* Usage Example:
*
* // Create the an imageActor, set shader effect, and add it to the stage
- * ImageActor imageActor = ImageActor::New( BitmapImage::New( 1, 1 ) );
+ * ImageActor imageActor = ImageActor::New( BufferImage::New( 1, 1 ) );
* imageActor.SetSize(720.f,58.f);
* Toolkit::BouncingEffect bouncingEffect = Toolkit::BouncingEffect::New( Vector4(0.f,1.f,1.f,0.5f) );
* imageActor.SetShaderEffect( bouncingEffect );