/**
* @brief Describes the direction to move the keyboard focus towards.
*/
- enum KeyboardFocusNavigationDirection
+ struct KeyboardFocus
{
- Left, ///< Move keyboard focus towards the left direction
- Right, ///< Move keyboard focus towards the right direction
- Up, ///< Move keyboard focus towards the up direction
- Down ///< Move keyboard focus towards the down direction
+ enum Direction
+ {
+ LEFT, ///< Move keyboard focus towards the left direction
+ RIGHT, ///< Move keyboard focus towards the right direction
+ UP, ///< Move keyboard focus towards the up direction
+ DOWN ///< Move keyboard focus towards the down direction
+ };
};
// Typedefs
*/
static Control DownCast( BaseHandle handle );
- /**
- * @brief Retrieve the Control implementation.
- *
- * @return The implementation.
- */
- Internal::Control& GetImplementation();
-
- /**
- * @brief Retrieve the Control implementation.
- *
- * @return The implementation.
- */
- const Internal::Control& GetImplementation() const;
-
// Key Input
/**
*/
LongPressGestureDetector GetLongPressGestureDetector() const;
- // Background
+ // Styling
/**
* @brief Sets the name of the style to be applied to the control.
*/
void ClearBackground();
- /**
- * @brief Retrieves the actor used as the background for this control.
- *
- * @return The actor that used as the background for this control.
- */
- Actor GetBackgroundActor() const;
-
// Signals
/**