#ifndef __DALI_TOOLKIT_TABLE_VIEW_H__
#define __DALI_TOOLKIT_TABLE_VIEW_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/vector-wrapper.h>
+#include <dali/public-api/actors/actor-enumerations.h>
// INTERNAL INCLUDES
-#include <dali/public-api/common/dali-vector.h>
#include <dali-toolkit/public-api/controls/control.h>
-namespace Dali DALI_IMPORT_API
+namespace Dali
{
namespace Toolkit
* z position and depth are left intact so that 3D model actors can also be laid out
* in a grid without loosing their depth scaling.
*/
-class TableView : public Control
+class DALI_IMPORT_API TableView : public Control
{
public:
/**
+ * @brief The start and end property ranges for this control.
+ */
+ enum PropertyRange
+ {
+ PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserve property indices
+ };
+
+ /**
+ * @brief An enumeration of properties belonging to the TableView class.
+ *
+ * LayoutRows: set the height of the rows.
+ * It has the format as follows in script:
+ * @code
+ * "layout-rows":
+ {
+ "0": { "policy": "fixed", "value": 40 }, //@see SetFixedHight
+ "2": { "policy": "relative", "value": 0.33 } //@see SetRelativeHeight
+ }
+ * @endcode
+ *
+ * LayoutColumns: set the height of the rows.
+ * It has the format as follows in script:
+ * @code
+ * "layout-columns":
+ {
+ "0": { "policy": "fixed", "value": 40 }, //@see SetFixedWidth
+ "2": { "policy": "relative", "value": 0.33 } //@see SetRelativeWidth
+ }
+ * @endcode
+ */
+ struct Property
+ {
+ enum
+ {
+ ROWS = PROPERTY_START_INDEX, ///< name "rows", type unsigned int
+ COLUMNS, ///< name "columns", type unsigned int
+ CELL_PADDING, ///< name "cell-padding", type Vector2
+ LAYOUT_ROWS, ///< name "layout-rows", type Map
+ LAYOUT_COLUMNS, ///< name "layout-columns", type Map
+ };
+ };
+
+ // Custom properties for where to put the actor, these properties should be registered to the child which would be added to the table
+ static const std::string CELL_INDICES_PROPERTY_NAME; ///< Property, name "cell-indices", type Vector2
+ static const std::string ROW_SPAN_PROPERTY_NAME; ///< Property, name "row-span", type float (Currently builder is unable to differentiate integer and float from Json string)
+ static const std::string COLUMN_SPAN_PROPERTY_NAME; ///< Property, name "column-span", type float (Currently builder is unable to differentiate integer and float from Json string)
+
+ /**
+ * @brief Describes how the size of a row / column been set
+ */
+ enum LayoutPolicy
+ {
+ FIXED, ///< Fixed with the given value.
+ RELATIVE, ///< Calculated as percentage of the remainder after subtracting Padding and Fixed height/width
+ FILL ///< Get the remainder of the 100% (after subtracting Padding, Fixed and Relative height/ width) divided evenly between 'fill' rows/columns
+ };
+
+ /**
* Structure to specify layout position for child actor
*/
struct CellPosition
TableView& operator=( const TableView& handle );
/**
- * Virtual destructor.
- * Dali::Object derived classes typically do not contain member data.
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
*/
- virtual ~TableView();
+ ~TableView();
/**
* Create the TableView control.
Size GetCellPadding();
/**
+ * @brief Specify this row as fitting its height to its children
+ *
+ * @param[in] rowIndex The row to set
+ */
+ void SetFitHeight( unsigned int rowIndex );
+
+ /**
+ * @brief Is the row a fit row
+ *
+ * @param[in] rowIndex The row to check
+ * @return Return true if the row is fit
+ */
+ bool IsFitHeight( unsigned int rowIndex ) const;
+
+ /**
+ * @brief Specify this column as fitting its width to its children
+ *
+ * @param[in] columnIndex The column to set
+ */
+ void SetFitWidth( unsigned int columnIndex );
+
+ /**
+ * @brief Is the column a fit column
+ *
+ * @param[in] columnIndex The column to check
+ * @return Return true if the column is fit
+ */
+ bool IsFitWidth( unsigned int columnIndex ) const;
+
+ /**
* Sets a row to have fixed height
* Setting a fixed height of 0 has no effect
* @pre The row rowIndex must exist.
float GetRelativeWidth( unsigned int columnIndex ) const;
/**
- * Sets the layout animation duration for add, remove and relayout
- * @param duration for the layout animations
- * @note The default duration is 0.0f.
- */
- void SetLayoutAnimationDuration( float duration );
-
- /**
- * Gets the layout animation duration for add, remove and relayout
- * @return duration for the layout animations
- */
- float GetLayoutAnimationDuration();
-
- /**
* @return the amount of rows in the table
*/
unsigned int GetRows();
*/
unsigned int GetColumns();
+ /**
+ * @brief Set the alignment on a cell
+ *
+ * @param[in] position The cell to set alignment on
+ * @param[in] horizontal The horizontal alignment
+ * @param[in] vertical The vertical alignment
+ */
+ void SetCellAlignment( CellPosition position, HorizontalAlignment::Type horizontal, VerticalAlignment::Type vertical );
+
public: // Not intended for application developers
/**
* Creates a handle using the Toolkit::Internal implementation.
* @param[in] implementation The Control implementation.
*/
- TableView(Internal::TableView& implementation);
+ DALI_INTERNAL TableView(Internal::TableView& implementation);
/**
* Allows the creation of this Control from an Internal::CustomActor pointer.
* @param[in] internal A pointer to the internal CustomActor.
*/
- TableView( Dali::Internal::CustomActor* internal );
+ explicit DALI_INTERNAL TableView( Dali::Internal::CustomActor* internal );
};
} // namespace Toolkit