Dali::Toolkit::DissolveEffect handle( shaderEffectCustom );
handle.SetUniform( DISTORTION_PROPERTY_NAME, 0.0f );
- handle.SetProperty( ShaderEffect::GRID_DENSITY, Property::Value(50.0f) );
+ handle.SetProperty( ShaderEffect::Property::GRID_DENSITY, Dali::Property::Value(50.0f) );
handle.SetCentralLine( Vector2(1.0f,0.5f), Vector2(-1.0f, 0.0f) );