/* -*- mode: C; c-file-style: "gnu" -*- */
/* dbus-connection.c DBusConnection object
*
- * Copyright (C) 2002, 2003, 2004, 2005 Red Hat Inc.
+ * Copyright (C) 2002-2006 Red Hat Inc.
*
* Licensed under the Academic Free License version 2.1
*
#include "dbus-transport.h"
#include "dbus-watch.h"
#include "dbus-connection-internal.h"
+#include "dbus-pending-call-internal.h"
#include "dbus-list.h"
#include "dbus-hash.h"
#include "dbus-message-internal.h"
#include "dbus-string.h"
#include "dbus-pending-call.h"
#include "dbus-object-tree.h"
+#include "dbus-threads-internal.h"
+#include "dbus-bus.h"
#ifdef DBUS_DISABLE_CHECKS
#define TOOK_LOCK_CHECK(connection)
#define CONNECTION_LOCK(connection) do { \
if (TRACE_LOCKS) { _dbus_verbose (" LOCK: %s\n", _DBUS_FUNCTION_NAME); } \
- dbus_mutex_lock ((connection)->mutex); \
+ _dbus_mutex_lock ((connection)->mutex); \
TOOK_LOCK_CHECK (connection); \
} while (0)
#define CONNECTION_UNLOCK(connection) do { \
if (TRACE_LOCKS) { _dbus_verbose (" UNLOCK: %s\n", _DBUS_FUNCTION_NAME); } \
RELEASING_LOCK_CHECK (connection); \
- dbus_mutex_unlock ((connection)->mutex); \
+ _dbus_mutex_unlock ((connection)->mutex); \
} while (0)
#define DISPATCH_STATUS_NAME(s) \
* maintains a queue of incoming messages and a queue of outgoing
* messages.
*
- * Incoming messages are normally processed by calling
- * dbus_connection_dispatch(). dbus_connection_dispatch() runs any
- * handlers registered for the topmost message in the message queue,
- * then discards the message, then returns.
+ * Several functions use the following terms:
+ * <ul>
+ * <li><b>read</b> means to fill the incoming message queue by reading from the socket</li>
+ * <li><b>write</b> means to drain the outgoing queue by writing to the socket</li>
+ * <li><b>dispatch</b> means to drain the incoming queue by invoking application-provided message handlers</li>
+ * </ul>
+ *
+ * The function dbus_connection_read_write_dispatch() for example does all
+ * three of these things, offering a simple alternative to a main loop.
+ *
+ * In an application with a main loop, the read/write/dispatch
+ * operations are usually separate.
+ *
+ * The connection provides #DBusWatch and #DBusTimeout objects to
+ * the main loop. These are used to know when reading, writing, or
+ * dispatching should be performed.
+ *
+ * Incoming messages are processed
+ * by calling dbus_connection_dispatch(). dbus_connection_dispatch()
+ * runs any handlers registered for the topmost message in the message
+ * queue, then discards the message, then returns.
*
* dbus_connection_get_dispatch_status() indicates whether
* messages are currently in the queue that need dispatching.
* dbus_connection_set_dispatch_status_function() allows
* you to set a function to be used to monitor the dispatch status.
- *
- * If you're using GLib or Qt add-on libraries for D-BUS, there are
+ *
+ * If you're using GLib or Qt add-on libraries for D-Bus, there are
* special convenience APIs in those libraries that hide
* all the details of dispatch and watch/timeout monitoring.
* For example, dbus_connection_setup_with_g_main().
*
- * If you aren't using these add-on libraries, you have to manually
- * call dbus_connection_set_dispatch_status_function(),
+ * If you aren't using these add-on libraries, but want to process
+ * messages asynchronously, you must manually call
+ * dbus_connection_set_dispatch_status_function(),
* dbus_connection_set_watch_functions(),
* dbus_connection_set_timeout_functions() providing appropriate
* functions to integrate the connection with your application's main
- * loop.
+ * loop. This can be tricky to get right; main loops are not simple.
*
+ * If you don't need to be asynchronous, you can ignore #DBusWatch,
+ * #DBusTimeout, and dbus_connection_dispatch(). Instead,
+ * dbus_connection_read_write_dispatch() can be used.
+ *
+ * Or, in <em>very</em> simple applications,
+ * dbus_connection_pop_message() may be all you need, allowing you to
+ * avoid setting up any handler functions (see
+ * dbus_connection_add_filter(),
+ * dbus_connection_register_object_path() for more on handlers).
+ *
* When you use dbus_connection_send() or one of its variants to send
* a message, the message is added to the outgoing queue. It's
* actually written to the network later; either in
*
* When a connection is disconnected, you are guaranteed to get a
* signal "Disconnected" from the interface
- * #DBUS_INTERFACE_ORG_FREEDESKTOP_LOCAL, path
- * #DBUS_PATH_ORG_FREEDESKTOP_LOCAL.
+ * #DBUS_INTERFACE_LOCAL, path
+ * #DBUS_PATH_LOCAL.
*
* You may not drop the last reference to a #DBusConnection
* until that connection has been disconnected.
* the last message in the queue (obviously no messages are received
* after disconnection).
*
- * #DBusConnection has thread locks and drops them when invoking user
- * callbacks, so in general is transparently threadsafe. However,
- * #DBusMessage does NOT have thread locks; you must not send the same
- * message to multiple #DBusConnection that will be used from
- * different threads.
+ * After calling dbus_threads_init(), #DBusConnection has thread
+ * locks and drops them when invoking user callbacks, so in general is
+ * transparently threadsafe. However, #DBusMessage does NOT have
+ * thread locks; you must not send the same message to multiple
+ * #DBusConnection if those connections will be used from different threads,
+ * for example.
+ *
+ * Also, if you dispatch or pop messages from multiple threads, it
+ * may work in the sense that it won't crash, but it's tough to imagine
+ * sane results; it will be completely unpredictable which messages
+ * go to which threads.
+ *
+ * It's recommended to dispatch from a single thread.
+ *
+ * The most useful function to call from multiple threads at once
+ * is dbus_connection_send_with_reply_and_block(). That is,
+ * multiple threads can make method calls at the same time.
+ *
+ * If you aren't using threads, you can use a main loop and
+ * dbus_pending_call_set_notify() to achieve a similar result.
*/
/**
DBusList *outgoing_messages; /**< Queue of messages we need to send, send the end of the list first. */
DBusList *incoming_messages; /**< Queue of messages we have received, end of the list received most recently. */
- DBusMessage *message_borrowed; /**< True if the first incoming message has been borrowed */
- DBusCondVar *message_returned_cond; /**< Used with dbus_connection_borrow_message() */
+ DBusMessage *message_borrowed; /**< Filled in if the first incoming message has been borrowed;
+ * dispatch_acquired will be set by the borrower
+ */
int n_outgoing; /**< Length of outgoing queue. */
int n_incoming; /**< Length of incoming queue. */
* for the global linked list mempool lock
*/
DBusObjectTree *objects; /**< Object path handlers registered with this connection */
-
- unsigned int dispatch_acquired : 1; /**< Someone has dispatch path */
- unsigned int io_path_acquired : 1; /**< Someone has transport io path */
+
+ char *server_guid; /**< GUID of server if we are in shared_connections, #NULL if server GUID is unknown or connection is private */
+
+ unsigned int shareable : 1; /**< #TRUE if libdbus owns a reference to the connection and can return it from dbus_connection_open() more than once */
+
+ unsigned int dispatch_acquired : 1; /**< Someone has dispatch path (can drain incoming queue) */
+ unsigned int io_path_acquired : 1; /**< Someone has transport io path (can use the transport to read/write messages) */
unsigned int exit_on_disconnect : 1; /**< If #TRUE, exit after handling disconnect signal */
+
+ unsigned int route_peer_messages : 1; /**< If #TRUE, if org.freedesktop.DBus.Peer messages have a bus name, don't handle them automatically */
+
+ unsigned int disconnected_message_arrived : 1; /**< We popped or are dispatching the disconnected message.
+ * if the disconnect_message_link is NULL then we queued it, but
+ * this flag is whether it got to the head of the queue.
+ */
+ unsigned int disconnected_message_processed : 1; /**< We did our default handling of the disconnected message,
+ * such as closing the connection.
+ */
#ifndef DBUS_DISABLE_CHECKS
unsigned int have_connection_lock : 1; /**< Used to check locking */
static void _dbus_connection_update_dispatch_status_and_unlock (DBusConnection *connection,
DBusDispatchStatus new_status);
static void _dbus_connection_last_unref (DBusConnection *connection);
+static void _dbus_connection_acquire_dispatch (DBusConnection *connection);
+static void _dbus_connection_release_dispatch (DBusConnection *connection);
+static DBusDispatchStatus _dbus_connection_flush_unlocked (DBusConnection *connection);
+static void _dbus_connection_close_possibly_shared_and_unlock (DBusConnection *connection);
+static dbus_bool_t _dbus_connection_get_is_connected_unlocked (DBusConnection *connection);
static DBusMessageFilter *
_dbus_message_filter_ref (DBusMessageFilter *filter)
return TRUE;
}
+
+/**
+ * Gets the locks so we can examine them
+ *
+ * @param connection the connection.
+ * @param mutex_loc return for the location of the main mutex pointer
+ * @param dispatch_mutex_loc return location of the dispatch mutex pointer
+ * @param io_path_mutex_loc return location of the io_path mutex pointer
+ * @param dispatch_cond_loc return location of the dispatch conditional
+ * variable pointer
+ * @param io_path_cond_loc return location of the io_path conditional
+ * variable pointer
+ */
+void
+_dbus_connection_test_get_locks (DBusConnection *connection,
+ DBusMutex **mutex_loc,
+ DBusMutex **dispatch_mutex_loc,
+ DBusMutex **io_path_mutex_loc,
+ DBusCondVar **dispatch_cond_loc,
+ DBusCondVar **io_path_cond_loc)
+{
+ *mutex_loc = connection->mutex;
+ *dispatch_mutex_loc = connection->dispatch_mutex;
+ *io_path_mutex_loc = connection->io_path_mutex;
+ *dispatch_cond_loc = connection->dispatch_cond;
+ *io_path_cond_loc = connection->io_path_cond;
+}
#endif
/**
reply_serial);
if (pending != NULL)
{
- if (pending->timeout_added)
- _dbus_connection_remove_timeout (connection,
- pending->timeout);
+ if (_dbus_pending_call_is_timeout_added_unlocked (pending))
+ _dbus_connection_remove_timeout_unlocked (connection,
+ _dbus_pending_call_get_timeout_unlocked (pending));
- pending->timeout_added = FALSE;
+ _dbus_pending_call_set_timeout_added_unlocked (pending, FALSE);
}
}
+
+
connection->n_incoming += 1;
_dbus_connection_wakeup_mainloop (connection);
_dbus_verbose ("Message %p (%d %s %s %s '%s' reply to %u) added to incoming queue %p, %d incoming\n",
message,
dbus_message_get_type (message),
- dbus_message_get_path (message),
+ dbus_message_get_path (message) ?
+ dbus_message_get_path (message) :
+ "no path",
dbus_message_get_interface (message) ?
dbus_message_get_interface (message) :
"no interface",
dbus_message_get_signature (message),
dbus_message_get_reply_serial (message),
connection,
- connection->n_incoming);
-}
+ connection->n_incoming);}
/**
* Adds a link + message to the incoming message queue.
* @param connection the connection.
* @param link the list node and message to queue.
*
- * @todo This needs to wake up the mainloop if it is in
- * a poll/select and this is a multithreaded app.
*/
-static void
+void
_dbus_connection_queue_synthesized_message_link (DBusConnection *connection,
DBusList *link)
{
/**
* Checks whether there are messages in the outgoing message queue.
- *
+ * Use dbus_connection_flush() to block until all outgoing
+ * messages have been written to the underlying transport
+ * (such as a socket).
+ *
* @param connection the connection.
* @returns #TRUE if the outgoing queue is non-empty.
*/
_dbus_verbose ("Message %p (%d %s %s %s '%s') removed from outgoing queue %p, %d left to send\n",
message,
dbus_message_get_type (message),
- dbus_message_get_path (message),
+ dbus_message_get_path (message) ?
+ dbus_message_get_path (message) :
+ "no path",
dbus_message_get_interface (message) ?
dbus_message_get_interface (message) :
"no interface",
dbus_message_unref (message);
}
+/** Function to be called in protected_change_watch() with refcount held */
typedef dbus_bool_t (* DBusWatchAddFunction) (DBusWatchList *list,
DBusWatch *watch);
+/** Function to be called in protected_change_watch() with refcount held */
typedef void (* DBusWatchRemoveFunction) (DBusWatchList *list,
DBusWatch *watch);
+/** Function to be called in protected_change_watch() with refcount held */
typedef void (* DBusWatchToggleFunction) (DBusWatchList *list,
DBusWatch *watch,
dbus_bool_t enabled);
* available. Otherwise records the watch to be added when said
* function is available. Also re-adds the watch if the
* DBusAddWatchFunction changes. May fail due to lack of memory.
+ * Connection lock should be held when calling this.
*
* @param connection the connection.
* @param watch the watch to add.
* @returns #TRUE on success.
*/
dbus_bool_t
-_dbus_connection_add_watch (DBusConnection *connection,
- DBusWatch *watch)
+_dbus_connection_add_watch_unlocked (DBusConnection *connection,
+ DBusWatch *watch)
{
return protected_change_watch (connection, watch,
_dbus_watch_list_add_watch,
* Removes a watch using the connection's DBusRemoveWatchFunction
* if available. It's an error to call this function on a watch
* that was not previously added.
+ * Connection lock should be held when calling this.
*
* @param connection the connection.
* @param watch the watch to remove.
*/
void
-_dbus_connection_remove_watch (DBusConnection *connection,
- DBusWatch *watch)
+_dbus_connection_remove_watch_unlocked (DBusConnection *connection,
+ DBusWatch *watch)
{
protected_change_watch (connection, watch,
NULL,
* @param enabled whether to enable or disable
*/
void
-_dbus_connection_toggle_watch (DBusConnection *connection,
- DBusWatch *watch,
- dbus_bool_t enabled)
+_dbus_connection_toggle_watch_unlocked (DBusConnection *connection,
+ DBusWatch *watch,
+ dbus_bool_t enabled)
{
_dbus_assert (watch != NULL);
enabled);
}
+/** Function to be called in protected_change_timeout() with refcount held */
typedef dbus_bool_t (* DBusTimeoutAddFunction) (DBusTimeoutList *list,
DBusTimeout *timeout);
+/** Function to be called in protected_change_timeout() with refcount held */
typedef void (* DBusTimeoutRemoveFunction) (DBusTimeoutList *list,
DBusTimeout *timeout);
+/** Function to be called in protected_change_timeout() with refcount held */
typedef void (* DBusTimeoutToggleFunction) (DBusTimeoutList *list,
DBusTimeout *timeout,
dbus_bool_t enabled);
* function is available. Also re-adds the timeout if the
* DBusAddTimeoutFunction changes. May fail due to lack of memory.
* The timeout will fire repeatedly until removed.
+ * Connection lock should be held when calling this.
*
* @param connection the connection.
* @param timeout the timeout to add.
* @returns #TRUE on success.
*/
dbus_bool_t
-_dbus_connection_add_timeout (DBusConnection *connection,
- DBusTimeout *timeout)
+_dbus_connection_add_timeout_unlocked (DBusConnection *connection,
+ DBusTimeout *timeout)
{
return protected_change_timeout (connection, timeout,
_dbus_timeout_list_add_timeout,
* Removes a timeout using the connection's DBusRemoveTimeoutFunction
* if available. It's an error to call this function on a timeout
* that was not previously added.
+ * Connection lock should be held when calling this.
*
* @param connection the connection.
* @param timeout the timeout to remove.
*/
void
-_dbus_connection_remove_timeout (DBusConnection *connection,
- DBusTimeout *timeout)
+_dbus_connection_remove_timeout_unlocked (DBusConnection *connection,
+ DBusTimeout *timeout)
{
protected_change_timeout (connection, timeout,
NULL,
* Toggles a timeout and notifies app via connection's
* DBusTimeoutToggledFunction if available. It's an error to call this
* function on a timeout that was not previously added.
+ * Connection lock should be held when calling this.
*
* @param connection the connection.
* @param timeout the timeout to toggle.
* @param enabled whether to enable or disable
*/
void
-_dbus_connection_toggle_timeout (DBusConnection *connection,
- DBusTimeout *timeout,
- dbus_bool_t enabled)
+_dbus_connection_toggle_timeout_unlocked (DBusConnection *connection,
+ DBusTimeout *timeout,
+ dbus_bool_t enabled)
{
protected_change_timeout (connection, timeout,
NULL, NULL,
_dbus_connection_attach_pending_call_unlocked (DBusConnection *connection,
DBusPendingCall *pending)
{
+ dbus_uint32_t reply_serial;
+ DBusTimeout *timeout;
+
HAVE_LOCK_CHECK (connection);
-
- _dbus_assert (pending->reply_serial != 0);
- if (!_dbus_connection_add_timeout (connection, pending->timeout))
+ reply_serial = _dbus_pending_call_get_reply_serial_unlocked (pending);
+
+ _dbus_assert (reply_serial != 0);
+
+ timeout = _dbus_pending_call_get_timeout_unlocked (pending);
+
+ if (!_dbus_connection_add_timeout_unlocked (connection, timeout))
return FALSE;
if (!_dbus_hash_table_insert_int (connection->pending_replies,
- pending->reply_serial,
+ reply_serial,
pending))
{
- _dbus_connection_remove_timeout (connection, pending->timeout);
+ _dbus_connection_remove_timeout_unlocked (connection, timeout);
+ _dbus_pending_call_set_timeout_added_unlocked (pending, FALSE);
HAVE_LOCK_CHECK (connection);
return FALSE;
}
- pending->timeout_added = TRUE;
- pending->connection = connection;
+ _dbus_pending_call_set_timeout_added_unlocked (pending, TRUE);
- dbus_pending_call_ref (pending);
+ _dbus_pending_call_ref_unlocked (pending);
HAVE_LOCK_CHECK (connection);
free_pending_call_on_hash_removal (void *data)
{
DBusPendingCall *pending;
+ DBusConnection *connection;
if (data == NULL)
return;
pending = data;
- if (pending->connection)
- {
- if (pending->timeout_added)
- {
- _dbus_connection_remove_timeout (pending->connection,
- pending->timeout);
- pending->timeout_added = FALSE;
- }
+ connection = _dbus_pending_call_get_connection_unlocked (pending);
- pending->connection = NULL;
+ HAVE_LOCK_CHECK (connection);
+
+ if (_dbus_pending_call_is_timeout_added_unlocked (pending))
+ {
+ _dbus_connection_remove_timeout_unlocked (connection,
+ _dbus_pending_call_get_timeout_unlocked (pending));
- dbus_pending_call_unref (pending);
+ _dbus_pending_call_set_timeout_added_unlocked (pending, FALSE);
}
+
+ /* FIXME 1.0? this is sort of dangerous and undesirable to drop the lock
+ * here, but the pending call finalizer could in principle call out to
+ * application code so we pretty much have to... some larger code reorg
+ * might be needed.
+ */
+ _dbus_connection_ref_unlocked (connection);
+ _dbus_pending_call_unref_and_unlock (pending);
+ CONNECTION_LOCK (connection);
+ _dbus_connection_unref_unlocked (connection);
}
static void
_dbus_connection_detach_pending_call_unlocked (DBusConnection *connection,
DBusPendingCall *pending)
{
- /* Can't have a destroy notifier on the pending call if we're going to do this */
-
- dbus_pending_call_ref (pending);
+ /* This ends up unlocking to call the pending call finalizer, which is unexpected to
+ * say the least.
+ */
_dbus_hash_table_remove_int (connection->pending_replies,
- pending->reply_serial);
- _dbus_assert (pending->connection == NULL);
- dbus_pending_call_unref (pending);
+ _dbus_pending_call_get_reply_serial_unlocked (pending));
}
static void
/* The idea here is to avoid finalizing the pending call
* with the lock held, since there's a destroy notifier
* in pending call that goes out to application code.
+ *
+ * There's an extra unlock inside the hash table
+ * "free pending call" function FIXME...
*/
- dbus_pending_call_ref (pending);
+ _dbus_pending_call_ref_unlocked (pending);
_dbus_hash_table_remove_int (connection->pending_replies,
- pending->reply_serial);
- _dbus_assert (pending->connection == NULL);
- CONNECTION_UNLOCK (connection);
- dbus_pending_call_unref (pending);
+ _dbus_pending_call_get_reply_serial_unlocked (pending));
+ _dbus_pending_call_unref_and_unlock (pending);
}
/**
}
/**
- * Completes a pending call with the given message,
- * or if the message is #NULL, by timing out the pending call.
- *
- * @param pending the pending call
- * @param message the message to complete the call with, or #NULL
- * to time out the call
- */
-void
-_dbus_pending_call_complete_and_unlock (DBusPendingCall *pending,
- DBusMessage *message)
-{
- if (message == NULL)
- {
- message = pending->timeout_link->data;
- _dbus_list_clear (&pending->timeout_link);
- }
- else
- dbus_message_ref (message);
-
- _dbus_verbose (" handing message %p (%s) to pending call serial %u\n",
- message,
- dbus_message_get_type (message) == DBUS_MESSAGE_TYPE_METHOD_RETURN ?
- "method return" :
- dbus_message_get_type (message) == DBUS_MESSAGE_TYPE_ERROR ?
- "error" : "other type",
- pending->reply_serial);
-
- _dbus_assert (pending->reply == NULL);
- _dbus_assert (pending->reply_serial == dbus_message_get_reply_serial (message));
- pending->reply = message;
-
- dbus_pending_call_ref (pending); /* in case there's no app with a ref held */
- _dbus_connection_detach_pending_call_and_unlock (pending->connection, pending);
-
- /* Must be called unlocked since it invokes app callback */
- _dbus_pending_call_notify (pending);
- dbus_pending_call_unref (pending);
-}
-
-/**
* Acquire the transporter I/O path. This must be done before
* doing any I/O in the transporter. May sleep and drop the
* IO path mutex while waiting for the I/O path.
CONNECTION_UNLOCK (connection);
_dbus_verbose ("%s locking io_path_mutex\n", _DBUS_FUNCTION_NAME);
- dbus_mutex_lock (connection->io_path_mutex);
+ _dbus_mutex_lock (connection->io_path_mutex);
_dbus_verbose ("%s start connection->io_path_acquired = %d timeout = %d\n",
_DBUS_FUNCTION_NAME, connection->io_path_acquired, timeout_milliseconds);
{
_dbus_verbose ("%s waiting %d for IO path to be acquirable\n",
_DBUS_FUNCTION_NAME, timeout_milliseconds);
- dbus_condvar_wait_timeout (connection->io_path_cond,
- connection->io_path_mutex,
- timeout_milliseconds);
+ _dbus_condvar_wait_timeout (connection->io_path_cond,
+ connection->io_path_mutex,
+ timeout_milliseconds);
}
else
{
while (connection->io_path_acquired)
{
_dbus_verbose ("%s waiting for IO path to be acquirable\n", _DBUS_FUNCTION_NAME);
- dbus_condvar_wait (connection->io_path_cond, connection->io_path_mutex);
+ _dbus_condvar_wait (connection->io_path_cond,
+ connection->io_path_mutex);
}
}
}
_DBUS_FUNCTION_NAME, connection->io_path_acquired, we_acquired);
_dbus_verbose ("%s unlocking io_path_mutex\n", _DBUS_FUNCTION_NAME);
- dbus_mutex_unlock (connection->io_path_mutex);
+ _dbus_mutex_unlock (connection->io_path_mutex);
CONNECTION_LOCK (connection);
HAVE_LOCK_CHECK (connection);
_dbus_verbose ("%s locking io_path_mutex\n", _DBUS_FUNCTION_NAME);
- dbus_mutex_lock (connection->io_path_mutex);
+ _dbus_mutex_lock (connection->io_path_mutex);
_dbus_assert (connection->io_path_acquired);
_DBUS_FUNCTION_NAME, connection->io_path_acquired);
connection->io_path_acquired = FALSE;
- dbus_condvar_wake_one (connection->io_path_cond);
+ _dbus_condvar_wake_one (connection->io_path_cond);
_dbus_verbose ("%s unlocking io_path_mutex\n", _DBUS_FUNCTION_NAME);
- dbus_mutex_unlock (connection->io_path_mutex);
+ _dbus_mutex_unlock (connection->io_path_mutex);
}
/**
DBusWatchList *watch_list;
DBusTimeoutList *timeout_list;
DBusHashTable *pending_replies;
- DBusMutex *mutex;
- DBusMutex *io_path_mutex;
- DBusMutex *dispatch_mutex;
- DBusCondVar *message_returned_cond;
- DBusCondVar *dispatch_cond;
- DBusCondVar *io_path_cond;
DBusList *disconnect_link;
DBusMessage *disconnect_message;
DBusCounter *outgoing_counter;
connection = NULL;
pending_replies = NULL;
timeout_list = NULL;
- mutex = NULL;
- io_path_mutex = NULL;
- dispatch_mutex = NULL;
- message_returned_cond = NULL;
- dispatch_cond = NULL;
- io_path_cond = NULL;
disconnect_link = NULL;
disconnect_message = NULL;
outgoing_counter = NULL;
if (connection == NULL)
goto error;
- mutex = dbus_mutex_new ();
- if (mutex == NULL)
+ _dbus_mutex_new_at_location (&connection->mutex);
+ if (connection->mutex == NULL)
goto error;
- io_path_mutex = dbus_mutex_new ();
- if (io_path_mutex == NULL)
+ _dbus_mutex_new_at_location (&connection->io_path_mutex);
+ if (connection->io_path_mutex == NULL)
goto error;
- dispatch_mutex = dbus_mutex_new ();
- if (dispatch_mutex == NULL)
- goto error;
-
- message_returned_cond = dbus_condvar_new ();
- if (message_returned_cond == NULL)
+ _dbus_mutex_new_at_location (&connection->dispatch_mutex);
+ if (connection->dispatch_mutex == NULL)
goto error;
- dispatch_cond = dbus_condvar_new ();
- if (dispatch_cond == NULL)
+ _dbus_condvar_new_at_location (&connection->dispatch_cond);
+ if (connection->dispatch_cond == NULL)
goto error;
- io_path_cond = dbus_condvar_new ();
- if (io_path_cond == NULL)
+ _dbus_condvar_new_at_location (&connection->io_path_cond);
+ if (connection->io_path_cond == NULL)
goto error;
- disconnect_message = dbus_message_new_signal (DBUS_PATH_ORG_FREEDESKTOP_LOCAL,
- DBUS_INTERFACE_ORG_FREEDESKTOP_LOCAL,
+ disconnect_message = dbus_message_new_signal (DBUS_PATH_LOCAL,
+ DBUS_INTERFACE_LOCAL,
"Disconnected");
if (disconnect_message == NULL)
_dbus_disable_sigpipe ();
connection->refcount.value = 1;
- connection->mutex = mutex;
- connection->dispatch_cond = dispatch_cond;
- connection->dispatch_mutex = dispatch_mutex;
- connection->io_path_cond = io_path_cond;
- connection->io_path_mutex = io_path_mutex;
- connection->message_returned_cond = message_returned_cond;
connection->transport = transport;
connection->watches = watch_list;
connection->timeouts = timeout_list;
connection->last_dispatch_status = DBUS_DISPATCH_COMPLETE; /* so we're notified first time there's data */
connection->objects = objects;
connection->exit_on_disconnect = FALSE;
+ connection->shareable = FALSE;
+ connection->route_peer_messages = FALSE;
+ connection->disconnected_message_arrived = FALSE;
+ connection->disconnected_message_processed = FALSE;
+
#ifndef DBUS_DISABLE_CHECKS
connection->generation = _dbus_current_generation;
#endif
CONNECTION_LOCK (connection);
if (!_dbus_transport_set_connection (transport, connection))
- goto error;
+ {
+ CONNECTION_UNLOCK (connection);
+
+ goto error;
+ }
_dbus_transport_ref (transport);
if (disconnect_link != NULL)
_dbus_list_free_link (disconnect_link);
- if (io_path_cond != NULL)
- dbus_condvar_free (io_path_cond);
-
- if (dispatch_cond != NULL)
- dbus_condvar_free (dispatch_cond);
-
- if (message_returned_cond != NULL)
- dbus_condvar_free (message_returned_cond);
-
- if (mutex != NULL)
- dbus_mutex_free (mutex);
-
- if (io_path_mutex != NULL)
- dbus_mutex_free (io_path_mutex);
-
- if (dispatch_mutex != NULL)
- dbus_mutex_free (dispatch_mutex);
-
if (connection != NULL)
- dbus_free (connection);
-
+ {
+ _dbus_condvar_free_at_location (&connection->io_path_cond);
+ _dbus_condvar_free_at_location (&connection->dispatch_cond);
+ _dbus_mutex_free_at_location (&connection->mutex);
+ _dbus_mutex_free_at_location (&connection->io_path_mutex);
+ _dbus_mutex_free_at_location (&connection->dispatch_mutex);
+ dbus_free (connection);
+ }
if (pending_replies)
_dbus_hash_table_unref (pending_replies);
return retval;
}
-/** @} */
+_DBUS_DEFINE_GLOBAL_LOCK (shared_connections);
+static DBusHashTable *shared_connections = NULL;
-/**
- * @addtogroup DBusConnection
- *
- * @{
- */
+static void
+shared_connections_shutdown (void *data)
+{
+ int n_entries;
+
+ _DBUS_LOCK (shared_connections);
+
+ /* This is a little bit unpleasant... better ideas? */
+ while ((n_entries = _dbus_hash_table_get_n_entries (shared_connections)) > 0)
+ {
+ DBusConnection *connection;
+ DBusMessage *message;
+ DBusHashIter iter;
+
+ _dbus_hash_iter_init (shared_connections, &iter);
+ _dbus_hash_iter_next (&iter);
+
+ connection = _dbus_hash_iter_get_value (&iter);
-/**
- * Opens a new connection to a remote address.
- *
- * @todo specify what the address parameter is. Right now
- * it's just the name of a UNIX domain socket. It should be
- * something more complex that encodes which transport to use.
- *
- * If the open fails, the function returns #NULL, and provides
- * a reason for the failure in the result parameter. Pass
- * #NULL for the result parameter if you aren't interested
- * in the reason for failure.
- *
- * @param address the address.
- * @param error address where an error can be returned.
- * @returns new connection, or #NULL on failure.
- */
-DBusConnection*
-dbus_connection_open (const char *address,
- DBusError *error)
+ _DBUS_UNLOCK (shared_connections);
+
+ dbus_connection_ref (connection);
+ _dbus_connection_close_possibly_shared (connection);
+
+ /* Churn through to the Disconnected message */
+ while ((message = dbus_connection_pop_message (connection)))
+ {
+ dbus_message_unref (message);
+ }
+ dbus_connection_unref (connection);
+
+ _DBUS_LOCK (shared_connections);
+
+ /* The connection should now be dead and not in our hash ... */
+ _dbus_assert (_dbus_hash_table_get_n_entries (shared_connections) < n_entries);
+ }
+
+ _dbus_assert (_dbus_hash_table_get_n_entries (shared_connections) == 0);
+
+ _dbus_hash_table_unref (shared_connections);
+ shared_connections = NULL;
+
+ _DBUS_UNLOCK (shared_connections);
+}
+
+static dbus_bool_t
+connection_lookup_shared (DBusAddressEntry *entry,
+ DBusConnection **result)
{
- DBusConnection *connection;
- DBusTransport *transport;
+ _dbus_verbose ("checking for existing connection\n");
+
+ *result = NULL;
+
+ _DBUS_LOCK (shared_connections);
- _dbus_return_val_if_fail (address != NULL, NULL);
- _dbus_return_val_if_error_is_set (error, NULL);
+ if (shared_connections == NULL)
+ {
+ _dbus_verbose ("creating shared_connections hash table\n");
+
+ shared_connections = _dbus_hash_table_new (DBUS_HASH_STRING,
+ dbus_free,
+ NULL);
+ if (shared_connections == NULL)
+ {
+ _DBUS_UNLOCK (shared_connections);
+ return FALSE;
+ }
+
+ if (!_dbus_register_shutdown_func (shared_connections_shutdown, NULL))
+ {
+ _dbus_hash_table_unref (shared_connections);
+ shared_connections = NULL;
+ _DBUS_UNLOCK (shared_connections);
+ return FALSE;
+ }
+
+ _dbus_verbose (" successfully created shared_connections\n");
+
+ _DBUS_UNLOCK (shared_connections);
+ return TRUE; /* no point looking up in the hash we just made */
+ }
+ else
+ {
+ const char *guid;
+
+ guid = dbus_address_entry_get_value (entry, "guid");
+
+ if (guid != NULL)
+ {
+ DBusConnection *connection;
+
+ connection = _dbus_hash_table_lookup_string (shared_connections,
+ guid);
+
+ if (connection)
+ {
+ /* The DBusConnection can't be finalized without taking
+ * the shared_connections lock to remove it from the
+ * hash. So it's safe to ref the connection here.
+ * However, it may be disconnected if the Disconnected
+ * message hasn't been processed yet, in which case we
+ * want to pretend it isn't in the hash and avoid
+ * returning it.
+ *
+ * The idea is to avoid ever returning a disconnected connection
+ * from dbus_connection_open(). We could just synchronously
+ * drop our shared ref to the connection on connection disconnect,
+ * and then assert here that the connection is connected, but
+ * that causes reentrancy headaches.
+ */
+ CONNECTION_LOCK (connection);
+ if (_dbus_connection_get_is_connected_unlocked (connection))
+ {
+ _dbus_connection_ref_unlocked (connection);
+ *result = connection;
+ _dbus_verbose ("looked up existing connection to server guid %s\n",
+ guid);
+ }
+ else
+ {
+ _dbus_verbose ("looked up existing connection to server guid %s but it was disconnected so ignoring it\n",
+ guid);
+ }
+ CONNECTION_UNLOCK (connection);
+ }
+ }
+
+ _DBUS_UNLOCK (shared_connections);
+ return TRUE;
+ }
+}
+
+static dbus_bool_t
+connection_record_shared_unlocked (DBusConnection *connection,
+ const char *guid)
+{
+ char *guid_key;
+ char *guid_in_connection;
+
+ HAVE_LOCK_CHECK (connection);
+ _dbus_assert (connection->server_guid == NULL);
+ _dbus_assert (connection->shareable);
+
+ /* get a hard ref on this connection, even if
+ * we won't in fact store it in the hash, we still
+ * need to hold a ref on it until it's disconnected.
+ */
+ _dbus_connection_ref_unlocked (connection);
+
+ if (guid == NULL)
+ return TRUE; /* don't store in the hash */
+
+ /* A separate copy of the key is required in the hash table, because
+ * we don't have a lock on the connection when we are doing a hash
+ * lookup.
+ */
+
+ guid_key = _dbus_strdup (guid);
+ if (guid_key == NULL)
+ return FALSE;
+
+ guid_in_connection = _dbus_strdup (guid);
+ if (guid_in_connection == NULL)
+ {
+ dbus_free (guid_key);
+ return FALSE;
+ }
+
+ _DBUS_LOCK (shared_connections);
+ _dbus_assert (shared_connections != NULL);
+
+ if (!_dbus_hash_table_insert_string (shared_connections,
+ guid_key, connection))
+ {
+ dbus_free (guid_key);
+ dbus_free (guid_in_connection);
+ _DBUS_UNLOCK (shared_connections);
+ return FALSE;
+ }
+
+ connection->server_guid = guid_in_connection;
+
+ _dbus_verbose ("stored connection to %s to be shared\n",
+ connection->server_guid);
+
+ _DBUS_UNLOCK (shared_connections);
+
+ _dbus_assert (connection->server_guid != NULL);
+
+ return TRUE;
+}
+
+static void
+connection_forget_shared_unlocked (DBusConnection *connection)
+{
+ HAVE_LOCK_CHECK (connection);
+
+ if (!connection->shareable)
+ return;
+
+ if (connection->server_guid != NULL)
+ {
+ _dbus_verbose ("dropping connection to %s out of the shared table\n",
+ connection->server_guid);
+
+ _DBUS_LOCK (shared_connections);
+
+ if (!_dbus_hash_table_remove_string (shared_connections,
+ connection->server_guid))
+ _dbus_assert_not_reached ("connection was not in the shared table");
+
+ dbus_free (connection->server_guid);
+ connection->server_guid = NULL;
+ _DBUS_UNLOCK (shared_connections);
+ }
- transport = _dbus_transport_open (address, error);
+ /* remove our reference held on all shareable connections */
+ _dbus_connection_unref_unlocked (connection);
+}
+
+static DBusConnection*
+connection_try_from_address_entry (DBusAddressEntry *entry,
+ DBusError *error)
+{
+ DBusTransport *transport;
+ DBusConnection *connection;
+
+ transport = _dbus_transport_open (entry, error);
+
if (transport == NULL)
{
_DBUS_ASSERT_ERROR_IS_SET (error);
return NULL;
}
-
+
connection = _dbus_connection_new_for_transport (transport);
_dbus_transport_unref (transport);
if (connection == NULL)
{
- dbus_set_error (error, DBUS_ERROR_NO_MEMORY, NULL);
+ _DBUS_SET_OOM (error);
return NULL;
}
return connection;
}
-/**
- * Increments the reference count of a DBusConnection.
+/*
+ * If the shared parameter is true, then any existing connection will
+ * be used (and if a new connection is created, it will be available
+ * for use by others). If the shared parameter is false, a new
+ * connection will always be created, and the new connection will
+ * never be returned to other callers.
*
- * @param connection the connection.
- * @returns the connection.
+ * @param address the address
+ * @param shared whether the connection is shared or private
+ * @param error error return
+ * @returns the connection or #NULL on error
*/
-DBusConnection *
-dbus_connection_ref (DBusConnection *connection)
+static DBusConnection*
+_dbus_connection_open_internal (const char *address,
+ dbus_bool_t shared,
+ DBusError *error)
{
- _dbus_return_val_if_fail (connection != NULL, NULL);
- _dbus_return_val_if_fail (connection->generation == _dbus_current_generation, NULL);
+ DBusConnection *connection;
+ DBusAddressEntry **entries;
+ DBusError tmp_error;
+ DBusError first_error;
+ int len, i;
+
+ _DBUS_ASSERT_ERROR_IS_CLEAR (error);
+
+ _dbus_verbose ("opening %s connection to: %s\n",
+ shared ? "shared" : "private", address);
- /* The connection lock is better than the global
- * lock in the atomic increment fallback
- */
+ if (!dbus_parse_address (address, &entries, &len, error))
+ return NULL;
+
+ _DBUS_ASSERT_ERROR_IS_CLEAR (error);
-#ifdef DBUS_HAVE_ATOMIC_INT
- _dbus_atomic_inc (&connection->refcount);
-#else
- CONNECTION_LOCK (connection);
- _dbus_assert (connection->refcount.value > 0);
+ connection = NULL;
- connection->refcount.value += 1;
- CONNECTION_UNLOCK (connection);
-#endif
+ dbus_error_init (&tmp_error);
+ dbus_error_init (&first_error);
+ for (i = 0; i < len; i++)
+ {
+ if (shared)
+ {
+ if (!connection_lookup_shared (entries[i], &connection))
+ _DBUS_SET_OOM (&tmp_error);
+ }
- return connection;
-}
+ if (connection == NULL)
+ {
+ connection = connection_try_from_address_entry (entries[i],
+ &tmp_error);
-static void
-free_outgoing_message (void *element,
- void *data)
-{
- DBusMessage *message = element;
- DBusConnection *connection = data;
+ if (connection != NULL)
+ {
+ CONNECTION_LOCK (connection);
+
+ if (shared)
+ {
+ const char *guid;
+
+ connection->shareable = TRUE;
+
+ /* guid may be NULL */
+ guid = dbus_address_entry_get_value (entries[i], "guid");
+
+ if (!connection_record_shared_unlocked (connection, guid))
+ {
+ _DBUS_SET_OOM (&tmp_error);
+ _dbus_connection_close_possibly_shared_and_unlock (connection);
+ dbus_connection_unref (connection);
+ connection = NULL;
+ }
+
+ /* Note: as of now the connection is possibly shared
+ * since another thread could have pulled it from the table.
+ * However, we still have it locked so that thread isn't
+ * doing anything more than blocking on the lock.
+ */
+ }
+ }
+ }
+
+ if (connection)
+ {
+ HAVE_LOCK_CHECK (connection);
+ break;
+ }
+
+ _DBUS_ASSERT_ERROR_IS_SET (&tmp_error);
+
+ if (i == 0)
+ dbus_move_error (&tmp_error, &first_error);
+ else
+ dbus_error_free (&tmp_error);
+ }
+
+ _DBUS_ASSERT_ERROR_IS_CLEAR (error);
+ _DBUS_ASSERT_ERROR_IS_CLEAR (&tmp_error);
+
+ if (connection == NULL)
+ {
+ _DBUS_ASSERT_ERROR_IS_SET (&first_error);
+ dbus_move_error (&first_error, error);
+ }
+ else
+ {
+ dbus_error_free (&first_error);
+
+ CONNECTION_UNLOCK (connection);
+ }
+
+ dbus_address_entries_free (entries);
+ return connection;
+}
+
+/**
+ * Closes a shared OR private connection, while dbus_connection_close() can
+ * only be used on private connections. Should only be called by the
+ * dbus code that owns the connection - an owner must be known,
+ * the open/close state is like malloc/free, not like ref/unref.
+ *
+ * @param connection the connection
+ */
+void
+_dbus_connection_close_possibly_shared (DBusConnection *connection)
+{
+ _dbus_assert (connection != NULL);
+ _dbus_assert (connection->generation == _dbus_current_generation);
+
+ CONNECTION_LOCK (connection);
+ _dbus_connection_close_possibly_shared_and_unlock (connection);
+}
+
+static DBusPreallocatedSend*
+_dbus_connection_preallocate_send_unlocked (DBusConnection *connection)
+{
+ DBusPreallocatedSend *preallocated;
+
+ HAVE_LOCK_CHECK (connection);
+
+ _dbus_assert (connection != NULL);
+
+ preallocated = dbus_new (DBusPreallocatedSend, 1);
+ if (preallocated == NULL)
+ return NULL;
+
+ if (connection->link_cache != NULL)
+ {
+ preallocated->queue_link =
+ _dbus_list_pop_first_link (&connection->link_cache);
+ preallocated->queue_link->data = NULL;
+ }
+ else
+ {
+ preallocated->queue_link = _dbus_list_alloc_link (NULL);
+ if (preallocated->queue_link == NULL)
+ goto failed_0;
+ }
+
+ if (connection->link_cache != NULL)
+ {
+ preallocated->counter_link =
+ _dbus_list_pop_first_link (&connection->link_cache);
+ preallocated->counter_link->data = connection->outgoing_counter;
+ }
+ else
+ {
+ preallocated->counter_link = _dbus_list_alloc_link (connection->outgoing_counter);
+ if (preallocated->counter_link == NULL)
+ goto failed_1;
+ }
+
+ _dbus_counter_ref (preallocated->counter_link->data);
+
+ preallocated->connection = connection;
+
+ return preallocated;
+
+ failed_1:
+ _dbus_list_free_link (preallocated->queue_link);
+ failed_0:
+ dbus_free (preallocated);
+
+ return NULL;
+}
+
+/* Called with lock held, does not update dispatch status */
+static void
+_dbus_connection_send_preallocated_unlocked_no_update (DBusConnection *connection,
+ DBusPreallocatedSend *preallocated,
+ DBusMessage *message,
+ dbus_uint32_t *client_serial)
+{
+ dbus_uint32_t serial;
+ const char *sig;
+
+ preallocated->queue_link->data = message;
+ _dbus_list_prepend_link (&connection->outgoing_messages,
+ preallocated->queue_link);
+
+ _dbus_message_add_size_counter_link (message,
+ preallocated->counter_link);
+
+ dbus_free (preallocated);
+ preallocated = NULL;
+
+ dbus_message_ref (message);
+
+ connection->n_outgoing += 1;
+
+ sig = dbus_message_get_signature (message);
+
+ _dbus_verbose ("Message %p (%d %s %s %s '%s') for %s added to outgoing queue %p, %d pending to send\n",
+ message,
+ dbus_message_get_type (message),
+ dbus_message_get_path (message) ?
+ dbus_message_get_path (message) :
+ "no path",
+ dbus_message_get_interface (message) ?
+ dbus_message_get_interface (message) :
+ "no interface",
+ dbus_message_get_member (message) ?
+ dbus_message_get_member (message) :
+ "no member",
+ sig,
+ dbus_message_get_destination (message) ?
+ dbus_message_get_destination (message) :
+ "null",
+ connection,
+ connection->n_outgoing);
+
+ if (dbus_message_get_serial (message) == 0)
+ {
+ serial = _dbus_connection_get_next_client_serial (connection);
+ _dbus_message_set_serial (message, serial);
+ if (client_serial)
+ *client_serial = serial;
+ }
+ else
+ {
+ if (client_serial)
+ *client_serial = dbus_message_get_serial (message);
+ }
+
+ _dbus_verbose ("Message %p serial is %u\n",
+ message, dbus_message_get_serial (message));
+
+ _dbus_message_lock (message);
+
+ /* Now we need to run an iteration to hopefully just write the messages
+ * out immediately, and otherwise get them queued up
+ */
+ _dbus_connection_do_iteration_unlocked (connection,
+ DBUS_ITERATION_DO_WRITING,
+ -1);
+
+ /* If stuff is still queued up, be sure we wake up the main loop */
+ if (connection->n_outgoing > 0)
+ _dbus_connection_wakeup_mainloop (connection);
+}
+
+static void
+_dbus_connection_send_preallocated_and_unlock (DBusConnection *connection,
+ DBusPreallocatedSend *preallocated,
+ DBusMessage *message,
+ dbus_uint32_t *client_serial)
+{
+ DBusDispatchStatus status;
+
+ HAVE_LOCK_CHECK (connection);
+
+ _dbus_connection_send_preallocated_unlocked_no_update (connection,
+ preallocated,
+ message, client_serial);
+
+ _dbus_verbose ("%s middle\n", _DBUS_FUNCTION_NAME);
+ status = _dbus_connection_get_dispatch_status_unlocked (connection);
+
+ /* this calls out to user code */
+ _dbus_connection_update_dispatch_status_and_unlock (connection, status);
+}
+
+/**
+ * Like dbus_connection_send(), but assumes the connection
+ * is already locked on function entry, and unlocks before returning.
+ *
+ * @param connection the connection
+ * @param message the message to send
+ * @param client_serial return location for client serial of sent message
+ * @returns #FALSE on out-of-memory
+ */
+dbus_bool_t
+_dbus_connection_send_and_unlock (DBusConnection *connection,
+ DBusMessage *message,
+ dbus_uint32_t *client_serial)
+{
+ DBusPreallocatedSend *preallocated;
+
+ _dbus_assert (connection != NULL);
+ _dbus_assert (message != NULL);
+
+ preallocated = _dbus_connection_preallocate_send_unlocked (connection);
+ if (preallocated == NULL)
+ {
+ CONNECTION_UNLOCK (connection);
+ return FALSE;
+ }
+
+ _dbus_connection_send_preallocated_and_unlock (connection,
+ preallocated,
+ message,
+ client_serial);
+ return TRUE;
+}
+
+/**
+ * Used internally to handle the semantics of dbus_server_set_new_connection_function().
+ * If the new connection function does not ref the connection, we want to close it.
+ *
+ * A bit of a hack, probably the new connection function should have returned a value
+ * for whether to close, or should have had to close the connection itself if it
+ * didn't want it.
+ *
+ * But, this works OK as long as the new connection function doesn't do anything
+ * crazy like keep the connection around without ref'ing it.
+ *
+ * We have to lock the connection across refcount check and close in case
+ * the new connection function spawns a thread that closes and unrefs.
+ * In that case, if the app thread
+ * closes and unrefs first, we'll harmlessly close again; if the app thread
+ * still has the ref, we'll close and then the app will close harmlessly.
+ * If the app unrefs without closing, the app is broken since if the
+ * app refs from the new connection function it is supposed to also close.
+ *
+ * If we didn't atomically check the refcount and close with the lock held
+ * though, we could screw this up.
+ *
+ * @param connection the connection
+ */
+void
+_dbus_connection_close_if_only_one_ref (DBusConnection *connection)
+{
+ CONNECTION_LOCK (connection);
+
+ _dbus_assert (connection->refcount.value > 0);
+
+ if (connection->refcount.value == 1)
+ _dbus_connection_close_possibly_shared_and_unlock (connection);
+ else
+ CONNECTION_UNLOCK (connection);
+}
+
+
+/**
+ * When a function that blocks has been called with a timeout, and we
+ * run out of memory, the time to wait for memory is based on the
+ * timeout. If the caller was willing to block a long time we wait a
+ * relatively long time for memory, if they were only willing to block
+ * briefly then we retry for memory at a rapid rate.
+ *
+ * @timeout_milliseconds the timeout requested for blocking
+ */
+static void
+_dbus_memory_pause_based_on_timeout (int timeout_milliseconds)
+{
+ if (timeout_milliseconds == -1)
+ _dbus_sleep_milliseconds (1000);
+ else if (timeout_milliseconds < 100)
+ ; /* just busy loop */
+ else if (timeout_milliseconds <= 1000)
+ _dbus_sleep_milliseconds (timeout_milliseconds / 3);
+ else
+ _dbus_sleep_milliseconds (1000);
+}
+
+static DBusMessage *
+generate_local_error_message (dbus_uint32_t serial,
+ char *error_name,
+ char *error_msg)
+{
+ DBusMessage *message;
+ message = dbus_message_new (DBUS_MESSAGE_TYPE_ERROR);
+ if (!message)
+ goto out;
+
+ if (!dbus_message_set_error_name (message, error_name))
+ {
+ dbus_message_unref (message);
+ message = NULL;
+ goto out;
+ }
+
+ dbus_message_set_no_reply (message, TRUE);
+
+ if (!dbus_message_set_reply_serial (message,
+ serial))
+ {
+ dbus_message_unref (message);
+ message = NULL;
+ goto out;
+ }
+
+ if (error_msg != NULL)
+ {
+ DBusMessageIter iter;
+
+ dbus_message_iter_init_append (message, &iter);
+ if (!dbus_message_iter_append_basic (&iter,
+ DBUS_TYPE_STRING,
+ &error_msg))
+ {
+ dbus_message_unref (message);
+ message = NULL;
+ goto out;
+ }
+ }
+
+ out:
+ return message;
+}
+
+
+/* This is slightly strange since we can pop a message here without
+ * the dispatch lock.
+ */
+static DBusMessage*
+check_for_reply_unlocked (DBusConnection *connection,
+ dbus_uint32_t client_serial)
+{
+ DBusList *link;
+
+ HAVE_LOCK_CHECK (connection);
+
+ link = _dbus_list_get_first_link (&connection->incoming_messages);
+
+ while (link != NULL)
+ {
+ DBusMessage *reply = link->data;
+
+ if (dbus_message_get_reply_serial (reply) == client_serial)
+ {
+ _dbus_list_remove_link (&connection->incoming_messages, link);
+ connection->n_incoming -= 1;
+ return reply;
+ }
+ link = _dbus_list_get_next_link (&connection->incoming_messages, link);
+ }
+
+ return NULL;
+}
+
+static void
+connection_timeout_and_complete_all_pending_calls_unlocked (DBusConnection *connection)
+{
+ /* We can't iterate over the hash in the normal way since we'll be
+ * dropping the lock for each item. So we restart the
+ * iter each time as we drain the hash table.
+ */
+
+ while (_dbus_hash_table_get_n_entries (connection->pending_replies) > 0)
+ {
+ DBusPendingCall *pending;
+ DBusHashIter iter;
+
+ _dbus_hash_iter_init (connection->pending_replies, &iter);
+ _dbus_hash_iter_next (&iter);
+
+ pending = _dbus_hash_iter_get_value (&iter);
+ _dbus_pending_call_ref_unlocked (pending);
+
+ _dbus_pending_call_queue_timeout_error_unlocked (pending,
+ connection);
+ _dbus_connection_remove_timeout_unlocked (connection,
+ _dbus_pending_call_get_timeout_unlocked (pending));
+ _dbus_pending_call_set_timeout_added_unlocked (pending, FALSE);
+ _dbus_hash_iter_remove_entry (&iter);
+
+ _dbus_pending_call_unref_and_unlock (pending);
+ CONNECTION_LOCK (connection);
+ }
+ HAVE_LOCK_CHECK (connection);
+}
+
+static void
+complete_pending_call_and_unlock (DBusConnection *connection,
+ DBusPendingCall *pending,
+ DBusMessage *message)
+{
+ _dbus_pending_call_set_reply_unlocked (pending, message);
+ _dbus_pending_call_ref_unlocked (pending); /* in case there's no app with a ref held */
+ _dbus_connection_detach_pending_call_and_unlock (connection, pending);
+
+ /* Must be called unlocked since it invokes app callback */
+ _dbus_pending_call_complete (pending);
+ dbus_pending_call_unref (pending);
+}
+
+static dbus_bool_t
+check_for_reply_and_update_dispatch_unlocked (DBusConnection *connection,
+ DBusPendingCall *pending)
+{
+ DBusMessage *reply;
+ DBusDispatchStatus status;
+
+ reply = check_for_reply_unlocked (connection,
+ _dbus_pending_call_get_reply_serial_unlocked (pending));
+ if (reply != NULL)
+ {
+ _dbus_verbose ("%s checked for reply\n", _DBUS_FUNCTION_NAME);
+
+ _dbus_verbose ("dbus_connection_send_with_reply_and_block(): got reply\n");
+
+ complete_pending_call_and_unlock (connection, pending, reply);
+ dbus_message_unref (reply);
+
+ CONNECTION_LOCK (connection);
+ status = _dbus_connection_get_dispatch_status_unlocked (connection);
+ _dbus_connection_update_dispatch_status_and_unlock (connection, status);
+ dbus_pending_call_unref (pending);
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+/**
+ * Blocks until a pending call times out or gets a reply.
+ *
+ * Does not re-enter the main loop or run filter/path-registered
+ * callbacks. The reply to the message will not be seen by
+ * filter callbacks.
+ *
+ * Returns immediately if pending call already got a reply.
+ *
+ * @todo could use performance improvements (it keeps scanning
+ * the whole message queue for example)
+ *
+ * @param pending the pending call we block for a reply on
+ */
+void
+_dbus_connection_block_pending_call (DBusPendingCall *pending)
+{
+ long start_tv_sec, start_tv_usec;
+ long end_tv_sec, end_tv_usec;
+ long tv_sec, tv_usec;
+ DBusDispatchStatus status;
+ DBusConnection *connection;
+ dbus_uint32_t client_serial;
+ int timeout_milliseconds;
+
+ _dbus_assert (pending != NULL);
+
+ if (dbus_pending_call_get_completed (pending))
+ return;
+
+ dbus_pending_call_ref (pending); /* necessary because the call could be canceled */
+
+ connection = _dbus_pending_call_get_connection_and_lock (pending);
+
+ /* Flush message queue - note, can affect dispatch status */
+ _dbus_connection_flush_unlocked (connection);
+
+ client_serial = _dbus_pending_call_get_reply_serial_unlocked (pending);
+
+ /* note that timeout_milliseconds is limited to a smallish value
+ * in _dbus_pending_call_new() so overflows aren't possible
+ * below
+ */
+ timeout_milliseconds = dbus_timeout_get_interval (_dbus_pending_call_get_timeout_unlocked (pending));
+
+ _dbus_get_current_time (&start_tv_sec, &start_tv_usec);
+ end_tv_sec = start_tv_sec + timeout_milliseconds / 1000;
+ end_tv_usec = start_tv_usec + (timeout_milliseconds % 1000) * 1000;
+ end_tv_sec += end_tv_usec / _DBUS_USEC_PER_SECOND;
+ end_tv_usec = end_tv_usec % _DBUS_USEC_PER_SECOND;
+
+ _dbus_verbose ("dbus_connection_send_with_reply_and_block(): will block %d milliseconds for reply serial %u from %ld sec %ld usec to %ld sec %ld usec\n",
+ timeout_milliseconds,
+ client_serial,
+ start_tv_sec, start_tv_usec,
+ end_tv_sec, end_tv_usec);
+
+ /* check to see if we already got the data off the socket */
+ /* from another blocked pending call */
+ if (check_for_reply_and_update_dispatch_unlocked (connection, pending))
+ return;
+
+ /* Now we wait... */
+ /* always block at least once as we know we don't have the reply yet */
+ _dbus_connection_do_iteration_unlocked (connection,
+ DBUS_ITERATION_DO_READING |
+ DBUS_ITERATION_BLOCK,
+ timeout_milliseconds);
+
+ recheck_status:
+
+ _dbus_verbose ("%s top of recheck\n", _DBUS_FUNCTION_NAME);
+
+ HAVE_LOCK_CHECK (connection);
+
+ /* queue messages and get status */
+
+ status = _dbus_connection_get_dispatch_status_unlocked (connection);
+
+ /* the get_completed() is in case a dispatch() while we were blocking
+ * got the reply instead of us.
+ */
+ if (_dbus_pending_call_get_completed_unlocked (pending))
+ {
+ _dbus_verbose ("Pending call completed by dispatch in %s\n", _DBUS_FUNCTION_NAME);
+ _dbus_connection_update_dispatch_status_and_unlock (connection, status);
+ dbus_pending_call_unref (pending);
+ return;
+ }
+
+ if (status == DBUS_DISPATCH_DATA_REMAINS) {
+ if (check_for_reply_and_update_dispatch_unlocked (connection, pending))
+ return;
+ }
+
+ _dbus_get_current_time (&tv_sec, &tv_usec);
+
+ if (!_dbus_connection_get_is_connected_unlocked (connection))
+ {
+ DBusMessage *error_msg;
+
+ error_msg = generate_local_error_message (client_serial,
+ DBUS_ERROR_DISCONNECTED,
+ "Connection was disconnected before a reply was received");
+
+ /* on OOM error_msg is set to NULL */
+ complete_pending_call_and_unlock (connection, pending, error_msg);
+ dbus_pending_call_unref (pending);
+ return;
+ }
+ else if (tv_sec < start_tv_sec)
+ _dbus_verbose ("dbus_connection_send_with_reply_and_block(): clock set backward\n");
+ else if (connection->disconnect_message_link == NULL)
+ _dbus_verbose ("dbus_connection_send_with_reply_and_block(): disconnected\n");
+ else if (tv_sec < end_tv_sec ||
+ (tv_sec == end_tv_sec && tv_usec < end_tv_usec))
+ {
+ timeout_milliseconds = (end_tv_sec - tv_sec) * 1000 +
+ (end_tv_usec - tv_usec) / 1000;
+ _dbus_verbose ("dbus_connection_send_with_reply_and_block(): %d milliseconds remain\n", timeout_milliseconds);
+ _dbus_assert (timeout_milliseconds >= 0);
+
+ if (status == DBUS_DISPATCH_NEED_MEMORY)
+ {
+ /* Try sleeping a bit, as we aren't sure we need to block for reading,
+ * we may already have a reply in the buffer and just can't process
+ * it.
+ */
+ _dbus_verbose ("dbus_connection_send_with_reply_and_block() waiting for more memory\n");
+
+ _dbus_memory_pause_based_on_timeout (timeout_milliseconds);
+ }
+ else
+ {
+ /* block again, we don't have the reply buffered yet. */
+ _dbus_connection_do_iteration_unlocked (connection,
+ DBUS_ITERATION_DO_READING |
+ DBUS_ITERATION_BLOCK,
+ timeout_milliseconds);
+ }
+
+ goto recheck_status;
+ }
+
+ _dbus_verbose ("dbus_connection_send_with_reply_and_block(): Waited %ld milliseconds and got no reply\n",
+ (tv_sec - start_tv_sec) * 1000 + (tv_usec - start_tv_usec) / 1000);
+
+ _dbus_assert (!_dbus_pending_call_get_completed_unlocked (pending));
+
+ /* unlock and call user code */
+ complete_pending_call_and_unlock (connection, pending, NULL);
+
+ /* update user code on dispatch status */
+ CONNECTION_LOCK (connection);
+ status = _dbus_connection_get_dispatch_status_unlocked (connection);
+ _dbus_connection_update_dispatch_status_and_unlock (connection, status);
+ dbus_pending_call_unref (pending);
+}
+
+/** @} */
+
+/**
+ * @addtogroup DBusConnection
+ *
+ * @{
+ */
+
+/**
+ * Gets a connection to a remote address. If a connection to the given
+ * address already exists, returns the existing connection with its
+ * reference count incremented. Otherwise, returns a new connection
+ * and saves the new connection for possible re-use if a future call
+ * to dbus_connection_open() asks to connect to the same server.
+ *
+ * Use dbus_connection_open_private() to get a dedicated connection
+ * not shared with other callers of dbus_connection_open().
+ *
+ * If the open fails, the function returns #NULL, and provides a
+ * reason for the failure in the error parameter. Pass #NULL for the
+ * error parameter if you aren't interested in the reason for
+ * failure.
+ *
+ * Because this connection is shared, no user of the connection
+ * may call dbus_connection_close(). However, when you are done with the
+ * connection you should call dbus_connection_unref().
+ *
+ * @param address the address.
+ * @param error address where an error can be returned.
+ * @returns new connection, or #NULL on failure.
+ */
+DBusConnection*
+dbus_connection_open (const char *address,
+ DBusError *error)
+{
+ DBusConnection *connection;
+
+ _dbus_return_val_if_fail (address != NULL, NULL);
+ _dbus_return_val_if_error_is_set (error, NULL);
+
+ connection = _dbus_connection_open_internal (address,
+ TRUE,
+ error);
+
+ return connection;
+}
+
+/**
+ * Opens a new, dedicated connection to a remote address. Unlike
+ * dbus_connection_open(), always creates a new connection.
+ * This connection will not be saved or recycled by libdbus.
+ *
+ * If the open fails, the function returns #NULL, and provides a
+ * reason for the failure in the error parameter. Pass #NULL for the
+ * error parameter if you aren't interested in the reason for
+ * failure.
+ *
+ * When you are done with this connection, you must
+ * dbus_connection_close() to disconnect it,
+ * and dbus_connection_unref() to free the connection object.
+ *
+ * (The dbus_connection_close() can be skipped if the
+ * connection is already known to be disconnected, for example
+ * if you are inside a handler for the Disconnected signal.)
+ *
+ * @param address the address.
+ * @param error address where an error can be returned.
+ * @returns new connection, or #NULL on failure.
+ */
+DBusConnection*
+dbus_connection_open_private (const char *address,
+ DBusError *error)
+{
+ DBusConnection *connection;
+
+ _dbus_return_val_if_fail (address != NULL, NULL);
+ _dbus_return_val_if_error_is_set (error, NULL);
+
+ connection = _dbus_connection_open_internal (address,
+ FALSE,
+ error);
+
+ return connection;
+}
+
+/**
+ * Increments the reference count of a DBusConnection.
+ *
+ * @param connection the connection.
+ * @returns the connection.
+ */
+DBusConnection *
+dbus_connection_ref (DBusConnection *connection)
+{
+ _dbus_return_val_if_fail (connection != NULL, NULL);
+ _dbus_return_val_if_fail (connection->generation == _dbus_current_generation, NULL);
+
+ /* The connection lock is better than the global
+ * lock in the atomic increment fallback
+ */
+
+#ifdef DBUS_HAVE_ATOMIC_INT
+ _dbus_atomic_inc (&connection->refcount);
+#else
+ CONNECTION_LOCK (connection);
+ _dbus_assert (connection->refcount.value > 0);
+
+ connection->refcount.value += 1;
+ CONNECTION_UNLOCK (connection);
+#endif
+
+ return connection;
+}
+
+static void
+free_outgoing_message (void *element,
+ void *data)
+{
+ DBusMessage *message = element;
+ DBusConnection *connection = data;
_dbus_message_remove_size_counter (message,
connection->outgoing_counter,
* you won't get the disconnected message.
*/
_dbus_assert (!_dbus_transport_get_is_connected (connection->transport));
-
+ _dbus_assert (connection->server_guid == NULL);
+
/* ---- We're going to call various application callbacks here, hope it doesn't break anything... */
_dbus_object_tree_free_all_unlocked (connection->objects);
_dbus_list_clear (&connection->incoming_messages);
_dbus_counter_unref (connection->outgoing_counter);
-
+
_dbus_transport_unref (connection->transport);
if (connection->disconnect_message_link)
_dbus_list_clear (&connection->link_cache);
- dbus_condvar_free (connection->dispatch_cond);
- dbus_condvar_free (connection->io_path_cond);
- dbus_condvar_free (connection->message_returned_cond);
+ _dbus_condvar_free_at_location (&connection->dispatch_cond);
+ _dbus_condvar_free_at_location (&connection->io_path_cond);
- dbus_mutex_free (connection->io_path_mutex);
- dbus_mutex_free (connection->dispatch_mutex);
+ _dbus_mutex_free_at_location (&connection->io_path_mutex);
+ _dbus_mutex_free_at_location (&connection->dispatch_mutex);
- dbus_mutex_free (connection->mutex);
+ _dbus_mutex_free_at_location (&connection->mutex);
dbus_free (connection);
}
/**
* Decrements the reference count of a DBusConnection, and finalizes
- * it if the count reaches zero. It is a bug to drop the last reference
- * to a connection that has not been disconnected.
+ * it if the count reaches zero.
+ *
+ * Note: it is a bug to drop the last reference to a connection that
+ * is still connected.
*
- * @todo in practice it can be quite tricky to never unref a connection
- * that's still connected; maybe there's some way we could avoid
- * the requirement.
+ * For shared connections, libdbus will own a reference
+ * as long as the connection is connected, so you can know that either
+ * you don't have the last reference, or it's OK to drop the last reference.
+ * Most connections are shared. dbus_connection_open() and dbus_bus_get()
+ * return shared connections.
+ *
+ * For private connections, the creator of the connection must arrange for
+ * dbus_connection_close() to be called prior to dropping the last reference.
+ * Private connections come from dbus_connection_open_private() or dbus_bus_get_private().
*
* @param connection the connection.
*/
#endif
if (last_unref)
- _dbus_connection_last_unref (connection);
+ {
+#ifndef DBUS_DISABLE_CHECKS
+ if (_dbus_transport_get_is_connected (connection->transport))
+ {
+ _dbus_warn_check_failed ("The last reference on a connection was dropped without closing the connection. This is a bug in an application. See dbus_connection_unref() documentation for details.\n%s",
+ connection->shareable ?
+ "Most likely, the application called unref() too many times and removed a reference belonging to libdbus, since this is a shared connection.\n" :
+ "Most likely, the application was supposed to call dbus_connection_close(), since this is a private connection.\n");
+ return;
+ }
+#endif
+ _dbus_connection_last_unref (connection);
+ }
+}
+
+/*
+ * Note that the transport can disconnect itself (other end drops us)
+ * and in that case this function never runs. So this function must
+ * not do anything more than disconnect the transport and update the
+ * dispatch status.
+ *
+ * If the transport self-disconnects, then we assume someone will
+ * dispatch the connection to cause the dispatch status update.
+ */
+static void
+_dbus_connection_close_possibly_shared_and_unlock (DBusConnection *connection)
+{
+ DBusDispatchStatus status;
+
+ HAVE_LOCK_CHECK (connection);
+
+ _dbus_verbose ("Disconnecting %p\n", connection);
+
+ /* We need to ref because update_dispatch_status_and_unlock will unref
+ * the connection if it was shared and libdbus was the only remaining
+ * refcount holder.
+ */
+ _dbus_connection_ref_unlocked (connection);
+
+ _dbus_transport_disconnect (connection->transport);
+
+ /* This has the side effect of queuing the disconnect message link
+ * (unless we don't have enough memory, possibly, so don't assert it).
+ * After the disconnect message link is queued, dbus_bus_get/dbus_connection_open
+ * should never again return the newly-disconnected connection.
+ *
+ * However, we only unref the shared connection and exit_on_disconnect when
+ * the disconnect message reaches the head of the message queue,
+ * NOT when it's first queued.
+ */
+ status = _dbus_connection_get_dispatch_status_unlocked (connection);
+
+ /* This calls out to user code */
+ _dbus_connection_update_dispatch_status_and_unlock (connection, status);
+
+ /* Could also call out to user code */
+ dbus_connection_unref (connection);
}
/**
- * Closes the connection, so no further data can be sent or received.
- * Any further attempts to send data will result in errors. This
- * function does not affect the connection's reference count. It's
- * safe to disconnect a connection more than once; all calls after the
- * first do nothing. It's impossible to "reconnect" a connection, a
+ * Closes a private connection, so no further data can be sent or received.
+ * This disconnects the transport (such as a socket) underlying the
+ * connection.
+ *
+ * Attempts to send messages after closing a connection are safe, but will result in
+ * error replies generated locally in libdbus.
+ *
+ * This function does not affect the connection's reference count. It's
+ * safe to close a connection more than once; all calls after the
+ * first do nothing. It's impossible to "reopen" a connection, a
* new connection must be created. This function may result in a call
* to the DBusDispatchStatusFunction set with
* dbus_connection_set_dispatch_status_function(), as the disconnect
* message it generates needs to be dispatched.
*
- * @param connection the connection.
+ * If a connection is dropped by the remote application, it will
+ * close itself.
+ *
+ * You must close a connection prior to releasing the last reference to
+ * the connection. If you dbus_connection_unref() for the last time
+ * without closing the connection, the results are undefined; it
+ * is a bug in your program and libdbus will try to print a warning.
+ *
+ * You may not close a shared connection. Connections created with
+ * dbus_connection_open() or dbus_bus_get() are shared.
+ * These connections are owned by libdbus, and applications should
+ * only unref them, never close them. Applications can know it is
+ * safe to unref these connections because libdbus will be holding a
+ * reference as long as the connection is open. Thus, either the
+ * connection is closed and it is OK to drop the last reference,
+ * or the connection is open and the app knows it does not have the
+ * last reference.
+ *
+ * Connections created with dbus_connection_open_private() or
+ * dbus_bus_get_private() are not kept track of or referenced by
+ * libdbus. The creator of these connections is responsible for
+ * calling dbus_connection_close() prior to releasing the last
+ * reference, if the connection is not already disconnected.
+ *
+ * @param connection the private (unshared) connection to close
*/
void
-dbus_connection_disconnect (DBusConnection *connection)
+dbus_connection_close (DBusConnection *connection)
{
- DBusDispatchStatus status;
-
_dbus_return_if_fail (connection != NULL);
_dbus_return_if_fail (connection->generation == _dbus_current_generation);
- _dbus_verbose ("Disconnecting %p\n", connection);
-
CONNECTION_LOCK (connection);
- _dbus_transport_disconnect (connection->transport);
- _dbus_verbose ("%s middle\n", _DBUS_FUNCTION_NAME);
- status = _dbus_connection_get_dispatch_status_unlocked (connection);
+#ifndef DBUS_DISABLE_CHECKS
+ if (connection->shareable)
+ {
+ CONNECTION_UNLOCK (connection);
- /* this calls out to user code */
- _dbus_connection_update_dispatch_status_and_unlock (connection, status);
+ _dbus_warn_check_failed ("Applications must not close shared connections - see dbus_connection_close() docs. This is a bug in the application.\n");
+ return;
+ }
+#endif
+
+ _dbus_connection_close_possibly_shared_and_unlock (connection);
}
static dbus_bool_t
}
/**
- * Gets whether the connection is currently connected. All
- * connections are connected when they are opened. A connection may
+ * Gets whether the connection is currently open. A connection may
* become disconnected when the remote application closes its end, or
* exits; a connection may also be disconnected with
- * dbus_connection_disconnect().
+ * dbus_connection_close().
+ *
+ * There are not separate states for "closed" and "disconnected," the two
+ * terms are synonymous. This function should really be called
+ * get_is_open() but for historical reasons is not.
*
* @param connection the connection.
* @returns #TRUE if the connection is still alive.
void
dbus_connection_set_exit_on_disconnect (DBusConnection *connection,
dbus_bool_t exit_on_disconnect)
-{
- _dbus_return_if_fail (connection != NULL);
-
- CONNECTION_LOCK (connection);
- connection->exit_on_disconnect = exit_on_disconnect != FALSE;
- CONNECTION_UNLOCK (connection);
-}
-
-static DBusPreallocatedSend*
-_dbus_connection_preallocate_send_unlocked (DBusConnection *connection)
-{
- DBusPreallocatedSend *preallocated;
-
- HAVE_LOCK_CHECK (connection);
-
- _dbus_assert (connection != NULL);
-
- preallocated = dbus_new (DBusPreallocatedSend, 1);
- if (preallocated == NULL)
- return NULL;
-
- if (connection->link_cache != NULL)
- {
- preallocated->queue_link =
- _dbus_list_pop_first_link (&connection->link_cache);
- preallocated->queue_link->data = NULL;
- }
- else
- {
- preallocated->queue_link = _dbus_list_alloc_link (NULL);
- if (preallocated->queue_link == NULL)
- goto failed_0;
- }
-
- if (connection->link_cache != NULL)
- {
- preallocated->counter_link =
- _dbus_list_pop_first_link (&connection->link_cache);
- preallocated->counter_link->data = connection->outgoing_counter;
- }
- else
- {
- preallocated->counter_link = _dbus_list_alloc_link (connection->outgoing_counter);
- if (preallocated->counter_link == NULL)
- goto failed_1;
- }
-
- _dbus_counter_ref (preallocated->counter_link->data);
-
- preallocated->connection = connection;
-
- return preallocated;
-
- failed_1:
- _dbus_list_free_link (preallocated->queue_link);
- failed_0:
- dbus_free (preallocated);
-
- return NULL;
-}
-
-/**
- * Preallocates resources needed to send a message, allowing the message
- * to be sent without the possibility of memory allocation failure.
- * Allows apps to create a future guarantee that they can send
- * a message regardless of memory shortages.
- *
- * @param connection the connection we're preallocating for.
- * @returns the preallocated resources, or #NULL
- */
-DBusPreallocatedSend*
-dbus_connection_preallocate_send (DBusConnection *connection)
-{
- DBusPreallocatedSend *preallocated;
-
- _dbus_return_val_if_fail (connection != NULL, NULL);
-
- CONNECTION_LOCK (connection);
-
- preallocated =
- _dbus_connection_preallocate_send_unlocked (connection);
-
- CONNECTION_UNLOCK (connection);
-
- return preallocated;
-}
-
-/**
- * Frees preallocated message-sending resources from
- * dbus_connection_preallocate_send(). Should only
- * be called if the preallocated resources are not used
- * to send a message.
- *
- * @param connection the connection
- * @param preallocated the resources
- */
-void
-dbus_connection_free_preallocated_send (DBusConnection *connection,
- DBusPreallocatedSend *preallocated)
-{
- _dbus_return_if_fail (connection != NULL);
- _dbus_return_if_fail (preallocated != NULL);
- _dbus_return_if_fail (connection == preallocated->connection);
-
- _dbus_list_free_link (preallocated->queue_link);
- _dbus_counter_unref (preallocated->counter_link->data);
- _dbus_list_free_link (preallocated->counter_link);
- dbus_free (preallocated);
-}
-
-/* Called with lock held, does not update dispatch status */
-static void
-_dbus_connection_send_preallocated_unlocked_no_update (DBusConnection *connection,
- DBusPreallocatedSend *preallocated,
- DBusMessage *message,
- dbus_uint32_t *client_serial)
-{
- dbus_uint32_t serial;
- const char *sig;
-
- preallocated->queue_link->data = message;
- _dbus_list_prepend_link (&connection->outgoing_messages,
- preallocated->queue_link);
-
- _dbus_message_add_size_counter_link (message,
- preallocated->counter_link);
-
- dbus_free (preallocated);
- preallocated = NULL;
-
- dbus_message_ref (message);
-
- connection->n_outgoing += 1;
-
- sig = dbus_message_get_signature (message);
-
- _dbus_verbose ("Message %p (%d %s %s %s '%s') for %s added to outgoing queue %p, %d pending to send\n",
- message,
- dbus_message_get_type (message),
- dbus_message_get_path (message),
- dbus_message_get_interface (message) ?
- dbus_message_get_interface (message) :
- "no interface",
- dbus_message_get_member (message) ?
- dbus_message_get_member (message) :
- "no member",
- sig,
- dbus_message_get_destination (message) ?
- dbus_message_get_destination (message) :
- "null",
- connection,
- connection->n_outgoing);
-
- if (dbus_message_get_serial (message) == 0)
- {
- serial = _dbus_connection_get_next_client_serial (connection);
- _dbus_message_set_serial (message, serial);
- if (client_serial)
- *client_serial = serial;
- }
- else
- {
- if (client_serial)
- *client_serial = dbus_message_get_serial (message);
- }
-
- _dbus_verbose ("Message %p serial is %u\n",
- message, dbus_message_get_serial (message));
-
- _dbus_message_lock (message);
-
- /* Now we need to run an iteration to hopefully just write the messages
- * out immediately, and otherwise get them queued up
- */
- _dbus_connection_do_iteration_unlocked (connection,
- DBUS_ITERATION_DO_WRITING,
- -1);
+{
+ _dbus_return_if_fail (connection != NULL);
- /* If stuff is still queued up, be sure we wake up the main loop */
- if (connection->n_outgoing > 0)
- _dbus_connection_wakeup_mainloop (connection);
+ CONNECTION_LOCK (connection);
+ connection->exit_on_disconnect = exit_on_disconnect != FALSE;
+ CONNECTION_UNLOCK (connection);
}
-static void
-_dbus_connection_send_preallocated_and_unlock (DBusConnection *connection,
- DBusPreallocatedSend *preallocated,
- DBusMessage *message,
- dbus_uint32_t *client_serial)
+/**
+ * Preallocates resources needed to send a message, allowing the message
+ * to be sent without the possibility of memory allocation failure.
+ * Allows apps to create a future guarantee that they can send
+ * a message regardless of memory shortages.
+ *
+ * @param connection the connection we're preallocating for.
+ * @returns the preallocated resources, or #NULL
+ */
+DBusPreallocatedSend*
+dbus_connection_preallocate_send (DBusConnection *connection)
{
- DBusDispatchStatus status;
+ DBusPreallocatedSend *preallocated;
- HAVE_LOCK_CHECK (connection);
+ _dbus_return_val_if_fail (connection != NULL, NULL);
+
+ CONNECTION_LOCK (connection);
- _dbus_connection_send_preallocated_unlocked_no_update (connection,
- preallocated,
- message, client_serial);
+ preallocated =
+ _dbus_connection_preallocate_send_unlocked (connection);
- _dbus_verbose ("%s middle\n", _DBUS_FUNCTION_NAME);
- status = _dbus_connection_get_dispatch_status_unlocked (connection);
+ CONNECTION_UNLOCK (connection);
- /* this calls out to user code */
- _dbus_connection_update_dispatch_status_and_unlock (connection, status);
+ return preallocated;
+}
+
+/**
+ * Frees preallocated message-sending resources from
+ * dbus_connection_preallocate_send(). Should only
+ * be called if the preallocated resources are not used
+ * to send a message.
+ *
+ * @param connection the connection
+ * @param preallocated the resources
+ */
+void
+dbus_connection_free_preallocated_send (DBusConnection *connection,
+ DBusPreallocatedSend *preallocated)
+{
+ _dbus_return_if_fail (connection != NULL);
+ _dbus_return_if_fail (preallocated != NULL);
+ _dbus_return_if_fail (connection == preallocated->connection);
+
+ _dbus_list_free_link (preallocated->queue_link);
+ _dbus_counter_unref (preallocated->counter_link->data);
+ _dbus_list_free_link (preallocated->counter_link);
+ dbus_free (preallocated);
}
/**
_dbus_return_if_fail (message != NULL);
_dbus_return_if_fail (preallocated->connection == connection);
_dbus_return_if_fail (dbus_message_get_type (message) != DBUS_MESSAGE_TYPE_METHOD_CALL ||
- (dbus_message_get_interface (message) != NULL &&
- dbus_message_get_member (message) != NULL));
+ dbus_message_get_member (message) != NULL);
_dbus_return_if_fail (dbus_message_get_type (message) != DBUS_MESSAGE_TYPE_SIGNAL ||
(dbus_message_get_interface (message) != NULL &&
dbus_message_get_member (message) != NULL));
return TRUE;
}
-dbus_bool_t
-_dbus_connection_send_and_unlock (DBusConnection *connection,
- DBusMessage *message,
- dbus_uint32_t *client_serial)
-{
- DBusPreallocatedSend *preallocated;
-
- _dbus_assert (connection != NULL);
- _dbus_assert (message != NULL);
-
- preallocated = _dbus_connection_preallocate_send_unlocked (connection);
- if (preallocated == NULL)
- {
- CONNECTION_UNLOCK (connection);
- return FALSE;
- }
-
- _dbus_connection_send_preallocated_and_unlock (connection,
- preallocated,
- message,
- client_serial);
- return TRUE;
-}
-
/**
* Adds a message to the outgoing message queue. Does not block to
* write the message to the network; that happens asynchronously. To
* The function will never fail for other reasons; even if the
* connection is disconnected, you can queue an outgoing message,
* though obviously it won't be sent.
+ *
+ * The message serial is used by the remote application to send a
+ * reply; see dbus_message_get_serial() or the D-Bus specification.
*
* @param connection the connection.
* @param message the message to write.
- * @param client_serial return location for client serial.
+ * @param serial return location for message serial, or #NULL if you don't care
* @returns #TRUE on success.
*/
dbus_bool_t
dbus_connection_send (DBusConnection *connection,
DBusMessage *message,
- dbus_uint32_t *client_serial)
+ dbus_uint32_t *serial)
{
_dbus_return_val_if_fail (connection != NULL, FALSE);
_dbus_return_val_if_fail (message != NULL, FALSE);
return _dbus_connection_send_and_unlock (connection,
message,
- client_serial);
+ serial);
}
static dbus_bool_t
DBusDispatchStatus status;
DBusPendingCall *pending = data;
- connection = pending->connection;
-
- CONNECTION_LOCK (connection);
- if (pending->timeout_link)
- {
- _dbus_connection_queue_synthesized_message_link (connection,
- pending->timeout_link);
- pending->timeout_link = NULL;
- }
+ connection = _dbus_pending_call_get_connection_and_lock (pending);
- _dbus_connection_remove_timeout (connection,
- pending->timeout);
- pending->timeout_added = FALSE;
+ _dbus_pending_call_queue_timeout_error_unlocked (pending,
+ connection);
+ _dbus_connection_remove_timeout_unlocked (connection,
+ _dbus_pending_call_get_timeout_unlocked (pending));
+ _dbus_pending_call_set_timeout_added_unlocked (pending, FALSE);
_dbus_verbose ("%s middle\n", _DBUS_FUNCTION_NAME);
status = _dbus_connection_get_dispatch_status_unlocked (connection);
}
/**
- * Queues a message to send, as with dbus_connection_send_message(),
+ * Queues a message to send, as with dbus_connection_send(),
* but also returns a #DBusPendingCall used to receive a reply to the
* message. If no reply is received in the given timeout_milliseconds,
* this function expires the pending reply and generates a synthetic
* error reply (generated in-process, not by the remote application)
* indicating that a timeout occurred.
*
- * A #DBusPendingCall will see a reply message after any filters, but
- * before any object instances or other handlers. A #DBusPendingCall
- * will always see exactly one reply message, unless it's cancelled
- * with dbus_pending_call_cancel().
- *
- * If a filter filters out the reply before the handler sees it, the
- * reply is immediately timed out and a timeout error reply is
- * generated. If a filter removes the timeout error reply then the
- * #DBusPendingCall will get confused. Filtering the timeout error
- * is thus considered a bug and will print a warning.
+ * A #DBusPendingCall will see a reply message before any filters or
+ * registered object path handlers. See dbus_connection_dispatch() for
+ * details on when handlers are run.
+ *
+ * A #DBusPendingCall will always see exactly one reply message,
+ * unless it's cancelled with dbus_pending_call_cancel().
*
* If #NULL is passed for the pending_return, the #DBusPendingCall
* will still be generated internally, and used to track
*
* If -1 is passed for the timeout, a sane default timeout is used. -1
* is typically the best value for the timeout for this reason, unless
- * you want a very short or very long timeout. There is no way to
- * avoid a timeout entirely, other than passing INT_MAX for the
- * timeout to postpone it indefinitely.
- *
- * @param connection the connection
- * @param message the message to send
- * @param pending_return return location for a #DBusPendingCall object, or #NULL
- * @param timeout_milliseconds timeout in milliseconds or -1 for default
- * @returns #TRUE if the message is successfully queued, #FALSE if no memory.
- *
- */
-dbus_bool_t
-dbus_connection_send_with_reply (DBusConnection *connection,
- DBusMessage *message,
- DBusPendingCall **pending_return,
- int timeout_milliseconds)
-{
- DBusPendingCall *pending;
- DBusMessage *reply;
- DBusList *reply_link;
- dbus_int32_t serial = -1;
- DBusDispatchStatus status;
-
- _dbus_return_val_if_fail (connection != NULL, FALSE);
- _dbus_return_val_if_fail (message != NULL, FALSE);
- _dbus_return_val_if_fail (timeout_milliseconds >= 0 || timeout_milliseconds == -1, FALSE);
-
- if (pending_return)
- *pending_return = NULL;
-
- pending = _dbus_pending_call_new (connection,
- timeout_milliseconds,
- reply_handler_timeout);
-
- if (pending == NULL)
- return FALSE;
-
- CONNECTION_LOCK (connection);
-
- /* Assign a serial to the message */
- if (dbus_message_get_serial (message) == 0)
- {
- serial = _dbus_connection_get_next_client_serial (connection);
- _dbus_message_set_serial (message, serial);
- }
-
- pending->reply_serial = serial;
-
- reply = dbus_message_new_error (message, DBUS_ERROR_NO_REPLY,
- "No reply within specified time");
- if (reply == NULL)
- goto error;
-
- reply_link = _dbus_list_alloc_link (reply);
- if (reply_link == NULL)
- {
- CONNECTION_UNLOCK (connection);
- dbus_message_unref (reply);
- goto error_unlocked;
- }
-
- pending->timeout_link = reply_link;
-
- /* Insert the serial in the pending replies hash;
- * hash takes a refcount on DBusPendingCall.
- * Also, add the timeout.
- */
- if (!_dbus_connection_attach_pending_call_unlocked (connection,
- pending))
- goto error;
-
- if (!_dbus_connection_send_unlocked_no_update (connection, message, NULL))
- {
- _dbus_connection_detach_pending_call_and_unlock (connection,
- pending);
- goto error_unlocked;
- }
-
- if (pending_return)
- *pending_return = pending;
- else
- {
- _dbus_connection_detach_pending_call_unlocked (connection, pending);
- dbus_pending_call_unref (pending);
- }
-
- _dbus_verbose ("%s middle\n", _DBUS_FUNCTION_NAME);
- status = _dbus_connection_get_dispatch_status_unlocked (connection);
-
- /* this calls out to user code */
- _dbus_connection_update_dispatch_status_and_unlock (connection, status);
-
- return TRUE;
-
- error:
- CONNECTION_UNLOCK (connection);
- error_unlocked:
- dbus_pending_call_unref (pending);
- return FALSE;
-}
-
-static DBusMessage*
-check_for_reply_unlocked (DBusConnection *connection,
- dbus_uint32_t client_serial)
-{
- DBusList *link;
-
- HAVE_LOCK_CHECK (connection);
-
- link = _dbus_list_get_first_link (&connection->incoming_messages);
-
- while (link != NULL)
- {
- DBusMessage *reply = link->data;
-
- if (dbus_message_get_reply_serial (reply) == client_serial)
- {
- _dbus_list_remove_link (&connection->incoming_messages, link);
- connection->n_incoming -= 1;
- return reply;
- }
- link = _dbus_list_get_next_link (&connection->incoming_messages, link);
- }
-
- return NULL;
-}
-
-/**
- * Blocks a certain time period while waiting for a reply.
- * If no reply arrives, returns #NULL.
- *
- * @todo could use performance improvements (it keeps scanning
- * the whole message queue for example) and has thread issues,
- * see comments in source
- *
- * Does not re-enter the main loop or run filter/path-registered
- * callbacks. The reply to the message will not be seen by
- * filter callbacks.
- *
- * @param connection the connection
- * @param client_serial the reply serial to wait for
- * @param timeout_milliseconds timeout in milliseconds or -1 for default
- * @returns the message that is the reply or #NULL if no reply
- */
-DBusMessage*
-_dbus_connection_block_for_reply (DBusConnection *connection,
- dbus_uint32_t client_serial,
- int timeout_milliseconds)
-{
- long start_tv_sec, start_tv_usec;
- long end_tv_sec, end_tv_usec;
- long tv_sec, tv_usec;
- DBusDispatchStatus status;
-
- _dbus_assert (connection != NULL);
- _dbus_assert (client_serial != 0);
- _dbus_assert (timeout_milliseconds >= 0 || timeout_milliseconds == -1);
-
- if (timeout_milliseconds == -1)
- timeout_milliseconds = _DBUS_DEFAULT_TIMEOUT_VALUE;
-
- /* it would probably seem logical to pass in _DBUS_INT_MAX
- * for infinite timeout, but then math below would get
- * all overflow-prone, so smack that down.
- */
- if (timeout_milliseconds > _DBUS_ONE_HOUR_IN_MILLISECONDS * 6)
- timeout_milliseconds = _DBUS_ONE_HOUR_IN_MILLISECONDS * 6;
-
- /* Flush message queue */
- dbus_connection_flush (connection);
-
- CONNECTION_LOCK (connection);
-
- _dbus_get_current_time (&start_tv_sec, &start_tv_usec);
- end_tv_sec = start_tv_sec + timeout_milliseconds / 1000;
- end_tv_usec = start_tv_usec + (timeout_milliseconds % 1000) * 1000;
- end_tv_sec += end_tv_usec / _DBUS_USEC_PER_SECOND;
- end_tv_usec = end_tv_usec % _DBUS_USEC_PER_SECOND;
-
- _dbus_verbose ("dbus_connection_send_with_reply_and_block(): will block %d milliseconds for reply serial %u from %ld sec %ld usec to %ld sec %ld usec\n",
- timeout_milliseconds,
- client_serial,
- start_tv_sec, start_tv_usec,
- end_tv_sec, end_tv_usec);
-
- /* Now we wait... */
- /* THREAD TODO: This is busted. What if a dispatch() or pop_message
- * gets the message before we do?
- */
- /* always block at least once as we know we don't have the reply yet */
- _dbus_connection_do_iteration_unlocked (connection,
- DBUS_ITERATION_DO_READING |
- DBUS_ITERATION_BLOCK,
- timeout_milliseconds);
+ * you want a very short or very long timeout. There is no way to
+ * avoid a timeout entirely, other than passing INT_MAX for the
+ * timeout to mean "very long timeout." libdbus clamps an INT_MAX
+ * timeout down to a few hours timeout though.
+ *
+ * @warning if the connection is disconnected, the #DBusPendingCall
+ * will be set to #NULL, so be careful with this.
+ *
+ * @param connection the connection
+ * @param message the message to send
+ * @param pending_return return location for a #DBusPendingCall object, or #NULL if connection is disconnected
+ * @param timeout_milliseconds timeout in milliseconds or -1 for default
+ * @returns #FALSE if no memory, #TRUE otherwise.
+ *
+ */
+dbus_bool_t
+dbus_connection_send_with_reply (DBusConnection *connection,
+ DBusMessage *message,
+ DBusPendingCall **pending_return,
+ int timeout_milliseconds)
+{
+ DBusPendingCall *pending;
+ dbus_int32_t serial = -1;
+ DBusDispatchStatus status;
- recheck_status:
+ _dbus_return_val_if_fail (connection != NULL, FALSE);
+ _dbus_return_val_if_fail (message != NULL, FALSE);
+ _dbus_return_val_if_fail (timeout_milliseconds >= 0 || timeout_milliseconds == -1, FALSE);
- _dbus_verbose ("%s top of recheck\n", _DBUS_FUNCTION_NAME);
-
- HAVE_LOCK_CHECK (connection);
-
- /* queue messages and get status */
+ if (pending_return)
+ *pending_return = NULL;
- status = _dbus_connection_get_dispatch_status_unlocked (connection);
+ CONNECTION_LOCK (connection);
- if (status == DBUS_DISPATCH_DATA_REMAINS)
+ if (!_dbus_connection_get_is_connected_unlocked (connection))
{
- DBusMessage *reply;
-
- reply = check_for_reply_unlocked (connection, client_serial);
- if (reply != NULL)
- {
- _dbus_verbose ("%s checked for reply\n", _DBUS_FUNCTION_NAME);
- status = _dbus_connection_get_dispatch_status_unlocked (connection);
+ CONNECTION_UNLOCK (connection);
- _dbus_verbose ("dbus_connection_send_with_reply_and_block(): got reply\n");
+ *pending_return = NULL;
- /* Unlocks, and calls out to user code */
- _dbus_connection_update_dispatch_status_and_unlock (connection, status);
-
- return reply;
- }
+ return TRUE;
}
-
- _dbus_get_current_time (&tv_sec, &tv_usec);
-
- if (!_dbus_connection_get_is_connected_unlocked (connection))
+
+ pending = _dbus_pending_call_new_unlocked (connection,
+ timeout_milliseconds,
+ reply_handler_timeout);
+
+ if (pending == NULL)
{
CONNECTION_UNLOCK (connection);
- return NULL;
+ return FALSE;
}
- else if (tv_sec < start_tv_sec)
- _dbus_verbose ("dbus_connection_send_with_reply_and_block(): clock set backward\n");
- else if (connection->disconnect_message_link == NULL)
- _dbus_verbose ("dbus_connection_send_with_reply_and_block(): disconnected\n");
- else if (tv_sec < end_tv_sec ||
- (tv_sec == end_tv_sec && tv_usec < end_tv_usec))
+
+ /* Assign a serial to the message */
+ serial = dbus_message_get_serial (message);
+ if (serial == 0)
{
- timeout_milliseconds = (end_tv_sec - tv_sec) * 1000 +
- (end_tv_usec - tv_usec) / 1000;
- _dbus_verbose ("dbus_connection_send_with_reply_and_block(): %d milliseconds remain\n", timeout_milliseconds);
- _dbus_assert (timeout_milliseconds >= 0);
-
- if (status == DBUS_DISPATCH_NEED_MEMORY)
- {
- /* Try sleeping a bit, as we aren't sure we need to block for reading,
- * we may already have a reply in the buffer and just can't process
- * it.
- */
- _dbus_verbose ("dbus_connection_send_with_reply_and_block() waiting for more memory\n");
-
- if (timeout_milliseconds < 100)
- ; /* just busy loop */
- else if (timeout_milliseconds <= 1000)
- _dbus_sleep_milliseconds (timeout_milliseconds / 3);
- else
- _dbus_sleep_milliseconds (1000);
- }
- else
- {
- /* block again, we don't have the reply buffered yet. */
- _dbus_connection_do_iteration_unlocked (connection,
- DBUS_ITERATION_DO_READING |
- DBUS_ITERATION_BLOCK,
- timeout_milliseconds);
- }
+ serial = _dbus_connection_get_next_client_serial (connection);
+ _dbus_message_set_serial (message, serial);
+ }
- goto recheck_status;
+ if (!_dbus_pending_call_set_timeout_error_unlocked (pending, message, serial))
+ goto error;
+
+ /* Insert the serial in the pending replies hash;
+ * hash takes a refcount on DBusPendingCall.
+ * Also, add the timeout.
+ */
+ if (!_dbus_connection_attach_pending_call_unlocked (connection,
+ pending))
+ goto error;
+
+ if (!_dbus_connection_send_unlocked_no_update (connection, message, NULL))
+ {
+ _dbus_connection_detach_pending_call_and_unlock (connection,
+ pending);
+ goto error_unlocked;
}
- _dbus_verbose ("dbus_connection_send_with_reply_and_block(): Waited %ld milliseconds and got no reply\n",
- (tv_sec - start_tv_sec) * 1000 + (tv_usec - start_tv_usec) / 1000);
+ if (pending_return)
+ *pending_return = pending; /* hand off refcount */
+ else
+ {
+ _dbus_connection_detach_pending_call_unlocked (connection, pending);
+ /* we still have a ref to the pending call in this case, we unref
+ * after unlocking, below
+ */
+ }
+
+ status = _dbus_connection_get_dispatch_status_unlocked (connection);
- /* unlocks and calls out to user code */
+ /* this calls out to user code */
_dbus_connection_update_dispatch_status_and_unlock (connection, status);
- return NULL;
+ if (pending_return == NULL)
+ dbus_pending_call_unref (pending);
+
+ return TRUE;
+
+ error:
+ CONNECTION_UNLOCK (connection);
+ error_unlocked:
+ dbus_pending_call_unref (pending);
+ return FALSE;
}
/**
* Sends a message and blocks a certain time period while waiting for
* a reply. This function does not reenter the main loop,
* i.e. messages other than the reply are queued up but not
- * processed. This function is used to do non-reentrant "method
- * calls."
+ * processed. This function is used to invoke method calls on a
+ * remote object.
*
* If a normal reply is received, it is returned, and removed from the
* incoming message queue. If it is not received, #NULL is returned
* and the error is set to #DBUS_ERROR_NO_REPLY. If an error reply is
* received, it is converted to a #DBusError and returned as an error,
- * then the reply message is deleted. If something else goes wrong,
- * result is set to whatever is appropriate, such as
- * #DBUS_ERROR_NO_MEMORY or #DBUS_ERROR_DISCONNECTED.
+ * then the reply message is deleted and #NULL is returned. If
+ * something else goes wrong, result is set to whatever is
+ * appropriate, such as #DBUS_ERROR_NO_MEMORY or
+ * #DBUS_ERROR_DISCONNECTED.
+ *
+ * @warning While this function blocks the calling thread will not be
+ * processing the incoming message queue. This means you can end up
+ * deadlocked if the application you're talking to needs you to reply
+ * to a method. To solve this, either avoid the situation, block in a
+ * separate thread from the main connection-dispatching thread, or use
+ * dbus_pending_call_set_notify() to avoid blocking.
*
* @param connection the connection
* @param message the message to send
* @returns the message that is the reply or #NULL with an error code if the
* function fails.
*/
-DBusMessage *
+DBusMessage*
dbus_connection_send_with_reply_and_block (DBusConnection *connection,
DBusMessage *message,
int timeout_milliseconds,
DBusError *error)
{
- dbus_uint32_t client_serial;
DBusMessage *reply;
+ DBusPendingCall *pending;
_dbus_return_val_if_fail (connection != NULL, NULL);
_dbus_return_val_if_fail (message != NULL, NULL);
- _dbus_return_val_if_fail (timeout_milliseconds >= 0 || timeout_milliseconds == -1, FALSE);
+ _dbus_return_val_if_fail (timeout_milliseconds >= 0 || timeout_milliseconds == -1, NULL);
_dbus_return_val_if_error_is_set (error, NULL);
- if (!dbus_connection_send (connection, message, &client_serial))
+ if (!dbus_connection_send_with_reply (connection, message,
+ &pending, timeout_milliseconds))
{
_DBUS_SET_OOM (error);
return NULL;
}
- reply = _dbus_connection_block_for_reply (connection,
- client_serial,
- timeout_milliseconds);
-
- if (reply == NULL)
+ if (pending == NULL)
{
- if (dbus_connection_get_is_connected (connection))
- dbus_set_error (error, DBUS_ERROR_NO_REPLY, "Message did not receive a reply");
- else
- dbus_set_error (error, DBUS_ERROR_DISCONNECTED, "Disconnected prior to receiving a reply");
-
+ dbus_set_error (error, DBUS_ERROR_DISCONNECTED, "Connection is closed");
return NULL;
}
- else if (dbus_set_error_from_message (error, reply))
+
+ dbus_pending_call_block (pending);
+
+ reply = dbus_pending_call_steal_reply (pending);
+ dbus_pending_call_unref (pending);
+
+ /* call_complete_and_unlock() called from pending_call_block() should
+ * always fill this in.
+ */
+ _dbus_assert (reply != NULL);
+
+ if (dbus_set_error_from_message (error, reply))
{
dbus_message_unref (reply);
return NULL;
/**
* Blocks until the outgoing message queue is empty.
+ * Assumes connection lock already held.
*
+ * If you call this, you MUST call update_dispatch_status afterword...
+ *
* @param connection the connection.
*/
-void
-dbus_connection_flush (DBusConnection *connection)
+DBusDispatchStatus
+_dbus_connection_flush_unlocked (DBusConnection *connection)
{
/* We have to specify DBUS_ITERATION_DO_READING here because
* otherwise we could have two apps deadlock if they are both doing
*/
DBusDispatchStatus status;
- _dbus_return_if_fail (connection != NULL);
+ HAVE_LOCK_CHECK (connection);
- CONNECTION_LOCK (connection);
while (connection->n_outgoing > 0 &&
_dbus_connection_get_is_connected_unlocked (connection))
{
status = _dbus_connection_get_dispatch_status_unlocked (connection);
HAVE_LOCK_CHECK (connection);
+ return status;
+}
+
+/**
+ * Blocks until the outgoing message queue is empty.
+ *
+ * @param connection the connection.
+ */
+void
+dbus_connection_flush (DBusConnection *connection)
+{
+ /* We have to specify DBUS_ITERATION_DO_READING here because
+ * otherwise we could have two apps deadlock if they are both doing
+ * a flush(), and the kernel buffers fill up. This could change the
+ * dispatch status.
+ */
+ DBusDispatchStatus status;
+
+ _dbus_return_if_fail (connection != NULL);
+
+ CONNECTION_LOCK (connection);
+
+ status = _dbus_connection_flush_unlocked (connection);
+
+ HAVE_LOCK_CHECK (connection);
/* Unlocks and calls out to user code */
_dbus_connection_update_dispatch_status_and_unlock (connection, status);
_dbus_verbose ("%s end\n", _DBUS_FUNCTION_NAME);
}
-/* Call with mutex held. Will drop it while waiting and re-acquire
- * before returning
+/**
+ * This function implements dbus_connection_read_write_dispatch() and
+ * dbus_connection_read_write() (they pass a different value for the
+ * dispatch parameter).
+ *
+ * @param connection the connection
+ * @param timeout_milliseconds max time to block or -1 for infinite
+ * @param dispatch dispatch new messages or leave them on the incoming queue
+ * @returns #TRUE if the disconnect message has not been processed
+ */
+static dbus_bool_t
+_dbus_connection_read_write_dispatch (DBusConnection *connection,
+ int timeout_milliseconds,
+ dbus_bool_t dispatch)
+{
+ DBusDispatchStatus dstatus;
+ dbus_bool_t no_progress_possible;
+
+ dstatus = dbus_connection_get_dispatch_status (connection);
+
+ if (dispatch && dstatus == DBUS_DISPATCH_DATA_REMAINS)
+ {
+ _dbus_verbose ("doing dispatch in %s\n", _DBUS_FUNCTION_NAME);
+ dbus_connection_dispatch (connection);
+ CONNECTION_LOCK (connection);
+ }
+ else if (dstatus == DBUS_DISPATCH_NEED_MEMORY)
+ {
+ _dbus_verbose ("pausing for memory in %s\n", _DBUS_FUNCTION_NAME);
+ _dbus_memory_pause_based_on_timeout (timeout_milliseconds);
+ CONNECTION_LOCK (connection);
+ }
+ else
+ {
+ CONNECTION_LOCK (connection);
+ if (_dbus_connection_get_is_connected_unlocked (connection))
+ {
+ _dbus_verbose ("doing iteration in %s\n", _DBUS_FUNCTION_NAME);
+ _dbus_connection_do_iteration_unlocked (connection,
+ DBUS_ITERATION_DO_READING |
+ DBUS_ITERATION_DO_WRITING |
+ DBUS_ITERATION_BLOCK,
+ timeout_milliseconds);
+ }
+ }
+
+ HAVE_LOCK_CHECK (connection);
+ /* If we can dispatch, we can make progress until the Disconnected message
+ * has been processed; if we can only read/write, we can make progress
+ * as long as the transport is open.
+ */
+ if (dispatch)
+ no_progress_possible = connection->n_incoming == 0 &&
+ connection->disconnect_message_link == NULL;
+ else
+ no_progress_possible = _dbus_connection_get_is_connected_unlocked (connection);
+ CONNECTION_UNLOCK (connection);
+ return !no_progress_possible; /* TRUE if we can make more progress */
+}
+
+
+/**
+ * This function is intended for use with applications that don't want
+ * to write a main loop and deal with #DBusWatch and #DBusTimeout. An
+ * example usage would be:
+ *
+ * @code
+ * while (dbus_connection_read_write_dispatch (connection, -1))
+ * ; // empty loop body
+ * @endcode
+ *
+ * In this usage you would normally have set up a filter function to look
+ * at each message as it is dispatched. The loop terminates when the last
+ * message from the connection (the disconnected signal) is processed.
+ *
+ * If there are messages to dispatch, this function will
+ * dbus_connection_dispatch() once, and return. If there are no
+ * messages to dispatch, this function will block until it can read or
+ * write, then read or write, then return.
+ *
+ * The way to think of this function is that it either makes some sort
+ * of progress, or it blocks.
+ *
+ * The return value indicates whether the disconnect message has been
+ * processed, NOT whether the connection is connected. This is
+ * important because even after disconnecting, you want to process any
+ * messages you received prior to the disconnect.
+ *
+ * @param connection the connection
+ * @param timeout_milliseconds max time to block or -1 for infinite
+ * @returns #TRUE if the disconnect message has not been processed
+ */
+dbus_bool_t
+dbus_connection_read_write_dispatch (DBusConnection *connection,
+ int timeout_milliseconds)
+{
+ _dbus_return_val_if_fail (connection != NULL, FALSE);
+ _dbus_return_val_if_fail (timeout_milliseconds >= 0 || timeout_milliseconds == -1, FALSE);
+ return _dbus_connection_read_write_dispatch(connection, timeout_milliseconds, TRUE);
+}
+
+/**
+ * This function is intended for use with applications that don't want to
+ * write a main loop and deal with #DBusWatch and #DBusTimeout. See also
+ * dbus_connection_read_write_dispatch().
+ *
+ * As long as the connection is open, this function will block until it can
+ * read or write, then read or write, then return #TRUE.
+ *
+ * If the connection is closed, the function returns #FALSE.
+ *
+ * The return value indicates whether reading or writing is still
+ * possible, i.e. whether the connection is connected.
+ *
+ * Note that even after disconnection, messages may remain in the
+ * incoming queue that need to be
+ * processed. dbus_connection_read_write_dispatch() dispatches
+ * incoming messages for you; with dbus_connection_read_write() you
+ * have to arrange to drain the incoming queue yourself.
+ *
+ * @param connection the connection
+ * @param timeout_milliseconds max time to block or -1 for infinite
+ * @returns #TRUE if still connected
+ */
+dbus_bool_t
+dbus_connection_read_write (DBusConnection *connection,
+ int timeout_milliseconds)
+{
+ _dbus_return_val_if_fail (connection != NULL, FALSE);
+ _dbus_return_val_if_fail (timeout_milliseconds >= 0 || timeout_milliseconds == -1, FALSE);
+ return _dbus_connection_read_write_dispatch(connection, timeout_milliseconds, FALSE);
+}
+
+/* We need to call this anytime we pop the head of the queue, and then
+ * update_dispatch_status_and_unlock needs to be called afterward
+ * which will "process" the disconnected message and set
+ * disconnected_message_processed.
*/
static void
-_dbus_connection_wait_for_borrowed (DBusConnection *connection)
+check_disconnected_message_arrived_unlocked (DBusConnection *connection,
+ DBusMessage *head_of_queue)
{
- _dbus_assert (connection->message_borrowed != NULL);
+ HAVE_LOCK_CHECK (connection);
- while (connection->message_borrowed != NULL)
+ /* checking that the link is NULL is an optimization to avoid the is_signal call */
+ if (connection->disconnect_message_link == NULL &&
+ dbus_message_is_signal (head_of_queue,
+ DBUS_INTERFACE_LOCAL,
+ "Disconnected"))
{
-#ifndef DBUS_DISABLE_CHECKS
- connection->have_connection_lock = FALSE;
-#endif
- dbus_condvar_wait (connection->message_returned_cond, connection->mutex);
-#ifndef DBUS_DISABLE_CHECKS
- connection->have_connection_lock = TRUE;
-#endif
+ connection->disconnected_message_arrived = TRUE;
}
}
* quickly as possible and don't keep a reference to it after
* returning it. If you need to keep the message, make a copy of it.
*
+ * dbus_connection_dispatch() will block if called while a borrowed
+ * message is outstanding; only one piece of code can be playing with
+ * the incoming queue at a time. This function will block if called
+ * during a dbus_connection_dispatch().
+ *
* @param connection the connection.
* @returns next message in the incoming queue.
*/
DBusMessage*
-dbus_connection_borrow_message (DBusConnection *connection)
+dbus_connection_borrow_message (DBusConnection *connection)
{
- DBusMessage *message;
DBusDispatchStatus status;
+ DBusMessage *message;
_dbus_return_val_if_fail (connection != NULL, NULL);
- /* can't borrow during dispatch */
- _dbus_return_val_if_fail (!connection->dispatch_acquired, NULL);
_dbus_verbose ("%s start\n", _DBUS_FUNCTION_NAME);
CONNECTION_LOCK (connection);
- if (connection->message_borrowed != NULL)
- _dbus_connection_wait_for_borrowed (connection);
+ _dbus_connection_acquire_dispatch (connection);
+
+ /* While a message is outstanding, the dispatch lock is held */
+ _dbus_assert (connection->message_borrowed == NULL);
+
+ connection->message_borrowed = _dbus_list_get_first (&connection->incoming_messages);
- message = _dbus_list_get_first (&connection->incoming_messages);
+ message = connection->message_borrowed;
- if (message)
- connection->message_borrowed = message;
+ check_disconnected_message_arrived_unlocked (connection, message);
+ /* Note that we KEEP the dispatch lock until the message is returned */
+ if (message == NULL)
+ _dbus_connection_release_dispatch (connection);
+
CONNECTION_UNLOCK (connection);
+
+ /* We don't update dispatch status until it's returned or stolen */
+
return message;
}
/**
* Used to return a message after peeking at it using
- * dbus_connection_borrow_message().
+ * dbus_connection_borrow_message(). Only called if
+ * message from dbus_connection_borrow_message() was non-#NULL.
*
* @param connection the connection
* @param message the message from dbus_connection_borrow_message()
dbus_connection_return_message (DBusConnection *connection,
DBusMessage *message)
{
+ DBusDispatchStatus status;
+
_dbus_return_if_fail (connection != NULL);
_dbus_return_if_fail (message != NULL);
- /* can't borrow during dispatch */
- _dbus_return_if_fail (!connection->dispatch_acquired);
+ _dbus_return_if_fail (message == connection->message_borrowed);
+ _dbus_return_if_fail (connection->dispatch_acquired);
CONNECTION_LOCK (connection);
_dbus_assert (message == connection->message_borrowed);
connection->message_borrowed = NULL;
- dbus_condvar_wake_all (connection->message_returned_cond);
-
- CONNECTION_UNLOCK (connection);
+
+ _dbus_connection_release_dispatch (connection);
+
+ status = _dbus_connection_get_dispatch_status_unlocked (connection);
+ _dbus_connection_update_dispatch_status_and_unlock (connection, status);
}
/**
DBusMessage *message)
{
DBusMessage *pop_message;
+ DBusDispatchStatus status;
_dbus_return_if_fail (connection != NULL);
_dbus_return_if_fail (message != NULL);
- /* can't borrow during dispatch */
- _dbus_return_if_fail (!connection->dispatch_acquired);
+ _dbus_return_if_fail (message == connection->message_borrowed);
+ _dbus_return_if_fail (connection->dispatch_acquired);
CONNECTION_LOCK (connection);
message, connection->n_incoming);
connection->message_borrowed = NULL;
- dbus_condvar_wake_all (connection->message_returned_cond);
-
- CONNECTION_UNLOCK (connection);
+
+ _dbus_connection_release_dispatch (connection);
+
+ status = _dbus_connection_get_dispatch_status_unlocked (connection);
+ _dbus_connection_update_dispatch_status_and_unlock (connection, status);
}
/* See dbus_connection_pop_message, but requires the caller to own
{
HAVE_LOCK_CHECK (connection);
- if (connection->message_borrowed != NULL)
- _dbus_connection_wait_for_borrowed (connection);
+ _dbus_assert (connection->message_borrowed == NULL);
if (connection->n_incoming > 0)
{
_dbus_verbose ("Message %p (%d %s %s %s '%s') removed from incoming queue %p, %d incoming\n",
link->data,
dbus_message_get_type (link->data),
- dbus_message_get_path (link->data),
+ dbus_message_get_path (link->data) ?
+ dbus_message_get_path (link->data) :
+ "no path",
dbus_message_get_interface (link->data) ?
dbus_message_get_interface (link->data) :
"no interface",
dbus_message_get_signature (link->data),
connection, connection->n_incoming);
+ check_disconnected_message_arrived_unlocked (connection, link->data);
+
return link;
}
else
_dbus_assert (message_link != NULL);
/* You can't borrow a message while a link is outstanding */
_dbus_assert (connection->message_borrowed == NULL);
+ /* We had to have the dispatch lock across the pop/putback */
+ _dbus_assert (connection->dispatch_acquired);
_dbus_list_prepend_link (&connection->incoming_messages,
message_link);
* useful in very simple programs that don't share a #DBusConnection
* with any libraries or other modules.
*
+ * There is a lock that covers all ways of accessing the incoming message
+ * queue, so dbus_connection_dispatch(), dbus_connection_pop_message(),
+ * dbus_connection_borrow_message(), etc. will all block while one of the others
+ * in the group is running.
+ *
* @param connection the connection.
* @returns next message in the incoming queue.
*/
return NULL;
CONNECTION_LOCK (connection);
-
+ _dbus_connection_acquire_dispatch (connection);
+ HAVE_LOCK_CHECK (connection);
+
message = _dbus_connection_pop_message_unlocked (connection);
_dbus_verbose ("Returning popped message %p\n", message);
-
- CONNECTION_UNLOCK (connection);
+
+ _dbus_connection_release_dispatch (connection);
+
+ status = _dbus_connection_get_dispatch_status_unlocked (connection);
+ _dbus_connection_update_dispatch_status_and_unlock (connection, status);
return message;
}
CONNECTION_UNLOCK (connection);
_dbus_verbose ("%s locking dispatch_mutex\n", _DBUS_FUNCTION_NAME);
- dbus_mutex_lock (connection->dispatch_mutex);
+ _dbus_mutex_lock (connection->dispatch_mutex);
while (connection->dispatch_acquired)
{
_dbus_verbose ("%s waiting for dispatch to be acquirable\n", _DBUS_FUNCTION_NAME);
- dbus_condvar_wait (connection->dispatch_cond, connection->dispatch_mutex);
+ _dbus_condvar_wait (connection->dispatch_cond,
+ connection->dispatch_mutex);
}
_dbus_assert (!connection->dispatch_acquired);
connection->dispatch_acquired = TRUE;
_dbus_verbose ("%s unlocking dispatch_mutex\n", _DBUS_FUNCTION_NAME);
- dbus_mutex_unlock (connection->dispatch_mutex);
+ _dbus_mutex_unlock (connection->dispatch_mutex);
CONNECTION_LOCK (connection);
_dbus_connection_unref_unlocked (connection);
HAVE_LOCK_CHECK (connection);
_dbus_verbose ("%s locking dispatch_mutex\n", _DBUS_FUNCTION_NAME);
- dbus_mutex_lock (connection->dispatch_mutex);
+ _dbus_mutex_lock (connection->dispatch_mutex);
_dbus_assert (connection->dispatch_acquired);
connection->dispatch_acquired = FALSE;
- dbus_condvar_wake_one (connection->dispatch_cond);
+ _dbus_condvar_wake_one (connection->dispatch_cond);
_dbus_verbose ("%s unlocking dispatch_mutex\n", _DBUS_FUNCTION_NAME);
- dbus_mutex_unlock (connection->dispatch_mutex);
+ _dbus_mutex_unlock (connection->dispatch_mutex);
}
static void
connection->n_incoming += 1;
}
+/* Note this may be called multiple times since we don't track whether we already did it */
+static void
+notify_disconnected_unlocked (DBusConnection *connection)
+{
+ HAVE_LOCK_CHECK (connection);
+
+ /* Set the weakref in dbus-bus.c to NULL, so nobody will get a disconnected
+ * connection from dbus_bus_get(). We make the same guarantee for
+ * dbus_connection_open() but in a different way since we don't want to
+ * unref right here; we instead check for connectedness before returning
+ * the connection from the hash.
+ */
+ _dbus_bus_notify_shared_connection_disconnected_unlocked (connection);
+
+ /* Dump the outgoing queue, we aren't going to be able to
+ * send it now, and we'd like accessors like
+ * dbus_connection_get_outgoing_size() to be accurate.
+ */
+ if (connection->n_outgoing > 0)
+ {
+ DBusList *link;
+
+ _dbus_verbose ("Dropping %d outgoing messages since we're disconnected\n",
+ connection->n_outgoing);
+
+ while ((link = _dbus_list_get_last_link (&connection->outgoing_messages)))
+ {
+ _dbus_connection_message_sent (connection, link->data);
+ }
+ }
+}
+
+/* Note this may be called multiple times since we don't track whether we already did it */
+static DBusDispatchStatus
+notify_disconnected_and_dispatch_complete_unlocked (DBusConnection *connection)
+{
+ HAVE_LOCK_CHECK (connection);
+
+ if (connection->disconnect_message_link != NULL)
+ {
+ _dbus_verbose ("Sending disconnect message from %s\n",
+ _DBUS_FUNCTION_NAME);
+
+ /* If we have pending calls, queue their timeouts - we want the Disconnected
+ * to be the last message, after these timeouts.
+ */
+ connection_timeout_and_complete_all_pending_calls_unlocked (connection);
+
+ /* We haven't sent the disconnect message already,
+ * and all real messages have been queued up.
+ */
+ _dbus_connection_queue_synthesized_message_link (connection,
+ connection->disconnect_message_link);
+ connection->disconnect_message_link = NULL;
+
+ return DBUS_DISPATCH_DATA_REMAINS;
+ }
+
+ return DBUS_DISPATCH_COMPLETE;
+}
+
static DBusDispatchStatus
_dbus_connection_get_dispatch_status_unlocked (DBusConnection *connection)
{
if (!is_connected)
{
- if (status == DBUS_DISPATCH_COMPLETE &&
- connection->disconnect_message_link)
- {
- _dbus_verbose ("Sending disconnect message from %s\n",
- _DBUS_FUNCTION_NAME);
-
- /* We haven't sent the disconnect message already,
- * and all real messages have been queued up.
- */
- _dbus_connection_queue_synthesized_message_link (connection,
- connection->disconnect_message_link);
- connection->disconnect_message_link = NULL;
- }
+ /* It's possible this would be better done by having an explicit
+ * notification from _dbus_transport_disconnect() that would
+ * synchronously do this, instead of waiting for the next dispatch
+ * status check. However, probably not good to change until it causes
+ * a problem.
+ */
+ notify_disconnected_unlocked (connection);
- /* Dump the outgoing queue, we aren't going to be able to
- * send it now, and we'd like accessors like
- * dbus_connection_get_outgoing_size() to be accurate.
+ /* I'm not sure this is needed; the idea is that we want to
+ * queue the Disconnected only after we've read all the
+ * messages, but if we're disconnected maybe we are guaranteed
+ * to have read them all ?
*/
- if (connection->n_outgoing > 0)
- {
- DBusList *link;
-
- _dbus_verbose ("Dropping %d outgoing messages since we're disconnected\n",
- connection->n_outgoing);
-
- while ((link = _dbus_list_get_last_link (&connection->outgoing_messages)))
- {
- _dbus_connection_message_sent (connection, link->data);
- }
- }
+ if (status == DBUS_DISPATCH_COMPLETE)
+ status = notify_disconnected_and_dispatch_complete_unlocked (connection);
}
if (status != DBUS_DISPATCH_COMPLETE)
function = connection->dispatch_status_function;
data = connection->dispatch_status_data;
+ if (connection->disconnected_message_arrived &&
+ !connection->disconnected_message_processed)
+ {
+ connection->disconnected_message_processed = TRUE;
+
+ /* this does an unref, but we have a ref
+ * so we should not run the finalizer here
+ * inside the lock.
+ */
+ connection_forget_shared_unlocked (connection);
+
+ if (connection->exit_on_disconnect)
+ {
+ CONNECTION_UNLOCK (connection);
+
+ _dbus_verbose ("Exiting on Disconnected signal\n");
+ _dbus_exit (1);
+ _dbus_assert_not_reached ("Call to exit() returned");
+ }
+ }
+
/* We drop the lock */
CONNECTION_UNLOCK (connection);
}
/**
- * Gets the current state (what we would currently return
- * from dbus_connection_dispatch()) but doesn't actually
- * dispatch any messages.
+ * Gets the current state of the incoming message queue.
+ * #DBUS_DISPATCH_DATA_REMAINS indicates that the message queue
+ * may contain messages. #DBUS_DISPATCH_COMPLETE indicates that the
+ * incoming queue is empty. #DBUS_DISPATCH_NEED_MEMORY indicates that
+ * there could be data, but we can't know for sure without more
+ * memory.
+ *
+ * To process the incoming message queue, use dbus_connection_dispatch()
+ * or (in rare cases) dbus_connection_pop_message().
+ *
+ * Note, #DBUS_DISPATCH_DATA_REMAINS really means that either we
+ * have messages in the queue, or we have raw bytes buffered up
+ * that need to be parsed. When these bytes are parsed, they
+ * may not add up to an entire message. Thus, it's possible
+ * to see a status of #DBUS_DISPATCH_DATA_REMAINS but not
+ * have a message yet.
+ *
+ * In particular this happens on initial connection, because all sorts
+ * of authentication protocol stuff has to be parsed before the
+ * first message arrives.
*
* @param connection the connection.
* @returns current dispatch status
}
/**
- * Processes data buffered while handling watches, queueing zero or
- * more incoming messages. Then pops the first-received message from
- * the current incoming message queue, runs any handlers for it, and
- * unrefs the message. Returns a status indicating whether messages/data
- * remain, more memory is needed, or all data has been processed.
+ * Filter funtion for handling the Peer standard interface.
+ */
+static DBusHandlerResult
+_dbus_connection_peer_filter_unlocked_no_update (DBusConnection *connection,
+ DBusMessage *message)
+{
+ if (connection->route_peer_messages && dbus_message_get_destination (message) != NULL)
+ {
+ /* This means we're letting the bus route this message */
+ return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
+ }
+ else if (dbus_message_is_method_call (message,
+ DBUS_INTERFACE_PEER,
+ "Ping"))
+ {
+ DBusMessage *ret;
+ dbus_bool_t sent;
+
+ ret = dbus_message_new_method_return (message);
+ if (ret == NULL)
+ return DBUS_HANDLER_RESULT_NEED_MEMORY;
+
+ sent = _dbus_connection_send_unlocked_no_update (connection, ret, NULL);
+
+ dbus_message_unref (ret);
+
+ if (!sent)
+ return DBUS_HANDLER_RESULT_NEED_MEMORY;
+
+ return DBUS_HANDLER_RESULT_HANDLED;
+ }
+ else if (dbus_message_is_method_call (message,
+ DBUS_INTERFACE_PEER,
+ "GetMachineId"))
+ {
+ DBusMessage *ret;
+ dbus_bool_t sent;
+ DBusString uuid;
+
+ ret = dbus_message_new_method_return (message);
+ if (ret == NULL)
+ return DBUS_HANDLER_RESULT_NEED_MEMORY;
+
+ sent = FALSE;
+ _dbus_string_init (&uuid);
+ if (_dbus_get_local_machine_uuid_encoded (&uuid))
+ {
+ const char *v_STRING = _dbus_string_get_const_data (&uuid);
+ if (dbus_message_append_args (ret,
+ DBUS_TYPE_STRING, &v_STRING,
+ DBUS_TYPE_INVALID))
+ {
+ sent = _dbus_connection_send_unlocked_no_update (connection, ret, NULL);
+ }
+ }
+ _dbus_string_free (&uuid);
+
+ dbus_message_unref (ret);
+
+ if (!sent)
+ return DBUS_HANDLER_RESULT_NEED_MEMORY;
+
+ return DBUS_HANDLER_RESULT_HANDLED;
+ }
+ else if (dbus_message_has_interface (message, DBUS_INTERFACE_PEER))
+ {
+ /* We need to bounce anything else with this interface, otherwise apps
+ * could start extending the interface and when we added extensions
+ * here to DBusConnection we'd break those apps.
+ */
+
+ DBusMessage *ret;
+ dbus_bool_t sent;
+
+ ret = dbus_message_new_error (message,
+ DBUS_ERROR_UNKNOWN_METHOD,
+ "Unknown method invoked on org.freedesktop.DBus.Peer interface");
+ if (ret == NULL)
+ return DBUS_HANDLER_RESULT_NEED_MEMORY;
+
+ sent = _dbus_connection_send_unlocked_no_update (connection, ret, NULL);
+
+ dbus_message_unref (ret);
+
+ if (!sent)
+ return DBUS_HANDLER_RESULT_NEED_MEMORY;
+
+ return DBUS_HANDLER_RESULT_HANDLED;
+ }
+ else
+ {
+ return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
+ }
+}
+
+/**
+* Processes all builtin filter functions
+*
+* If the spec specifies a standard interface
+* they should be processed from this method
+**/
+static DBusHandlerResult
+_dbus_connection_run_builtin_filters_unlocked_no_update (DBusConnection *connection,
+ DBusMessage *message)
+{
+ /* We just run one filter for now but have the option to run more
+ if the spec calls for it in the future */
+
+ return _dbus_connection_peer_filter_unlocked_no_update (connection, message);
+}
+
+/**
+ * Processes any incoming data.
+ *
+ * If there's incoming raw data that has not yet been parsed, it is
+ * parsed, which may or may not result in adding messages to the
+ * incoming queue.
+ *
+ * The incoming data buffer is filled when the connection reads from
+ * its underlying transport (such as a socket). Reading usually
+ * happens in dbus_watch_handle() or dbus_connection_read_write().
*
- * Even if the dispatch status is #DBUS_DISPATCH_DATA_REMAINS,
- * does not necessarily dispatch a message, as the data may
- * be part of authentication or the like.
+ * If there are complete messages in the incoming queue,
+ * dbus_connection_dispatch() removes one message from the queue and
+ * processes it. Processing has three steps.
*
- * @todo some FIXME in here about handling DBUS_HANDLER_RESULT_NEED_MEMORY
+ * First, any method replies are passed to #DBusPendingCall or
+ * dbus_connection_send_with_reply_and_block() in order to
+ * complete the pending method call.
+ *
+ * Second, any filters registered with dbus_connection_add_filter()
+ * are run. If any filter returns #DBUS_HANDLER_RESULT_HANDLED
+ * then processing stops after that filter.
+ *
+ * Third, if the message is a method call it is forwarded to
+ * any registered object path handlers added with
+ * dbus_connection_register_object_path() or
+ * dbus_connection_register_fallback().
*
- * @todo right now a message filter gets run on replies to a pending
- * call in here, but not in the case where we block without entering
- * the main loop. Simple solution might be to just have the pending
- * call stuff run before the filters.
+ * A single call to dbus_connection_dispatch() will process at most
+ * one message; it will not clear the entire message queue.
*
- * @todo FIXME what if we call out to application code to handle a
- * message, holding the dispatch lock, and the application code runs
- * the main loop and dispatches again? Probably deadlocks at the
- * moment. Maybe we want a dispatch status of DBUS_DISPATCH_IN_PROGRESS,
- * and then the GSource etc. could handle the situation?
+ * Be careful about calling dbus_connection_dispatch() from inside a
+ * message handler, i.e. calling dbus_connection_dispatch()
+ * recursively. If threads have been initialized with a recursive
+ * mutex function, then this will not deadlock; however, it can
+ * certainly confuse your application.
+ *
+ * @todo some FIXME in here about handling DBUS_HANDLER_RESULT_NEED_MEMORY
*
* @param connection the connection
- * @returns dispatch status
+ * @returns dispatch status, see dbus_connection_get_dispatch_status()
*/
DBusDispatchStatus
dbus_connection_dispatch (DBusConnection *connection)
_dbus_connection_acquire_dispatch (connection);
HAVE_LOCK_CHECK (connection);
- /* This call may drop the lock during the execution (if waiting for
- * borrowed messages to be returned) but the order of message
- * dispatch if several threads call dispatch() is still
- * protected by the lock, since only one will get the lock, and that
- * one will finish the message dispatching
- */
message_link = _dbus_connection_pop_message_link_unlocked (connection);
if (message_link == NULL)
{
/* another thread dispatched our stuff */
- _dbus_verbose ("another thread dispatched message\n");
+ _dbus_verbose ("another thread dispatched message (during acquire_dispatch above)\n");
_dbus_connection_release_dispatch (connection);
dbus_message_get_member (message) :
"no member",
dbus_message_get_signature (message));
-
- result = DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
+ result = DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
+
+ /* Pending call handling must be first, because if you do
+ * dbus_connection_send_with_reply_and_block() or
+ * dbus_pending_call_block() then no handlers/filters will be run on
+ * the reply. We want consistent semantics in the case where we
+ * dbus_connection_dispatch() the reply.
+ */
+
reply_serial = dbus_message_get_reply_serial (message);
pending = _dbus_hash_table_lookup_int (connection->pending_replies,
reply_serial);
-
+ if (pending)
+ {
+ _dbus_verbose ("Dispatching a pending reply\n");
+ complete_pending_call_and_unlock (connection, pending, message);
+ pending = NULL; /* it's probably unref'd */
+
+ CONNECTION_LOCK (connection);
+ _dbus_verbose ("pending call completed in dispatch\n");
+ result = DBUS_HANDLER_RESULT_HANDLED;
+ goto out;
+ }
+
+ result = _dbus_connection_run_builtin_filters_unlocked_no_update (connection, message);
+ if (result != DBUS_HANDLER_RESULT_NOT_YET_HANDLED)
+ goto out;
+
if (!_dbus_list_copy (&connection->filter_list, &filter_list_copy))
{
_dbus_connection_release_dispatch (connection);
HAVE_LOCK_CHECK (connection);
-
+
_dbus_connection_failed_pop (connection, message_link);
/* unlocks and calls user code */
_dbus_connection_update_dispatch_status_and_unlock (connection,
DBUS_DISPATCH_NEED_MEMORY);
+ if (pending)
+ dbus_pending_call_unref (pending);
dbus_connection_unref (connection);
return DBUS_DISPATCH_NEED_MEMORY;
DBusMessageFilter *filter = link->data;
DBusList *next = _dbus_list_get_next_link (&filter_list_copy, link);
+ if (filter->function == NULL)
+ {
+ _dbus_verbose (" filter was removed in a callback function\n");
+ link = next;
+ continue;
+ }
+
_dbus_verbose (" running filter on message %p\n", message);
result = (* filter->function) (connection, message, filter->user_data);
_dbus_verbose ("No memory in %s\n", _DBUS_FUNCTION_NAME);
goto out;
}
-
- /* Did a reply we were waiting on get filtered? */
- if (pending && result == DBUS_HANDLER_RESULT_HANDLED)
- {
- /* Queue the timeout immediately! */
- if (pending->timeout_link)
- {
- _dbus_connection_queue_synthesized_message_link (connection,
- pending->timeout_link);
- pending->timeout_link = NULL;
- }
- else
- {
- /* We already queued the timeout? Then it was filtered! */
- _dbus_warn ("The timeout error with reply serial %d was filtered, so the DBusPendingCall will never stop pending.\n", reply_serial);
- }
- }
-
- if (result == DBUS_HANDLER_RESULT_HANDLED)
+ else if (result == DBUS_HANDLER_RESULT_HANDLED)
{
_dbus_verbose ("filter handled message in dispatch\n");
goto out;
}
-
- if (pending)
- {
- _dbus_pending_call_complete_and_unlock (pending, message);
-
- pending = NULL;
-
- CONNECTION_LOCK (connection);
- _dbus_verbose ("pending call completed in dispatch\n");
- goto out;
- }
/* We're still protected from dispatch() reentrancy here
* since we acquired the dispatcher
{
_dbus_verbose (" ... done dispatching in %s\n", _DBUS_FUNCTION_NAME);
- if (connection->exit_on_disconnect &&
- dbus_message_is_signal (message,
- DBUS_INTERFACE_ORG_FREEDESKTOP_LOCAL,
- "Disconnected"))
- {
- _dbus_verbose ("Exiting on Disconnected signal\n");
- CONNECTION_UNLOCK (connection);
- _dbus_exit (1);
- _dbus_assert_not_reached ("Call to exit() returned");
- }
-
_dbus_list_free_link (message_link);
dbus_message_unref (message); /* don't want the message to count in max message limits
* in computing dispatch status below
#ifndef DBUS_DISABLE_CHECKS
if (connection->watches == NULL)
{
- _dbus_warn ("Re-entrant call to %s is not allowed\n",
- _DBUS_FUNCTION_NAME);
+ _dbus_warn_check_failed ("Re-entrant call to %s is not allowed\n",
+ _DBUS_FUNCTION_NAME);
return FALSE;
}
#endif
#ifndef DBUS_DISABLE_CHECKS
if (connection->timeouts == NULL)
{
- _dbus_warn ("Re-entrant call to %s is not allowed\n",
- _DBUS_FUNCTION_NAME);
+ _dbus_warn_check_failed ("Re-entrant call to %s is not allowed\n",
+ _DBUS_FUNCTION_NAME);
return FALSE;
}
#endif
}
/**
- * Sets the mainloop wakeup function for the connection. Thi function is
- * responsible for waking up the main loop (if its sleeping) when some some
- * change has happened to the connection that the mainloop needs to reconsiders
- * (e.g. a message has been queued for writing).
- * When using Qt, this typically results in a call to QEventLoop::wakeUp().
- * When using GLib, it would call g_main_context_wakeup().
- *
+ * Sets the mainloop wakeup function for the connection. This function
+ * is responsible for waking up the main loop (if its sleeping in
+ * another thread) when some some change has happened to the
+ * connection that the mainloop needs to reconsider (e.g. a message
+ * has been queued for writing). When using Qt, this typically
+ * results in a call to QEventLoop::wakeUp(). When using GLib, it
+ * would call g_main_context_wakeup().
*
* @param connection the connection.
* @param wakeup_main_function function to wake up the mainloop
* that messages should be dispatched later, when the main loop
* is re-entered.
*
+ * If you don't set a dispatch status function, you have to be sure to
+ * dispatch on every iteration of your main loop, especially if
+ * dbus_watch_handle() or dbus_timeout_handle() were called.
+ *
* @param connection the connection
* @param function function to call on dispatch status changes
* @param data data for function
* connections will have a file descriptor. So for adding descriptors
* to the main loop, use dbus_watch_get_fd() and so forth.
*
+ * If the connection is socket-based, you can also use
+ * dbus_connection_get_socket(), which will work on Windows too.
+ * This function always fails on Windows.
+ *
+ * Right now the returned descriptor is always a socket, but
+ * that is not guaranteed.
+ *
* @param connection the connection
* @param fd return location for the file descriptor.
* @returns #TRUE if fd is successfully obtained.
dbus_connection_get_unix_fd (DBusConnection *connection,
int *fd)
{
+ _dbus_return_val_if_fail (connection != NULL, FALSE);
+ _dbus_return_val_if_fail (connection->transport != NULL, FALSE);
+
+#ifdef DBUS_WIN
+ /* FIXME do this on a lower level */
+ return FALSE;
+#endif
+
+ return dbus_connection_get_socket(connection, fd);
+}
+
+/**
+ * Gets the underlying Windows or UNIX socket file descriptor
+ * of the connection, if any. DO NOT read or write to the file descriptor, or try to
+ * select() on it; use DBusWatch for main loop integration. Not all
+ * connections will have a socket. So for adding descriptors
+ * to the main loop, use dbus_watch_get_fd() and so forth.
+ *
+ * If the connection is not socket-based, this function will return FALSE,
+ * even if the connection does have a file descriptor of some kind.
+ * i.e. this function always returns specifically a socket file descriptor.
+ *
+ * @param connection the connection
+ * @param fd return location for the file descriptor.
+ * @returns #TRUE if fd is successfully obtained.
+ */
+dbus_bool_t
+dbus_connection_get_socket(DBusConnection *connection,
+ int *fd)
+{
dbus_bool_t retval;
_dbus_return_val_if_fail (connection != NULL, FALSE);
CONNECTION_LOCK (connection);
- retval = _dbus_transport_get_unix_fd (connection->transport,
- fd);
+ retval = _dbus_transport_get_socket_fd (connection->transport,
+ fd);
CONNECTION_UNLOCK (connection);
return retval;
}
+
/**
* Gets the UNIX user ID of the connection if any.
* Returns #TRUE if the uid is filled in.
_dbus_return_val_if_fail (connection != NULL, FALSE);
_dbus_return_val_if_fail (uid != NULL, FALSE);
+
+#ifdef DBUS_WIN
+ /* FIXME this should be done at a lower level, but it's kind of hard,
+ * just want to be sure we don't ship with this API returning
+ * some weird internal fake uid for 1.0
+ */
+ return FALSE;
+#endif
CONNECTION_LOCK (connection);
_dbus_return_val_if_fail (connection != NULL, FALSE);
_dbus_return_val_if_fail (pid != NULL, FALSE);
+
+#ifdef DBUS_WIN
+ /* FIXME this should be done at a lower level, but it's kind of hard,
+ * just want to be sure we don't ship with this API returning
+ * some weird internal fake uid for 1.0
+ */
+ return FALSE;
+#endif
CONNECTION_LOCK (connection);
* only the same UID as the server process will be allowed to
* connect.
*
+ * On Windows, the function will be set and its free_data_function will
+ * be invoked when the connection is freed or a new function is set.
+ * However, the function will never be called, because there are
+ * no UNIX user ids to pass to it.
+ *
+ * @todo add a Windows API analogous to dbus_connection_set_unix_user_function()
+ *
* @param connection the connection
* @param function the predicate
* @param data data to pass to the predicate
}
/**
+ *
+ * Normally #DBusConnection automatically handles all messages to the
+ * org.freedesktop.DBus.Peer interface. However, the message bus wants
+ * to be able to route methods on that interface through the bus and
+ * to other applications. If routing peer messages is enabled, then
+ * messages with the org.freedesktop.DBus.Peer interface that also
+ * have a bus destination name set will not be automatically
+ * handled by the #DBusConnection and instead will be dispatched
+ * normally to the application.
+ *
+ *
+ * If a normal application sets this flag, it can break things badly.
+ * So don't set this unless you are the message bus.
+ *
+ * @param connection the connection
+ * @param value #TRUE to pass through org.freedesktop.DBus.Peer messages with a bus name set
+ */
+void
+dbus_connection_set_route_peer_messages (DBusConnection *connection,
+ dbus_bool_t value)
+{
+ _dbus_return_if_fail (connection != NULL);
+
+ CONNECTION_LOCK (connection);
+ connection->route_peer_messages = TRUE;
+ CONNECTION_UNLOCK (connection);
+}
+
+/**
* Adds a message filter. Filters are handlers that are run on all
* incoming messages, prior to the objects registered with
* dbus_connection_register_object_path(). Filters are run in the
#ifndef DBUS_DISABLE_CHECKS
if (filter == NULL)
{
- _dbus_warn ("Attempt to remove filter function %p user data %p, but no such filter has been added\n",
- function, user_data);
+ _dbus_warn_check_failed ("Attempt to remove filter function %p user data %p, but no such filter has been added\n",
+ function, user_data);
return;
}
#endif
}
/**
+ * Gets the user data passed to dbus_connection_register_object_path()
+ * or dbus_connection_register_fallback(). If nothing was registered
+ * at this path, the data is filled in with #NULL.
+ *
+ * @param connection the connection
+ * @param path the path you registered with
+ * @param data_p location to store the user data, or #NULL
+ * @returns #FALSE if not enough memory
+ */
+dbus_bool_t
+dbus_connection_get_object_path_data (DBusConnection *connection,
+ const char *path,
+ void **data_p)
+{
+ char **decomposed_path;
+
+ _dbus_return_val_if_fail (connection != NULL, FALSE);
+ _dbus_return_val_if_fail (path != NULL, FALSE);
+ _dbus_return_val_if_fail (data_p != NULL, FALSE);
+
+ *data_p = NULL;
+
+ if (!_dbus_decompose_path (path, strlen (path), &decomposed_path, NULL))
+ return FALSE;
+
+ CONNECTION_LOCK (connection);
+
+ *data_p = _dbus_object_tree_get_user_data_unlocked (connection->objects, (const char**) decomposed_path);
+
+ CONNECTION_UNLOCK (connection);
+
+ dbus_free_string_array (decomposed_path);
+
+ return TRUE;
+}
+
+/**
* Lists the registered fallback handlers and object path handlers at
* the given parent_path. The returned array should be freed with
* dbus_free_string_array().
dbus_connection_allocate_data_slot (dbus_int32_t *slot_p)
{
return _dbus_data_slot_allocator_alloc (&slot_allocator,
- _DBUS_LOCK_NAME (connection_slots),
+ &_DBUS_LOCK_NAME (connection_slots),
slot_p);
}
return res;
}
+/**
+ * Obtains the machine UUID of the machine this process is running on.
+ *
+ * The returned string must be freed with dbus_free().
+ *
+ * This UUID is guaranteed to remain the same until the next reboot
+ * (unless the sysadmin foolishly changes it and screws themselves).
+ * It will usually remain the same across reboots also, but hardware
+ * configuration changes or rebuilding the machine could break that.
+ *
+ * The idea is that two processes with the same machine ID should be
+ * able to use shared memory, UNIX domain sockets, process IDs, and other
+ * features of the OS that require both processes to be running
+ * on the same OS kernel instance.
+ *
+ * The machine ID can also be used to create unique per-machine
+ * instances. For example, you could use it in bus names or
+ * X selection names.
+ *
+ * The machine ID is preferred over the machine hostname, because
+ * the hostname is frequently set to "localhost.localdomain" and
+ * may also change at runtime.
+ *
+ * You can get the machine ID of a remote application by invoking the
+ * method GetMachineId from interface org.freedesktop.DBus.Peer.
+ *
+ * If the remote application has the same machine ID as the one
+ * returned by this function, then the remote application is on the
+ * same machine as your application.
+ *
+ * @returns a 32-byte-long hex-encoded UUID string, or #NULL if insufficient memory
+ */
+char*
+dbus_get_local_machine_id (void)
+{
+ DBusString uuid;
+ char *s;
+
+ s = NULL;
+ _dbus_string_init (&uuid);
+ if (!_dbus_get_local_machine_uuid_encoded (&uuid) ||
+ !_dbus_string_steal_data (&uuid, &s))
+ {
+ _dbus_string_free (&uuid);
+ return FALSE;
+ }
+ else
+ {
+ _dbus_string_free (&uuid);
+ return s;
+ }
+
+}
+
/** @} */