* Usage example:-
*
* @code
- * // initialise\n
- * GaussianBlurView gaussianBlurView = GaussianBlurView::New();\n
+ * // Initialise
+ * GaussianBlurView gaussianBlurView = GaussianBlurView::New();
*
- * // create and add some visible actors to the GaussianBlurView, all these child actors will therefore get blurred.\n
- * Image image = Image::New(...);\n
- * ImageView imageView = ImageView::New(image);\n
- * gaussianBlurView.Add(imageView);\n
- * ...\n
+ * // Create and add some visible actors to the GaussianBlurView, all these child actors will therefore get blurred.
+ * Image image = Image::New(...);
+ * ImageView imageView = ImageView::New(image);
+ * gaussianBlurView.Add(imageView);
+ * ...
*
- * // Start rendering the GaussianBlurView\n
- * Stage::GetCurrent().Add(gaussianBlurView);\n
- * gaussianBlurView.Activate();\n
- * ...\n
+ * // Start rendering the GaussianBlurView
+ * Stage::GetCurrent().Add(gaussianBlurView);
+ * gaussianBlurView.Activate();
+ * ...
*
- * // animate the strength of the blur - this can fade between no blur and full blur. See GetBlurStrengthPropertyIndex().\n
- * Animation blurAnimation = Animation::New( ... );\n
- * blurAnimation.AnimateTo( Property( gaussianBlurView, gaussianBlurView.GetBlurStrengthPropertyIndex() ), ... );\n
- * blurAnimation.Play();\n
+ * // Animate the strength of the blur - this can fade between no blur and full blur. See GetBlurStrengthPropertyIndex().
+ * Animation blurAnimation = Animation::New( ... );
+ * blurAnimation.AnimateTo( Property( gaussianBlurView, gaussianBlurView.GetBlurStrengthPropertyIndex() ), ... );
+ * blurAnimation.Play();
*
- * ...\n
- * // Stop rendering the GaussianBlurView\n
- * Stage::GetCurrent().Remove(gaussianBlurView);\n
- * gaussianBlurView.Deactivate();\n
+ * ...
+ * // Stop rendering the GaussianBlurView
+ * Stage::GetCurrent().Remove(gaussianBlurView);
+ * gaussianBlurView.Deactivate();
* @endcode
* @since_tizen 2.4
* @remarks This is an experimental feature and might not be supported in the next release.
typedef Signal< void (GaussianBlurView source) > GaussianBlurViewSignal;
/**
- * @brief Create an uninitialized GaussianBlurView; this can be initialized with GaussianBlurView::New()
+ * @brief Create an uninitialized GaussianBlurView; this can be initialized with GaussianBlurView::New().
* Calling member functions with an uninitialized Dali::Object is not allowed.
* @since_tizen 2.4
*/
GaussianBlurView();
/**
- * @brief Copy constructor. Creates another handle that points to the same real object
+ * @brief Copy constructor. Creates another handle that points to the same real object.
* @since_tizen 2.4
*/
GaussianBlurView(const GaussianBlurView& handle);
/**
- * @brief Assignment operator. Changes this handle to point to another real object
+ * @brief Assignment operator. Changes this handle to point to another real object.
* @since_tizen 2.4
*/
GaussianBlurView& operator=(const GaussianBlurView& ZoomView);
* downcast produces valid handle. If not the returned handle is left uninitialized.
* @since_tizen 2.4
* @param[in] handle Handle to an object
- * @return handle to a GaussianBlurView or an uninitialized handle
+ * @return A handle to a GaussianBlurView or an uninitialized handle
*/
static GaussianBlurView DownCast( BaseHandle handle );
/**
* @brief Adds a child Actor to this Actor.
* @since_tizen 2.4
- * @param [in] child The child.
+ * @param [in] child The child
* @pre This Actor (the parent) has been initialized.
* @pre The child actor has been initialized.
* @pre The child actor is not the same as the parent actor.
* even if the handle passed into this method is reset or destroyed.
* @note if the child already has a parent, it will be removed from old parent
* and reparented to this actor. This may change childs position, color, shader effect,
- * scale etc as it now inherits them from this actor
+ * scale etc as it now inherits them from this actor.
*/
void Add(Actor child);
*
* If the actor was not a child of this actor, this is a no-op.
* @since_tizen 2.4
- * @param [in] child The child.
+ * @param [in] child The child
* @pre This Actor (the parent) has been initialized.
* @pre The child actor is not the same as the parent actor.
*/
/**
* @brief Set background color for the view. The background will be filled with this color.
* @since_tizen 2.4
- * @param[in] color The background color.
+ * @param[in] color The background color
*/
void SetBackgroundColor( const Vector4& color );
/**
* @brief Get the background color.
* @since_tizen 2.4
- * @return The background color.
+ * @return The background color
*/
Vector4 GetBackgroundColor() const;
/**
* @brief Creates a handle using the Toolkit::Internal implementation.
* @since_tizen 2.4
- * @param[in] implementation The UI Control implementation.
+ * @param[in] implementation The UI Control implementation
*/
DALI_INTERNAL GaussianBlurView( Internal::GaussianBlurView& implementation );
/**
* @brief Allows the creation of this UI Control from an Internal::CustomActor pointer.
* @since_tizen 2.4
- * @param[in] internal A pointer to the internal CustomActor.
+ * @param[in] internal A pointer to the internal CustomActor
*/
DALI_INTERNAL GaussianBlurView( Dali::Internal::CustomActor* internal );