* | keyboard-pre-focus-change | @ref PreFocusChangeSignal() |
* | keyboard-focus-changed | @ref FocusChangedSignal() |
* | keyboard-focus-group-changed | @ref FocusGroupChangedSignal() |
- * | keyboard-focused-actor-activated | @ref FocusedActorActivatedSignal() |
+ * | keyboard-focused-actor-enter-key | @ref FocusedActorEnterKeySignal() |
*/
class DALI_IMPORT_API KeyboardFocusManager : public BaseHandle
{
/// @brief Focus group changed signal
typedef Signal< void ( Actor, bool ) > FocusGroupChangedSignalType;
- /// @brief Focused actor activated signal
- typedef Signal< void ( Actor ) > FocusedActorActivatedSignalType;
+ /// @brief Focused actor has the enter key pressed signal
+ typedef Signal< void ( Actor ) > FocusedActorEnterKeySignalType;
/**
* @brief Create a KeyboardFocusManager handle; this can be initialised with KeyboardFocusManager::New().
FocusGroupChangedSignalType& FocusGroupChangedSignal();
/**
- * @brief This signal is emitted when the current focused actor is activated.
+ * @brief This signal is emitted when the current focused actor has the enter key pressed on it.
*
* A callback of the following type may be connected:
* @code
- * void YourCallbackName(Actor activatedActor);
+ * void YourCallbackName(Actor enterPressedActor);
* @endcode
* @pre The Object has been initialized.
* @return The signal to connect to.
*/
- FocusedActorActivatedSignalType& FocusedActorActivatedSignal();
+ FocusedActorEnterKeySignalType& FocusedActorEnterKeySignal();
// Not intended for application developers