#include <algorithm>
#include <sstream>
#include <unistd.h>
+#include <dali/devel-api/images/distance-field.h>
+#include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h>
+#include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
// INTERNAL INCLUDES
#include "shared/view.h"
const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
+
+
const int NUM_BACKGROUND_IMAGES = 18;
const float BACKGROUND_SWIPE_SCALE = 0.025f;
const float BACKGROUND_SPREAD_SCALE = 1.5f;
const float BUBBLE_MIN_Z = -1.0;
const float BUBBLE_MAX_Z = 0.0f;
-// 3D Effect constants
-const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
-const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
-const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
-const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
-
-Vector3 ScalePointSize(const Vector3& vec)
-{
- return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
-}
-
-#define DP(x) DemoHelper::ScalePointSize(x)
-
/**
* Creates the background image
*/
// Bubbles X position moves parallax to horizontal
// panning by a scale factor unique to each bubble.
- position.x = mInitialX + ( inputs[0]->GetVector3().x * mScale );
+ position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale );
}
private:
void DaliTableView::Initialize( Application& application )
{
- DemoHelper::RequestThemeChange();
-
Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
const Vector2 stageSize = Stage::GetCurrent().GetSize();
Populate();
// Remove constraints for inner cube effect
- ApplyCubeEffectToActors();
+ ApplyCubeEffectToPages();
Dali::Window winHandle = application.GetWindow();
winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
}
-void DaliTableView::ApplyCubeEffectToActors()
+void DaliTableView::ApplyCubeEffectToPages()
{
- for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
+ ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect );
+ unsigned int pageCount(0);
+ for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
{
Actor page = *pageIter;
-
- for( unsigned int i = 0, numChildren = page.GetChildCount(); i < numChildren; ++i)
- {
- // Remove old effect's manual constraints.
- Actor child = page.GetChildAt(i);
- if( child )
- {
- ApplyCubeEffectToActor( child );
- }
- }
+ effect.ApplyToPage( page, pageCount++ );
}
}
}
// Update Ruler info.
- mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x );
+ mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f );
mScrollRulerY = new DefaultRuler();
- mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) );
+ mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) );
mScrollRulerY->Disable();
mScrollView.SetRulerX( mScrollRulerX );
mScrollView.SetRulerY( mScrollRulerY );
}
}
-void DaliTableView::OnScrollStart( const Dali::Vector3& position )
+void DaliTableView::OnScrollStart( const Dali::Vector2& position )
{
mScrolling = true;
PlayAnimation();
}
-void DaliTableView::OnScrollComplete( const Dali::Vector3& position )
+void DaliTableView::OnScrollComplete( const Dali::Vector2& position )
{
mScrolling = false;
void DaliTableView::SetupInnerPageCubeEffect()
{
- mScrollViewEffect = ScrollViewCubeEffect::New();
- mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
- mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
- mScrollView.RemoveConstraintsFromChildren();
-}
-
-void DaliTableView::ApplyCubeEffectToActor( Actor actor )
-{
- actor.RemoveConstraints();
+ const Vector2 stageSize = Stage::GetCurrent().GetSize();
- ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
- cubeEffect.ApplyToActor( actor,
- ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
- ANGLE_SWING_3DEFFECT,
- POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
+ Dali::Path path = Dali::Path::New();
+ Dali::Property::Array points;
+ points.Resize(3);
+ points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f);
+ points[1] = Vector3( 0.0f, 0.0f, 0.0f );
+ points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f);
+ path.SetProperty( Path::Property::POINTS, points );
+
+ Dali::Property::Array controlPoints;
+ controlPoints.Resize(4);
+ controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
+ controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f );
+ controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f );
+ controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
+ path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
+
+
+ mScrollViewEffect = ScrollViewPagePathEffect::New(path,
+ Vector3(-1.0f,0.0f,0.0f),
+ Toolkit::ScrollView::Property::SCROLL_FINAL_X,
+ Vector3(stageSize.x*TABLE_RELATIVE_SIZE.x,stageSize.y*TABLE_RELATIVE_SIZE.y,0.0f),mTotalPages);
}
void DaliTableView::OnKeyEvent( const KeyEvent& event )