namespace Toolkit
{
/**
- * @addtogroup dali-toolkit-controls-item-view
+ * @addtogroup dali_toolkit_controls_item_view
* @{
*/
class ItemLayout;
-typedef IntrusivePtr<ItemLayout> ItemLayoutPtr; ///< Pointer to a Dali::Toolkit::ItemLayout object
+typedef IntrusivePtr<ItemLayout> ItemLayoutPtr; ///< Pointer to a Dali::Toolkit::ItemLayout object @SINCE_1_0.0
/**
* @brief A support class for managing ranges of items.
+ * @SINCE_1_0.0
*/
struct ItemRange
{
/**
* @brief Create a range of item identifiers.
*
+ * @SINCE_1_0.0
* @param[in] beginItem The first item within the range.
* @param[in] endItem The past-the-end item.
*/
/**
* @brief Copy Constructor.
*
+ * @SINCE_1_0.0
* @param[in] copy ItemRange we should copy from.
*/
ItemRange(const ItemRange& copy)
/**
* @brief Assignment operator.
*
+ * @SINCE_1_0.0
* @param[in] range The Range to assign from.
* @return The updated range.
*/
/**
* @brief Test whether an item is within the range.
*
+ * @SINCE_1_0.0
* @param[in] itemId The item identifier.
* @return True if the item is within the range.
*/
/**
* @brief Create the intersection of two ranges.
*
+ * @SINCE_1_0.0
* @param[in] second The second range.
* @return The intersection.
*/
*
* An ItemLayout also describes the direction of input gestures, used to scroll through the layout.
* Whilst scrolling, the layout provides a range of items that are within a layout-area (3D bounding volume).
+ * @SINCE_1_0.0
*/
class DALI_IMPORT_API ItemLayout : public RefObject
{
/**
* @brief Virtual destructor.
+ * @SINCE_1_0.0
*/
DALI_IMPORT_API virtual ~ItemLayout();
/**
* @brief Set the orientation of the layout.
*
+ * @SINCE_1_0.0
* @param[in] orientation The orientation of the layout.
*/
DALI_IMPORT_API void SetOrientation(ControlOrientation::Type orientation);
/**
* @brief Query the orientation of the layout.
*
+ * @SINCE_1_0.0
* @return the orientation of the layout.
*/
DALI_IMPORT_API ControlOrientation::Type GetOrientation() const;
*
* This will return the default size for the layout unless overridden by calling SetItemSize().
*
- * @note layout-position is not provided as a parameter, since applying size constraints is not recommended.
- * Animating to target-sizes is preferable, since this allows controls to perform layouting without constraints.
+ * @SINCE_1_0.0
* @param[in] itemId The ID of an item in the layout.
* @param[in] layoutSize The layout size
* @param[out] itemSize The target size of an item.
+ * @note layout-position is not provided as a parameter, since applying size constraints is not recommended.
+ * Animating to target-sizes is preferable, since this allows controls to perform layouting without constraints.
*/
DALI_IMPORT_API void GetItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const;
/**
* @brief Overrides the default size for the layout.
*
+ * @SINCE_1_0.0
* @param[in] itemSize The size of each item.
*/
DALI_IMPORT_API void SetItemSize( const Vector3& itemSize );
* @brief Query the minimum valid layout position; this is a negative value.
*
* When scrolling, the first item will move within the range 0 to GetMinimumLayoutPosition().
+ * @SINCE_1_0.0
* @param[in] numberOfItems The current number of items in the layout.
* @param[in] layoutSize The size of the layout area.
* @return The minimum layout position.
*
* This anchor position is the position where all the items in the layout are aligned to
* their rounded layout positions in integer.
+ * @SINCE_1_0.0
* @param[in] layoutPosition The layout position.
* @return The closest anchor position for the given layout position.
*/
* @brief Query the layout position for the first item in the layout to move to when the layout
* needs to scroll to a particular item.
*
+ * @SINCE_1_0.0
* @param[in] itemId The ID of an item in the layout.
* @return The layout position for the first item in the layout to move to.
*/
/**
* @brief Query the items within a given layout-area.
*
+ * @SINCE_1_0.0
* @param[in] firstItemPosition The layout-position of the first item in the layout.
* @param[in] layoutSize The size of the layout area.
* @return The ID of the first & last visible item.
* implementations should provide their own version of this function
* to ensure proper functionality of internal toolkit systems.
*
+ * @SINCE_1_0.0
* @param[in] itemID id of the item to bring within the viewable screen area
* @param[in] currentLayoutPosition the current layout position of the item view instance
* @param[in] layoutSize the current size of the item view instance
/**
* @brief Query the number of items that should be reserved, for scrolling purposes.
*
+ * @SINCE_1_0.0
* @param[in] layoutSize The size of the layout area.
* @return The number of extra items. ItemView will populate itself with actors within the layout-area
* (see GetItemsWithinArea), plus this number of additional items on either-side.
/**
* @brief Retrieve the default size of an item in the layout.
*
- * @note layout-position is not provided as a parameter, since applying size constraints is not recommended.
- * Animating to target-sizes is preferable, since this allows controls to perform layouting without constraints.
+ * @SINCE_1_0.0
* @param[in] itemId The ID of an item in the layout.
* @param[in] layoutSize The layout size
* @param[out] itemSize The target size of an item.
+ * @note layout-position is not provided as a parameter, since applying size constraints is not recommended.
+ * Animating to target-sizes is preferable, since this allows controls to perform layouting without constraints.
*/
virtual void GetDefaultItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const = 0;
*
* When an input gesture follows this direction, the layout-position of items will be increased.
* If the input gesture points in the opposite direction, then the layout-positions will decrease.
+ * @SINCE_1_0.0
* @return The scroll direction in degrees.
*/
virtual Degree GetScrollDirection() const = 0;
* position of actors will be moved by 1.
* Therefore, the bigger the factor is, the faster the scroll speed will be.
*
+ * @SINCE_1_0.0
* @return The scroll speed factor of the layout.
*/
virtual float GetScrollSpeedFactor() const = 0;
* @brief Query the maximum swipe speed in pixels per second.
*
* Swipe gestures will be clamped when exceeding this speed limit.
+ * @SINCE_1_0.0
* @return speed The maximum swipe speed.
*/
virtual float GetMaximumSwipeSpeed() const = 0;
* This is the time taken to animate each
* item to its next layout position (e.g. from 1.0 to 2.0) when a flick animation is triggered
* by a swipe gesture.
+ * @SINCE_1_0.0
* @return The duration of the flick animation.
*/
virtual float GetItemFlickAnimationDuration() const = 0;
/**
* @brief Gets the id of the next item for KeyboardFocusManager to focus on depending on the inputted item ID.
*
+ * @SINCE_1_0.0
* @param[in] itemID The current focused item
* @param[in] maxItems The maximum number of items in the list
* @param[in] direction The directional key pressed on the keyboard
* position of actors will be moved by 1.
* Therefore, the bigger the factor is, the faster the flick speed will be.
*
+ * @SINCE_1_0.0
* @return The scroll speed factor of the layout.
*/
DALI_IMPORT_API virtual float GetFlickSpeedFactor() const;
*
* @param[in] actor The actor to constrain.
* @param[in] itemId The ID of the item represented by the actor.
- * @param[in] layoutSize the current size of the item view instance.
+ * @param[in] layoutSize The current size of the item view instance.
* @param[in] itemViewActor The item view instance which requests the application of constraints.
*/
DALI_IMPORT_API virtual void ApplyConstraints( Actor& actor, const int itemId, const Vector3& layoutSize, const Actor& itemViewActor ) = 0;
/**
* @brief Gets the position of a given item
*
- * @param[in] itemID id of the item we want to get its position
- * @param[in] currentLayoutPosition the current layout position of the item view instance
- * @param[in] layoutSize the current size of the item view instance
+ * @SINCE_1_0.0
+ * @param[in] itemID The id of the item we want to get its position
+ * @param[in] currentLayoutPosition The current layout position of the item view instance
+ * @param[in] layoutSize The current size of the item view instance
* @return The item position (x,y,z)
*/
DALI_IMPORT_API virtual Vector3 GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const = 0;
/**
- * Retrieve the extension for this layout.
+ * @brief Retrieve the extension for this layout.
*
+ * @SINCE_1_0.0
* @return The extension if available, NULL otherwise
*/
virtual Extension* GetExtension()
/**
* @brief Create a new ItemLayout; Only derived versions are instantiatable.
+ * @SINCE_1_0.0
*/
DALI_IMPORT_API ItemLayout();
private:
/**
- * Don't allow copy constructor
+ * @brief Don't allow copy constructor
+ * @SINCE_1_0.0
*/
ItemLayout( const ItemLayout& handle );
/**
- * Don't allow copy operator
+ * @brief Don't allow copy operator
+ * @SINCE_1_0.0
*/
ItemLayout& operator=( const ItemLayout& handle );