const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
-//const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
-//const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
-//const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f);
-
-//const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
-//const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular");
-//const Dali::PointSize TABLE_TEXT_STYLE_POINT_SIZE( 8.0f );
-//const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
-//const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
+const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
Vector3 ScalePointSize(const Vector3& vec)
{
}
TextLabel label = TextLabel::New();
- label.SetParentOrigin( ParentOrigin::TOP_LEFT );
label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ label.SetSize( parentSize );
label.SetProperty( TextLabel::Property::MULTI_LINE, true );
label.SetProperty( TextLabel::Property::TEXT, title );
- label.SetColor( Color::BLACK );
+ label.SetProperty( TextLabel::Property::ALIGNMENT, "CENTER" );
+ label.SetColor( TABLE_TEXT_STYLE_COLOR );
tile.Add( label );
- // FIXME - This is a kludge because size negotiation is not finished
- label.SetSize( parentSize );
-
// Set the tile to be keyboard focusable
tile.SetKeyboardFocusable(true);