#define __DALI_TOOLKIT_ITEM_LAYOUT_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <boost/function.hpp>
#include <dali/public-api/animation/alpha-function.h>
-#include <dali/public-api/common/vector-wrapper.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/enums.h>
namespace Toolkit
{
+/**
+ * @addtogroup dali_toolkit_controls_item_view
+ * @{
+ */
class ItemLayout;
-typedef IntrusivePtr<ItemLayout> ItemLayoutPtr; ///< Pointer to a Dali::Toolkit::ItemLayout object
-
-typedef std::vector<ItemLayoutPtr> ItemLayoutContainer; ///< Container of Dali::Toolkit::ItemLayout objects
-typedef ItemLayoutContainer::iterator ItemLayoutIter; ///< Iterator for Dali::Toolkit::ItemLayoutContainer
-typedef ItemLayoutContainer::const_iterator ItemLayoutConstIter; ///< Const Iterator for Dali::Toolkit::ItemLayoutContainer
-
+typedef IntrusivePtr<ItemLayout> ItemLayoutPtr; ///< Pointer to a Dali::Toolkit::ItemLayout object @SINCE_1_0.0
/**
* @brief A support class for managing ranges of items.
+ * @SINCE_1_0.0
*/
struct ItemRange
{
/**
* @brief Create a range of item identifiers.
*
+ * @SINCE_1_0.0
* @param[in] beginItem The first item within the range.
* @param[in] endItem The past-the-end item.
*/
/**
* @brief Copy Constructor.
*
+ * @SINCE_1_0.0
* @param[in] copy ItemRange we should copy from.
*/
ItemRange(const ItemRange& copy)
/**
* @brief Assignment operator.
*
+ * @SINCE_1_0.0
* @param[in] range The Range to assign from.
* @return The updated range.
*/
ItemRange& operator=(const ItemRange& range)
{
- begin = range.begin;
- end = range.end;
+ if( this != &range )
+ {
+ begin = range.begin;
+ end = range.end;
+ }
return *this;
}
/**
* @brief Test whether an item is within the range.
*
+ * @SINCE_1_0.0
* @param[in] itemId The item identifier.
* @return True if the item is within the range.
*/
/**
* @brief Create the intersection of two ranges.
*
+ * @SINCE_1_0.0
* @param[in] second The second range.
* @return The intersection.
*/
*
* An ItemLayout also describes the direction of input gestures, used to scroll through the layout.
* Whilst scrolling, the layout provides a range of items that are within a layout-area (3D bounding volume).
+ * @SINCE_1_0.0
*/
class DALI_IMPORT_API ItemLayout : public RefObject
{
public:
- /// @brief Function signature of a boolean constraint
- typedef boost::function<bool (const bool& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)> BoolFunction;
-
- /// @brief Function signature of a Vector3 constraint
- typedef boost::function<Vector3 (const Vector3& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)> Vector3Function;
-
- /// @brief Function signature of a Vector4 constraint
- typedef boost::function<Vector4 (const Vector4& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)> Vector4Function;
-
- /// @brief Function signature of a Quaternion constraint
- typedef boost::function<Quaternion (const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)> QuaternionFunction;
+ class Extension; ///< Forward declare future extension interface
/**
* @brief Virtual destructor.
+ * @SINCE_1_0.0
*/
DALI_IMPORT_API virtual ~ItemLayout();
/**
* @brief Set the orientation of the layout.
*
+ * @SINCE_1_0.0
* @param[in] orientation The orientation of the layout.
*/
DALI_IMPORT_API void SetOrientation(ControlOrientation::Type orientation);
/**
* @brief Query the orientation of the layout.
*
+ * @SINCE_1_0.0
* @return the orientation of the layout.
*/
DALI_IMPORT_API ControlOrientation::Type GetOrientation() const;
/**
+ * @brief Retrieve the target size of an item in the layout.
+ *
+ * This will return the default size for the layout unless overridden by calling SetItemSize().
+ *
+ * @SINCE_1_0.0
+ * @param[in] itemId The ID of an item in the layout.
+ * @param[in] layoutSize The layout size
+ * @param[out] itemSize The target size of an item.
+ * @note layout-position is not provided as a parameter, since applying size constraints is not recommended.
+ * Animating to target-sizes is preferable, since this allows controls to perform layouting without constraints.
+ */
+ DALI_IMPORT_API void GetItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const;
+
+ /**
+ * @brief Overrides the default size for the layout.
+ *
+ * @SINCE_1_0.0
+ * @param[in] itemSize The size of each item.
+ */
+ DALI_IMPORT_API void SetItemSize( const Vector3& itemSize );
+
+ /**
* @brief Query the minimum valid layout position; this is a negative value.
*
* When scrolling, the first item will move within the range 0 to GetMinimumLayoutPosition().
+ * @SINCE_1_0.0
* @param[in] numberOfItems The current number of items in the layout.
* @param[in] layoutSize The size of the layout area.
* @return The minimum layout position.
*
* This anchor position is the position where all the items in the layout are aligned to
* their rounded layout positions in integer.
+ * @SINCE_1_0.0
* @param[in] layoutPosition The layout position.
* @return The closest anchor position for the given layout position.
*/
* @brief Query the layout position for the first item in the layout to move to when the layout
* needs to scroll to a particular item.
*
+ * @SINCE_1_0.0
* @param[in] itemId The ID of an item in the layout.
* @return The layout position for the first item in the layout to move to.
*/
/**
* @brief Query the items within a given layout-area.
*
+ * @SINCE_1_0.0
* @param[in] firstItemPosition The layout-position of the first item in the layout.
* @param[in] layoutSize The size of the layout area.
* @return The ID of the first & last visible item.
* implementations should provide their own version of this function
* to ensure proper functionality of internal toolkit systems.
*
+ * @SINCE_1_0.0
* @param[in] itemID id of the item to bring within the viewable screen area
* @param[in] currentLayoutPosition the current layout position of the item view instance
* @param[in] layoutSize the current size of the item view instance
/**
* @brief Query the number of items that should be reserved, for scrolling purposes.
*
+ * @SINCE_1_0.0
* @param[in] layoutSize The size of the layout area.
* @return The number of extra items. ItemView will populate itself with actors within the layout-area
* (see GetItemsWithinArea), plus this number of additional items on either-side.
virtual unsigned int GetReserveItemCount(Vector3 layoutSize) const = 0;
/**
- * @brief Retrieve the target size of an item in the layout.
+ * @brief Retrieve the default size of an item in the layout.
*
- * @note layout-position is not provided as a parameter, since applying size constraints is not recommended.
- * Animating to target-sizes is preferable, since this allows controls to perform layouting without constraints.
+ * @SINCE_1_0.0
* @param[in] itemId The ID of an item in the layout.
* @param[in] layoutSize The layout size
- * @param[out] itemSize The target size of an item, or an uninitialized value.
- * @return Whether the item size is available or not
- */
- virtual bool GetItemSize(unsigned int itemId, Vector3 layoutSize, Vector3& itemSize) const = 0;
-
- /**
- * @brief Retrieve the resize animation in the layout.
- *
- * @note This allows the layout to provide its own resize animation.
- * @param[in] animation The resize animation, not owned by the layout
- * @param[in] actor The actor to animate
- * @param [in] size The target size.
- * @param [in] durationSeconds The duration of the resizing.
- */
- virtual void GetResizeAnimation(Animation& animation, Actor actor, Vector3 size, float durationSeconds) const = 0;
-
- /**
- * @brief Retrieve the position constraint function of an item in the layout.
- *
- * The constraint will be applied when the item is created or the layout is activated.
- * @param[in] itemId The ID of an item in the layout.
- * @param[out] constraint The position constraint function of an item, or an uninitialized function pointer.
- * @return Whether the position constraint function of an item is available or not
- */
- virtual bool GetPositionConstraint(unsigned int itemId, Vector3Function& constraint) const = 0;
-
- /**
- * @brief Retrieve the rotation constraint function of an item in the layout.
- *
- * The constraint will be applied when the item is created or the layout is activated.
- * @param[in] itemId The ID of an item in the layout.
- * @param[out] constraint The rotation constraint function of an item, or an uninitialized function pointer.
- * @return Whether the rotation constraint function of an item is available or not
- */
- virtual bool GetRotationConstraint(unsigned int itemId, QuaternionFunction& constraint) const = 0;
-
- /**
- * @brief Retrieve the scale constraint function of an item in the layout.
- *
- * The constraint will be applied when the item is created or the layout is activated.
- * @param[in] itemId The ID of an item in the layout.
- * @param[out] constraint The scale constraint function of an item, or an uninitialized function pointer.
- * @return Whether the scale constraint function of an item is available or not
- */
- virtual bool GetScaleConstraint(unsigned int itemId, Vector3Function& constraint) const = 0;
-
- /**
- * @brief Retrieve the color constraint function of an item in the layout.
- *
- * The constraint will be applied when the item is created or the layout is activated.
- * @param[in] itemId The ID of an item in the layout.
- * @param[out] constraint The color constraint function of an item, or an uninitialized function pointer.
- * @return Whether the color constraint function of an item is available or not
- */
- virtual bool GetColorConstraint(unsigned int itemId, Vector4Function& constraint) const = 0;
-
- /**
- * @brief Retrieve the visibility constraint function of an item in the layout.
- *
- * The constraint will be applied when the item is created or the layout is activated.
- * @param[in] itemId The ID of an item in the layout.
- * @param[out] constraint The visibility constraint function of an item, or an uninitialized function pointer.
- * @return Whether the visibility constraint function of an item is available or not
+ * @param[out] itemSize The target size of an item.
+ * @note layout-position is not provided as a parameter, since applying size constraints is not recommended.
+ * Animating to target-sizes is preferable, since this allows controls to perform layouting without constraints.
*/
- virtual bool GetVisibilityConstraint(unsigned int itemId, BoolFunction& constraint) const = 0;
+ virtual void GetDefaultItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const = 0;
/**
* @brief Query the scroll direction of the layout.
*
* When an input gesture follows this direction, the layout-position of items will be increased.
* If the input gesture points in the opposite direction, then the layout-positions will decrease.
+ * @SINCE_1_0.0
* @return The scroll direction in degrees.
*/
virtual Degree GetScrollDirection() const = 0;
* position of actors will be moved by 1.
* Therefore, the bigger the factor is, the faster the scroll speed will be.
*
+ * @SINCE_1_0.0
* @return The scroll speed factor of the layout.
*/
virtual float GetScrollSpeedFactor() const = 0;
* @brief Query the maximum swipe speed in pixels per second.
*
* Swipe gestures will be clamped when exceeding this speed limit.
+ * @SINCE_1_0.0
* @return speed The maximum swipe speed.
*/
virtual float GetMaximumSwipeSpeed() const = 0;
* This is the time taken to animate each
* item to its next layout position (e.g. from 1.0 to 2.0) when a flick animation is triggered
* by a swipe gesture.
+ * @SINCE_1_0.0
* @return The duration of the flick animation.
*/
virtual float GetItemFlickAnimationDuration() const = 0;
/**
* @brief Gets the id of the next item for KeyboardFocusManager to focus on depending on the inputted item ID.
*
+ * @SINCE_1_0.0
* @param[in] itemID The current focused item
* @param[in] maxItems The maximum number of items in the list
* @param[in] direction The directional key pressed on the keyboard
* @param[in] loopEnabled Whether the KeyboardFocusManager is set to wrap around between first and last item
* @return The next item ID.
*/
- DALI_IMPORT_API virtual int GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ DALI_IMPORT_API virtual int GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled);
/**
* @brief Query the flick speed factor of the layout while swipping.
* position of actors will be moved by 1.
* Therefore, the bigger the factor is, the faster the flick speed will be.
*
+ * @SINCE_1_0.0
* @return The scroll speed factor of the layout.
*/
DALI_IMPORT_API virtual float GetFlickSpeedFactor() const;
*
* @param[in] actor The actor to constrain.
* @param[in] itemId The ID of the item represented by the actor.
- * @param[in] durationSeconds The time taken to fully constrain the actors.
- * @param[in] scrollPositionObject The object which provides the layout position property.
+ * @param[in] layoutSize The current size of the item view instance.
* @param[in] itemViewActor The item view instance which requests the application of constraints.
*/
- DALI_IMPORT_API virtual void ApplyConstraints( Actor& actor, const int itemId, const float durationSeconds, Handle scrollPositionObject, const Actor& itemViewActor );
+ DALI_IMPORT_API virtual void ApplyConstraints( Actor& actor, const int itemId, const Vector3& layoutSize, const Actor& itemViewActor ) = 0;
/**
* @brief Gets the position of a given item
*
- * @param[in] itemID id of the item we want to get its position
- * @param[in] currentLayoutPosition the current layout position of the item view instance
- * @param[in] layoutSize the current size of the item view instance
+ * @SINCE_1_0.0
+ * @param[in] itemID The id of the item we want to get its position
+ * @param[in] currentLayoutPosition The current layout position of the item view instance
+ * @param[in] layoutSize The current size of the item view instance
* @return The item position (x,y,z)
*/
- DALI_IMPORT_API virtual Vector3 GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const;
+ DALI_IMPORT_API virtual Vector3 GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const = 0;
/**
- * @brief Set the alpha function used when applying constraints
+ * @brief Retrieve the extension for this layout.
*
- * @param[in] func The alpha function to use.
+ * @SINCE_1_0.0
+ * @return The extension if available, NULL otherwise
*/
- DALI_IMPORT_API void SetAlphaFunction(AlphaFunction func);
-
- /**
- * @brief Retrieve the alpha function used when applying constraints
- *
- * @return The alpha function.
- */
- DALI_IMPORT_API AlphaFunction GetAlphaFunction() const;
+ virtual Extension* GetExtension()
+ {
+ return NULL;
+ }
protected:
/**
* @brief Create a new ItemLayout; Only derived versions are instantiatable.
+ * @SINCE_1_0.0
*/
DALI_IMPORT_API ItemLayout();
+private:
+
+ /**
+ * @brief Don't allow copy constructor
+ * @SINCE_1_0.0
+ */
+ ItemLayout( const ItemLayout& handle );
+
+ /**
+ * @brief Don't allow copy operator
+ * @SINCE_1_0.0
+ */
+ ItemLayout& operator=( const ItemLayout& handle );
+
protected:
- ControlOrientation::Type mOrientation; ///< the orientation of the layout.
- AlphaFunction mAlphaFunction; ///< Alpha function to be applied when removing/adding constraints
- Handle mWeightObject; ///< Weight object gets created to apply the constraints over a certain time
+ struct Impl;
+ Impl* mImpl;
};
+/**
+ * @}
+ */
} // namespace Toolkit
} // namespace Dali