output float out0 = 2.0;
}
vertex ""
- struct Light
- {
+ struct Light
+ {
mediump vec3 color;
highp vec4 position;
highp vec3 direction;
""
fragment ""
precision mediump float;
- struct Light
- {
+ struct Light
+ {
mediump vec3 color;
highp vec4 position;
highp vec3 direction;
output float out0 = 2.0;
}
vertex ""
- struct Light
- {
+ struct Light
+ {
mediump vec3 color;
mediump vec4 position;
mediump vec3 direction;
""
fragment ""
precision mediump float;
- struct Light
- {
+ struct Light
+ {
mediump vec3 color;
mediump vec4 position;
mediump vec3 direction;