* cubeEffect.StartTransition( );
*
* @endcode
+ *
+ * Signals
+ * | %Signal Name | Method |
+ * |----------------------|----------------------------------|
+ * | transition-completed | @ref TransitionCompletedSignal() |
*/
class DALI_IMPORT_API CubeTransitionEffect : public BaseHandle
{
~CubeTransitionEffect();
/**
+ * @brief Downcast an Object handle to a CubeTransitionEffect handle.
+ *
+ * If handle points to a CubeTransitionEffect object the downcast produces
+ * a valid handle. If not the returned handle is left uninitialized.
+ *
+ * @param[in] handle A handle to an object
+ * @return A handle to a CubeTransitionEffect object or an uninitialized handle
+ */
+ static CubeTransitionEffect DownCast( BaseHandle handle );
+
+ /**
* Set the duration of transition animation
* @param[in] duration The duration of transition animation
*/
public: //Signal
- //signal name
- static const char* const SIGNAL_TRANSITION_COMPLETED;
-
//Transition animation completed signal
typedef Signal< void ( CubeTransitionEffect, ImageActor ) > TransitionCompletedSignalType;