*
*/
-#include <dali-toolkit/public-api/controls/scrollable/scrollable.h>
#include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
+#include <dali-toolkit/public-api/controls/scrollable/scrollable.h>
using namespace Dali;
namespace Dali
{
-
namespace Toolkit
{
-
Scrollable::Scrollable()
{
}
{
}
-Scrollable::Scrollable( Dali::Internal::CustomActor* internal )
-: Control( internal )
+Scrollable::Scrollable(Dali::Internal::CustomActor* internal)
+: Control(internal)
{
VerifyCustomActorPointer<Internal::Scrollable>(internal);
}
-Scrollable::Scrollable( const Scrollable& handle ) = default;
+Scrollable::Scrollable(const Scrollable& handle) = default;
-Scrollable::Scrollable( Scrollable&& rhs ) = default;
+Scrollable::Scrollable(Scrollable&& rhs) = default;
-Scrollable& Scrollable::operator=( const Scrollable& handle ) = default;
+Scrollable& Scrollable::operator=(const Scrollable& handle) = default;
-Scrollable& Scrollable::operator=( Scrollable&& rhs ) = default;
+Scrollable& Scrollable::operator=(Scrollable&& rhs) = default;
Scrollable::~Scrollable()
{
}
-Scrollable Scrollable::DownCast( BaseHandle handle )
+Scrollable Scrollable::DownCast(BaseHandle handle)
{
return Control::DownCast<Scrollable, Internal::Scrollable>(handle);
}
GetImpl(*this).SetOvershootEnabled(enable);
}
-void Scrollable::SetOvershootEffectColor( const Vector4& color )
+void Scrollable::SetOvershootEffectColor(const Vector4& color)
{
GetImpl(*this).SetOvershootEffectColor(color);
}
return GetImpl(*this).GetOvershootEffectColor();
}
-void Scrollable::SetOvershootAnimationSpeed( float pixelsPerSecond )
+void Scrollable::SetOvershootAnimationSpeed(float pixelsPerSecond)
{
GetImpl(*this).SetOvershootAnimationSpeed(pixelsPerSecond);
}