enum
{
RENDERING_BACKEND = PROPERTY_START_INDEX, ///< name "rendering-backend", The type or rendering e.g. bitmap-based, type INT
- PLACEHOLDER_TEXT, ///< name "placeholder-text", The text to display when the TextField is empty, type STRING
TEXT, ///< name "text", The text to display in UTF-8 format, type STRING
+ PLACEHOLDER_TEXT, ///< name "placeholder-text", The text to display when the TextField is empty and inactive, type STRING
+ PLACEHOLDER_TEXT_FOCUSED, ///< name "placeholder-text-focused", The text to display when the TextField is empty with key-input focus, type STRING
FONT_FAMILY, ///< name "font-family", The requested font family, type STRING
FONT_STYLE, ///< name "font-style", The requested font style e.g. Regular/Italic, type STRING
POINT_SIZE, ///< name "point-size", The size of font in points, type FLOAT
HORIZONTAL_ALIGNMENT, ///< name "horizontal-alignment", The line horizontal alignment, type STRING, values "BEGIN", "CENTER", "END"
VERTICAL_ALIGNMENT, ///< name "vertical-alignment", The line vertical alignment, type STRING, values "TOP", "CENTER", "BOTTOM"
TEXT_COLOR, ///< name "text-color", The text color, type VECTOR4
+ PLACEHOLDER_TEXT_COLOR, ///< name "placeholder-text-color", The placeholder-text color, type VECTOR4
SHADOW_OFFSET, ///< name "shadow-offset", The drop shadow offset 0 indicates no shadow, type VECTOR2
SHADOW_COLOR, ///< name "shadow-color", The color of a drop shadow, type VECTOR4
PRIMARY_CURSOR_COLOR, ///< name "primary-cursor-color", The color to apply to the primary cursor, type VECTOR4