/**
* @brief Gets the step of scroll distance in actor coordinates for
- * each mouse wheel event received in free panning mode.
+ * each wheel event received in free panning mode.
*
* @return The step of scroll distance(pixel) in X and Y axes.
*/
- Vector2 GetMouseWheelScrollDistanceStep() const;
+ Vector2 GetWheelScrollDistanceStep() const;
/**
* @brief Sets the step of scroll distance in actor coordinates for
- * each mouse wheel event received in free panning mode.
+ * each wheel event received in free panning mode.
*
* @param[in] step The step of scroll distance(pixel) in X and Y axes.
*
* @note: If snap points are defined in the rulers, it will always
* scroll to the next snap point towards the scroll direction while
- * receiving the mouse wheel events.
+ * receiving the wheel events.
*
*/
- void SetMouseWheelScrollDistanceStep(Vector2 step);
+ void SetWheelScrollDistanceStep(Vector2 step);
/**
* @brief Retrieves current scroll position.