/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace
{
-const std::string BUTTON_BACKWARD( "Backward" );
-const std::string BUTTON_FORWARD( "Forward" );
-const std::string BUTTON_QUIT( "Quit" );
-const std::string BUTTON_OK( "Ok" );
-const std::string BUTTON_CANCEL( "Cancel" );
-
-const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
-const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
-const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
-const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
-const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
-const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
+const std::string LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
+const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DEMO_IMAGE_DIR "top-bar.png" );
+const std::string TILE_BACKGROUND(DEMO_IMAGE_DIR "item-background.9.png");
+const std::string TILE_BACKGROUND_ALPHA(DEMO_IMAGE_DIR "item-background-alpha.9.png");
const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
+const Vector4 TILE_COLOR( 0.5f, 0.6f, 0.8f, 0.23f ); ///< Color (including alpha) of tile contents.
const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
-const float STENCIL_RELATIVE_SIZE = 1.0f;
-
-const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
-const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
-const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
-
-
-
-const int NUM_BACKGROUND_IMAGES = 18;
-const float BACKGROUND_SWIPE_SCALE = 0.025f;
-const float BACKGROUND_SPREAD_SCALE = 1.5f;
-const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
-const float SCALE_SPEED = 10.0f;
-const float SCALE_SPEED_SIN = 0.1f;
-
-const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
-
-const float BACKGROUND_Z = -1.0f;
-const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
-
-const float BUBBLE_MIN_Z = -1.0;
-const float BUBBLE_MAX_Z = 0.0f;
/**
* Creates the background image
*/
-ImageActor CreateBackground( std::string imagePath )
+Control CreateBackground( std::string stylename )
{
- Image image = ResourceImage::New( imagePath );
- ImageActor background = ImageActor::New( image );
+ Control background = Control::New();
+ Stage::GetCurrent().Add( background );
+ background.SetProperty( Control::Property::STYLE_NAME,stylename);
background.SetName( "BACKGROUND" );
background.SetAnchorPoint( AnchorPoint::CENTER );
background.SetParentOrigin( ParentOrigin::CENTER );
- background.SetZ( -1.0f );
background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
return background;
}
-// These values depend on the tile image
-const float IMAGE_BORDER_LEFT = 11.0f;
-const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT;
-const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT;
-const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT;
-
-/**
- * Constraint to return a position for a bubble based on the scroll value and vertical wrapping
- */
-struct AnimateBubbleConstraint
-{
-public:
- AnimateBubbleConstraint( const Vector3& initialPos, float scale )
- : mInitialX( initialPos.x ),
- mScale( scale )
- {
- }
-
- void operator()( Vector3& position, const PropertyInputContainer& inputs )
- {
- const Vector3& parentSize = inputs[1]->GetVector3();
- const Vector3& childSize = inputs[2]->GetVector3();
-
- // Wrap bubbles verically.
- if( position.y + childSize.y * 0.5f < -parentSize.y * 0.5f )
- {
- position.y = parentSize.y * 0.5f + childSize.y * 0.5f;
- }
-
- // Bubbles X position moves parallax to horizontal
- // panning by a scale factor unique to each bubble.
- position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale );
- }
-
-private:
- float mInitialX;
- float mScale;
- float mShapeSize;
-};
-
bool CompareByTitle( const Example& lhs, const Example& rhs )
{
return lhs.title < rhs.title;
mBackgroundLayer(),
mRootActor(),
mRotateAnimation(),
- mBackground(),
mPressedAnimation(),
mScrollViewLayer(),
mScrollView(),
mScrollViewEffect(),
mScrollRulerX(),
mScrollRulerY(),
- mButtons(),
mPressedActor(),
- mAnimationTimer(),
mLogoTapDetector(),
mVersionPopup(),
- mButtonsPageRelativeSize(),
mPages(),
- mTableViewImages(),
- mBackgroundActors(),
- mBackgroundAnimations(),
mExampleList(),
- mExampleMap(),
- mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ),
mTotalPages(),
mScrolling( false ),
- mSortAlphabetically( false ),
- mBackgroundAnimsPlaying( false ),
- mVersionPopupShown( false )
+ mSortAlphabetically( false )
{
application.InitSignal().Connect( this, &DaliTableView::Initialize );
}
void DaliTableView::AddExample( Example example )
{
mExampleList.push_back( example );
- mExampleMap[ example.name ] = example;
-}
-
-void DaliTableView::SetBackgroundPath( std::string imagePath )
-{
- mBackgroundImagePath = imagePath;
}
void DaliTableView::SortAlphabetically( bool sortAlphabetically )
const Vector2 stageSize = Stage::GetCurrent().GetSize();
// Background
- Actor background = CreateBackground( mBackgroundImagePath );
+ Control background = CreateBackground( "launcherbackground" );
Stage::GetCurrent().Add( background );
- // Render entire content as overlays, as is all on same 2D plane.
+ // Add root actor
mRootActor = TableView::New( 4, 1 );
mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
mRootActor.SetParentOrigin( ParentOrigin::CENTER );
mRootActor.SetFitHeight( 0 );
// Add logo
- Dali::ImageActor logo = CreateLogo( LOGO_PATH );
+ ImageView logo = CreateLogo( LOGO_PATH );
logo.SetName( "LOGO_IMAGE" );
logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
mScrollView.SetAxisAutoLock( true );
mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
- mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
+ mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched );
mScrollViewLayer = Layer::New();
+
+ // Disable the depth test for performance
+ mScrollViewLayer.SetDepthTestDisabled( true );
mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
- mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
mScrollViewLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- // Create solid background colour.
- ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
- backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
- backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
- backgroundColourActor.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
- backgroundColourActor.SetSizeModeFactor( Vector3( 1.0f, 1.5f, 1.0f ) );
- backgroundColourActor.SetZ( BACKGROUND_Z );
- mScrollViewLayer.Add( backgroundColourActor );
-
- // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
- Actor bubbleContainer = Actor::New();
- bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
- bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
- mScrollViewLayer.Add( bubbleContainer );
-
- SetupBackground( bubbleContainer );
-
Alignment buttonsAlignment = Alignment::New();
buttonsAlignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
buttonsAlignment.Add( mScrollViewLayer );
unsigned int degrees = 0;
Rotate( degrees );
- //orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
-
winHandle.ShowIndicator( Dali::Window::INVISIBLE );
- // Background animation
- mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
- mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
- mAnimationTimer.Start();
- mBackgroundAnimsPlaying = true;
-
KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
- KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
+ KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
+ AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
}
void DaliTableView::ApplyCubeEffectToPages()
void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
{
-
}
void DaliTableView::Populate()
for( int t = 0; t < mTotalPages; t++ )
{
- // Create Table. (contains up to 9 Examples)
- TableView page = TableView::New( 3, 3 );
+ // Create Table
+ TableView page = TableView::New( ROWS_PER_PAGE, EXAMPLES_PER_ROW );
page.SetAnchorPoint( AnchorPoint::CENTER );
page.SetParentOrigin( ParentOrigin::CENTER );
page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
{
const Example& example = ( *iter );
- Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), true );
- FocusManager focusManager = FocusManager::Get();
- focusManager.SetFocusOrder( tile, ++exampleCount );
- focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
+ Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), TILE_COLOR );
+ AccessibilityManager accessibilityManager = AccessibilityManager::Get();
+ accessibilityManager.SetFocusOrder( tile, ++exampleCount );
+ accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL,
example.title );
- focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" );
- focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
+ accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_TRAIT, "Tile" );
+ accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_HINT,
"You can run this example" );
tile.SetPadding( Padding( margin, margin, margin, margin ) );
mScrollView.SetRulerY( mScrollRulerY );
}
-void DaliTableView::OrientationChanged( Orientation orientation )
-{
- // TODO: Implement if orientation change required
-}
-
void DaliTableView::Rotate( unsigned int degrees )
{
// Resize the root actor
mRotateAnimation.Play();
}
-Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground )
+Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, const Dali::Vector4& color )
{
Actor content = Actor::New();
content.SetName( name );
content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
content.SetSizeModeFactor( sizeMultiplier );
- // create background image
- if( addBackground )
- {
- Image bg = ResourceImage::New( TILE_BACKGROUND );
- ImageActor image = ImageActor::New( bg );
- image.SetAnchorPoint( AnchorPoint::CENTER );
- image.SetParentOrigin( ParentOrigin::CENTER );
- // make the image 100% of tile
- image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-
- // move image back to get text appear in front
- image.SetZ( -1 );
- image.SetStyle( ImageActor::STYLE_NINE_PATCH );
- image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
- content.Add( image );
-
- // Add stencil
- ImageActor stencil = NewStencilImage();
- stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- image.Add( stencil );
- }
-
+ // Create background image.
+ ImageView image = ImageView::New( TILE_BACKGROUND );
+ image.SetAnchorPoint( AnchorPoint::CENTER );
+ image.SetParentOrigin( ParentOrigin::CENTER );
+ // Make the image 100% of tile.
+ image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ content.Add( image );
+
+ // Create the tile background.
+ Actor tileBackground = ImageView::New( TILE_BACKGROUND_ALPHA );
+ tileBackground.SetParentOrigin( ParentOrigin::CENTER );
+ tileBackground.SetAnchorPoint( AnchorPoint::CENTER );
+ tileBackground.SetProperty( Actor::Property::COLOR, color );
+ Property::Map shaderEffect = CreateAlphaDiscardEffect();
+ tileBackground.SetProperty( Toolkit::ImageView::Property::IMAGE, shaderEffect );
+ tileBackground.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ image.Add( tileBackground );
+
+ // Create the tile label.
TextLabel label = TextLabel::New();
label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
label.SetProperty( Control::Property::STYLE_NAME, "launcherlabel" );
content.SetKeyboardFocusable(true);
// connect to the touch events
- content.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
+ content.TouchSignal().Connect( this, &DaliTableView::OnTilePressed );
content.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
return content;
}
-ImageActor DaliTableView::NewStencilImage()
+bool DaliTableView::OnTilePressed( Actor actor, const TouchData& event )
{
- Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA );
-
- ImageActor stencilActor = ImageActor::New( alpha );
- stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH );
- stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
-
- stencilActor.SetParentOrigin( ParentOrigin::CENTER );
- stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
- stencilActor.SetDrawMode( DrawMode::STENCIL );
-
- Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New();
- stencilActor.SetShaderEffect( shaderEffect );
-
- return stencilActor;
+ return DoTilePress( actor, event.GetState( 0 ) );
}
-bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
+bool DaliTableView::DoTilePress( Actor actor, PointState::Type pointState )
{
bool consumed = false;
- const TouchPoint& point = event.GetPoint( 0 );
- if( TouchPoint::Down == point.state )
+ if( PointState::DOWN == pointState )
{
mPressedActor = actor;
consumed = true;
// A button press is only valid if the Down & Up events
// both occurred within the button.
- if( ( TouchPoint::Up == point.state ) &&
+ if( ( PointState::UP == pointState ) &&
( mPressedActor == actor ) )
{
- std::string name = actor.GetName();
- ExampleMapConstIter iter = mExampleMap.find( name );
-
- FocusManager focusManager = FocusManager::Get();
-
- if( iter != mExampleMap.end() )
+ // ignore Example button presses when scrolling or button animating.
+ if( ( !mScrolling ) && ( !mPressedAnimation ) )
{
- // ignore Example button presses when scrolling or button animating.
- if( ( !mScrolling ) && ( !mPressedAnimation ) )
+ std::string name = actor.GetName();
+ const ExampleListIter end = mExampleList.end();
+ for( ExampleListIter iter = mExampleList.begin(); iter != end; ++iter )
{
- // do nothing, until pressed animation finished.
- consumed = true;
+ if( (*iter).name == name )
+ {
+ // do nothing, until pressed animation finished.
+ consumed = true;
+ break;
+ }
}
}
if( mPressedActor )
{
std::string name = mPressedActor.GetName();
- ExampleMapConstIter iter = mExampleMap.find( name );
- if( iter == mExampleMap.end() )
+ std::stringstream stream;
+ stream << DEMO_EXAMPLE_BIN << name.c_str();
+ pid_t pid = fork();
+ if( pid == 0)
{
- if( name == BUTTON_QUIT )
- {
- // Move focus to the OK button
- FocusManager focusManager = FocusManager::Get();
-
- // Enable the group mode and wrap mode
- focusManager.SetGroupMode( true );
- focusManager.SetWrapMode( true );
- }
- }
- else
- {
- const Example& example( iter->second );
-
- std::stringstream stream;
- stream << DALI_EXAMPLE_BIN << example.name.c_str();
- pid_t pid = fork();
- if( pid == 0)
- {
- execlp( stream.str().c_str(), example.name.c_str(), NULL );
- DALI_ASSERT_ALWAYS(false && "exec failed!");
- }
+ execlp( stream.str().c_str(), name.c_str(), NULL );
+ DALI_ASSERT_ALWAYS(false && "exec failed!");
}
mPressedActor.Reset();
}
void DaliTableView::OnScrollStart( const Dali::Vector2& position )
{
mScrolling = true;
-
- PlayAnimation();
}
void DaliTableView::OnScrollComplete( const Dali::Vector2& position )
mScrolling = false;
// move focus to 1st item of new page
- FocusManager focusManager = FocusManager::Get();
- focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
+ AccessibilityManager accessibilityManager = AccessibilityManager::Get();
+ accessibilityManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
}
-bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
+bool DaliTableView::OnScrollTouched( Actor actor, const TouchData& event )
{
- const TouchPoint& point = event.GetPoint( 0 );
- if( TouchPoint::Down == point.state )
+ if( PointState::DOWN == event.GetState( 0 ) )
{
mPressedActor = actor;
}
{
if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{
- if ( mVersionPopup && mVersionPopupShown )
+ // If there's a Popup, Hide it if it's contributing to the display in any way (EG. transitioning in or out).
+ // Otherwise quit.
+ if ( mVersionPopup && ( mVersionPopup.GetDisplayState() != Toolkit::Popup::HIDDEN ) )
{
- HideVersionPopup();
+ mVersionPopup.SetDisplayState( Popup::HIDDEN );
}
else
{
}
}
-void DaliTableView::SetupBackground( Actor bubbleContainer )
-{
- // Create distance field shape.
- BufferImage distanceField;
- Size imageSize( 512, 512 );
- CreateShapeImage( CIRCLE, imageSize, distanceField );
-
- // Add bubbles to the bubbleContainer.
- // Note: The bubbleContainer is parented externally to this function.
- AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField );
-}
-
-void DaliTableView::InitialiseBackgroundActors( Actor actor )
-{
- // Delete current animations
- mBackgroundAnimations.clear();
-
- // Create new animations
- const Vector3 size = actor.GetTargetSize();
-
- for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
- {
- Actor child = actor.GetChildAt( i );
-
- // Calculate a random position
- Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
- Random::Range( -size.y, size.y ),
- Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
-
- child.SetPosition( childPos );
-
- // Define bubble horizontal parallax and vertical wrapping
- Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) );
- animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
- animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
- animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) );
- animConstraint.Apply();
-
- // Kickoff animation
- Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) );
- animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunction::LINEAR );
- animation.SetLooping( true );
- animation.Play();
- mBackgroundAnimations.push_back( animation );
- }
-}
-
-void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField )
-{
- for( int i = 0; i < count; ++i )
- {
- float randSize = Random::Range( 10.0f, 400.0f );
- float hue = Random::Range( 0.3f, 1.0f );
- Vector4 randColour( hue, hue * 0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
-
- ImageActor dfActor = ImageActor::New( distanceField );
- dfActor.SetSize( Vector2( randSize, randSize ) );
- dfActor.SetParentOrigin( ParentOrigin::CENTER );
-
- Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New();
- dfActor.SetShaderEffect( effect );
- dfActor.SetColor( randColour );
- effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) );
- effect.SetSmoothingEdge( 0.5f );
- layer.Add( dfActor );
- }
-
- // Positioning will occur when the layer is relaid out
- layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
-}
-
-void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut )
-{
- // this bitmap will hold the alpha map for the distance field shader
- distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 );
-
- // Generate bit pattern
- std::vector< unsigned char > imageDataA8;
- imageDataA8.reserve( size.width * size.height ); // A8
-
- switch( shapeType )
- {
- case CIRCLE:
- GenerateCircle( size, imageDataA8 );
- break;
- case SQUARE:
- GenerateSquare( size, imageDataA8 );
- break;
- default:
- break;
- }
-
- PixelBuffer* buffer = distanceFieldOut.GetBuffer();
- if( buffer )
- {
- GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
- distanceFieldOut.Update();
- }
-}
-
-void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
-{
- for( int h = 0; h < size.height; ++h )
- {
- for( int w = 0; w < size.width; ++w )
- {
- distanceFieldOut.push_back( 0xFF );
- }
- }
-}
-
-void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
-{
- const float radius = size.width * 0.5f * size.width * 0.5f;
- Vector2 center( size.width / 2, size.height / 2 );
-
- for( int h = 0; h < size.height; ++h )
- {
- for( int w = 0; w < size.width; ++w )
- {
- Vector2 pos( w, h );
- Vector2 dist = pos - center;
-
- if( dist.x * dist.x + dist.y * dist.y > radius )
- {
- distanceFieldOut.push_back( 0x00 );
- }
- else
- {
- distanceFieldOut.push_back( 0xFF );
- }
- }
- }
-}
-
-ImageActor DaliTableView::CreateLogo( std::string imagePath )
+ImageView DaliTableView::CreateLogo( std::string imagePath )
{
- Image image = ResourceImage::New( imagePath );
- ImageActor logo = ImageActor::New( image );
+ ImageView logo = ImageView::New( imagePath );
logo.SetAnchorPoint( AnchorPoint::CENTER );
logo.SetParentOrigin( ParentOrigin::CENTER );
return logo;
}
-bool DaliTableView::PauseBackgroundAnimation()
-{
- PauseAnimation();
-
- return false;
-}
-
-void DaliTableView::PauseAnimation()
-{
- if( mBackgroundAnimsPlaying )
- {
- for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
- {
- Animation anim = *animIter;
-
- anim.Stop();
- }
-
- mBackgroundAnimsPlaying = false;
- }
-}
-
-void DaliTableView::PlayAnimation()
-{
- if ( !mBackgroundAnimsPlaying )
- {
- for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
- {
- Animation anim = *animIter;
-
- anim.Play();
- }
-
- mBackgroundAnimsPlaying = true;
- }
-
- mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
-}
-
Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction )
{
Actor nextFocusActor = proposed;
newPage++;
}
- newPage = std::max(0, std::min(static_cast<int>(mScrollRulerX->GetTotalPages() - 1), newPage));
+ newPage = std::max(0, std::min(mTotalPages - 1, newPage));
if( newPage == currentPage )
{
if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
{
- newPage = mScrollRulerX->GetTotalPages() - 1;
+ newPage = mTotalPages - 1;
} else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT )
{
newPage = 0;
int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
// Move the focus to the last tile in the new page.
- nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
+ nextFocusActor = mPages[newPage].GetChildAt(rowPos * EXAMPLES_PER_ROW + colPos);
}
else
{
mPressedActor = activatedActor;
// Activate the current focused actor;
- TouchEvent touchEventUp;
- touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
- OnTilePressed(mPressedActor, touchEventUp);
+ DoTilePress( mPressedActor, PointState::UP );
}
}
void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
{
- if ( !mVersionPopupShown )
+ // Only show if currently fully hidden. If transitioning-out, the transition will not be interrupted.
+ if ( !mVersionPopup || ( mVersionPopup.GetDisplayState() == Toolkit::Popup::HIDDEN ) )
{
if ( !mVersionPopup )
{
std::ostringstream stream;
- stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")" << std::endl << std::endl;
- stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")" << std::endl << std::endl;
- stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")";
+ stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")\n";
+ stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")\n";
+ stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")\n";
mVersionPopup = Dali::Toolkit::Popup::New();
- mVersionPopup.SetParentOrigin( ParentOrigin::CENTER );
- mVersionPopup.SetAnchorPoint( AnchorPoint::CENTER );
+
+ Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" );
+ titleActor.SetName( "titleActor" );
+ titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ titleActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
+
+ Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() );
+ contentActor.SetName( "contentActor" );
+ contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
+ contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ contentActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
+ contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) );
+
+ mVersionPopup.SetTitle( titleActor );
+ mVersionPopup.SetContent( contentActor );
+
mVersionPopup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) );
mVersionPopup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
- mVersionPopup.SetTitle( stream.str() );
- mVersionPopup.HideTail();
+
mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
- mVersionPopup.HiddenSignal().Connect( this, &DaliTableView::PopupHidden );
+ Stage::GetCurrent().Add( mVersionPopup );
}
- mVersionPopup.Show();
- mVersionPopupShown = true;
+ mVersionPopup.SetDisplayState( Popup::SHOWN );
}
}
void DaliTableView::HideVersionPopup()
{
- if ( mVersionPopup )
- {
- mVersionPopup.Hide();
- }
-}
-
-void DaliTableView::PopupHidden()
-{
- if ( mVersionPopup )
+ // Only hide if currently fully shown. If transitioning-in, the transition will not be interrupted.
+ if ( mVersionPopup && ( mVersionPopup.GetDisplayState() == Toolkit::Popup::SHOWN ) )
{
- mVersionPopupShown = false;
+ mVersionPopup.SetDisplayState( Popup::HIDDEN );
}
}