namespace Internal
{
-class FocusManager;
-class KeyboardFocusManager;
-class KeyInputFocusManager;
/**
* @brief This is the internal base class for all controls.
*/
bool IsKeyboardFocusGroup();
- // Called by Focus Manager
-
/**
- * @brief Called by the focus manager and keyboard focus manager to Activate the Control
+ * @brief Called by the AccessibilityManager to activate the Control.
*/
DALI_INTERNAL void AccessibilityActivate();
+ /**
+ * @brief Called by the KeyboardFocusManager.
+ */
+ DALI_INTERNAL void KeyboardEnter();
+
// Signals
/**
/**
* @copydoc CustomActorImpl::OnStageConnection()
*/
- virtual void OnStageConnection();
+ virtual void OnStageConnection( int depth );
/**
* @copydoc CustomActorImpl::OnStageDisconnection()
*/
virtual bool OnAccessibilityValueChange( bool isIncrease );
+ /**
+ * @brief This method should be overridden by deriving classes when they wish to respond
+ * the accessibility zoom action
+ *
+ * @return true if the zoom action has been consumed by this control
+ */
+ virtual bool OnAccessibilityZoom();
+
// Keyboard focus
/**
*/
virtual void OnKeyboardFocusChangeCommitted( Actor commitedFocusableActor );
+ /**
+ * @brief This method is called when the control has enter pressed on it.
+ *
+ * Derived classes should override this to perform custom actions.
+ * @return true if this control supported this action.
+ */
+ virtual bool OnKeyboardEnter();
+
// Gestures
/**
* @param handle
* @return implementation
*/
-Internal::Control& GetImplementation( Dali::Toolkit::Control& handle );
+DALI_IMPORT_API Internal::Control& GetImplementation( Dali::Toolkit::Control& handle );
/**
* @brief Get implementation from the handle
* @param handle
* @return implementation
*/
-const Internal::Control& GetImplementation( const Dali::Toolkit::Control& handle );
+DALI_IMPORT_API const Internal::Control& GetImplementation( const Dali::Toolkit::Control& handle );
} // namespace Internal