void Apply( ImageActor actor, const std::string& maskImage )
{
- Vector2 maskSize = ResourceImage::GetImageSize( maskImage );
+ const Uint16Pair maskSize = ResourceImage::GetImageSize( maskImage );
- const float leftRight = (maskSize.width - 1.0f) * 0.5f;
- const float topBottom = (maskSize.height - 1.0f) * 0.5f;
+ const float leftRight = (maskSize.GetWidth() - 1.0f) * 0.5f;
+ const float topBottom = (maskSize.GetHeight() - 1.0f) * 0.5f;
- DoApply( actor, maskImage, maskSize, Vector4( leftRight, topBottom, leftRight, topBottom ) );
+ DoApply( actor, maskImage, Vector2( maskSize.GetWidth(), maskSize.GetHeight() ), Vector4( leftRight, topBottom, leftRight, topBottom ) );
}
void Apply( ImageActor actor, const std::string& maskImage, const Vector4& maskBorder )
{
- Vector2 maskSize = ResourceImage::GetImageSize( maskImage );
+ const Uint16Pair maskSize = ResourceImage::GetImageSize( maskImage );
- DoApply( actor, maskImage, maskSize, maskBorder );
+ DoApply( actor, maskImage, Vector2( maskSize.GetWidth(), maskSize.GetHeight() ), maskBorder );
}
} // namespace NinePatchMaskEffect