* @brief Model3dView is a control for displaying 3d geometry.
*
* All the geometry loaded with the control is automatically centered and scaled to fit
- * the size of all the other controls. So the max is (0.5,0.5) and the min is (-0.5,-0.5)
-*/
+ * the size of all the other controls. So the max is (0.5,0.5) and the min is (-0.5,-0.5).
+ *
+ * @SINCE_1_1.4
+ */
class DALI_IMPORT_API Model3dView : public Control
{
public:
/**
- * @brief The start and end property ranges for this control.
+ * @brief Enumeration for the start and end property ranges for this control.
+ * @SINCE_1_1.4
*/
enum PropertyRange
{
- PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
- PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000, ///< Reserve property indices
+ PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1, ///< @SINCE_1_1.4
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000, ///< Reserve property indices @SINCE_1_1.4
- ANIMATABLE_PROPERTY_START_INDEX = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX,
- ANIMATABLE_PROPERTY_END_INDEX = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 1000 ///< Reserve animatable property indices
+ ANIMATABLE_PROPERTY_START_INDEX = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX, ///< @SINCE_1_1.4
+ ANIMATABLE_PROPERTY_END_INDEX = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 1000 ///< Reserve animatable property indices @SINCE_1_1.4
};
/**
- * @brief An enumeration of properties belonging to the TextLabel class.
+ * @brief Enumeration for the instance of properties belonging to the TextLabel class.
+ * @SINCE_1_1.4
*/
struct Property
{
+ /**
+ * @brief Enumeration for the instance of properties belonging to the TextLabel class.
+ * @SINCE_1_1.4
+ */
enum
{
- GEOMETRY_URL = PROPERTY_START_INDEX, ///< name "geometry-url", The path to the geometry file, type STRING
- MATERIAL_URL, ///< name "material-url", The path to the material file, type STRING
- IMAGES_URL, ///< name "images-url", The path to the images directory, type STRING
- ILLUMINATION_TYPE, ///< name "illumination-type", The type of illumination, type INTEGER
- TEXTURE0_URL, ///< name "texture0-url", The path to first texture, type STRING
- TEXTURE1_URL, ///< name "texture1-url", The path to second texture, type STRING
- TEXTURE2_URL, ///< name "texture2-url", The path to third texture, type STRING
-
- LIGHT_POSITION = ANIMATABLE_PROPERTY_START_INDEX ///< name "light-position", The coordinates of the light, type Vector3
+ GEOMETRY_URL = PROPERTY_START_INDEX, ///< name "geometryUrl", The path to the geometry file, type STRING @SINCE_1_1.4
+ MATERIAL_URL, ///< name "materialUrl", The path to the material file, type STRING @SINCE_1_1.4
+ IMAGES_URL, ///< name "imagesUrl", The path to the images directory, type STRING @SINCE_1_1.4
+ ILLUMINATION_TYPE, ///< name "illuminationType", The type of illumination, type INTEGER @SINCE_1_1.4
+ TEXTURE0_URL, ///< name "texture0Url", The path to first texture, type STRING @SINCE_1_1.4
+ TEXTURE1_URL, ///< name "texture1Url", The path to second texture, type STRING @SINCE_1_1.4
+ TEXTURE2_URL, ///< name "texture2Url", The path to third texture, type STRING @SINCE_1_1.4
+
+ LIGHT_POSITION = ANIMATABLE_PROPERTY_START_INDEX ///< name "lightPosition", The coordinates of the light, type Vector3 @SINCE_1_1.4
};
};
DIFFUSE_WITH_NORMAL_MAP
};
-
/**
- * @brief Create a new instance of a Model3dView control.
+ * @brief Creates a new instance of a Model3dView control.
*
- * @return A handle to the new Model3dView control.
+ * @SINCE_1_1.4
+ * @return A handle to the new Model3dView control
*/
static Model3dView New();
/**
- * @brief Create a new instance of a Model3dView control.
+ * @brief Creates a new instance of a Model3dView control.
*
- * @return A handle to the new Model3dView control.
+ * @SINCE_1_1.4
+ * @param[in] objUrl The path to the geometry file
+ * @param[in] mtlUrl The path to the material file
+ * @param[in] imagesUrl The path to the images directory
+ * @return A handle to the new Model3dView control
*/
static Model3dView New( const std::string& objUrl, const std::string& mtlUrl, const std::string& imagesUrl );
/**
- * @brief Create an uninitialized Model3dView
+ * @brief Creates an uninitialized Model3dView.
*
- * Only derived versions can be instantiated. Calling member
+ * Only derived versions can be instantiated. Calling member
* functions with an uninitialized Dali::Object is not allowed.
+ * @SINCE_1_1.4
*/
Model3dView();
/**
- * @brief Destructor
+ * @brief Destructor.
*
* This is non-virtual since derived Handle types must not contain data or virtual methods.
+ * @SINCE_1_1.4
*/
~Model3dView();
/**
* @brief Copy constructor.
+ * @SINCE_1_1.4
+ * @param[in] model3dView Handle to an object
*/
Model3dView( const Model3dView& model3dView );
/**
* @brief Assignment operator.
+ * @SINCE_1_1.4
+ * @param[in] model3dView Handle to an object
+ * @return reference to this
*/
Model3dView& operator=( const Model3dView& model3dView );
/**
- * @brief Downcast an Object handle to Model3dView.
+ * @brief Downcasts an Object handle to Model3dView.
*
- * If handle points to a Model3dView the downcast produces valid
- * handle. If not the returned handle is left uninitialized.
+ * If handle points to a Model3dView, the downcast produces valid handle.
+ * If not, the returned handle is left uninitialized.
*
+ * @SINCE_1_1.4
* @param[in] handle Handle to an object
- * @return handle to a Model3dView or an uninitialized handle
+ * @return Handle to a Model3dView or an uninitialized handle
*/
static Model3dView DownCast( BaseHandle handle );
public: // Not intended for application developers
+ /// @cond internal
/**
* @brief Creates a handle using the Toolkit::Internal implementation.
*
- * @param[in] implementation The Control implementation.
+ * @SINCE_1_1.4
+ * @param[in] implementation The Control implementation
*/
DALI_INTERNAL Model3dView( Internal::Model3dView& implementation );
/**
* @brief Allows the creation of this Control from an Internal::CustomActor pointer.
*
- * @param[in] internal A pointer to the internal CustomActor.
+ * @SINCE_1_1.4
+ * @param[in] internal A pointer to the internal CustomActor
*/
DALI_INTERNAL Model3dView( Dali::Internal::CustomActor* internal );
+ /// @endcond
};