Add outline property to text visual
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / text-controls / text-editor.h
index fdda010..bca25c4 100644 (file)
@@ -301,9 +301,7 @@ public:
       INPUT_LINE_SPACING,
 
       /**
-       * @brief The default underline parameters.
-       * @details Name "underline", type Property::MAP.
-       * @SINCE_1_2.13
+       * @copydoc Dali::Toolkit::TextLabel::Property::UNDERLINE
        */
       UNDERLINE,
 
@@ -315,9 +313,7 @@ public:
       INPUT_UNDERLINE,
 
       /**
-       * @brief The default shadow parameters.
-       * @details Name "shadow", type Property::MAP.
-       * @SINCE_1_2.13
+       * @copydoc Dali::Toolkit::TextLabel::Property::SHADOW
        */
       SHADOW,
 
@@ -343,9 +339,7 @@ public:
       INPUT_EMBOSS,
 
       /**
-       * @brief The default outline parameters.
-       * @details Name "outline", type Property::MAP.
-       * @SINCE_1_2.13
+       * @copydoc Dali::Toolkit::TextLabel::Property::OUTLINE
        */
       OUTLINE,
 
@@ -421,17 +415,17 @@ public:
        * Example:
        * @code
        *   Property::Map propertyMap;
-       *   propertyMap["placeholderText"] = "Setting Placeholder Text";
-       *   propertyMap["placeholderTextFocused"] = "Setting Placeholder Text Focused";
-       *   propertyMap["placeholderColor"] = Color::RED;
-       *   propertyMap["placeholderFontFamily"] = "Arial";
-       *   propertyMap["placeholderPointSize"] = 12.0f;
+       *   propertyMap["text"] = "Setting Placeholder Text";
+       *   propertyMap["textFocused"] = "Setting Placeholder Text Focused";
+       *   propertyMap["color"] = Color::RED;
+       *   propertyMap["fontFamily"] = "Arial";
+       *   propertyMap["pointSize"] = 12.0f;
        *
        *   Property::Map fontStyleMap;
        *   fontStyleMap.Insert( "weight", "bold" );
        *   fontStyleMap.Insert( "width", "condensed" );
        *   fontStyleMap.Insert( "slant", "italic" );
-       *   propertyMap["placeholderFontStyle"] = fontStyleMap;
+       *   propertyMap["fontStyle"] = fontStyleMap;
        *
        *   editor.SetProperty( TextEditor::Property::PLACEHOLDER, propertyMap );
        * @endcode