/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/public-api/controls/control-impl.h>
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+#include <limits>
#include <stack>
#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/actors/mesh-actor.h>
-#include <dali/public-api/animation/active-constraint.h>
+#include <dali/devel-api/actors/mesh-actor.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/geometry/mesh.h>
+#include <dali/devel-api/geometry/mesh.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/relayout-controller.h>
-#include <dali-toolkit/internal/controls/relayout-helper.h>
#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
namespace Dali
namespace
{
-const Scripting::StringEnum< Control::SizePolicy > SIZE_POLICY_STRING_TABLE[] =
-{
- { "FIXED", Control::Fixed },
- { "MINIMUM", Control::Minimum },
- { "MAXIMUM", Control::Maximum },
- { "RANGE", Control::Range },
- { "FLEXIBLE", Control::Flexible },
-};
-const unsigned int SIZE_POLICY_STRING_TABLE_COUNT = sizeof( SIZE_POLICY_STRING_TABLE ) / sizeof( SIZE_POLICY_STRING_TABLE[0] );
-
-#if defined(DEBUG_ENABLED)
-Integration::Log::Filter* gLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_CONTROL");
-#endif
-
-const float MAX_FLOAT_VALUE( std::numeric_limits<float>::max() );
-const Vector3 MAX_SIZE( MAX_FLOAT_VALUE, MAX_FLOAT_VALUE, MAX_FLOAT_VALUE );
const float BACKGROUND_ACTOR_Z_POSITION( -0.1f );
BaseHandle Create()
// Setup signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
-// Note: Properties are registered separately below,
+// Note: Properties are registered separately below.
-DALI_SIGNAL_REGISTRATION( Control, "key-event", SIGNAL_KEY_EVENT )
-DALI_SIGNAL_REGISTRATION( Control, "tapped", SIGNAL_TAPPED )
-DALI_SIGNAL_REGISTRATION( Control, "panned", SIGNAL_PANNED )
-DALI_SIGNAL_REGISTRATION( Control, "pinched", SIGNAL_PINCHED )
-DALI_SIGNAL_REGISTRATION( Control, "long-pressed", SIGNAL_LONG_PRESSED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-event", SIGNAL_KEY_EVENT )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-gained", SIGNAL_KEY_INPUT_FOCUS_GAINED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-lost", SIGNAL_KEY_INPUT_FOCUS_LOST )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "tapped", SIGNAL_TAPPED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "panned", SIGNAL_PANNED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "pinched", SIGNAL_PINCHED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "long-pressed", SIGNAL_LONG_PRESSED )
-DALI_ACTION_REGISTRATION( Control, "control-activated", ACTION_CONTROL_ACTIVATED )
+DALI_ACTION_REGISTRATION( Toolkit, Control, "control-activated", ACTION_CONTROL_ACTIVATED )
DALI_TYPE_REGISTRATION_END()
};
/**
- * Helper function to calculate a dimension given the policy of that dimension; the minimum &
- * maximum values that dimension can be; and the allocated value for that dimension.
- *
- * @param[in] policy The size policy for that dimension.
- * @param[in] minimum The minimum value that dimension can be.
- * @param[in] maximum The maximum value that dimension can be.
- * @param[in] allocated The value allocated for that dimension.
- *
- * @return The value that the dimension should be.
- *
- * @note This does not handle Control::Fixed policy.
- */
-float Calculate( Control::SizePolicy policy, float minimum, float maximum, float allocated )
-{
- float size( allocated );
-
- switch( policy )
- {
- case Control::Fixed:
- {
- // Use allocated value
- break;
- }
-
- case Control::Minimum:
- {
- // Size is always at least the minimum.
- size = std::max( allocated, minimum );
- break;
- }
-
- case Control::Maximum:
- {
- // Size can grow but up to a maximum value.
- size = std::min( allocated, maximum );
- break;
- }
-
- case Control::Range:
- {
- // Size is at least the minimum and can grow up to the maximum
- size = std::max( size, minimum );
- size = std::min( size, maximum );
- break;
- }
-
- case Control::Flexible:
- {
- // Size grows or shrinks with no limits.
- size = allocated;
- break;
- }
-
- default:
- {
- DALI_ASSERT_DEBUG( false && "This function was not intended to be used by any other policy." );
- break;
- }
- }
-
- return size;
-}
-
-/**
* Creates a white coloured Mesh.
*/
Mesh CreateMesh()
* Sets all the required properties for the background actor.
*
* @param[in] actor The actor to set the properties on.
+ * @param[in] color The required color of the actor.
+ */
+void SetupBackgroundActor( Actor actor, const Vector4& color )
+{
+ actor.SetColor( color );
+ actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
+ actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
+ actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
+ actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+}
+
+/**
+ * Sets all the required properties for the background actor.
+ *
+ * @param[in] actor The actor to set the properties on.
* @param[in] constrainingIndex The property index to constrain the parent's size on.
* @param[in] color The required color of the actor.
*/
-void SetupBackgroundActor( Actor actor, Property::Index constrainingIndex, const Vector4& color )
+void SetupBackgroundActorConstrained( Actor actor, Property::Index constrainingIndex, const Vector4& color )
{
actor.SetColor( color );
actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
- Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
- ParentSource( Actor::Property::SIZE ),
+ Constraint constraint = Constraint::New<Vector3>( actor,
+ constrainingIndex,
EqualToConstraint() );
- actor.ApplyConstraint( constraint );
+ constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
+ constraint.Apply();
}
} // unnamed namespace
{
public:
- /**
- * Size indices for mMinMaxSize array
- */
- enum
- {
- MIN_SIZE_INDEX = 0,
- MAX_SIZE_INDEX = 1
- };
-
-public:
// Construction & Destruction
Impl(Control& controlImpl)
: mControlImpl( controlImpl ),
+ mStyleName(""),
mBackground( NULL ),
mStartingPinchScale( NULL ),
mKeyEventSignal(),
mPanGestureDetector(),
mTapGestureDetector(),
mLongPressGestureDetector(),
- mCurrentSize(),
- mNaturalSize(),
- mWidthPolicy( Toolkit::Control::Fixed ),
- mHeightPolicy( Toolkit::Control::Fixed ),
- mFlags( Control::CONTROL_BEHAVIOUR_NONE ),
- mInsideRelayout( false ),
+ mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
mIsKeyboardNavigationSupported( false ),
- mIsKeyboardFocusGroup( false ),
- mInitialized( false )
+ mIsKeyboardFocusGroup( false )
{
}
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
+ case Toolkit::Control::Property::STYLE_NAME:
+ {
+ controlImpl.SetStyleName( value.Get< std::string >() );
+ break;
+ }
+
case Toolkit::Control::Property::BACKGROUND_COLOR:
{
controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
break;
}
- case Toolkit::Control::Property::WIDTH_POLICY:
- {
- controlImpl.mImpl->mWidthPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
- break;
- }
-
- case Toolkit::Control::Property::HEIGHT_POLICY:
- {
- controlImpl.mImpl->mHeightPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
- break;
- }
-
- case Toolkit::Control::Property::MINIMUM_SIZE:
- {
- controlImpl.SetMinimumSize( value.Get< Vector3 >() );
- break;
- }
-
- case Toolkit::Control::Property::MAXIMUM_SIZE:
- {
- controlImpl.SetMaximumSize( value.Get< Vector3 >() );
- break;
- }
-
case Toolkit::Control::Property::KEY_INPUT_FOCUS:
{
if ( value.Get< bool >() )
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
+ case Toolkit::Control::Property::STYLE_NAME:
+ {
+ value = controlImpl.GetStyleName();
+ break;
+ }
+
case Toolkit::Control::Property::BACKGROUND_COLOR:
{
value = controlImpl.GetBackgroundColor();
{
Property::Map map;
- Actor actor = controlImpl.GetBackgroundActor();
- if ( actor )
+ Background* back = controlImpl.mImpl->mBackground;
+ if( back )
{
- ImageActor imageActor = ImageActor::DownCast( actor );
+ ImageActor imageActor = ImageActor::DownCast( back->actor );
if ( imageActor )
{
Image image = imageActor.GetImage();
break;
}
- case Toolkit::Control::Property::WIDTH_POLICY:
- {
- value = std::string( Scripting::GetEnumerationName< Toolkit::Control::SizePolicy >( controlImpl.mImpl->mWidthPolicy, SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT ) );
- break;
- }
-
- case Toolkit::Control::Property::HEIGHT_POLICY:
- {
- value = std::string( Scripting::GetEnumerationName< Toolkit::Control::SizePolicy >( controlImpl.mImpl->mHeightPolicy, SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT ) );
- break;
- }
-
- case Toolkit::Control::Property::MINIMUM_SIZE:
- {
- value = controlImpl.mImpl->GetMinimumSize();
- break;
- }
-
- case Toolkit::Control::Property::MAXIMUM_SIZE:
- {
- value = controlImpl.mImpl->GetMaximumSize();
- break;
- }
-
case Toolkit::Control::Property::KEY_INPUT_FOCUS:
{
value = controlImpl.HasKeyInputFocus();
return value;
}
- /**
- * Helper to get minimum size
- * @return minimum size
- */
- inline const Vector3& GetMinimumSize()
- {
- if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
- {
- return mMinMaxSize[ MIN_SIZE_INDEX ];
- }
- else
- {
- // its not been allocated so its ZERO
- return Vector3::ZERO;
- }
- }
- /**
- * Helper to Set minimum size
- * @param size to set
- */
- inline void SetMinimumSize( const Vector3& size )
- {
- if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
- {
- mMinMaxSize[ MIN_SIZE_INDEX ] = size;
- }
- else
- {
- // its not been allocated so push the new value there
- mMinMaxSize.PushBack( size );
- }
- }
-
- /**
- * Helper to get maximum size
- * @return maximum size
- */
- inline const Vector3& GetMaximumSize()
- {
- if( mMinMaxSize.Count() > MAX_SIZE_INDEX )
- {
- return mMinMaxSize[ MAX_SIZE_INDEX ];
- }
- else
- {
- // its not been allocated so its MAX_SIZE
- return MAX_SIZE;
- }
- }
-
- /**
- * Helper to Set minimum size
- * @param size to set
- */
- inline void SetMaximumSize( const Vector3& size )
- {
- if( mMinMaxSize.Count() > MAX_SIZE_INDEX )
- {
- mMinMaxSize[ MAX_SIZE_INDEX ] = size;
- }
- else if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
- {
- // max has not been allocated, but min has
- mMinMaxSize.PushBack( size );
- }
- else
- {
- // min and max both unallocated so allocate both
- mMinMaxSize.Resize( 2u ); // this will reserve and default construct two Vector3s
- mMinMaxSize[ MAX_SIZE_INDEX ] = size;
- }
- }
-
// Data
Control& mControlImpl;
+ std::string mStyleName;
Background* mBackground; ///< Only create the background if we use it
Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
Toolkit::Control::KeyEventSignalType mKeyEventSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
PanGestureDetector mPanGestureDetector;
TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
- // @todo change all these to Vector2 when we have a chance to sanitize the public API as well
- Vector3 mCurrentSize; ///< Stores the current control's size, this is the negotiated size
- Vector3 mNaturalSize; ///< Stores the size set through the Actor's API. This is size the actor wants to be. Useful when reset to the initial size is needed.
- Dali::Vector< Vector3 > mMinMaxSize; ///< Stores the minimum and maximum size if they are set
-
- Toolkit::Control::SizePolicy mWidthPolicy :3; ///< Stores the width policy. 3 bits covers 8 values
- Toolkit::Control::SizePolicy mHeightPolicy :3; ///< Stores the height policy. 3 bits covers 8 values
- ControlBehaviour mFlags :6; ///< Flags passed in from constructor. Need to increase this size when new enums are added
- bool mInsideRelayout:1; ///< Detect when were in Relayout
- bool mIsKeyboardNavigationSupported:1; ///< Stores whether keyboard navigation is supported by the control.
- bool mIsKeyboardFocusGroup:1; ///< Stores whether the control is a focus group.
- bool mInitialized:1;
+
+ ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
+ bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
+ bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
// Properties - these need to be members of Internal::Control::Impl as they need to function within this class.
static PropertyRegistration PROPERTY_1;
static PropertyRegistration PROPERTY_2;
static PropertyRegistration PROPERTY_3;
static PropertyRegistration PROPERTY_4;
- static PropertyRegistration PROPERTY_5;
- static PropertyRegistration PROPERTY_6;
- static PropertyRegistration PROPERTY_7;
};
// Properties registered without macro to use specific member variables.
-PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "background-color", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "background-image", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "width-policy", Toolkit::Control::Property::WIDTH_POLICY, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "height-policy", Toolkit::Control::Property::HEIGHT_POLICY, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "minimum-size", Toolkit::Control::Property::MINIMUM_SIZE, Property::VECTOR3, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "maximum-size", Toolkit::Control::Property::MAXIMUM_SIZE, Property::VECTOR3, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "key-input-focus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "style-name", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "background-color", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "background-image", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "key-input-focus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
Toolkit::Control Control::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr<Control> controlImpl = new Control( CONTROL_BEHAVIOUR_NONE );
+ IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) );
// Pass ownership to handle
Toolkit::Control handle( *controlImpl );
delete mImpl;
}
-void Control::SetSizePolicy( Toolkit::Control::SizePolicy widthPolicy, Toolkit::Control::SizePolicy heightPolicy )
-{
- bool relayoutRequest( false );
-
- if ( ( mImpl->mWidthPolicy != widthPolicy ) || ( mImpl->mHeightPolicy != heightPolicy ) )
- {
- relayoutRequest = true;
- }
-
- mImpl->mWidthPolicy = widthPolicy;
- mImpl->mHeightPolicy = heightPolicy;
-
- // Ensure RelayoutRequest is called AFTER new policies have been set.
- if ( relayoutRequest )
- {
- RelayoutRequest();
- }
-}
-
-void Control::GetSizePolicy( Toolkit::Control::SizePolicy& widthPolicy, Toolkit::Control::SizePolicy& heightPolicy ) const
-{
- widthPolicy = mImpl->mWidthPolicy;
- heightPolicy = mImpl->mHeightPolicy;
-}
-
-void Control::SetMinimumSize( const Vector3& size )
-{
- const Vector3& minSize = mImpl->GetMinimumSize();
- if ( fabsf( minSize.width - size.width ) > Math::MACHINE_EPSILON_1000 ||
- fabsf( minSize.height - size.height ) > Math::MACHINE_EPSILON_1000 )
- {
- mImpl->SetMinimumSize( size );
-
- // Only relayout if our control is using the minimum or range policy.
- if ( ( mImpl->mHeightPolicy == Toolkit::Control::Minimum ) || ( mImpl->mWidthPolicy == Toolkit::Control::Minimum ) ||
- ( mImpl->mHeightPolicy == Toolkit::Control::Range ) || ( mImpl->mWidthPolicy == Toolkit::Control::Range ) )
- {
- RelayoutRequest();
- }
- }
-}
-
-const Vector3& Control::GetMinimumSize() const
-{
- return mImpl->GetMinimumSize();
-}
-
-void Control::SetMaximumSize( const Vector3& size )
-{
- const Vector3& maxSize = mImpl->GetMaximumSize();
- if ( fabsf( maxSize.width - size.width ) > Math::MACHINE_EPSILON_1000 ||
- fabsf( maxSize.height - size.height ) > Math::MACHINE_EPSILON_1000 )
- {
- mImpl->SetMaximumSize( size );
-
- // Only relayout if our control is using the maximum or range policy.
- if ( ( mImpl->mHeightPolicy == Toolkit::Control::Maximum ) || ( mImpl->mWidthPolicy == Toolkit::Control::Maximum ) ||
- ( mImpl->mHeightPolicy == Toolkit::Control::Range ) || ( mImpl->mWidthPolicy == Toolkit::Control::Range ) )
- {
- RelayoutRequest();
- }
- }
-}
-
-const Vector3& Control::GetMaximumSize() const
-{
- return mImpl->GetMaximumSize();
-}
-
-Vector3 Control::GetNaturalSize()
-{
- // could be overridden in derived classes.
- return mImpl->mNaturalSize;
-}
-
-float Control::GetHeightForWidth( float width )
-{
- // could be overridden in derived classes.
- float height( 0.0f );
- if ( mImpl->mNaturalSize.width > 0.0f )
- {
- height = mImpl->mNaturalSize.height * width / mImpl->mNaturalSize.width;
- }
- return height;
-}
-
-float Control::GetWidthForHeight( float height )
-{
- // could be overridden in derived classes.
- float width( 0.0f );
- if ( mImpl->mNaturalSize.height > 0.0f )
- {
- width = mImpl->mNaturalSize.width * height / mImpl->mNaturalSize.height;
- }
- return width;
-}
-
-const Vector3& Control::GetControlSize() const
-{
- return mImpl->mCurrentSize;
-}
-
-const Vector3& Control::GetSizeSet() const
-{
- return mImpl->mNaturalSize;
-}
-
void Control::SetKeyInputFocus()
{
if( Self().OnStage() )
return mImpl->mLongPressGestureDetector;
}
+void Control::SetStyleName( const std::string& styleName )
+{
+ if( styleName != mImpl->mStyleName )
+ {
+ mImpl->mStyleName = styleName;
+
+ // Apply new style
+ Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+ GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ }
+}
+
+const std::string& Control::GetStyleName() const
+{
+ return mImpl->mStyleName;
+}
+
void Control::SetBackgroundColor( const Vector4& color )
{
Background& background( mImpl->GetBackground() );
// Create Mesh Actor
MeshActor meshActor = MeshActor::New( CreateMesh() );
- SetupBackgroundActor( meshActor, Actor::Property::SCALE, color );
+ SetupBackgroundActorConstrained( meshActor, Actor::Property::SCALE, color );
// Set the background actor before adding so that we do not inform deriving classes
background.actor = meshActor;
}
ImageActor imageActor = ImageActor::New( image );
- SetupBackgroundActor( imageActor, Actor::Property::SIZE, background.color );
+ SetupBackgroundActor( imageActor, background.color );
// Set the background actor before adding so that we do not inform derived classes
background.actor = imageActor;
}
}
-Actor Control::GetBackgroundActor() const
-{
- if ( mImpl->mBackground )
- {
- return mImpl->mBackground->actor;
- }
-
- return Actor();
-}
-
void Control::SetKeyboardNavigationSupport(bool isSupported)
{
mImpl->mIsKeyboardNavigationSupported = isSupported;
void Control::Activate()
{
// Inform deriving classes
- OnActivated();
+ OnAccessibilityActivated();
+}
+
+void Control::OnAccessibilityActivated()
+{
}
bool Control::OnAccessibilityPan(PanGesture gesture)
return false; // Accessibility value change action is not handled by default
}
-void Control::NegotiateSize( const Vector2& allocatedSize, ActorSizeContainer& container )
-{
- Vector2 size;
-
- if ( mImpl->mWidthPolicy == Toolkit::Control::Fixed )
- {
- if ( mImpl->mHeightPolicy == Toolkit::Control::Fixed )
- {
- // If a control says it has a fixed size, then use the size set by the application / control.
- Vector2 setSize( mImpl->mNaturalSize );
- if ( setSize != Vector2::ZERO )
- {
- size = setSize;
-
- // Policy is set to Fixed, so if the application / control has not set one of the dimensions,
- // then we should use the natural size of the control rather than the full allocation.
- if ( EqualsZero( size.width ) )
- {
- size.width = GetWidthForHeight( size.height );
- }
- else if ( EqualsZero( size.height ) )
- {
- size.height = GetHeightForWidth( size.width );
- }
- }
- else
- {
- // If that is not set then set the size to the control's natural size
- size = Vector2( GetNaturalSize() );
- }
- }
- else
- {
- // Width is fixed so if the application / control has set it, then use that.
- if ( !EqualsZero( mImpl->mNaturalSize.width ) )
- {
- size.width = mImpl->mNaturalSize.width;
- }
- else
- {
- // Otherwise, set the width to what has been allocated.
- size.width = allocatedSize.width;
- }
-
- // Height is flexible so ask control what the height should be for our width.
- size.height = GetHeightForWidth( size.width );
-
- // Ensure height is within our policy rules
- size.height = Calculate( mImpl->mHeightPolicy, GetMinimumSize().height, GetMaximumSize().height, size.height );
- }
- }
- else
- {
- if ( mImpl->mHeightPolicy == Toolkit::Control::Fixed )
- {
- // Height is fixed so if the application / control has set it, then use that.
- if ( !EqualsZero( mImpl->mNaturalSize.height ) )
- {
- size.height = mImpl->mNaturalSize.height;
- }
- else
- {
- // Otherwise, set the height to what has been allocated.
- size.height = allocatedSize.height;
- }
-
- // Width is flexible so ask control what the width should be for our height.
- size.width = GetWidthForHeight( size.height );
-
- // Ensure width is within our policy rules
- size.width = Calculate( mImpl->mWidthPolicy, mImpl->GetMinimumSize().width, mImpl->GetMaximumSize().width, size.width );
- }
- else
- {
- // Width and height are BOTH flexible.
- // Calculate the width and height using the policy rules.
- size.width = Calculate( mImpl->mWidthPolicy, mImpl->GetMinimumSize().width, mImpl->GetMaximumSize().width, allocatedSize.width );
- size.height = Calculate( mImpl->mHeightPolicy, mImpl->GetMinimumSize().height, mImpl->GetMaximumSize().height, allocatedSize.height );
- }
- }
-
- // If the width has not been set, then set to the allocated width.
- // Also if the width set is greater than the allocated, then set to allocated (no exceed support).
- if ( EqualsZero( size.width ) || ( size.width > allocatedSize.width ) )
- {
- size.width = allocatedSize.width;
- }
-
- // If the height has not been set, then set to the allocated height.
- // Also if the height set is greater than the allocated, then set to allocated (no exceed support).
- if ( EqualsZero( size.height ) || ( size.height > allocatedSize.height ) )
- {
- size.height = allocatedSize.height;
- }
-
- DALI_LOG_INFO( gLogFilter, Debug::Verbose,
- "%p: Natural: [%.2f, %.2f] Allocated: [%.2f, %.2f] Set: [%.2f, %.2f]\n",
- Self().GetObjectPtr(),
- GetNaturalSize().x, GetNaturalSize().y,
- allocatedSize.x, allocatedSize.y,
- size.x, size.y );
-
- // Avoids relayout again when OnSizeSet callback arrives as a function of us or deriving class calling SetSize()
- mImpl->mInsideRelayout = true;
- Self().SetSize( size );
- // Only relayout controls which requested to be relaid out.
- OnRelayout( size, container );
- mImpl->mInsideRelayout = false;
-}
-
void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
{
mImpl->mIsKeyboardFocusGroup = isFocusGroup;
if( control )
{
// if cast succeeds there is an implementation so no need to check
- control.GetImplementation().OnActivated();
+ GetImplementation( control ).OnAccessibilityActivated();
}
}
Toolkit::Control control = Toolkit::Control::DownCast( handle );
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
connected = true;
if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
{
controlImpl.KeyEventSignal().Connect( tracker, functor );
}
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
+ {
+ controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
+ {
+ controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
+ }
else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
{
controlImpl.EnableGestureDetection( Gesture::Tap );
return mImpl->mKeyEventSignal;
}
+Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusGainedSignal()
+{
+ return mImpl->mKeyInputFocusGainedSignal;
+}
+
+Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusLostSignal()
+{
+ return mImpl->mKeyInputFocusLostSignal;
+}
+
bool Control::EmitKeyEventSignal( const KeyEvent& event )
{
// Guard against destruction during signal emission
}
Control::Control( ControlBehaviour behaviourFlags )
-: CustomActorImpl( behaviourFlags & REQUIRES_TOUCH_EVENTS ),
+: CustomActorImpl( static_cast< ActorFlags >( behaviourFlags ) ),
mImpl(new Impl(*this))
{
mImpl->mFlags = behaviourFlags;
void Control::Initialize()
{
-
- // Calling deriving classes
- OnInitialize();
-
if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS )
{
Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
// Register for style changes
- styleManager.StyleChangeSignal().Connect( this, &Control::DoStyleChange );
+ styleManager.StyleChangeSignal().Connect( this, &Control::OnStyleChange );
// SetTheme
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
- SetRequiresHoverEvents(mImpl->mFlags & REQUIRES_HOVER_EVENTS);
- SetRequiresMouseWheelEvents(mImpl->mFlags & REQUIRES_MOUSE_WHEEL_EVENTS);
+ if( mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT )
+ {
+ SetKeyboardNavigationSupport( true );
+ }
- mImpl->mInitialized = true;
+ // Calling deriving classes
+ OnInitialize();
}
void Control::EnableGestureDetection(Gesture::Type type)
}
}
-void Control::RelayoutRequest()
+void Control::OnInitialize()
{
- // unfortunate double negative but thats to guarantee new controls get size negotiation
- // by default and have to "opt-out" if they dont want it
- if( !(mImpl->mFlags & NO_SIZE_NEGOTIATION) )
- {
- Internal::RelayoutController::Request();
- }
}
-void Control::Relayout( Actor actor, const Vector2& size, ActorSizeContainer& container )
+void Control::OnControlStageConnection()
{
- if ( actor )
- {
- Toolkit::Control control( Toolkit::Control::DownCast( actor ) );
- if( control )
- {
- control.GetImplementation().NegotiateSize( size, container );
- }
- else
- {
- container.push_back( ActorSizePair( actor, size ) );
- }
- }
}
-void Control::OnInitialize()
+void Control::OnControlStageDisconnection()
{
}
-void Control::OnActivated()
+void Control::OnControlChildAdd( Actor& child )
{
}
-void Control::OnThemeChange( Toolkit::StyleManager styleManager )
+void Control::OnControlChildRemove( Actor& child )
{
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
-void Control::OnFontChange( bool defaultFontChange, bool defaultFontSizeChange )
+void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
+ // By default the control is only interested in theme (not font) changes
+ if( change == StyleChange::THEME_CHANGE )
+ {
+ GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ }
}
void Control::OnPinch(const PinchGesture& pinch)
{
}
-void Control::OnControlStageConnection()
+void Control::OnControlSizeSet( const Vector3& size )
{
}
-void Control::OnControlStageDisconnection()
+void Control::EmitKeyInputFocusSignal( bool focusGained )
{
+ Dali::Toolkit::Control handle( GetOwner() );
+
+ if ( focusGained )
+ {
+ // signals are allocated dynamically when someone connects
+ if ( !mImpl->mKeyInputFocusGainedSignal.Empty() )
+ {
+ mImpl->mKeyInputFocusGainedSignal.Emit( handle );
+ }
+ }
+ else
+ {
+ // signals are allocated dynamically when someone connects
+ if ( !mImpl->mKeyInputFocusLostSignal.Empty() )
+ {
+ mImpl->mKeyInputFocusLostSignal.Emit( handle );
+ }
+ }
}
-void Control::OnControlChildAdd( Actor& child )
+void Control::OnKeyInputFocusGained()
{
+ EmitKeyInputFocusSignal( true );
}
-void Control::OnControlChildRemove( Actor& child )
+void Control::OnKeyInputFocusLost()
{
+ EmitKeyInputFocusSignal( false );
}
-void Control::OnControlSizeSet( const Vector3& size )
+void Control::OnStageConnection()
{
+ // Notify derived classes.
+ OnControlStageConnection();
}
-void Control::OnRelayout( const Vector2& size, ActorSizeContainer& container )
+void Control::OnStageDisconnection()
{
- unsigned int numChildren = Self().GetChildCount();
+ // Notify derived classes
+ OnControlStageDisconnection();
+}
- for( unsigned int i=0; i<numChildren; ++i )
+void Control::OnChildAdd(Actor& child)
+{
+ // If this is the background actor, then we do not want to relayout or inform deriving classes
+ if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
{
- container.push_back( ActorSizePair( Self().GetChildAt(i), size ) );
+ return;
}
+
+ // Notify derived classes.
+ OnControlChildAdd( child );
}
-void Control::OnKeyInputFocusGained()
+void Control::OnChildRemove(Actor& child)
{
- // Do Nothing
+ // If this is the background actor, then we do not want to relayout or inform deriving classes
+ if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ {
+ return;
+ }
+
+ // Notify derived classes.
+ OnControlChildRemove( child );
}
-void Control::OnKeyInputFocusLost()
+void Control::OnSizeSet(const Vector3& targetSize)
{
- // Do Nothing
+ // Background is resized through size negotiation
+
+ // Notify derived classes.
+ OnControlSizeSet( targetSize );
}
void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
{
- // @todo consider animating negotiated child sizes to target size
+ // @todo size negotiate background to new size, animate as well?
}
bool Control::OnTouchEvent(const TouchEvent& event)
return false; // Do not consume
}
-void Control::OnStageConnection()
+void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
- RelayoutRequest();
-
- // Notify derived classes.
- OnControlStageConnection();
+ for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
+ {
+ container.Add( Self().GetChildAt( i ), size );
+ }
}
-void Control::OnStageDisconnection()
+void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
- // Notify derived classes
- OnControlStageDisconnection();
}
-void Control::OnChildAdd(Actor& child)
+Vector3 Control::GetNaturalSize()
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ if( mImpl->mBackground )
{
- return;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetNaturalSize();
+ }
}
+ return Vector3();
+}
- // Request for relayout as we may need to position the new child and old ones
- RelayoutRequest();
-
- // Notify derived classes.
- OnControlChildAdd( child );
+float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+{
+ return CalculateChildSizeBase( child, dimension );
}
-void Control::OnChildRemove(Actor& child)
+float Control::GetHeightForWidth( float width )
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ if( mImpl->mBackground )
{
- return;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetHeightForWidth( width );
+ }
}
-
- // Request for relayout as we may need to re-position the old child
- RelayoutRequest();
-
- // Notify derived classes.
- OnControlChildRemove( child );
+ return GetHeightForWidthBase( width );
}
-void Control::OnSizeSet(const Vector3& targetSize)
+float Control::GetWidthForHeight( float height )
{
- if( ( !mImpl->mInsideRelayout ) && ( targetSize != mImpl->mNaturalSize ) )
+ if( mImpl->mBackground )
{
- // Only updates size if set through Actor's API
- mImpl->mNaturalSize = targetSize;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetWidthForHeight( height );
+ }
}
+ return GetWidthForHeightBase( height );
+}
- if( targetSize != mImpl->mCurrentSize )
- {
- // Update control size.
- mImpl->mCurrentSize = targetSize;
+bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
+{
+ return RelayoutDependentOnChildrenBase( dimension );
+}
- // Notify derived classes.
- OnControlSizeSet( targetSize );
- }
+void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
+{
+}
+
+void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
+{
}
void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
mImpl->SignalDisconnected( slotObserver, callback );
}
-void Control::DoStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
+Control& GetImplementation( Dali::Toolkit::Control& handle )
{
- if( change.themeChange )
- {
- OnThemeChange( styleManager );
- }
- else if( change.defaultFontChange || change.defaultFontSizeChange )
- {
- OnFontChange( change.defaultFontChange, change.defaultFontSizeChange );
- }
+ CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ Control& impl = dynamic_cast< Internal::Control& >( customInterface );
+ return impl;
+}
+
+const Control& GetImplementation( const Dali::Toolkit::Control& handle )
+{
+ const CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ const Control& impl = dynamic_cast< const Internal::Control& >( customInterface );
+ return impl;
}
} // namespace Internal