require extension { "GL_OES_tessellation_shader" | "GL_EXT_tessellation_shader" } in { tessellation_control, tessellation_evaluation }
values
{
- uniform float val.vtxVal = 1.5;
- uniform float val.tcVal = 2.5;
- uniform float val.teVal = 6.0;
+ uniform float val.vtxVal = 1.5;
+ uniform float val.tcVal = 2.5;
+ uniform float val.teVal = 6.0;
uniform float val.fragVal = 11.0;
output float out0 = 68.5;
}