/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void Apply( ImageActor actor, const std::string& maskImage )
{
- Vector2 maskSize = ResourceImage::GetImageSize( maskImage );
+ const Uint16Pair maskSize = ResourceImage::GetImageSize( maskImage );
- const float leftRight = (maskSize.width - 1.0f) * 0.5f;
- const float topBottom = (maskSize.height - 1.0f) * 0.5f;
+ const float leftRight = (maskSize.GetWidth() - 1.0f) * 0.5f;
+ const float topBottom = (maskSize.GetHeight() - 1.0f) * 0.5f;
- DoApply( actor, maskImage, maskSize, Vector4( leftRight, topBottom, leftRight, topBottom ) );
+ DoApply( actor, maskImage, Vector2( maskSize.GetWidth(), maskSize.GetHeight() ), Vector4( leftRight, topBottom, leftRight, topBottom ) );
}
void Apply( ImageActor actor, const std::string& maskImage, const Vector4& maskBorder )
{
- Vector2 maskSize = ResourceImage::GetImageSize( maskImage );
+ const Uint16Pair maskSize = ResourceImage::GetImageSize( maskImage );
- DoApply( actor, maskImage, maskSize, maskBorder );
+ DoApply( actor, maskImage, Vector2( maskSize.GetWidth(), maskSize.GetHeight() ), maskBorder );
}
} // namespace NinePatchMaskEffect