#include <dali-toolkit/public-api/shader-effects/nine-patch-mask-effect.h>
// EXTERNAL INCLUDES
+#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/object/property-input.h>
#include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/public-api/images/resource-image.h>
namespace Dali
{
namespace NinePatchMaskEffect
{
-struct NinePatchMaskEffectSizeConstraint
+namespace
{
- Vector2 operator()( const Vector2& current, const PropertyInput& property )
- {
- const Vector3& actorSize = property.GetVector3();
- return Vector2( actorSize.x, actorSize.y );
- }
-};
+
+void NinePatchMaskEffectSizeConstraint( Vector2& current, const PropertyInputContainer& inputs )
+{
+ const Vector3& actorSize = inputs[0]->GetVector3();
+ current.x = actorSize.x;
+ current.y = actorSize.y;
+}
+
+} // unnamed namespace
static void DoApply( ImageActor actor, const std::string& maskImage, const Vector2& maskSize, Vector4 maskBorder )
{
GeometryType( GEOMETRY_TYPE_IMAGE ),
ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) );
- maskEffect.SetEffectImage( Image::New( maskImage ) );
+ maskEffect.SetEffectImage( ResourceImage::New( maskImage ) );
maskEffect.SetUniform( "uImageSize", Vector2(0,0) /*Constrained to actor size*/ );
- maskEffect.ApplyConstraint( Constraint::New<Vector2>( maskEffect.GetPropertyIndex("uImageSize"),
- Source(actor, Actor::SIZE),
- NinePatchMaskEffectSizeConstraint() ) );
+
+ Constraint constraint = Constraint::New<Vector2>( maskEffect, maskEffect.GetPropertyIndex("uImageSize"), NinePatchMaskEffectSizeConstraint );
+ constraint.AddSource( Source(actor, Actor::Property::SIZE) );
+ constraint.Apply();
maskEffect.SetUniform( "uMaskSize", maskSize );
void Apply( ImageActor actor, const std::string& maskImage )
{
- Vector2 maskSize = Image::GetImageSize( maskImage );
+ Vector2 maskSize = ResourceImage::GetImageSize( maskImage );
const float leftRight = (maskSize.width - 1.0f) * 0.5f;
const float topBottom = (maskSize.height - 1.0f) * 0.5f;
void Apply( ImageActor actor, const std::string& maskImage, const Vector4& maskBorder )
{
- Vector2 maskSize = Image::GetImageSize( maskImage );
+ Vector2 maskSize = ResourceImage::GetImageSize( maskImage );
DoApply( actor, maskImage, maskSize, maskBorder );
}