#define DALI_TOOLKIT_CONTROL_IMPL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
namespace Toolkit
{
+
/**
* @addtogroup dali_toolkit_controls
* @{
class StyleManager;
-namespace Visual
-{
-class Base;
-}
namespace Internal
{
+
/**
* @brief This is the internal base class for all controls.
*
// Creation & Destruction
/**
- * @brief Create a new ControlImpl instance that does not require touch by default.
+ * @brief Creates a new ControlImpl instance that does not require touch by default.
*
- * If touch is required then the user can connect to this class' touch signal.
+ * If touch is required, then the user can connect to this class' touch signal.
* @SINCE_1_0.0
- * @return A handle to the ControlImpl instance.
+ * @return A handle to the ControlImpl instance
*/
static Toolkit::Control New();
+protected:
/**
* @brief Virtual destructor.
* @SINCE_1_0.0
*/
virtual ~Control();
+public:
// Styling
/**
void SetBackgroundImage( Image image );
/**
- * @brief Set the background with a property map.
+ * @brief Sets the background with a property map.
*
* @SINCE_1_0.0
- * @param[in] map The background property map.
+ * @param[in] map The background property map
*/
void SetBackground(const Property::Map& map);
* EnableGestureDetection(Gesture::Type(Gesture::Pinch | Gesture::Tap | Gesture::Pan));
* @endcode
* @SINCE_1_0.0
- * @param[in] type The gesture type(s) to enable.
+ * @param[in] type The gesture type(s) to enable
*/
void EnableGestureDetection( Gesture::Type type );
*
* Like EnableGestureDetection, this can also be called using bitwise or.
* @SINCE_1_0.0
- * @param[in] type The gesture type(s) to disable.
+ * @param[in] type The gesture type(s) to disable
* @see EnableGetureDetection
*/
void DisableGestureDetection( Gesture::Type type );
/**
* @brief If deriving classes wish to fine tune pinch gesture
- * detection then they can access the gesture detector through this
+ * detection, then they can access the gesture detector through this
* API and modify the detection.
*
* @SINCE_1_0.0
- * @return The pinch gesture detector.
+ * @return The pinch gesture detector
* @pre Pinch detection should have been enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
/**
* @brief If deriving classes wish to fine tune pan gesture
- * detection then they can access the gesture detector through this
+ * detection, then they can access the gesture detector through this
* API and modify the detection.
*
* @SINCE_1_0.0
- * @return The pan gesture detector.
+ * @return The pan gesture detector
* @pre Pan detection should have been enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
/**
* @brief If deriving classes wish to fine tune tap gesture
- * detection then they can access the gesture detector through this
+ * detection, then they can access the gesture detector through this
* API and modify the detection.
*
* @SINCE_1_0.0
- * @return The tap gesture detector.
+ * @return The tap gesture detector
* @pre Tap detection should have been enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
/**
* @brief If deriving classes wish to fine tune long press gesture
- * detection then they can access the gesture detector through this
+ * detection, then they can access the gesture detector through this
* API and modify the detection.
*
* @SINCE_1_0.0
- * @return The long press gesture detector.
+ * @return The long press gesture detector
* @pre Long press detection should have been enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
*
* The control doesn't support it by default.
* @SINCE_1_0.0
- * @param[in] isSupported Whether this control supports two dimensional keyboard navigation.
+ * @param[in] isSupported Whether this control supports two dimensional keyboard navigation
*/
void SetKeyboardNavigationSupport( bool isSupported );
* @brief Gets whether this control supports two dimensional keyboard navigation.
*
* @SINCE_1_0.0
- * @return true if this control supports two dimensional keyboard navigation.
+ * @return true if this control supports two dimensional keyboard navigation
*/
bool IsKeyboardNavigationSupported();
* @brief Sets whether this control is a focus group for keyboard navigation.
*
* (i.e. the scope of keyboard focus movement
- * can be limitied to its child actors). The control is not a focus group by default.
+ * can be limited to its child actors). The control is not a focus group by default.
* @SINCE_1_0.0
- * @param[in] isFocusGroup Whether this control is set as a focus group for keyboard navigation.
+ * @param[in] isFocusGroup Whether this control is set as a focus group for keyboard navigation
*/
void SetAsKeyboardFocusGroup( bool isFocusGroup );
* @brief Gets whether this control is a focus group for keyboard navigation.
*
* @SINCE_1_0.0
- * @return true if this control is set as a focus group for keyboard navigation.
+ * @return true if this control is set as a focus group for keyboard navigation
*/
bool IsKeyboardFocusGroup();
* @brief Called by the KeyInputFocusManager to emit key event signals.
*
* @SINCE_1_0.0
- * @param[in] event The key event.
- * @return True if the event was consumed.
+ * @param[in] event The key event
+ * @return True if the event was consumed
*/
DALI_INTERNAL bool EmitKeyEventSignal( const KeyEvent& event );
/// @endcond
protected: // For derived classes to call
/**
- * @brief Register a visual by Property Index, linking an Actor to controlRenderer when required.
- * In the case of the visual being an actor or control deeming controlRenderer not required then controlRenderer should be an empty handle.
- * No parenting is done during registration, this should be done by derived class.
- *
- * @SINCE_1_2.0
- *
- * @param[in] index The Property index of the visual, used to reference visual
- * @param[in] placementActor The actor used to by the visual.
- * @param[in] visual The visual to register
- * @note Derived class must NOT call visual.SetOnStage(placementActor). It is the responsibility of the base class to connect/disconnect registered visual to stage.
- */
- void RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual );
-
- /**
- * @brief Erase the entry matching the given index from the list of registered visuals
- * @param[in] index The Property index of the visual, used to reference visual
- *
- * @SINCE_1_2.0
- */
- void UnregisterVisual( Property::Index index );
-
- /**
- * @brief Retrieve the visual associated with the given property index.
- *
- * @SINCE_1_2.2
- *
- * @param[in] index The Property index of the visual.
- * @return The registered visual if exist, otherwise empty handle.
- * @note For managing object life-cycle, do not store the returned visual as a member which increments its reference count.
- */
- Toolkit::Visual::Base GetVisual( Property::Index index ) const;
-
- /**
- * @brief Retrieve the placement actor associated with the given index.
- *
- * @SINCE_1_2.2
- *
- * @@param[in] index The Property index of the visual.
- * @return Then placement actor if exist, otherwise empty handle.
- * @note For managing object life-cycle, do not store the returned placement actor as a member which increments its reference count.
- */
- Actor GetPlacementActor( Property::Index index ) const;
-
- /**
- * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal
+ * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal.
*
* Should be called last by the control after it acts on the Input Focus change.
*
/**
* @copydoc CustomActorImpl::OnStageConnection()
- * @note If overridden, then an up-call to Control::OnStageConnection MUST be made at the start.
+ * @note If overridden, then an up-call to Control::OnStageConnection MUST be made at the end.
*/
virtual void OnStageConnection( int depth );
/**
* @copydoc CustomActorImpl::OnChildAdd()
- * @note If overridden, then an up-call to Control::OnChildAdd MUST be made at the start.
+ * @note If overridden, then an up-call to Control::OnChildAdd MUST be made at the end.
*/
virtual void OnChildAdd( Actor& child );
virtual void OnChildRemove( Actor& child );
/**
+ * @copydoc CustomActorImpl::OnPropertySet()
+ * @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end.
+ */
+ virtual void OnPropertySet( Property::Index index, Property::Value propertyValue );
+
+ /**
* @copydoc CustomActorImpl::OnSizeSet()
- * @note If overridden, then an up-call to Control::OnSizeSet MUST be made at the start.
+ * @note If overridden, then an up-call to Control::OnSizeSet MUST be made at the end.
*/
virtual void OnSizeSet( const Vector3& targetSize );
/**
* @copydoc CustomActorImpl::OnSizeAnimation()
- * @note If overridden, then an up-call to Control::OnSizeAnimation MUST be made at the start.
+ * @note If overridden, then an up-call to Control::OnSizeAnimation MUST be made at the end.
*/
virtual void OnSizeAnimation( Animation& animation, const Vector3& targetSize );
// Construction
/**
- * @brief Flags for the constructor
+ * @brief Flags for the constructor.
* @SINCE_1_0.0
*/
enum ControlBehaviour
{
- REQUIRES_STYLE_CHANGE_SIGNALS = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 0 ), ///< True if needs to monitor style change signals such as theme/font change @SINCE_1_0.0
+ CONTROL_BEHAVIOUR_DEFAULT = 0, ///< Default behaviour: Size negotiation is enabled & listens to Style Change signal, but doesn't receive event callbacks. @SINCE_1_2_10
+ REQUIRES_STYLE_CHANGE_SIGNALS = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 0 ), ///< True if needs to monitor style change signals such as theme/font change @SINCE_1_0.0 @DEPRECATED_1_2_10
REQUIRES_KEYBOARD_NAVIGATION_SUPPORT = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 1 ), ///< True if needs to support keyboard navigation @SINCE_1_0.0
+ DISABLE_STYLE_CHANGE_SIGNALS = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 2 ), ///< True if control should not monitor style change signals @SINCE_1_2_10
+
LAST_CONTROL_BEHAVIOUR_FLAG
};
static const int CONTROL_BEHAVIOUR_FLAG_COUNT = Log< LAST_CONTROL_BEHAVIOUR_FLAG - 1 >::value + 1; ///< Total count of flags
/**
- * @brief Control constructor
+ * @brief Control constructor.
*
* @SINCE_1_0.0
* @param[in] behaviourFlags Behavioural flags from ControlBehaviour enum
* Could be overridden by derived classes.
*
* @SINCE_1_0.0
- * @param[in] child The added actor.
+ * @param[in] child The added actor
*/
- virtual void OnControlChildAdd( Actor& child );
+ virtual void OnControlChildAdd( Actor& child ) DALI_DEPRECATED_API;
/**
* @DEPRECATED_1_1.30. Override OnChildRemove instead.
* Could be overridden by derived classes.
*
* @SINCE_1_0.0
- * @param[in] child The removed actor.
+ * @param[in] child The removed actor
*/
- virtual void OnControlChildRemove( Actor& child );
+ virtual void OnControlChildRemove( Actor& child ) DALI_DEPRECATED_API;
// Styling
* @brief This method should be overridden by deriving classes requiring notifications when the style changes.
*
* @SINCE_1_0.0
- * @param[in] styleManager The StyleManager object.
- * @param[in] change Information denoting what has changed.
+ * @param[in] styleManager The StyleManager object
+ * @param[in] change Information denoting what has changed
*/
virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
*
* Derived classes should override this to perform custom accessibility activation.
* @SINCE_1_0.0
- * @return true if this control can perform accessibility activation.
+ * @return true if this control can perform accessibility activation
*/
virtual bool OnAccessibilityActivated();
* pan gesture.
*
* @SINCE_1_0.0
- * @param[in] gesture The pan gesture.
+ * @param[in] gesture The pan gesture
* @return true if the pan gesture has been consumed by this control
*/
virtual bool OnAccessibilityPan( PanGesture gesture );
* touch event.
*
* @SINCE_1_0.0
- * @param[in] touchEvent The touch event.
+ * @param[in] touchEvent The touch event
* @return true if the touch event has been consumed by this control
*/
virtual bool OnAccessibilityTouch( const TouchEvent& touchEvent );
*
* A control needs to override this function in order to support two dimensional keyboard navigation.
* @SINCE_1_0.0
- * @param[in] currentFocusedActor The current focused actor.
- * @param[in] direction The direction to move the focus towards.
- * @param[in] loopEnabled Whether the focus movement should be looped within the control.
- * @return the next keyboard focusable actor in this control or an empty handle if no actor can be focused.
+ * @param[in] currentFocusedActor The current focused actor
+ * @param[in] direction The direction to move the focus towards
+ * @param[in] loopEnabled Whether the focus movement should be looped within the control
+ * @return The next keyboard focusable actor in this control or an empty handle if no actor can be focused
*/
virtual Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled );
/**
* @brief Informs this control that its chosen focusable actor will be focused.
*
- * This allows the application to preform any actions if wishes
+ * This allows the application to perform any actions if wishes
* before the focus is actually moved to the chosen actor.
*
* @SINCE_1_0.0
- * @param[in] commitedFocusableActor The commited focusable actor.
+ * @param[in] commitedFocusableActor The commited focusable actor
*/
virtual void OnKeyboardFocusChangeCommitted( Actor commitedFocusableActor );
*
* Derived classes should override this to perform custom actions.
* @SINCE_1_0.0
- * @return true if this control supported this action.
+ * @return true if this control supported this action
*/
virtual bool OnKeyboardEnter();
* pinch scale.
*
* @SINCE_1_0.0
- * @param[in] pinch The pinch gesture.
- * @note If overridden, then the default behaviour will not occur.
+ * @param[in] pinch The pinch gesture
+ * @note If overridden, then the default behavior will not occur.
* @note Pinch detection should be enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
* is enabled.
*
* @SINCE_1_0.0
- * @param[in] pan The pan gesture.
- * @note There is no default behaviour with panning.
+ * @param[in] pan The pan gesture
+ * @note There is no default behavior with panning.
* @note Pan detection should be enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
* is enabled.
*
* @SINCE_1_0.0
- * @param[in] tap The tap gesture.
- * @note There is no default behaviour with a tap.
+ * @param[in] tap The tap gesture
+ * @note There is no default behavior with a tap.
* @note Tap detection should be enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
* detection is enabled.
*
* @SINCE_1_0.0
- * @param[in] longPress The long press gesture.
+ * @param[in] longPress The long press gesture
* @note There is no default behaviour associated with a long press.
* @note Long press detection should be enabled via EnableGestureDetection().
* @see EnableGestureDetection
virtual void SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback );
/**
- * @brief Retrieve the extension for this control
+ * @brief Retrieves the extension for this control.
*
* @SINCE_1_0.0
* @return The extension if available, NULL otherwise
DALI_INTERNAL Control( const Control& );
DALI_INTERNAL Control& operator=( const Control& );
- class Impl;
+public:
+ class Impl; // Class declaration is public so we can internally add devel API's to the Controls Impl
+
+private:
Impl* mImpl;
/// @endcond
};
/**
- * @brief Get implementation from the handle.
+ * @brief Gets implementation from the handle.
*
* @SINCE_1_0.0
* @param handle
- * @return implementation
+ * @return Implementation
* @pre handle is initialized and points to a control
*/
DALI_IMPORT_API Internal::Control& GetImplementation( Dali::Toolkit::Control& handle );
/**
- * @brief Get implementation from the handle.
+ * @brief Gets implementation from the handle.
*
* @SINCE_1_0.0
* @param handle
- * @return implementation
- * @pre handle is initialized and points to a control
+ * @return Implementation
+ * @pre Handle is initialized and points to a control.
*/
DALI_IMPORT_API const Internal::Control& GetImplementation( const Dali::Toolkit::Control& handle );