namespace Internal
{
-class FocusManager;
-class KeyboardFocusManager;
-class KeyInputFocusManager;
/**
* @brief This is the internal base class for all controls.
// Called by Focus Manager
/**
- * @brief Called by the focus manager and keyboard focus manager to Activate the Control
+ * @brief Called by the accessibility focus manager and keyboard focus manager to activate the Control
*/
DALI_INTERNAL void AccessibilityActivate();
/**
* @copydoc CustomActorImpl::OnStageConnection()
*/
- virtual void OnStageConnection();
+ virtual void OnStageConnection( unsigned int depth );
/**
* @copydoc CustomActorImpl::OnStageDisconnection()
virtual bool OnKeyEvent( const KeyEvent& event );
/**
- * @copydoc CustomActorImpl::OnMouseWheelEvent()
+ * @copydoc CustomActorImpl::OnWheelEvent()
*/
- virtual bool OnMouseWheelEvent( const MouseWheelEvent& event );
+ virtual bool OnWheelEvent( const WheelEvent& event );
/**
* @copydoc CustomActorImpl::OnRelayout()
* @brief This method is called when the control is accessibility activated.
*
* Derived classes should override this to perform custom accessibility activation.
+ * @return true if this control can perform accessibility activation.
*/
- virtual void OnAccessibilityActivated();
+ virtual bool OnAccessibilityActivated();
/**
* @brief This method should be overridden by deriving classes when they wish to respond the accessibility
* @param[in] loopEnabled Whether the focus movement should be looped within the control.
* @return the next keyboard focusable actor in this control or an empty handle if no actor can be focused.
*/
- virtual Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled );
+ virtual Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled );
/**
* @brief Informs this control that its chosen focusable actor will be focused.