namespace Internal
{
-class FocusManager;
-class KeyboardFocusManager;
-class KeyInputFocusManager;
/**
* @brief This is the internal base class for all controls.
*/
virtual ~Control();
- // Key Input
+ // Styling
/**
- * @copydoc Toolkit::Control::SetKeyInputFocus()
+ * @copydoc Dali::Toolkit::Control::SetStyleName
*/
- void SetKeyInputFocus();
+ void SetStyleName( const std::string& styleName );
/**
- * @copydoc Toolkit::Control::HasKeyInputFocus()
+ * @copydoc Dali::Toolkit::Control::GetStyleName
*/
- bool HasKeyInputFocus();
+ const std::string& GetStyleName() const;
+
+ // Background
/**
- * @copydoc Toolkit::Control::ClearKeyInputFocus()
+ * @copydoc Dali::Toolkit::Control::SetBackgroundColor
*/
- void ClearKeyInputFocus();
+ void SetBackgroundColor( const Vector4& color );
+
+ /**
+ * @copydoc Dali::Toolkit::Control::GetBackgroundColor
+ */
+ Vector4 GetBackgroundColor() const;
+
+ /**
+ * @copydoc Dali::Toolkit::Control::SetBackgroundImage
+ */
+ void SetBackgroundImage( Image image );
+
+ /**
+ * @copydoc Dali::Toolkit::Control::ClearBackground
+ */
+ void ClearBackground();
// Gesture Detection
/**
+ * @brief Allows deriving classes to enable any of the gesture detectors that are available.
+ *
+ * Gesture detection can be enabled one at a time or in bitwise format as shown:
+ * @code
+ * EnableGestureDetection(Gesture::Type(Gesture::Pinch | Gesture::Tap | Gesture::Pan));
+ * @endcode
+ * @param[in] type The gesture type(s) to enable.
+ */
+ void EnableGestureDetection( Gesture::Type type );
+
+ /**
+ * @brief Allows deriving classes to disable any of the gesture detectors.
+ *
+ * Like EnableGestureDetection, this can also be called using bitwise or.
+ * @param[in] type The gesture type(s) to disable.
+ * @see EnableGetureDetection
+ */
+ void DisableGestureDetection( Gesture::Type type );
+
+ /**
* @brief If deriving classes wish to fine tune pinch gesture
* detection then they can access the gesture detector through this
* API and modify the detection.
*/
LongPressGestureDetector GetLongPressGestureDetector() const;
- // Styling
-
- /**
- * @copydoc Dali::Toolkit::Control::SetStyleName
- */
- void SetStyleName( const std::string& styleName );
-
- /**
- * @copydoc Dali::Toolkit::Control::GetStyleName
- */
- const std::string& GetStyleName() const;
-
- // Background
-
- /**
- * @copydoc Dali::Toolkit::Control::SetBackgroundColor
- */
- void SetBackgroundColor( const Vector4& color );
-
- /**
- * @copydoc Dali::Toolkit::Control::GetBackgroundColor
- */
- Vector4 GetBackgroundColor() const;
-
- /**
- * @copydoc Dali::Toolkit::Control::SetBackgroundImage
- */
- void SetBackgroundImage( Image image );
-
- /**
- * @copydoc Dali::Toolkit::Control::ClearBackground
- */
- void ClearBackground();
-
// Keyboard Navigation
/**
* The control doesn't support it by default.
* @param[in] isSupported Whether this control supports two dimensional keyboard navigation.
*/
- void SetKeyboardNavigationSupport(bool isSupported);
+ void SetKeyboardNavigationSupport( bool isSupported );
/**
* @brief Gets whether this control supports two dimensional keyboard navigation.
*/
bool IsKeyboardNavigationSupported();
- // Called by Focus Managers
+ // Key Input
+
+ /**
+ * @copydoc Toolkit::Control::SetKeyInputFocus()
+ */
+ void SetKeyInputFocus();
+
+ /**
+ * @copydoc Toolkit::Control::HasKeyInputFocus()
+ */
+ bool HasKeyInputFocus();
/**
- * @brief Called by the focus manager and keyboard focus manager to Activate the Control
+ * @copydoc Toolkit::Control::ClearKeyInputFocus()
*/
- DALI_INTERNAL void Activate();
+ void ClearKeyInputFocus();
// Keyboard Focus
* can be limitied to its child actors). The control is not a focus group by default.
* @param[in] isFocusGroup Whether this control is set as a focus group for keyboard navigation.
*/
- void SetAsKeyboardFocusGroup(bool isFocusGroup);
+ void SetAsKeyboardFocusGroup( bool isFocusGroup );
/**
* @brief Gets whether this control is a focus group for keyboard navigation.
*/
bool IsKeyboardFocusGroup();
- /**
- * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal
- *
- * Should be called last by the control after it acts on the Input Focus change.
- *
- * @param[in] focusGained True if gained, False if lost
- */
- void EmitKeyInputFocusSignal( bool focusGained );
-
- // Actions & Signals
+ // Called by Focus Manager
/**
- * @brief Performs actions as requested using the action name.
- *
- * @param[in] object The object on which to perform the action.
- * @param[in] actionName The action to perform.
- * @param[in] attributes The attributes with which to perfrom this action.
- * @return true if action has been accepted by this control
+ * @brief Called by the accessibility focus manager and keyboard focus manager to activate the Control
*/
- static bool DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes);
+ DALI_INTERNAL void AccessibilityActivate();
- /**
- * Connects a callback function with the object's signals.
- * @param[in] object The object providing the signal.
- * @param[in] tracker Used to disconnect the signal.
- * @param[in] signalName The signal to connect to.
- * @param[in] functor A newly allocated FunctorDelegate.
- * @return True if the signal was connected.
- * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
- */
- static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+ // Signals
/**
* @copydoc Dali::Toolkit::Control::KeyEventSignal()
* @param[in] event The key event.
* @return True if the event was consumed.
*/
- DALI_INTERNAL bool EmitKeyEventSignal(const KeyEvent& event);
+ DALI_INTERNAL bool EmitKeyEventSignal( const KeyEvent& event );
+
+protected: // For derived classes to call
+
+ /**
+ * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal
+ *
+ * Should be called last by the control after it acts on the Input Focus change.
+ *
+ * @param[in] focusGained True if gained, False if lost
+ */
+ void EmitKeyInputFocusSignal( bool focusGained );
protected: // From CustomActorImpl, not to be used by application developers
/**
* @copydoc CustomActorImpl::OnStageConnection()
*/
- virtual void OnStageConnection();
+ virtual void OnStageConnection( unsigned int depth );
/**
* @copydoc CustomActorImpl::OnStageDisconnection()
/**
* @copydoc CustomActorImpl::OnChildAdd()
*/
- virtual void OnChildAdd(Actor& child);
+ virtual void OnChildAdd( Actor& child );
/**
* @copydoc CustomActorImpl::OnChildRemove()
*/
- virtual void OnChildRemove(Actor& child);
+ virtual void OnChildRemove( Actor& child );
/**
* @copydoc CustomActorImpl::OnSizeSet()
*/
- virtual void OnSizeSet(const Vector3& targetSize);
+ virtual void OnSizeSet( const Vector3& targetSize );
/**
* @copydoc CustomActorImpl::OnSizeAnimation()
*/
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize);
+ virtual void OnSizeAnimation( Animation& animation, const Vector3& targetSize );
/**
* @copydoc CustomActorImpl::OnTouchEvent()
*/
- virtual bool OnTouchEvent(const TouchEvent& event);
+ virtual bool OnTouchEvent( const TouchEvent& event );
/**
* @copydoc CustomActorImpl::OnHoverEvent()
*/
- virtual bool OnHoverEvent(const HoverEvent& event);
+ virtual bool OnHoverEvent( const HoverEvent& event );
/**
* @copydoc CustomActorImpl::OnKeyEvent()
*/
- virtual bool OnKeyEvent(const KeyEvent& event);
+ virtual bool OnKeyEvent( const KeyEvent& event );
/**
- * @copydoc CustomActorImpl::OnMouseWheelEvent()
+ * @copydoc CustomActorImpl::OnWheelEvent()
*/
- virtual bool OnMouseWheelEvent(const MouseWheelEvent& event);
+ virtual bool OnWheelEvent( const WheelEvent& event );
/**
* @copydoc CustomActorImpl::OnRelayout()
*/
void Initialize();
- // Gesture Detection
-
- /**
- * @brief Allows deriving classes to enable any of the gesture detectors that are available.
- *
- * Gesture detection can be enabled one at a time or in bitwise format as shown:
- * @code
- * EnableGestureDetection(Gesture::Type(Gesture::Pinch | Gesture::Tap | Gesture::Pan));
- * @endcode
- * @param[in] type The gesture type(s) to enable.
- */
- void EnableGestureDetection( Gesture::Type type );
-
- /**
- * @brief Allows deriving classes to disable any of the gesture detectors.
- *
- * Like EnableGestureDetection, this can also be called using bitwise or.
- * @param[in] type The gesture type(s) to disable.
- * @see EnableGetureDetection
- */
- void DisableGestureDetection( Gesture::Type type );
-
public: // API for derived classes to override
// Lifecycle
virtual void OnInitialize();
/**
- * @brief Called whenever the control is added to the stage.
- *
- * Could be overridden by derived classes.
- */
- virtual void OnControlStageConnection();
-
- /**
- * @brief Called whenever the control is removed from the stage.
- *
- * Could be overridden by derived classes.
- */
- virtual void OnControlStageDisconnection();
-
- /**
* @brief Called whenever an Actor is added to the control.
*
* Could be overridden by derived classes.
*/
virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
- // Size negotiation
-
- /**
- * @brief Called whenever the Control's size is set.
- *
- * @param[in] size The new size.
- */
- virtual void OnControlSizeSet( const Vector3& size );
-
// Accessibility
/**
* @brief This method is called when the control is accessibility activated.
*
* Derived classes should override this to perform custom accessibility activation.
+ * @return true if this control can perform accessibility activation.
*/
- virtual void OnAccessibilityActivated();
+ virtual bool OnAccessibilityActivated();
/**
* @brief This method should be overridden by deriving classes when they wish to respond the accessibility
* @param[in] gesture The pan gesture.
* @return true if the pan gesture has been consumed by this control
*/
- virtual bool OnAccessibilityPan(PanGesture gesture);
+ virtual bool OnAccessibilityPan( PanGesture gesture );
/**
* @brief This method should be overridden by deriving classes when they wish to respond the accessibility
* @param[in] touchEvent The touch event.
* @return true if the touch event has been consumed by this control
*/
- virtual bool OnAccessibilityTouch(const TouchEvent& touchEvent);
+ virtual bool OnAccessibilityTouch( const TouchEvent& touchEvent );
/**
* @brief This method should be overridden by deriving classes when they wish to respond
* @param[in] isIncrease Whether the value should be increased or decreased
* @return true if the value changed action has been consumed by this control
*/
- virtual bool OnAccessibilityValueChange(bool isIncrease);
+ virtual bool OnAccessibilityValueChange( bool isIncrease );
// Keyboard focus
* @param[in] loopEnabled Whether the focus movement should be looped within the control.
* @return the next keyboard focusable actor in this control or an empty handle if no actor can be focused.
*/
- virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ virtual Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled );
/**
* @brief Informs this control that its chosen focusable actor will be focused.
*
* @param[in] commitedFocusableActor The commited focusable actor.
*/
- virtual void OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor);
+ virtual void OnKeyboardFocusChangeCommitted( Actor commitedFocusableActor );
// Gestures
* @param[in] pinch The pinch gesture.
* @see EnableGestureDetection
*/
- virtual void OnPinch(const PinchGesture& pinch);
+ virtual void OnPinch( const PinchGesture& pinch );
/**
* @brief Called whenever a pan gesture is detected on this control.
private:
// Undefined
- DALI_INTERNAL Control(const Control&);
- DALI_INTERNAL Control& operator=(const Control&);
+ DALI_INTERNAL Control( const Control& );
+ DALI_INTERNAL Control& operator=( const Control& );
class Impl;
Impl* mImpl;