namespace Text
{
-// The type of text renderer required
+/**
+ * @brief Enumeration for the type of text renderer required.
+ * @SINCE_1_0.0
+ */
enum RenderingType
{
- RENDERING_SHARED_ATLAS ///< A bitmap-based solution where renderers can share a texture atlas @SINCE_1_0.0
+ RENDERING_SHARED_ATLAS, ///< A bitmap-based solution where renderers can share a texture atlas @SINCE_1_0.0
+ RENDERING_VECTOR_BASED ///< A solution where glyphs are stored as vectors (scalable). Requires highp shader support. @SINCE_1_1.31
};
const unsigned int DEFAULT_RENDERING_BACKEND = RENDERING_SHARED_ATLAS;