#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
-#include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
-#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
+#include <dali-toolkit/internal/visuals/color/color-visual.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
namespace Dali
{
Impl(Control& controlImpl)
: mControlImpl( controlImpl ),
mStyleName(""),
- mBackgroundRenderer(),
+ mBackgroundVisual(),
mBackgroundColor(Color::TRANSPARENT),
mStartingPinchScale( NULL ),
mKeyEventSignal(),
mPanGestureDetector(),
mTapGestureDetector(),
mLongPressGestureDetector(),
- mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
+ mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
mIsKeyboardNavigationSupported( false ),
mIsKeyboardFocusGroup( false )
{
{
DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
Property::Map map;
- if( controlImpl.mImpl->mBackgroundRenderer )
+ if( controlImpl.mImpl->mBackgroundVisual )
{
- controlImpl.mImpl->mBackgroundRenderer.CreatePropertyMap( map );
+ controlImpl.mImpl->mBackgroundVisual.CreatePropertyMap( map );
}
value = map;
break;
case Toolkit::Control::Property::BACKGROUND:
{
Property::Map map;
- if( controlImpl.mImpl->mBackgroundRenderer )
+ if( controlImpl.mImpl->mBackgroundVisual )
{
- (controlImpl.mImpl->mBackgroundRenderer).CreatePropertyMap( map );
+ (controlImpl.mImpl->mBackgroundVisual).CreatePropertyMap( map );
}
value = map;
Control& mControlImpl;
std::string mStyleName;
- Toolkit::ControlRenderer mBackgroundRenderer; ///< The control renderer to render the background
- Vector4 mBackgroundColor; ///< The color of the background renderer
+ Toolkit::Visual::Base mBackgroundVisual; ///< The visual to render the background
+ Vector4 mBackgroundColor; ///< The color of the background visual
Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
Toolkit::Control::KeyEventSignalType mKeyEventSignal;
Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
- ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
+ ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
Toolkit::Control Control::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) );
+ IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) );
// Pass ownership to handle
Toolkit::Control handle( *controlImpl );
return handle;
}
-Control::~Control()
-{
- delete mImpl;
-}
-
void Control::SetStyleName( const std::string& styleName )
{
if( styleName != mImpl->mStyleName )
Actor self( Self() );
mImpl->mBackgroundColor = color;
Property::Map map;
- map[ RENDERER_TYPE ] = COLOR_RENDERER;
- map[ "mixColor" ] = color;
- InitializeControlRenderer( self, mImpl->mBackgroundRenderer, map );
- if( mImpl->mBackgroundRenderer )
+ map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
+ map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
+ InitializeVisual( self, mImpl->mBackgroundVisual, map );
+ if( mImpl->mBackgroundVisual )
{
- mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
+ mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND );
}
}
void Control::SetBackground( const Property::Map& map )
{
Actor self( Self() );
- InitializeControlRenderer( self, mImpl->mBackgroundRenderer, map );
- if( mImpl->mBackgroundRenderer )
+ Toolkit::Visual::Base backgroundVisual = Toolkit::VisualFactory::Get().CreateVisual( map );
+
+ // if new visual created, replace existing one
+ if( backgroundVisual )
{
- mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
+ if( self.OnStage() )
+ {
+ mImpl->mBackgroundVisual.RemoveAndReset( self );
+ backgroundVisual.SetOnStage( self );
+ }
+ mImpl->mBackgroundVisual = backgroundVisual;
+ mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND );
+ }
+ // ...otherwise process map and apply it to the existing visual
+ else if( mImpl->mBackgroundVisual )
+ {
+ Property::Value* premultipliedAlpha = map.Find( Toolkit::DevelVisual::Property::PREMULTIPLIED_ALPHA, Toolkit::Internal::PREMULTIPLIED_ALPHA );
+ if( premultipliedAlpha )
+ {
+ bool value( premultipliedAlpha->Get<bool>() );
+ Toolkit::GetImplementation( mImpl->mBackgroundVisual ).EnablePreMultipliedAlpha( value );
+ }
}
}
void Control::SetBackgroundImage( Image image )
{
Actor self( Self() );
- InitializeControlRenderer( self, mImpl->mBackgroundRenderer, image );
- if( mImpl->mBackgroundRenderer )
+ InitializeVisual( self, mImpl->mBackgroundVisual, image );
+ if( mImpl->mBackgroundVisual )
{
- mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
+ mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND );
}
}
void Control::ClearBackground()
{
Actor self( Self() );
- mImpl->mBackgroundRenderer.RemoveAndReset( self );
+ mImpl->mBackgroundVisual.RemoveAndReset( self );
+ mImpl->mBackgroundColor = Color::TRANSPARENT;
}
void Control::EnableGestureDetection(Gesture::Type type)
mImpl->mFlags = behaviourFlags;
}
+Control::~Control()
+{
+ delete mImpl;
+}
+
void Control::Initialize()
{
// Call deriving classes so initialised before styling is applied to them.
OnInitialize();
- if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS )
+ if( (mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS) ||
+ !(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS) )
{
Toolkit::StyleManager styleManager = StyleManager::Get();
void Control::OnControlChildAdd( Actor& child )
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: OnControlChildAdd() is deprecated and will be removed from next release. Override OnChildAdd instead.\n" );
}
void Control::OnControlChildRemove( Actor& child )
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: OnControlChildRemove() is deprecated and will be removed from next release. Override OnChildRemove instead.\n" );
}
void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
+ RelayoutRequest();
}
void Control::OnPinch(const PinchGesture& pinch)
void Control::OnStageConnection( int depth )
{
- if( mImpl->mBackgroundRenderer)
+ if( mImpl->mBackgroundVisual)
{
Actor self( Self() );
- mImpl->mBackgroundRenderer.SetOnStage( self );
+ mImpl->mBackgroundVisual.SetOnStage( self );
}
}
void Control::OnStageDisconnection()
{
- if( mImpl->mBackgroundRenderer )
+ if( mImpl->mBackgroundVisual )
{
Actor self( Self() );
- mImpl->mBackgroundRenderer.SetOffStage( self );
+ mImpl->mBackgroundVisual.SetOffStage( self );
}
}
void Control::OnSizeSet(const Vector3& targetSize)
{
- if( mImpl->mBackgroundRenderer )
+ if( mImpl->mBackgroundVisual )
{
Vector2 size( targetSize );
- mImpl->mBackgroundRenderer.SetSize( size );
+ mImpl->mBackgroundVisual.SetSize( size );
}
}
Vector3 Control::GetNaturalSize()
{
- if( mImpl->mBackgroundRenderer )
+ if( mImpl->mBackgroundVisual )
{
Vector2 naturalSize;
- mImpl->mBackgroundRenderer.GetNaturalSize(naturalSize);
+ mImpl->mBackgroundVisual.GetNaturalSize(naturalSize);
return Vector3(naturalSize);
}
return Vector3::ZERO;