#ifndef __DALI_TOOLKIT_SHADOW_VIEW_H__
#define __DALI_TOOLKIT_SHADOW_VIEW_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// EXTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
-namespace Dali DALI_IMPORT_API
+namespace Dali
{
namespace Toolkit
* shadowView.Deactivate();
* @endcode
*/
-class ShadowView : public Control
+class DALI_IMPORT_API ShadowView : public Control
{
public:
ShadowView& operator=(const ShadowView& view);
/**
- * Virtual destructor.
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
*/
- virtual ~ShadowView();
+ ~ShadowView();
/**
* Downcast an Object handle to ShadowView. If handle points to a ShadowView the
* This property represents a value in the range [0.0 - 1.0] where 0.0 is no blur and 1.0 is full blur. Default 0.2.
* @return The property index that can be used with e.g. AnimateTo( ... )
*/
- Property::Index GetBlurStrengthPropertyIndex() const;
+ Dali::Property::Index GetBlurStrengthPropertyIndex() const;
/**
* Get the property index that controls the color of the shadow. Useful for animating this property.
* This property represents a value in the Vector4 format. Default color value is Vector4(0.2f, 0.2f, 0.2f, 0.8f) (i.e grey color).
* @return The property index that can be used with e.g. AnimateTo( ... )
*/
- Property::Index GetShadowColorPropertyIndex() const;
+ Dali::Property::Index GetShadowColorPropertyIndex() const;
public:
* Creates a handle using the Toolkit::Internal implementation.
* @param[in] implementation The UI Control implementation.
*/
- ShadowView( Internal::ShadowView& implementation );
+ DALI_INTERNAL ShadowView( Internal::ShadowView& implementation );
/**
* Allows the creation of this UI Control from an Internal::CustomActor pointer.
* @param[in] internal A pointer to the internal CustomActor.
*/
- ShadowView( Dali::Internal::CustomActor* internal );
+ explicit DALI_INTERNAL ShadowView( Dali::Internal::CustomActor* internal );
};
} // namespace Toolkit