#include <algorithm>
#include <sstream>
#include <unistd.h>
+#include <dali/devel-api/images/distance-field.h>
+#include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
// INTERNAL INCLUDES
#include "shared/view.h"
const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
+
+
const int NUM_BACKGROUND_IMAGES = 18;
const float BACKGROUND_SWIPE_SCALE = 0.025f;
const float BACKGROUND_SPREAD_SCALE = 1.5f;
const float BUBBLE_MIN_Z = -1.0;
const float BUBBLE_MAX_Z = 0.0f;
-// 3D Effect constants
-const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
-const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
-const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
-const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
-
-const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
-
-Vector3 ScalePointSize(const Vector3& vec)
-{
- return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
-}
-
-#define DP(x) DemoHelper::ScalePointSize(x)
-
/**
* Creates the background image
*/
background.SetAnchorPoint( AnchorPoint::CENTER );
background.SetParentOrigin( ParentOrigin::CENTER );
background.SetZ( -1.0f );
- background.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
return background;
}
struct AnimateBubbleConstraint
{
public:
- AnimateBubbleConstraint( const Vector3& initialPos, float scale, float size )
+ AnimateBubbleConstraint( const Vector3& initialPos, float scale )
: mInitialX( initialPos.x ),
- mScale( scale ),
- mShapeSize( size )
+ mScale( scale )
{
}
- Vector3 operator()( const Vector3& current, const PropertyInput& scrollProperty, const PropertyInput& parentSize )
+ void operator()( Vector3& position, const PropertyInputContainer& inputs )
{
- Vector3 pos( current );
- const float parentHeight = parentSize.GetVector3().height;
+ const Vector3& parentSize = inputs[1]->GetVector3();
+ const Vector3& childSize = inputs[2]->GetVector3();
- // Wrap bubbles vertically
- if( pos.y + mShapeSize * 0.5f < -parentHeight * 0.5f )
+ // Wrap bubbles verically.
+ if( position.y + childSize.y * 0.5f < -parentSize.y * 0.5f )
{
- pos.y = parentHeight * 0.5f + mShapeSize * 0.5f;
+ position.y = parentSize.y * 0.5f + childSize.y * 0.5f;
}
- // Bubbles X position moves parallax to horizontal panning by a scale factor unique to each bubble
- pos.x = mInitialX + ( scrollProperty.GetVector3().x * mScale );
- return pos;
+ // Bubbles X position moves parallax to horizontal
+ // panning by a scale factor unique to each bubble.
+ position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale );
}
private:
void DaliTableView::Initialize( Application& application )
{
- DemoHelper::RequestThemeChange();
-
Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
const Vector2 stageSize = Stage::GetCurrent().GetSize();
mRootActor = TableView::New( 4, 1 );
mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
mRootActor.SetParentOrigin( ParentOrigin::CENTER );
- mRootActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mRootActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
Stage::GetCurrent().Add( mRootActor );
// Toolbar at top
// Add logo
Dali::ImageActor logo = CreateLogo( LOGO_PATH );
logo.SetName( "LOGO_IMAGE" );
- logo.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
+ logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO;
Alignment alignment = Alignment::New();
alignment.SetName( "LOGO_ALIGNMENT" );
alignment.Add( logo );
- alignment.SetResizePolicy( FILL_TO_PARENT, WIDTH );
- alignment.SetResizePolicy( FIT_TO_CHILDREN, HEIGHT );
+ alignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
+ alignment.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
Actor alignmentActor = alignment;
alignmentActor.SetPadding( Padding( 0.0f, 0.0f, logoMargin, logoMargin ));
mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
// scrollview occupying the majority of the screen
mScrollView = ScrollView::New();
- mScrollView.SetRelayoutEnabled( true );
mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
mScrollView.SetParentOrigin( ParentOrigin::CENTER );
- mScrollView.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width;
mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) );
mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
- mScrollViewLayer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mScrollViewLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
// Create solid background colour.
ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
- backgroundColourActor.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
+ backgroundColourActor.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
backgroundColourActor.SetSizeModeFactor( Vector3( 1.0f, 1.5f, 1.0f ) );
backgroundColourActor.SetZ( BACKGROUND_Z );
mScrollViewLayer.Add( backgroundColourActor );
// Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
Actor bubbleContainer = Actor::New();
- bubbleContainer.SetRelayoutEnabled( true );
- bubbleContainer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
mScrollViewLayer.Add( bubbleContainer );
SetupBackground( bubbleContainer );
Alignment buttonsAlignment = Alignment::New();
- buttonsAlignment.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ buttonsAlignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
buttonsAlignment.Add( mScrollViewLayer );
mScrollViewLayer.Add( mScrollView );
Populate();
// Remove constraints for inner cube effect
- ApplyCubeEffectToActors();
-
- // Set initial orientation
- unsigned int degrees = application.GetOrientation().GetDegrees();
- Rotate( degrees );
+ ApplyCubeEffectToPages();
Dali::Window winHandle = application.GetWindow();
winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
+ // Set initial orientation
Dali::Orientation orientation = winHandle.GetOrientation();
+
+ unsigned int degrees = winHandle.GetOrientation().GetDegrees();
+ Rotate( degrees );
+
orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
winHandle.ShowIndicator( Dali::Window::INVISIBLE );
KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
}
-void DaliTableView::ApplyCubeEffectToActors()
+void DaliTableView::ApplyCubeEffectToPages()
{
- for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
+ ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect );
+ unsigned int pageCount(0);
+ for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
{
Actor page = *pageIter;
-
- for( unsigned int i = 0, numChildren = page.GetChildCount(); i < numChildren; ++i)
- {
- // Remove old effect's manual constraints.
- Actor child = page.GetChildAt(i);
- if( child )
- {
- ApplyCubeEffectToActor( child );
- }
- }
+ effect.ApplyToPage( page, pageCount++ );
}
}
TableView page = TableView::New( 3, 3 );
page.SetAnchorPoint( AnchorPoint::CENTER );
page.SetParentOrigin( ParentOrigin::CENTER );
- page.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mScrollView.Add( page );
// Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
}
// Update Ruler info.
- mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x );
+ mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f );
mScrollRulerY = new DefaultRuler();
- mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) );
+ mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) );
mScrollRulerY->Disable();
mScrollView.SetRulerX( mScrollRulerX );
mScrollView.SetRulerY( mScrollRulerY );
}
mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
- mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunctions::EaseOut );
- mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunctions::EaseOut );
+ mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
+ mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunction::EASE_OUT );
mRotateAnimation.Play();
}
content.SetName( name );
content.SetAnchorPoint( AnchorPoint::CENTER );
content.SetParentOrigin( ParentOrigin::CENTER );
- content.SetRelayoutEnabled( true );
- content.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
+ content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
content.SetSizeModeFactor( sizeMultiplier );
// create background image
image.SetAnchorPoint( AnchorPoint::CENTER );
image.SetParentOrigin( ParentOrigin::CENTER );
// make the image 100% of tile
- image.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
// move image back to get text appear in front
image.SetZ( -1 );
// Add stencil
ImageActor stencil = NewStencilImage();
- stencil.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
image.Add( stencil );
}
label.SetProperty( TextLabel::Property::TEXT, title );
label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
- label.SetResizePolicy( FILL_TO_PARENT, HEIGHT );
- label.SetColor( TABLE_TEXT_STYLE_COLOR );
+ label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
content.Add( label );
// Set the tile to be keyboard focusable
// scale the content actor within the Tile, as to not affect the placement within the Table.
Actor content = actor.GetChildAt(0);
- mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut,
+ mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunction::EASE_IN_OUT,
TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
- mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunctions::EaseInOut,
+ mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT,
TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
mPressedAnimation.Play();
mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
}
}
-void DaliTableView::OnScrollStart( const Dali::Vector3& position )
+void DaliTableView::OnScrollStart( const Dali::Vector2& position )
{
mScrolling = true;
PlayAnimation();
}
-void DaliTableView::OnScrollComplete( const Dali::Vector3& position )
+void DaliTableView::OnScrollComplete( const Dali::Vector2& position )
{
mScrolling = false;
void DaliTableView::SetupInnerPageCubeEffect()
{
- mScrollViewEffect = ScrollViewCubeEffect::New();
- mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
- mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
- mScrollView.RemoveConstraintsFromChildren();
-}
+ const Vector2 stageSize = Stage::GetCurrent().GetSize();
-void DaliTableView::ApplyCubeEffectToActor( Actor actor )
-{
- actor.RemoveConstraints();
+ Dali::Path path = Dali::Path::New();
+ Dali::Property::Array points;
+ points.Resize(3);
+ points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f);
+ points[1] = Vector3( 0.0f, 0.0f, 0.0f );
+ points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f);
+ path.SetProperty( Path::Property::POINTS, points );
+
+ Dali::Property::Array controlPoints;
+ controlPoints.Resize(4);
+ controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
+ controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f );
+ controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f );
+ controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
+ path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
- ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
- cubeEffect.ApplyToActor( actor,
- ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
- ANGLE_SWING_3DEFFECT,
- POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
+
+ mScrollViewEffect = ScrollViewPagePathEffect::New(path,
+ Vector3(-1.0f,0.0f,0.0f),
+ Toolkit::ScrollView::Property::SCROLL_FINAL_X,
+ Vector3(stageSize.x*TABLE_RELATIVE_SIZE.x,stageSize.y*TABLE_RELATIVE_SIZE.y,0.0f),mTotalPages);
}
void DaliTableView::OnKeyEvent( const KeyEvent& event )
{
Actor child = actor.GetChildAt( i );
- const Vector3 childSize = child.GetTargetSize();
-
// Calculate a random position
Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
- Random::Range( -size.y * 0.5f - childSize.height, size.y * 0.5f + childSize.height ),
+ Random::Range( -size.y, size.y ),
Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
child.SetPosition( childPos );
// Define bubble horizontal parallax and vertical wrapping
- Constraint animConstraint = Constraint::New < Vector3 > ( Actor::Property::POSITION,
- Source( mScrollView, ScrollView::Property::SCROLL_POSITION ),
- Dali::ParentSource( Dali::Actor::Property::SIZE ),
- AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ), childSize.height ) );
- child.ApplyConstraint( animConstraint );
+ Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) );
+ animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
+ animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
+ animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) );
+ animConstraint.Apply();
// Kickoff animation
Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) );
- animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunctions::Linear );
+ animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunction::LINEAR );
animation.SetLooping( true );
animation.Play();
mBackgroundAnimations.push_back( animation );
Vector4 randColour( hue, hue * 0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
ImageActor dfActor = ImageActor::New( distanceField );
- dfActor.SetRelayoutEnabled( false );
dfActor.SetSize( Vector2( randSize, randSize ) );
dfActor.SetParentOrigin( ParentOrigin::CENTER );
{
Animation anim = *animIter;
- anim.Pause();
+ anim.Stop();
}
mBackgroundAnimsPlaying = false;
mVersionPopup = Dali::Toolkit::Popup::New();
mVersionPopup.SetParentOrigin( ParentOrigin::CENTER );
mVersionPopup.SetAnchorPoint( AnchorPoint::CENTER );
- mVersionPopup.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, WIDTH );
+ mVersionPopup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) );
- mVersionPopup.SetResizePolicy( FIT_TO_CHILDREN, HEIGHT );
+ mVersionPopup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
mVersionPopup.SetTitle( stream.str() );
mVersionPopup.HideTail();
mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
mVersionPopup.HiddenSignal().Connect( this, &DaliTableView::PopupHidden );
-
- mVersionPopup.MarkDirtyForRelayout();
}
mVersionPopup.Show();