MotionBlurEffect newEffect = New( MOTION_BLUR_NUM_SAMPLES );
renderable.SetShaderEffect( newEffect );
- Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME );
+ Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME );
Constraint constraint = Constraint::New<Matrix>( uModelProperty,
- Source( renderable, Actor::WORLD_MATRIX ),
+ Source( renderable, Actor::Property::WORLD_MATRIX ),
EqualToConstraint() );
// and set up constraint.