${DECLARATIONS}
#define FUNCTION(a,b) a+b
#undef FUNCTION
- #define FUNCTION(a,b) a-b
+ #define FUNCTION(a,b) a-b
void main()
{
expect compile_fail
both ""
precision mediump float;
- # define AAA 2.0
- # define AAAA 2.1
+ # define AAA 2.0
+ # define AAAA 2.1
# define VALUE (AAA - 1.0)
# define VALUE (AAAA - 1.0)
expect compile_fail
both ""
precision mediump float;
- # define AAA 2.0
+ # define AAA 2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA- 1.0)
expect compile_fail
both ""
precision mediump float;
- # define AAA 2.0
+ # define AAA 2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA + 1.0)
expect compile_fail
both ""
precision mediump float;
- # define AAA 2.0
+ # define AAA 2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.1)
expect compile_fail
both ""
precision mediump float;
- # define AAA 2.0
+ # define AAA 2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.0e-1)
expect compile_fail
both ""
precision mediump float;
- # define AAA 2
+ # define AAA 2
# define VALUE (AAA - 1)
# define VALUE (AAA - 2)
expect compile_fail
both ""
precision mediump float;
- # define AAA 2
+ # define AAA 2
# define VALUE (AAA - 1)
# define VALUE (AAA - 0x1)
precision mediump float;
${DECLARATIONS}
# define VAL1 1.0
- #define VAL2 2.0
+ #define VAL2 2.0
#define RES2 (RES1 * VAL2)
#define RES1 (VAL2 / VAL1)
precision mediump float;
${DECLARATIONS}
# define VAL1 1.0
- #define VAL2 2.0
+ #define VAL2 2.0
#define RES2 /* fdsjklfdsjkl dsfjkhfdsjkh fdsjklhfdsjkh */ (RES1 * VAL2)
#define RES1 (VAL2 / VAL1)
precision mediump float;
${DECLARATIONS}
# define VAL1 1.0
- #define VAL2 2.0
+ #define VAL2 2.0
#define RES2 /* fdsjklfdsjkl
dsfjkhfdsjkh
both ""
precision mediump float;
${DECLARATIONS}
- /* sdfljk */ #/* sdfljk */define /* sdfljk */ FUNC( /* jklsfd*/a /*sfdjklh*/, /*sdfklj */b /*sdfklj*/) a+b
+ /* sdfljk */ #/* sdfljk */define /* sdfljk */ FUNC( /* jklsfd*/a /*sfdjklh*/, /*sdfklj */b /*sdfklj*/) a+b
void main()
{
both ""
precision mediump float;
# define AAA BBB
- #define BBB AAA
+ #define BBB AAA
void main()
{
both ""
precision mediump float;
# define AAA (1.0+BBB)
- #define BBB (2.0+AAA)
+ #define BBB (2.0+AAA)
void main()
{