#include <dali-toolkit/public-api/shader-effects/nine-patch-mask-effect.h>
// EXTERNAL INCLUDES
+#include <dali/public-api/animation/active-constraint.h>
+#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/object/property-input.h>
#include <dali/public-api/shader-effects/shader-effect.h>
#include <dali/public-api/images/resource-image.h>
maskEffect.SetUniform( "uImageSize", Vector2(0,0) /*Constrained to actor size*/ );
maskEffect.ApplyConstraint( Constraint::New<Vector2>( maskEffect.GetPropertyIndex("uImageSize"),
- Source(actor, Actor::SIZE),
+ Source(actor, Actor::Property::SIZE),
NinePatchMaskEffectSizeConstraint() ) );
maskEffect.SetUniform( "uMaskSize", maskSize );