ShaderEffect shaderEffectCustom = Dali::ShaderEffect::New(
vertexShader,
"",
- GeometryType( GEOMETRY_TYPE_IMAGE | GEOMETRY_TYPE_TEXT ),
+ GeometryType( GEOMETRY_TYPE_IMAGE ),
GeometryHints( HINT_GRID ));
// Pass ownership to ShearEffect through overloaded constructor, So that it now has access to the