#define __DALI_TOOLKIT_CONTROL_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* @brief Control is the base class for all controls.
*
* The implementation of the control must be supplied; see Internal::Control for more details.
+ * @SINCE_1_0.0
* @see Internal::Control
*
* Signals
public:
/**
- * @brief The start and end property ranges for control.
+ * @brief Enumeration for the start and end property ranges for control.
+ * @SINCE_1_0.0
*/
enum PropertyRange
{
- PROPERTY_START_INDEX = PROPERTY_REGISTRATION_START_INDEX, ///< Start index is used by the property registration macro.
- CONTROL_PROPERTY_START_INDEX = PROPERTY_START_INDEX, ///< Start index of Control properties.
- CONTROL_PROPERTY_END_INDEX = CONTROL_PROPERTY_START_INDEX + 1000 ///< Reserving 1000 property indices.
+ PROPERTY_START_INDEX = PROPERTY_REGISTRATION_START_INDEX, ///< Start index is used by the property registration macro. @SINCE_1_0.0
+ CONTROL_PROPERTY_START_INDEX = PROPERTY_START_INDEX, ///< Start index of Control properties. @SINCE_1_0.0
+ CONTROL_PROPERTY_END_INDEX = CONTROL_PROPERTY_START_INDEX + 1000 ///< Reserving 1000 property indices. @SINCE_1_0.0
};
/**
- * @brief An enumeration of properties belonging to the Control class.
+ * @brief Enumeration for the instance of properties belonging to the Control class.
+ * @SINCE_1_0.0
*/
struct Property
{
+ /**
+ * @brief Enumeration for the instance of properties belonging to the Control class.
+ * @SINCE_1_0.0
+ */
enum
{
- STYLE_NAME = PROPERTY_START_INDEX, ///< name "styleName", @see SetStyleName, type std::string
- BACKGROUND, ///< name "background", @since DALi 1.1.4, type Map
- KEY_INPUT_FOCUS, ///< name "keyInputFocus", @see SetKeyInputFocus, type bool
+ /**
+ * @brief name "styleName", type std::string.
+ * @SINCE_1_0.0
+ * @see SetStyleName
+ */
+ STYLE_NAME = PROPERTY_START_INDEX,
+ /**
+ * @DEPRECATED_1_1.3
+ * @brief name "backgroundColor", mutually exclusive with BACKGROUND_IMAGE & BACKGROUND, type Vector4.
+ * @SINCE_1_0.0
+ * @see SetStyleName
+ */
+ BACKGROUND_COLOR,
+ /**
+ * @DEPRECATED_1_1.3
+ * @brief name "backgroundImage", mutually exclusive with BACKGROUND_COLOR & BACKGROUND, type Map.
+ * @SINCE_1_0.0
+ */
+ BACKGROUND_IMAGE,
+ /**
+ * @brief name "keyInputFocus", type bool.
+ * @SINCE_1_0.0
+ * @see SetKeyInputFocus
+ */
+ KEY_INPUT_FOCUS,
+ /**
+ * @brief name "background", mutually exclusive with BACKGROUND_COLOR & BACKGROUND_IMAGE, type Map or std::string for URL or Vector4 for Color.
+ * @SINCE_1_1.3
+ */
+ BACKGROUND,
};
};
/**
* @brief Describes the direction to move the keyboard focus towards.
+ * @SINCE_1_0.0
*/
struct KeyboardFocus
{
+ /**
+ * @brief Keyboard focus direction.
+ * @SINCE_1_0.0
+ */
enum Direction
{
- LEFT, ///< Move keyboard focus towards the left direction
- RIGHT, ///< Move keyboard focus towards the right direction
- UP, ///< Move keyboard focus towards the up direction
- DOWN ///< Move keyboard focus towards the down direction
+ LEFT, ///< Move keyboard focus towards the left direction @SINCE_1_0.0
+ RIGHT, ///< Move keyboard focus towards the right direction @SINCE_1_0.0
+ UP, ///< Move keyboard focus towards the up direction @SINCE_1_0.0
+ DOWN, ///< Move keyboard focus towards the down direction @SINCE_1_0.0
+ PAGE_UP, ///< Move keyboard focus towards the previous page direction @SINCE_1_2.14
+ PAGE_DOWN ///< Move keyboard focus towards the next page direction @SINCE_1_2.14
};
};
public: // Creation & Destruction
/**
- * @brief Create a new instance of a Control.
+ * @brief Creates a new instance of a Control.
*
- * @return A handle to a new Control.
+ * @SINCE_1_0.0
+ * @return A handle to a new Control
*/
static Control New();
/**
- * @brief Create an uninitialized Control handle.
+ * @brief Creates an uninitialized Control handle.
*
* Only derived versions can be instantiated. Calling member
* functions with an uninitialized Dali::Object is not allowed.
+ * @SINCE_1_0.0
*/
Control();
/**
* @brief Copy constructor.
*
- * Creates another handle that points to the same real object
+ * Creates another handle that points to the same real object.
+ * @SINCE_1_0.0
* @param[in] uiControl Handle to copy
*/
Control(const Control& uiControl);
/**
- * @brief Dali::Control is intended as a base class
+ * @brief Dali::Control is intended as a base class.
*
* This is non-virtual since derived Handle types must not contain data or virtual methods.
+ * @SINCE_1_0.0
*/
~Control();
/**
* @brief Assignment operator.
*
- * Changes this handle to point to another real object
+ * Changes this handle to point to another real object.
+ * @SINCE_1_0.0
* @param[in] handle Object to assign this to
- * @return reference to this
+ * @return Reference to this
*/
Control& operator=( const Control& handle );
public:
/**
- * @brief Downcast an Object handle to Control.
+ * @brief Downcasts a handle to Control handle.
*
- * If handle points to a Control the downcast produces valid
- * handle. If not the returned handle is left uninitialized.
+ * If handle points to a Control, the downcast produces valid handle.
+ * If not, the returned handle is left uninitialized.
*
+ * @SINCE_1_0.0
* @param[in] handle Handle to an object
- * @return handle to a Control or an uninitialized handle
+ * @return A handle to a Control or an uninitialized handle
*/
static Control DownCast( BaseHandle handle );
* @brief This sets the control to receive key events.
*
* The key event can originate from a virtual or physical keyboard.
+ * @SINCE_1_0.0
* @pre The Control has been initialized.
* @pre The Control should be on the stage before setting keyboard focus.
- * @return True if the control has foucs, False otherwise.
*/
void SetKeyInputFocus();
/**
* @brief Quries whether the control has key input focus.
*
- * Note: The control can be set to have the focus and still not receive all the key events if another control has over ridden it.
+ * @SINCE_1_0.0
+ * @return true if this control has keyboard input focus
+ * @pre The Control has been initialized.
+ * @pre The Control should be on the stage before setting keyboard focus.
+ * @note The control can be set to have the focus and still not receive all the key events if another control has over ridden it.
* As the key input focus mechanism works like a stack, the top most control receives all the key events, and passes on the
* unhandled events to the controls below in the stack. A control in the stack will regain key input focus when there are no more
* controls above it in the focus stack.
- * To query for the conrol which is on top of the focus stack use Dali::Toolkit::KeyInputFocusManager::GetCurrentKeyboardFocusActor()
- * @pre The Control has been initialized.
- * @pre The Control should be on the stage before setting keyboard focus.
- * @return true if this control has keyboard input focus
+ * To query for the control which is on top of the focus stack use Dali::Toolkit::KeyInputFocusManager::GetCurrentKeyboardFocusActor().
*/
bool HasKeyInputFocus();
* @brief Once an actor is Set to receive key input focus this function is called to stop it receiving key events.
*
* A check is performed to ensure it was previously set, if this check fails then nothing is done.
+ * @SINCE_1_0.0
* @pre The Actor has been initialized.
*/
void ClearKeyInputFocus();
/**
* @brief Retrieves the pinch gesture detector of the control.
*
- * @return The pinch gesture detector.
+ * @SINCE_1_0.0
+ * @return The pinch gesture detector
* @note Will return an empty handle if the control does not handle the gesture itself.
*/
PinchGestureDetector GetPinchGestureDetector() const;
/**
* @brief Retrieves the pan gesture detector of the control.
*
- * @return The pan gesture detector.
+ * @SINCE_1_0.0
+ * @return The pan gesture detector
* @note Will return an empty handle if the control does not handle the gesture itself.
*/
PanGestureDetector GetPanGestureDetector() const;
/**
* @brief Retrieves the tap gesture detector of the control.
*
- * @return The tap gesture detector.
+ * @SINCE_1_0.0
+ * @return The tap gesture detector
* @note Will return an empty handle if the control does not handle the gesture itself.
*/
TapGestureDetector GetTapGestureDetector() const;
/**
* @brief Retrieves the long press gesture detector of the control.
*
- * @return The long press gesture detector.
+ * @SINCE_1_0.0
+ * @return The long press gesture detector
* @note Will return an empty handle if the control does not handle the gesture itself.
*/
LongPressGestureDetector GetLongPressGestureDetector() const;
/**
* @brief Sets the name of the style to be applied to the control.
*
- * @param[in] styleName A string matching a style described in a stylesheet.
+ * @SINCE_1_0.0
+ * @param[in] styleName A string matching a style described in a stylesheet
*/
void SetStyleName( const std::string& styleName );
/**
* @brief Retrieves the name of the style to be applied to the control (if any).
- *
- * @return A string matching a style or an empty string.
+ * @SINCE_1_0.0
+ * @return A string matching a style, or an empty string
*/
const std::string& GetStyleName() const;
/**
* @brief Sets the background color of the control.
*
- * @note if SetBackgroundImage is called later, this background color is removed.
- *
+ * @SINCE_1_0.0
* @param[in] color The required background color of the control
*
+ * @note If SetBackgroundImage is called later, this background color is removed.
+ *
* @note The background color fully blends with the actor color.
*/
void SetBackgroundColor( const Vector4& color );
/**
- * @brief Retrieves the background color of the control.
+ * @DEPRECATED_1_1.3
*
- * @deprecated DALi 1.1.3 API removed.
+ * @brief Retrieves the background color of the control.
*
- * @return The background color of the control.
+ * @SINCE_1_0.0
+ * @return The background color of the control
*/
- Vector4 GetBackgroundColor() const;
+ Vector4 GetBackgroundColor() const DALI_DEPRECATED_API;
/**
+ * @DEPRECATED_1_2_8, use Property::BACKGROUND instead
+ *
* @brief Sets an image as the background of the control.
*
- * @param[in] image The image to set as the background.
+ * @SINCE_1_0.0
+ * @param[in] image The image to set as the background
*/
- void SetBackgroundImage( Image image );
+ void SetBackgroundImage( Image image ) DALI_DEPRECATED_API;
/**
* @brief Clears the background.
+ * @SINCE_1_0.0
*/
void ClearBackground();
* @endcode
* The return value of True, indicates that the event should be consumed.
* Otherwise the signal will be emitted on the next parent of the actor.
+ * @SINCE_1_0.0
+ * @return The signal to connect to
* @pre The Control has been initialized.
- * @return The signal to connect to.
*/
KeyEventSignalType& KeyEventSignal();
/**
- * @brief This signal is emitted when the control gets Key Input Focus
+ * @brief This signal is emitted when the control gets Key Input Focus.
*
* A callback of the following type may be connected:
* @code
* @endcode
* The return value of True, indicates that the event should be consumed.
* Otherwise the signal will be emitted on the next parent of the actor.
+ * @SINCE_1_0.0
+ * @return The signal to connect to
* @pre The Control has been initialized.
- * @return The signal to connect to.
*/
KeyInputFocusSignalType& KeyInputFocusGainedSignal();
* @endcode
* The return value of True, indicates that the event should be consumed.
* Otherwise the signal will be emitted on the next parent of the actor.
+ * @SINCE_1_0.0
+ * @return The signal to connect to
* @pre The Control has been initialized.
- * @return The signal to connect to.
*/
KeyInputFocusSignalType& KeyInputFocusLostSignal();
public: // Intended for control developers
/**
- * @brief Create an initialised Control.
- *
- * @param[in] implementation The implementation for this control.
- * @return A handle to a newly allocated Dali resource.
+ * @brief Creates an initialized Control.
*
+ * @SINCE_1_0.0
+ * @param[in] implementation The implementation for this control
+ * @return A handle to a newly allocated Dali resource
* @note Should NOT be called to create a handle from the implementation. As stated, this allocates a NEW Dali resource.
*/
explicit Control(Internal::Control& implementation);
* @brief This constructor is used by CustomActor within Dali core to create additional Control handles
* using an Internal CustomActor pointer.
*
- * @param [in] internal A pointer to a newly allocated Dali resource
+ * @SINCE_1_0.0
+ * @param[in] internal A pointer to a newly allocated Dali resource
*/
explicit Control(Dali::Internal::CustomActor* internal);
/**
* @brief Template to allow deriving controls to DownCast handles to deriving handle classes.
*
- * @tparam T The handle class
- * @tparam I The implementation class
- * @param[in] handle Handle to an object
- * @return Handle to a class T or an uninitialized handle.
+ * @tparam T The handle class
+ * @tparam I The implementation class
+ * @SINCE_1_0.0
+ * @param[in] handle Handle to an object
+ * @return Handle to a class T or an uninitialized handle
* @see DownCast(BaseHandle)
*/
template<typename T, typename I>
* @brief Template to allow deriving controls to verify whether the Internal::CustomActor* is actually an
* implementation of their class.
*
- * @tparam I The implementation class
- * @param[in] internal Pointer to the Internal::CustomActor
+ * @tparam I The implementation class
+ * @SINCE_1_0.0
+ * @param[in] internal Pointer to the Internal::CustomActor
*/
template<typename I>
DALI_INTERNAL void VerifyCustomActorPointer(Dali::Internal::CustomActor* internal)