void MoveActorConstraint( Vector3& current, const PropertyInputContainer& inputs )
{
- current += inputs[0]->GetVector3();
+ current += Vector3(inputs[0]->GetVector2());
}
void WrapActorConstraint( Vector3& position, const PropertyInputContainer& inputs )
if(wrap)
{
- const Vector3& min = inputs[3]->GetVector3();
- const Vector3& max = inputs[4]->GetVector3();
+ const Vector2& min = inputs[3]->GetVector2();
+ const Vector2& max = inputs[4]->GetVector2();
const Vector3& anchor = inputs[1]->GetVector3();
const Vector3 scale = inputs[0]->GetVector3();