* @param[in] index The Property index of the visual, used to reference visual
* @param[in] placementActor The actor used to by the visual.
* @param[in] visual The visual to register
+ * @note Derived class must NOT call visual.SetOnStage(placementActor). It is the responsibility of the base class to connect/disconnect registered visual to stage.
*/
- void RegisterVisual( Property::Index index, Actor placementActor, Toolkit::Visual::Base visual );
+ void RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual );
/**
* @brief Erase the entry matching the given index from the list of registered visuals
*/
void UnregisterVisual( Property::Index index );
+ /**
+ * @brief Retrieve the visual associated with the given property index.
+ *
+ * @SINCE_1_2.2
+ *
+ * @param[in] index The Property index of the visual.
+ * @return The registered visual if exist, otherwise empty handle.
+ * @note For managing object life-cycle, do not store the returned visual as a member which increments its reference count.
+ */
+ Toolkit::Visual::Base GetVisual( Property::Index index ) const;
+
+ /**
+ * @brief Retrieve the placement actor associated with the given index.
+ *
+ * @SINCE_1_2.2
+ *
+ * @@param[in] index The Property index of the visual.
+ * @return Then placement actor if exist, otherwise empty handle.
+ * @note For managing object life-cycle, do not store the returned placement actor as a member which increments its reference count.
+ */
+ Actor GetPlacementActor( Property::Index index ) const;
+
/**
* @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal
*