+const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
+const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
-const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
-const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular");
-const Dali::PointSize TABLE_TEXT_STYLE_POINT_SIZE( 8.0f );
-const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
-const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
+//const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
+//const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
+//const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f);
-TextStyle GetDefaultTextStyle()
-{
- TextStyle textStyle;
- textStyle.SetFontName(DEFAULT_TEXT_STYLE_FONT_FAMILY);
- textStyle.SetFontStyle(DEFAULT_TEXT_STYLE_FONT_STYLE);
- textStyle.SetFontPointSize(DEFAULT_TEXT_STYLE_POINT_SIZE);
- textStyle.SetWeight(DEFAULT_TEXT_STYLE_WEIGHT);
- textStyle.SetTextColor(DEFAULT_TEXT_STYLE_COLOR);
- textStyle.SetShadow( true );
- return textStyle;
-}
+//const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
+//const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular");
+//const Dali::PointSize TABLE_TEXT_STYLE_POINT_SIZE( 8.0f );
+//const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
+//const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
-TextStyle GetTableTextStyle()
+Vector3 ScalePointSize(const Vector3& vec)
{
- TextStyle textStyle;
- textStyle.SetFontName(TABLE_TEXT_STYLE_FONT_FAMILY);
- textStyle.SetFontStyle(TABLE_TEXT_STYLE_FONT_STYLE);
- textStyle.SetFontPointSize(TABLE_TEXT_STYLE_POINT_SIZE);
- textStyle.SetWeight(TABLE_TEXT_STYLE_WEIGHT);
- textStyle.SetTextColor(TABLE_TEXT_STYLE_COLOR);
- return textStyle;
+ return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
}
+#define DP(x) DemoHelper::ScalePointSize(x)
+
/**
* Creates the background image
*/
}
/**
- * Constraint to return a bool value based on the alpha channel value
- */
-bool AlphaVisibleConstraint( bool current, const PropertyInput& alphaProperty )
-{
- Vector4 colour = alphaProperty.GetVector4();
- return ( colour.a > Math::MACHINE_EPSILON_10000 );
-}
-
-/**
* Constraint to return a position for the background based on the scroll value
*/
struct AnimScrollConstraint
Vector3 operator()( const Vector3& current, const PropertyInput& scrollProperty )
{
- float scrollPos = scrollProperty.GetFloat();
+ float scrollPos = scrollProperty.GetVector3().x;
return mInitialPos + Vector3( -scrollPos * mScale, 0.0f, 0.0f );
}
{
Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
- Vector2 stageSize = Stage::GetCurrent().GetSize();
+ const Vector2 stageSize = Stage::GetCurrent().GetSize();
+
+ TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
+ fontClient.SetDpi( 96, 96 );
// Background
mBackground = CreateBackground( mBackgroundImagePath );
mRootActor = TableView::New( 4, 1 );
mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
mRootActor.SetParentOrigin( ParentOrigin::CENTER );
- mRootActor.SetFixedHeight( 3, BOTTOM_PADDING_HEIGHT );
Stage::GetCurrent().Add( mRootActor );
// Toolbar at top
- CreateToolbar( mRootActor, DEFAULT_TOOLBAR_TEXT, DEFAULT_TOOLBAR_IMAGE_PATH );
+ Dali::Toolkit::ToolBar toolbar;
+ Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
+ DEFAULT_TOOLBAR_IMAGE_PATH,
+ DEFAULT_TOOLBAR_TEXT,
+ DemoHelper::DEFAULT_VIEW_STYLE);
+
+ mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
+ const float toolbarHeight = DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight;
+ mRootActor.SetFixedHeight( 0, toolbarHeight );
// Add logo
mLogo = CreateLogo( LOGO_PATH );
+ const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
+ const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO;
+ const float logoHeight = mLogo.GetImage().GetHeight() + logoMargin;
+ mRootActor.SetFixedHeight( 1, logoHeight );
+
+ const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO;
+ mButtonsPageRelativeSize = Vector3( TABLE_RELATIVE_SIZE.x, 1.f - ( toolbarHeight + logoHeight + bottomMargin) / stageSize.height, TABLE_RELATIVE_SIZE.z );
+ mRootActor.SetFixedHeight( 2, mButtonsPageRelativeSize.y * stageSize.height );
+
Alignment alignment = Alignment::New();
alignment.Add(mLogo);
mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
mScrollView.SetParentOrigin( ParentOrigin::CENTER );
- mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ), Dali::RelativeToConstraint( TABLE_RELATIVE_SIZE ) ) );
+ mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ),
+ Dali::RelativeToConstraint( SCROLLVIEW_RELATIVE_SIZE ) ) );
mScrollView.SetAxisAutoLock( true );
mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
mScrollViewLayer = Layer::New();
mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
- mScrollViewLayer.SetSize( stageSize );
+ mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
+
+ // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
+ SetupBackground( mScrollView, mScrollViewLayer, stageSize );
+
mScrollViewLayer.Add( mScrollView );
mRootActor.AddChild( mScrollViewLayer, TableView::CellPosition( 2, 0 ) );
- // Setup the scenegraph
- // 1) Add scroll view effect and setup constraints on pages
+ // Add scroll view effect and setup constraints on pages
ApplyScrollViewEffect();
- // 2) Add pages and tiles
+ // Add pages and tiles
Populate();
- // 3) Populate scrollview with background so constraints on background layers can work with scrollview
- SetupBackground( mScrollView, stageSize );
-
- // 4) Remove constraints for inner cube effect
- for( TableViewListIter pageIter = mTableViewList.begin(); pageIter != mTableViewList.end(); ++pageIter )
- {
- TableView page = *pageIter;
-
- unsigned int numChildren = page.GetChildCount();
- Actor pageActor = page;
- for( unsigned int i=0; i<numChildren; ++i)
- {
- // Remove old effect's manual constraints.
- Actor child = pageActor.GetChildAt(i);
- if( child )
- {
- child.RemoveConstraints();
- }
- }
- }
+ // Remove constraints for inner cube effect
+ ApplyCubeEffectToActors();
// Set initial orientation
unsigned int degrees = application.GetOrientation().GetDegrees();
Dali::Orientation orientation = winHandle.GetOrientation();
orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
- winHandle.ShowIndicator( false );
+ winHandle.ShowIndicator( Dali::Window::INVISIBLE );
//
mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
}
-void DaliTableView::CreateToolbar( TableView root, const std::string& title, const std::string& toolbarImagePath,
- const ViewStyle& style )
+void DaliTableView::ApplyCubeEffectToActors()
{
- // Create default ToolBar
- Dali::Stage stage = Dali::Stage::GetCurrent();
- Dali::Vector2 dpi = stage.GetDpi();
-
- // Create toolbar layer.
- Dali::Layer toolBarLayer = Dali::Layer::New();
- toolBarLayer.SetAnchorPoint( Dali::AnchorPoint::TOP_CENTER );
- toolBarLayer.SetParentOrigin( Dali::ParentOrigin::TOP_CENTER );
- toolBarLayer.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ), Dali::SourceWidthFixedHeight( style.mToolBarHeight * dpi.y / style.mDpi ) ) );
- float toolBarLayerHeight = style.mToolBarHeight * dpi.y / style.mDpi;
- toolBarLayer.SetSize( 0.0f, toolBarLayerHeight );
-
- // Add tool bar layer to the view.
- root.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
- root.SetFixedHeight( 0, toolBarLayerHeight );
-
- // Raise tool bar layer to the top.
- toolBarLayer.RaiseToTop();
-
- // Tool bar
- Dali::Image image = Dali::Image::New( toolbarImagePath );
- Dali::ImageActor toolBarBackground = Dali::ImageActor::New( image );
- Dali::Toolkit::ToolBar toolBar = Dali::Toolkit::ToolBar::New();
- toolBar.SetBackground( toolBarBackground );
- toolBar.SetParentOrigin( Dali::ParentOrigin::TOP_CENTER );
- toolBar.SetAnchorPoint( Dali::AnchorPoint::TOP_CENTER );
- toolBar.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ), Dali::EqualToConstraint() ) );
- toolBar.SetSize( 0.0f, style.mToolBarHeight * dpi.y / style.mDpi );
- toolBarBackground.SetZ( -1.0f );
-
- // Add the tool bar to the too bar layer.
- toolBarLayer.Add( toolBar );
-
- Dali::Font font = Dali::Font::New();
-
- // Tool bar text.
- if( !title.empty() )
+ for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
{
- Dali::Toolkit::TextView titleActor = Dali::Toolkit::TextView::New();
- titleActor.SetName( "ToolbarTitle" );
- titleActor.SetText( title );
- titleActor.SetSize( font.MeasureText( title ) );
- titleActor.SetStyleToCurrentText( GetDefaultTextStyle() );
- titleActor.SetZ( 1.0f );
-
- // Add title to the tool bar.
- const float padding( style.mToolBarPadding * dpi.x / style.mDpi );
- toolBar.AddControl( titleActor, style.mToolBarTitlePercentage, Dali::Toolkit::Alignment::HorizontalCenter,
- Dali::Toolkit::Alignment::Padding( padding, padding, padding, padding ) );
+ Actor page = *pageIter;
+
+ unsigned int numChildren = page.GetChildCount();
+ Actor pageActor = page;
+ for( unsigned int i=0; i<numChildren; ++i)
+ {
+ // Remove old effect's manual constraints.
+ Actor child = pageActor.GetChildAt(i);
+ if( child )
+ {
+ ApplyCubeEffectToActor( child );
+ }
+ }
}
}
-
void DaliTableView::Populate()
{
const Vector2 stageSize = Stage::GetCurrent().GetSize();
- const Size demoTileSize( 0.25f * stageSize.width, 0.25f * stageSize.height );
-
mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
// Populate ScrollView.
unsigned int exampleCount = 0;
ExampleListConstIter iter = mExampleList.begin();
+
for( int t = 0; t < mTotalPages; t++ )
{
// Create Table. (contains up to 9 Examples)
- TableView tableView = TableView::New( 4, 3 );
+ Actor page = Actor::New();
+
// Add tableView to container.
- mScrollView.Add( tableView );
- ApplyEffectToPage( tableView, TABLE_RELATIVE_SIZE );
-
- tableView.SetAnchorPoint( AnchorPoint::CENTER );
- tableView.SetParentOrigin( ParentOrigin::CENTER );
- // 2 pixels of padding
- tableView.SetCellPadding( Size( 2.0f, 2.0f ) );
-
- Constraint constraint = Constraint::New<Vector3>( Actor::SCALE,
- LocalSource( Actor::SIZE ),
- ParentSource( Actor::SIZE ),
- ScaleToFitConstraint() );
- tableView.ApplyConstraint(constraint);
-
- // Apply visibility constraint to table view
- Constraint visibleConstraint = Constraint::New< bool >( Actor::VISIBLE,
- LocalSource( Actor::POSITION ),
- ParentSource( Actor::SIZE ),
- TableViewVisibilityConstraint() );
- visibleConstraint.SetRemoveAction( Constraint::Discard );
- tableView.ApplyConstraint( visibleConstraint );
+ mScrollView.Add( page );
+
+ page.SetAnchorPoint( AnchorPoint::CENTER );
+ page.SetParentOrigin( ParentOrigin::CENTER );
+ page.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
// add cells to table
- for( int y = 0; y < ROWS_PER_PAGE; y++ )
+ const float margin = 4.0f;
+
+ // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
+ const Size tileSize((stageSize.x * mButtonsPageRelativeSize.x / EXAMPLES_PER_ROW) - margin, (stageSize.y * mButtonsPageRelativeSize.y / ROWS_PER_PAGE) - margin );
+
+ for(int row = 0; row < ROWS_PER_PAGE; row++)
{
- for( int x = 0; x < EXAMPLES_PER_ROW; x++ )
+ for(int column = 0; column < EXAMPLES_PER_ROW; column++)
{
const Example& example = ( *iter );
- Actor tile = CreateTile( example.name, example.title, demoTileSize, true );
+ Actor tile = CreateTile( example.name, example.title, tileSize, true );
FocusManager focusManager = FocusManager::Get();
focusManager.SetFocusOrder( tile, ++exampleCount );
focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
"You can run this example" );
- tableView.AddChild( tile, TableView::CellPosition( y, x ) );
+ Vector3 position( margin * 0.5f + (tileSize.x + margin) * column - stageSize.width * mButtonsPageRelativeSize.x * 0.5f,
+ margin * 0.5f + (tileSize.y + margin) * row - stageSize.height * mButtonsPageRelativeSize.y * 0.5f,
+ 0.0f);
+ tile.SetPosition( position + Vector3( tileSize.x, tileSize.y, 0.0f ) * 0.5f );
+ tile.SetSize( tileSize );
+ page.Add( tile );
+
iter++;
if( iter == mExampleList.end() )
break;
}
}
+
if( iter == mExampleList.end() )
{
break;
}
}
- // last row is thin.
- tableView.SetFixedHeight( 3, BOTTOM_ROW_HEIGHT );
-
- std::stringstream out;
- out << ( t + 1 ) << " of " << mTotalPages;
- Actor pageNumberText = CreateTile( "", out.str(), Size( 0.8f * stageSize.width, BOTTOM_ROW_HEIGHT ), false );
-
- pageNumberText.ApplyConstraint( Constraint::New< Vector3 >( Actor::POSITION, Source( tableView, Actor::WORLD_POSITION),
- TranslateLocalConstraint( Vector3( 0.0f, stageSize.y * 0.4f, 0.0f ) ) ) );
- pageNumberText.ApplyConstraint( Constraint::New< Quaternion >( Actor::ROTATION, Source( tableView, Actor::WORLD_ROTATION ), EqualToConstraint() ) );
- pageNumberText.ApplyConstraint( Constraint::New< Vector4 >( Actor::COLOR, Source( tableView, Actor::COLOR ), EqualToConstraint() ) );
-
- //Stage::GetCurrent().Add( pageNumberText );
-
// Set tableview position
- Vector3 tableViewPos( stageSize.x * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f );
- tableView.SetPosition( tableViewPos );
+ Vector3 pagePos( stageSize.x * mButtonsPageRelativeSize.x * t, 0.0f, 0.0f );
+ page.SetPosition( pagePos );
- mTableViewList.push_back( tableView );
+ mPages.push_back( page );
if( iter == mExampleList.end() )
{
}
// Update Ruler info.
- mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x );
+ mScrollRulerX = new FixedRuler( stageSize.width * mButtonsPageRelativeSize.x );
mScrollRulerY = new DefaultRuler();
- mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) );
+ mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * mButtonsPageRelativeSize.x, true ) );
mScrollRulerY->Disable();
mScrollView.SetRulerX( mScrollRulerX );
mScrollView.SetRulerY( mScrollRulerY );
mRotateAnimation.Play();
}
-Actor DaliTableView::CreateTile( const string& name, const string& title, const Size& parentSize, bool addBackground )
+Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Size& parentSize, bool addBackground )
{
Actor tile = Actor::New();
tile.SetName( name );
tile.SetAnchorPoint( AnchorPoint::CENTER );
tile.SetParentOrigin( ParentOrigin::CENTER );
- // make the tile 100% of parent
- tile.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
-
Actor content = Actor::New();
content.SetAnchorPoint( AnchorPoint::CENTER );
content.SetParentOrigin( ParentOrigin::CENTER );
image.Add( stencil );
}
- TextView text = TextView::New( title );
- text.SetAnchorPoint( AnchorPoint::CENTER );
- text.SetParentOrigin( ParentOrigin::CENTER );
- text.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit );
- text.SetMultilinePolicy( Toolkit::TextView::SplitByWord );
- text.SetLineJustification( Toolkit::TextView::Center );
- text.SetTextAlignment( Toolkit::Alignment::Type( Alignment::HorizontalCenter | Alignment::VerticalCenter ) );
- text.SetColor( Color::WHITE );
- text.SetZ( 1 );
- // make the text 90% of tile
- text.SetSize( 0.9f * parentSize.width, 0.9f * parentSize.height );
- text.SetStyleToCurrentText( GetTableTextStyle() );
- text.SetSnapshotModeEnabled( false );
- content.Add( text );
+ TextLabel label = TextLabel::New();
+ label.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ label.SetProperty( TextLabel::PROPERTY_MULTI_LINE, true );
+ label.SetProperty( TextLabel::PROPERTY_TEXT, title );
+ label.SetColor( Color::BLACK );
+ content.Add( label );
+
+ // FIXME - This is a kludge because size negotiation is not finished
+ label.SetSize( parentSize );
// Set the tile to be keyboard focusable
tile.SetKeyboardFocusable(true);
// connect to the touch events
tile.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
+ tile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
return tile;
}
if( consumed )
{
mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
- mPressedAnimation.SetDestroyAction( Animation::Discard );
+ mPressedAnimation.SetEndAction( Animation::Discard );
// scale the content actor within the Tile, as to not affect the placement within the Table.
Actor content = actor.GetChildAt(0);
else
{
const Example& example( iter->second );
- aul_open_app( example.name.c_str() );
+
+ std::stringstream stream;
+ stream << DALI_EXAMPLE_BIN << example.name.c_str();
+ pid_t pid = fork();
+ if( pid == 0)
+ {
+ execlp( stream.str().c_str(), example.name.c_str(), NULL );
+ DALI_ASSERT_ALWAYS(false && "exec failed!");
+ }
}
mPressedActor.Reset();
}
// move focus to 1st item of new page
FocusManager focusManager = FocusManager::Get();
- focusManager.SetCurrentFocusActor(mTableViewList[mScrollView.GetCurrentPage()].GetChildAt(TableView::CellPosition(1, 0)) );
+ focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
+ ApplyCubeEffectToActors();
}
bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
void DaliTableView::SetupInnerPageCubeEffect()
{
- ScrollViewCustomEffect customEffect;
- mScrollViewEffect = customEffect = ScrollViewCustomEffect::New();
+ mScrollViewEffect = ScrollViewCubeEffect::New();
mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
- mScrollView.SetScrollSnapAlphaFunction( AlphaFunctions::EaseOutBack );
- mScrollView.SetScrollFlickAlphaFunction( AlphaFunctions::EaseOutBack );
mScrollView.RemoveConstraintsFromChildren();
-
- customEffect.SetPageSpacing( Vector2( 30.0f, 30.0f ) );
- customEffect.SetAngledOriginPageRotation( ANGLE_CUBE_PAGE_ROTATE );
- customEffect.SetSwingAngle( ANGLE_CUBE_PAGE_ROTATE.x, Vector3( 0, -1, 0 ) );
- customEffect.SetOpacityThreshold( 0.5f ); // Make fade out on edges
}
-void DaliTableView::ApplyEffectToPage( Actor page, const Vector3& tableRelativeSize )
+void DaliTableView::ApplyCubeEffectToActor( Actor actor )
{
- page.RemoveConstraints();
-
- Constraint constraint = Constraint::New<Vector3>( Actor::SCALE,
- LocalSource( Actor::SIZE ),
- ParentSource( Actor::SIZE ),
- ScaleToFitConstraint() );
- page.ApplyConstraint(constraint);
-
- ApplyCustomEffectToPage( page );
-}
+ actor.RemoveConstraints();
-void DaliTableView::ApplyCustomEffectToPage( Actor page )
-{
- ScrollViewCustomEffect customEffect = ScrollViewCustomEffect::DownCast( mScrollViewEffect );
- Vector2 vStageSize( Stage::GetCurrent().GetSize() );
- customEffect.ApplyToPage( page, Vector3( vStageSize.x, vStageSize.y, 1.0f ) );
+ ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
+ cubeEffect.ApplyToActor( actor,
+ ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
+ ANGLE_SWING_3DEFFECT,
+ POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
}
void DaliTableView::OnKeyEvent( const KeyEvent& event )
return layer;
}
-void DaliTableView::SetupBackground( Actor addToLayer, const Vector2& size )
+void DaliTableView::SetupBackground( Actor bubbleLayer, Actor backgroundLayer, const Vector2& size )
{
// Create distance field shape
BitmapImage distanceField;
// Add constraints
Constraint animConstraint0 = Constraint::New < Vector3 > ( Actor::POSITION,
- Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_X_PROPERTY_NAME ) ),
+ Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
AnimScrollConstraint( backgroundAnimLayer0.GetCurrentPosition(), 0.75f ) );
backgroundAnimLayer0.ApplyConstraint( animConstraint0 );
Constraint animConstraint1 = Constraint::New < Vector3 > ( Actor::POSITION,
- Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_X_PROPERTY_NAME ) ),
+ Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
AnimScrollConstraint( backgroundAnimLayer1.GetCurrentPosition(), 0.5f ) );
backgroundAnimLayer1.ApplyConstraint( animConstraint1 );
Constraint animConstraint2 = Constraint::New < Vector3 > ( Actor::POSITION,
- Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_X_PROPERTY_NAME ) ),
+ Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
AnimScrollConstraint( backgroundAnimLayer2.GetCurrentPosition(), 0.25f ) );
backgroundAnimLayer2.ApplyConstraint( animConstraint2 );
layer.SetSize( size * BACKGROUND_SIZE_SCALE );
layer.SetZ( BACKGROUND_Z );
layer.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
-
- addToLayer.Add( layer );
+ backgroundLayer.Add( layer );
// Parent the layers
- addToLayer.Add( backgroundAnimLayer0 );
- addToLayer.Add( backgroundAnimLayer1 );
- addToLayer.Add( backgroundAnimLayer2 );
+ bubbleLayer.Add( backgroundAnimLayer0 );
+ bubbleLayer.Add( backgroundAnimLayer1 );
+ bubbleLayer.Add( backgroundAnimLayer2 );
// Add all the children
AddBackgroundActors( backgroundAnimLayer0, NUM_BACKGROUND_IMAGES / 3, distanceField, size );
Vector3 actorPos(
Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
Random::Range( -size.y * 0.5f - randSize, size.y * 0.5f + randSize ),
- Random::Range(-1.0f, 0.0f) );
+ Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
dfActor.SetPosition( actorPos );
- dfActor.SetSortModifier(size.x * 0.7f);
Constraint movementConstraint = Constraint::New < Vector3 > ( Actor::POSITION,
LocalSource( Actor::SIZE ),
break;
}
- GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, distanceFieldOut.GetBuffer(), size, 8.0f, size );
- distanceFieldOut.Update();
+ PixelBuffer* buffer = distanceFieldOut.GetBuffer();
+ if( buffer )
+ {
+ GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
+ distanceFieldOut.Update();
+ }
}
void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
ImageActor DaliTableView::CreateLogo( std::string imagePath )
{
Image image = Image::New( imagePath );
- image.LoadingFinishedSignal().Connect( this, &DaliTableView::OnLogoLoaded );
-
ImageActor logo = ImageActor::New( image );
logo.SetAnchorPoint( AnchorPoint::CENTER );
return logo;
}
-void DaliTableView::OnLogoLoaded( Dali::Image image )
-{
- mRootActor.SetFixedHeight( 1, image.GetHeight() + LOGO_BOTTOM_PADDING_HEIGHT );
-}
-
bool DaliTableView::PauseBackgroundAnimation()
{
PauseAnimation();
if ( !current && !proposed )
{
// Set the initial focus to the first tile in the current page should be focused.
- nextFocusActor = mTableViewList[mScrollView.GetCurrentPage()].GetChildAt(TableView::CellPosition(0, 0));
+ nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
}
else if( !proposed || (proposed && proposed == mScrollViewLayer) )
{
int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
// Move the focus to the last tile in the new page.
- nextFocusActor = mTableViewList[newPage].GetChildAt(TableView::CellPosition(rowPos, colPos));
+ nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
}
else
{
// Move the focus to the first tile in the new page.
- nextFocusActor = mTableViewList[newPage].GetChildAt(TableView::CellPosition(0, 0));
+ nextFocusActor = mPages[newPage].GetChildAt(0);
}
}
OnTilePressed(mPressedActor, touchEventUp);
}
}
+
+bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
+{
+ KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
+ return true;
+}
+
+