*/
static Toolkit::Control New();
- /**
- * @brief Virtual destructor.
- * @SINCE_1_0.0
- */
- virtual ~Control();
-
// Styling
/**
* @SINCE_1_2.0
*
* @param[in] index The Property index of the visual, used to reference visual
- * @param[in] placementActor The actor used to by the visual.
* @param[in] visual The visual to register
- * @note Derived class should not call visual.SetOnStage(placementActor). It is the responsibility of the base class to connect/disconnect registered visual to stage.
+ * @note Derived class should not call visual.SetOnStage(actor). It is the responsibility of the base class to connect/disconnect registered visual to stage.
* Use below API with enabled set to false if derived class wishes to control when visual is staged.
*/
- void RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual );
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual );
/**
* @brief Register a visual by Property Index, linking an Actor to visual when required.
* @SINCE_1_2.11
*
* @param[in] index The Property index of the visual, used to reference visual
- * @param[in] placementActor The actor used to by the visual.
* @param[in] visual The visual to register
* @param[in] enabled false if derived class wants to control when visual is set on stage.
*
*/
- void RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual, bool enabled );
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled );
/**
* @brief Erase the entry matching the given index from the list of registered visuals
bool IsVisualEnabled( Property::Index index ) const;
/**
- * @brief Retrieve the placement actor associated with the given index.
- *
- * @SINCE_1_2.2
- *
- * @@param[in] index The Property index of the visual.
- * @return Then placement actor if exist, otherwise empty handle.
- * @note For managing object life-cycle, do not store the returned placement actor as a member which increments its reference count.
- */
- Actor GetPlacementActor( Property::Index index ) const;
-
- /**
* @brief Create a transition effect on the control.
*
* @SINCE_1_2.12
Control( ControlBehaviour behaviourFlags );
/**
+ * @brief Virtual destructor.
+ * @SINCE_1_0.0
+ */
+ virtual ~Control();
+
+ /**
* @brief Second phase initialization.
* @SINCE_1_0.0
*/