/**
* @brief Create a transition effect on the control.
*
+ * Only generates an animation if the properties described in the transition
+ * data are staged (e.g. the visual is Enabled and the control is on stage).
+ * Otherwise the target values are stored, and will get set onto the properties
+ * when the visual is next staged.
+ *
* @SINCE_1_2.12
*
* @param[in] transitionData The transition data describing the effect to create
virtual void OnChildRemove( Actor& child );
/**
+ * @copydoc CustomActorImpl::OnPropertySet()
+ * @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end.
+ */
+ virtual void OnPropertySet( Property::Index index, Property::Value propertyValue );
+
+ /**
* @copydoc CustomActorImpl::OnSizeSet()
* @note If overridden, then an up-call to Control::OnSizeSet MUST be made at the end.
*/