#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/styling/style-manager.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
#endif
-DALI_ENUM_TO_STRING_TABLE_BEGIN( CLIPPING_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN )
-DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE )
+/**
+ * @brief Replace the background visual if it's a color visual with the renderIfTransparent property set as required.
+ * @param[in] controlImpl The control implementation
+ * @param[in] renderIfTransaparent Whether we should render if the color is transparent
+ */
+void ChangeBackgroundColorVisual( Control& controlImpl, bool renderIfTransparent )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
-} // unnamed namespace
+ Toolkit::Visual::Base backgroundVisual = controlDataImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( backgroundVisual )
+ {
+ Property::Map map;
+ backgroundVisual.CreatePropertyMap( map );
+ Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE );
+ if( typeValue && typeValue->Get< int >() == Toolkit::Visual::COLOR )
+ {
+ // Only change it if it's a color visual
+ map[ Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = renderIfTransparent;
+ controlImpl.SetBackground( map );
+ }
+ }
+}
+/**
+ * @brief Creates a clipping renderer if required.
+ * (EG. If no renders exist and clipping is enabled).
+ * @param[in] controlImpl The control implementation.
+ */
+void CreateClippingRenderer( Control& controlImpl )
+{
+ // We want to add a transparent background if we do not have one for clipping.
+ Actor self( controlImpl.Self() );
+ int clippingMode = ClippingMode::DISABLED;
+ if( self.GetProperty( Actor::Property::CLIPPING_MODE ).Get( clippingMode ) )
+ {
+ switch( clippingMode )
+ {
+ case ClippingMode::CLIP_CHILDREN:
+ {
+ if( self.GetRendererCount() == 0u )
+ {
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
+ if( controlDataImpl.mVisuals.Empty() )
+ {
+ controlImpl.SetBackgroundColor( Color::TRANSPARENT );
+ }
+ else
+ {
+ // We have visuals, check if we've set the background and re-create it to
+ // render even if transparent (only if it's a color visual)
+ ChangeBackgroundColorVisual( controlImpl, true );
+ }
+ }
+ break;
+ }
+
+ case ClippingMode::DISABLED:
+ case ClippingMode::CLIP_TO_BOUNDING_BOX:
+ {
+ // If we have a background visual, check if it's a color visual and remove the render if transparent flag
+ ChangeBackgroundColorVisual( controlImpl, false );
+ break;
+ }
+ }
+ }
+}
+
+/**
+ * @brief Sets Control::Property::BACKGROUND visual
+ * @param[in] controlImpl The control implementation
+ * @param[in] visual The control background visual
+ * @param[in] size The current size
+ */
+void SetBackgroundVisual( Control::Impl& controlImpl, Toolkit::Visual::Base& visual, const Vector2& size )
+{
+ Property::Map transformMap = Property::Map();
+
+ Vector2 newSize( 0.f, 0.f );
+ newSize.width = size.width + ( controlImpl.mPadding.start + controlImpl.mPadding.end );
+ newSize.height = size.height + ( controlImpl.mPadding.top + controlImpl.mPadding.bottom );
+
+ if( ( controlImpl.mMargin.start != 0 ) ||
+ ( controlImpl.mMargin.end != 0 ) ||
+ ( controlImpl.mMargin.top != 0 ) ||
+ ( controlImpl.mMargin.bottom != 0 ) )
+ {
+ transformMap.Add( Toolkit::Visual::Transform::Property::SIZE, newSize )
+ .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2( controlImpl.mMargin.start, controlImpl.mMargin.top ) )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
+ .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
+ .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::TOP_BEGIN );
+ }
+ else if( ( controlImpl.mPadding.start != 0 ) ||
+ ( controlImpl.mPadding.end != 0 ) ||
+ ( controlImpl.mPadding.top != 0 ) ||
+ ( controlImpl.mPadding.bottom != 0 ) )
+ {
+ transformMap.Add( Toolkit::Visual::Transform::Property::SIZE, newSize )
+ .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
+ .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
+ .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::TOP_BEGIN );
+ }
+
+ visual.SetTransformAndSize( transformMap, newSize ); // Send an empty map as we do not want to modify the visual's set transform
+}
+
+} // unnamed namespace
Toolkit::Control Control::New()
map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
+ int clippingMode = ClippingMode::DISABLED;
+ if( ( Self().GetProperty( Actor::Property::CLIPPING_MODE ).Get( clippingMode ) ) &&
+ ( clippingMode == ClippingMode::CLIP_CHILDREN ) )
+ {
+ // If clipping-mode is set to CLIP_CHILDREN, then force visual to add the render even if transparent
+ map[ Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = true;
+ }
+
SetBackground( map );
}
bool consumed = false;
+ consumed = mImpl->FilterKeyEvent( event );
+
// signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyEventSignal.Empty() )
+ if ( !consumed && !mImpl->mKeyEventSignal.Empty() )
{
consumed = mImpl->mKeyEventSignal.Emit( handle, event );
}
- if (!consumed)
+ if ( !consumed )
{
// Notification for derived classes
consumed = OnKeyEvent(event);
}
}
- if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() )
- {
- Property::Value clippingValue = self.GetProperty( Actor::Property::CLIPPING_MODE );
- int clippingMode = ClippingMode::DISABLED;
- if( clippingValue.Get( clippingMode ) )
- {
- // Add a transparent background if we do not have any renderers or visuals so we clip our children
-
- if( clippingMode == ClippingMode::CLIP_CHILDREN )
- {
- // Create a transparent background visual which will also get staged.
- SetBackgroundColor( Color::TRANSPARENT );
- }
- }
- }
+ // The clipping renderer is only created if required.
+ CreateClippingRenderer( *this );
}
void Control::OnStageDisconnection()
void Control::OnPropertySet( Property::Index index, Property::Value propertyValue )
{
- Actor self( Self() );
- if( index == Actor::Property::CLIPPING_MODE )
+ // If the clipping mode has been set, we may need to create a renderer.
+ // Only do this if we are already on-stage as the OnStageConnection will handle the off-stage clipping controls.
+ if( ( index == Actor::Property::CLIPPING_MODE ) && Self().OnStage() )
{
- // Only set the background if we're already on the stage and have no renderers or visuals
-
- if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() && self.OnStage() )
- {
- ClippingMode::Type clippingMode = ClippingMode::DISABLED;
- if( Scripting::GetEnumerationProperty< ClippingMode::Type >( propertyValue, CLIPPING_MODE_TABLE, CLIPPING_MODE_TABLE_COUNT, clippingMode ) )
- {
- // Add a transparent background if we do not have one so we clip children
-
- if( clippingMode == ClippingMode::CLIP_CHILDREN )
- {
- SetBackgroundColor( Color::TRANSPARENT );
- }
- }
- }
+ // Note: This method will handle whether creation of the renderer is required.
+ CreateClippingRenderer( *this );
}
}
if( visual )
{
Vector2 size( targetSize );
- visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+ SetBackgroundVisual( *mImpl, visual, size );
+
}
}
{
for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
{
- container.Add( Self().GetChildAt( i ), size );
+ Actor child = Self().GetChildAt( i );
+ Vector2 newChildSize( size );
+
+ // When set the padding or margin on the control, child should be resized and repositioned.
+ if( ( mImpl->mPadding.start != 0 ) || ( mImpl->mPadding.end != 0 ) || ( mImpl->mPadding.top != 0 ) || ( mImpl->mPadding.bottom != 0 ) ||
+ ( mImpl->mMargin.start != 0 ) || ( mImpl->mMargin.end != 0 ) || ( mImpl->mMargin.top != 0 ) || ( mImpl->mMargin.bottom != 0 ) )
+ {
+ Extents padding = mImpl->mPadding;
+
+ Dali::CustomActor ownerActor(GetOwner());
+ Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( ownerActor.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
+
+ if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection )
+ {
+ std::swap( padding.start, padding.end );
+ }
+
+ newChildSize.width = size.width - ( padding.start + padding.end );
+ newChildSize.height = size.height - ( padding.top + padding.bottom );
+
+ // Cannot use childs Position property as it can already have padding and margin applied on it,
+ // so we end up cumulatively applying them over and over again.
+ Vector2 childOffset( 0.f, 0.f );
+ childOffset.x += ( mImpl->mMargin.start + padding.start );
+ childOffset.y += ( mImpl->mMargin.top + padding.top );
+
+ child.SetPosition( childOffset.x, childOffset.y );
+ }
+
+ container.Add( child, newChildSize );
}
Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
if( visual )
{
- visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+ SetBackgroundVisual( *mImpl, visual, size );
}
}
{
Vector2 naturalSize;
visual.GetNaturalSize( naturalSize );
+ naturalSize.width += ( mImpl->mPadding.start + mImpl->mPadding.end );
+ naturalSize.height += ( mImpl->mPadding.top + mImpl->mPadding.bottom );
return Vector3( naturalSize );
}
return Vector3::ZERO;