* "url": "{DALI_IMAGE_DIR}gallery-small-1.jpg"
* },
* "properties": {
- * "cellIndex":[1,1], // property to specify the top-left cell this child occupies, if not set, the first available cell is used
- * "rowSpan":3, // property to specify how many rows this child occupies, if not set, default value is 1
- * "columnSpan": 2, // property to specify how many columns this child occupies, if nor set, default value is 1
- * "cellHorizontalAlignment": "left", // property to specify how to align horizontally inside the cells, if not set, default value is 'left'
- * "cellVerticalAlignment": "center" // property to specify how to align vertically inside the cells, if not set, default value is 'top'
+ * "cellIndex":[1,1], // Property to specify the top-left cell this child occupies, if not set, the first available cell is used
+ * "rowSpan":3, // Property to specify how many rows this child occupies, if not set, default value is 1
+ * "columnSpan": 2, // Property to specify how many columns this child occupies, if nor set, default value is 1
+ * "cellHorizontalAlignment": "left", // Property to specify how to align horizontally inside the cells, if not set, default value is 'left'
+ * "cellVerticalAlignment": "center" // Property to specify how to align vertically inside the cells, if not set, default value is 'top'
* }
* @endcode
* @SINCE_1_0.0
public:
/**
- * @brief The start and end property ranges for this control.
+ * @brief Enumeration for the start and end property ranges for this control.
* @SINCE_1_0.0
*/
enum PropertyRange
};
/**
- * @brief An enumeration of properties belonging to the TableView class.
+ * @brief Enumeration for the instance of properties belonging to the TableView class.
*
* LayoutRows: set the height of the rows.
* It has the format as follows in script:
*/
struct Property
{
+ /**
+ * @brief Enumeration for the instance of properties belonging to the TableView class.
+ *
+ * @SINCE_1_0.0
+ */
enum
{
ROWS = PROPERTY_START_INDEX, ///< name "rows", type unsigned int @SINCE_1_0.0
};
/**
- * @brief An enumeration of child properties belonging to the TableView class.
+ * @brief Enumeration for the instance of child properties belonging to the TableView class.
* @SINCE_1_1.36
*/
struct ChildProperty
{
+ /**
+ * @brief Enumeration for the instance of child properties belonging to the TableView class.
+ * @SINCE_1_1.36
+ */
enum
{
CELL_INDEX = CHILD_PROPERTY_START_INDEX, ///< name "cellIndex", The top-left cell this child occupies, if not set, the first available cell is used, type VECTOR2 @SINCE_1_1.36
};
/**
- * @brief Describes how the size of a row / column been set
+ * @brief Enumeration for describing how the size of a row / column has been set.
* @SINCE_1_0.0
*/
enum LayoutPolicy
};
/**
- * @brief Structure to specify layout position for child actor
+ * @brief Structure to specify layout position for child actor.
* @SINCE_1_0.0
*/
struct CellPosition
{
/**
- * @brief Constructor to initialise values to defaults for convenience
+ * @brief Constructor to initialise values to defaults for convenience.
* @SINCE_1_0.0
+ * @param[in] rowIndex The row index initialized
+ * @param[in] columnIndex The column index initialized
+ * @param[in] rowSpan The row span initialized
+ * @param[in] columnSpan The column span initialized
*/
CellPosition( unsigned int rowIndex = 0, unsigned int columnIndex = 0,
unsigned int rowSpan = 1, unsigned int columnSpan = 1 )
};
/**
- * @brief Create a TableView handle; this can be initialised with TableView::New()
- * Calling member functions with an uninitialised handle is not allowed.
+ * @brief Creates a TableView handle; this can be initialized with TableView::New().
+ * Calling member functions with an uninitialized handle is not allowed.
* @SINCE_1_0.0
*/
TableView();
/**
- * @brief Copy constructor. Creates another handle that points to the same real object
+ * @brief Copy constructor. Creates another handle that points to the same real object.
* @SINCE_1_0.0
- * @param handle to copy from
+ * @param[in] handle Handle to copy from
*/
TableView( const TableView& handle );
/**
- * @brief Assignment operator. Changes this handle to point to another real object
+ * @brief Assignment operator. Changes this handle to point to another real object.
* @SINCE_1_0.0
+ * @param[in] handle Handle to an object
+ * @return A reference to this
*/
TableView& operator=( const TableView& handle );
/**
- * @brief Destructor
+ * @brief Destructor.
*
* This is non-virtual since derived Handle types must not contain data or virtual methods.
* @SINCE_1_0.0
~TableView();
/**
- * @brief Create the TableView control.
+ * @brief Creates the TableView control.
* @SINCE_1_0.0
* @param[in] initialRows for the table
* @param[in] initialColumns for the table
- * @return A handle to the TableView control.
+ * @return A handle to the TableView control
*/
static TableView New( unsigned int initialRows, unsigned int initialColumns );
/**
- * @brief Downcast a handle to TableView handle.
+ * @brief Downcasts a handle to TableView handle.
*
- * If handle points to a TableView the
- * downcast produces valid handle. If not the returned handle is left uninitialized.
+ * If handle points to a TableView, the downcast produces valid handle.
+ * If not, the returned handle is left uninitialized.
* @SINCE_1_0.0
* @param[in] handle Handle to an object
- * @return handle to a TableView or an uninitialized handle
+ * @return Handle to a TableView or an uninitialized handle
*/
static TableView DownCast( BaseHandle handle );
/**
- * @brief Adds a child to the table
- * If the row or column index is outside the table, the table gets resized bigger
+ * @brief Adds a child to the table.
+ * If the row or column index is outside the table, the table gets resized bigger.
* @SINCE_1_0.0
- * @param[in] child to add
- * @param[in] position for the child
- * @return true if the addition succeeded, false if the cell is already occupied
+ * @param[in] child The child to add
+ * @param[in] position The position for the child
+ * @return @c true if the addition succeeded, @c false if the cell is already occupied
* @pre The child actor has been initialized.
*/
bool AddChild( Actor child, CellPosition position );
/**
- * @brief Returns a child from the given layout position
+ * @brief Returns a child from the given layout position.
* @SINCE_1_0.0
- * @param[in] position in the table
- * @return child that was in the cell or an uninitialized handle
+ * @param[in] position The position in the table
+ * @return Child that was in the cell or an uninitialized handle
* @note If there is no child in this position this method returns an uninitialized.
* Actor handle
*/
Actor GetChildAt( CellPosition position );
/**
- * @brief Removes a child from the given layout position
+ * @brief Removes a child from the given layout position.
* @SINCE_1_0.0
- * @param[in] position for the child to remove
- * @return child that was removed or an uninitialized handle
- * @note If there is no child in this position this method does nothing.
+ * @param[in] position The position for the child to remove
+ * @return Child that was removed or an uninitialized handle
+ * @note If there is no child in this position, this method does nothing.
*/
Actor RemoveChildAt( CellPosition position );
/**
- * @brief Finds the childs layout position
+ * @brief Finds the child's layout position.
* @SINCE_1_0.0
- * @param[in] child to search for
- * @param[out] position for the child
+ * @param[in] child The child to search for
+ * @param[out] position The position for the child
* @return true if the child was included in this TableView
*/
bool FindChildPosition( Actor child, CellPosition& position );
/**
- * @brief Insert a new row to given index
+ * @brief Inserts a new row to given index.
* @SINCE_1_0.0
- * @param [in] rowIndex of the new row
+ * @param[in] rowIndex The rowIndex of the new row
*/
void InsertRow( unsigned int rowIndex );
/**
- * @brief Delete a row from given index
- * Removed elements are deleted
+ * @brief Deletes a row from the given index.
+ * Removed elements are deleted.
* @SINCE_1_0.0
- * @param [in] rowIndex of the row to delete
+ * @param[in] rowIndex The rowIndex of the row to delete
*/
void DeleteRow( unsigned int rowIndex );
/**
- * @brief Delete a row from given index
+ * @brief Deletes a row from the given index.
* @SINCE_1_0.0
- * @param [in] rowIndex of the row to delete
- * @param [out] removed elements
+ * @param[in] rowIndex The rowIndex of the row to delete
+ * @param[out] removed The removed elements
*/
void DeleteRow( unsigned int rowIndex, std::vector<Actor>& removed );
/**
- * @brief Insert a new column to given index
+ * @brief Inserts a new column to the given index.
* @SINCE_1_0.0
- * @param [in] columnIndex of the new column
+ * @param[in] columnIndex The columnIndex of the new column
*/
void InsertColumn( unsigned int columnIndex );
/**
- * @brief Delete a column from given index.
- * Removed elements are deleted
+ * @brief Deletes a column from the given index.
+ * Removed elements are deleted.
* @SINCE_1_0.0
- * @param [in] columnIndex of the column to delete
+ * @param[in] columnIndex The columnIndex of the column to delete
*/
void DeleteColumn( unsigned int columnIndex );
/**
- * @brief Delete a column from given index
+ * @brief Deletes a column from the given index.
* @SINCE_1_0.0
- * @param [in] columnIndex of the column to delete
- * @param [out] removed elements
+ * @param[in] columnIndex The columnIndex of the column to delete
+ * @param[out] removed The removed elements
*/
void DeleteColumn( unsigned int columnIndex, std::vector<Actor>& removed );
/**
- * @brief Resize the TableView.
+ * @brief Resizes the TableView.
* @SINCE_1_0.0
- * @param[in] rows for the table
- * @param[in] columns for the table
+ * @param[in] rows The rows for the table
+ * @param[in] columns The columns for the table
* @note If the new size is smaller than old,
* superfluous actors get removed. If you want to relayout removed children,
* use the variant that returns the removed Actors and reinsert them into the table.
- * If an actor spans to a removed row or column it gets removed from the table.
+ * If an actor spans to a removed row or column, it gets removed from the table.
*/
void Resize( unsigned int rows, unsigned int columns );
/**
- * @brief Resize the TableView.
+ * @brief Resizes the TableView.
* @SINCE_1_0.0
- * @param[in] rows for the table
- * @param[in] columns for the table
- * @param[out] removed actor handles
- * @note If the new size is smaller than old,
- * superfluous actors get removed.
+ * @param[in] rows The rows for the table
+ * @param[in] columns The columns for the table
+ * @param[out] removed The removed actor handles
+ * @note If the new size is smaller than old, superfluous actors get removed.
* If an actor spans to a removed row or column it gets removed from the table.
*/
void Resize( unsigned int rows, unsigned int columns, std::vector<Actor>& removed );
/**
- * @brief Set horizontal and vertical padding between cells
+ * @brief Sets horizontal and vertical padding between cells.
* @SINCE_1_0.0
- * @param[in] padding width and height
+ * @param[in] padding Width and height
*/
void SetCellPadding( Size padding );
/**
- * @brief Get the current padding as width and height.
+ * @brief Gets the current padding as width and height.
* @SINCE_1_0.0
- * @return the current padding as width and height
+ * @return The current padding as width and height
*/
Size GetCellPadding();
/**
- * @brief Specify this row as fitting its height to its children
+ * @brief Specifies this row as fitting its height to its children.
*
* @SINCE_1_0.0
* @param[in] rowIndex The row to set
void SetFitHeight( unsigned int rowIndex );
/**
- * @brief Is the row a fit row
+ * @brief Checks if the row is a fit row.
*
* @SINCE_1_0.0
* @param[in] rowIndex The row to check
bool IsFitHeight( unsigned int rowIndex ) const;
/**
- * @brief Specify this column as fitting its width to its children
+ * @brief Specifies this column as fitting its width to its children.
*
* @SINCE_1_0.0
* @param[in] columnIndex The column to set
void SetFitWidth( unsigned int columnIndex );
/**
- * @brief Is the column a fit column
+ * @brief Checks if the column is a fit column.
*
* @SINCE_1_0.0
* @param[in] columnIndex The column to check
bool IsFitWidth( unsigned int columnIndex ) const;
/**
- * @brief Sets a row to have fixed height
- * Setting a fixed height of 0 has no effect
+ * @brief Sets a row to have fixed height.
+ * Setting a fixed height of 0 has no effect.
* @SINCE_1_0.0
- * @param rowIndex for row with fixed height
- * @param height in world coordinate units
+ * @param rowIndex The rowIndex for row with fixed height
+ * @param height The height in world coordinate units
* @pre The row rowIndex must exist.
*/
void SetFixedHeight( unsigned int rowIndex, float height );
/**
* @brief Gets a row's fixed height.
* @SINCE_1_0.0
- * @return height in world coordinate units.
+ * @param[in] rowIndex The row index with fixed height
+ * @return height The height in world coordinate units
* @pre The row rowIndex must exist.
* @note The returned value is valid if it has been set before.
*/
/**
* @brief Sets a row to have relative height. Relative height means percentage of
- * the remainder of the table height after subtracting Padding and Fixed height rows
- * Setting a relative height of 0 has no effect
+ * the remainder of the table height after subtracting Padding and Fixed height rows.
+ * Setting a relative height of 0 has no effect.
* @SINCE_1_0.0
- * @param rowIndex for row with relative height
+ * @param rowIndex The rowIndex for row with relative height
* @param heightPercentage between 0.0f and 1.0f
* @pre The row rowIndex must exist.
*/
/**
* @brief Gets a row's relative height.
* @SINCE_1_0.0
- * @return height in percentage units, between 0.0f and 1.0f.
+ * @param[in] rowIndex The row index with relative height
+ * @return Height in percentage units, between 0.0f and 1.0f
* @pre The row rowIndex must exist.
* @note The returned value is valid if it has been set before.
*/
float GetRelativeHeight( unsigned int rowIndex ) const;
/**
- * @brief Sets a column to have fixed width
- * Setting a fixed width of 0 has no effect
+ * @brief Sets a column to have fixed width.
+ * Setting a fixed width of 0 has no effect.
* @SINCE_1_0.0
- * @param columnIndex for column with fixed width
- * @param width in world coordinate units
+ * @param columnIndex The columnIndex for column with fixed width
+ * @param width The width in world coordinate units
* @pre The column columnIndex must exist.
*/
void SetFixedWidth( unsigned int columnIndex, float width );
/**
* @brief Gets a column's fixed width.
* @SINCE_1_0.0
- * @return width in world coordinate units.
+ * @param[in] columnIndex The column index with fixed width
+ * @return Width in world coordinate units
* @pre The column columnIndex must exist.
* @note The returned value is valid if it has been set before.
*/
/**
* @brief Sets a column to have relative width. Relative width means percentage of
- * the remainder of table width after subtracting Padding and Fixed width columns
- * Setting a relative width of 0 has no effect
+ * the remainder of table width after subtracting Padding and Fixed width columns.
+ * Setting a relative width of 0 has no effect.
* @SINCE_1_0.0
- * @param columnIndex for column with fixed width
- * @param widthPercentage between 0.0f and 1.0f
+ * @param columnIndex The columnIndex for column with fixed width
+ * @param widthPercentage The widthPercentage between 0.0f and 1.0f
* @pre The column columnIndex must exist.
*/
void SetRelativeWidth( unsigned int columnIndex, float widthPercentage );
/**
* @brief Gets a column's relative width.
* @SINCE_1_0.0
- * @return width in percentage units, between 0.0f and 1.0f.
+ * @param[in] columnIndex The column index with relative width
+ * @return Width in percentage units, between 0.0f and 1.0f
* @pre The column columnIndex must exist.
* @note The returned value is valid if it has been set before.
*/
/**
* @brief Gets the amount of rows in the table.
* @SINCE_1_0.0
- * @return the amount of rows in the table
+ * @return The amount of rows in the table
*/
unsigned int GetRows();
/**
* @brief Gets the amount of columns in the table.
* @SINCE_1_0.0
- * @return the amount of columns in the table
+ * @return The amount of columns in the table
*/
unsigned int GetColumns();
/**
- * @brief Set the alignment on a cell.
+ * @brief Sets the alignment on a cell.
*
* Cells without calling this function have the default values of LEFT and TOP respectively.
*
* @SINCE_1_0.0
- * @param[in] position The cell to set alignment on.
- * @param[in] horizontal The horizontal alignment.
- * @param[in] vertical The vertical alignment.
+ * @param[in] position The cell to set alignment on
+ * @param[in] horizontal The horizontal alignment
+ * @param[in] vertical The vertical alignment
*/
void SetCellAlignment( CellPosition position, HorizontalAlignment::Type horizontal, VerticalAlignment::Type vertical );
/**
* @brief Creates a handle using the Toolkit::Internal implementation.
* @SINCE_1_0.0
- * @param[in] implementation The Control implementation.
+ * @param[in] implementation The Control implementation
*/
DALI_INTERNAL TableView(Internal::TableView& implementation);
/**
* @brief Allows the creation of this Control from an Internal::CustomActor pointer.
* @SINCE_1_0.0
- * @param[in] internal A pointer to the internal CustomActor.
+ * @param[in] internal A pointer to the internal CustomActor
*/
explicit DALI_INTERNAL TableView( Dali::Internal::CustomActor* internal );
/// @endcond