/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <limits>
#include <stack>
#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/actors/mesh-actor.h>
+#include <dali/devel-api/actors/mesh-actor.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/geometry/mesh.h>
+#include <dali/devel-api/geometry/mesh.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/devel-api/scripting/scripting.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
namespace Dali
namespace
{
-#if defined(DEBUG_ENABLED)
-Integration::Log::Filter* gLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_CONTROL");
-#endif
-
-const float MAX_FLOAT_VALUE( std::numeric_limits<float>::max() );
-const Vector3 MAX_SIZE( MAX_FLOAT_VALUE, MAX_FLOAT_VALUE, MAX_FLOAT_VALUE );
const float BACKGROUND_ACTOR_Z_POSITION( -0.1f );
BaseHandle Create()
// Setup signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
-// Note: Properties are registered separately below,
+// Note: Properties are registered separately below.
-DALI_SIGNAL_REGISTRATION( Control, "key-event", SIGNAL_KEY_EVENT )
-DALI_SIGNAL_REGISTRATION( Control, "tapped", SIGNAL_TAPPED )
-DALI_SIGNAL_REGISTRATION( Control, "panned", SIGNAL_PANNED )
-DALI_SIGNAL_REGISTRATION( Control, "pinched", SIGNAL_PINCHED )
-DALI_SIGNAL_REGISTRATION( Control, "long-pressed", SIGNAL_LONG_PRESSED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-event", SIGNAL_KEY_EVENT )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-gained", SIGNAL_KEY_INPUT_FOCUS_GAINED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-lost", SIGNAL_KEY_INPUT_FOCUS_LOST )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "tapped", SIGNAL_TAPPED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "panned", SIGNAL_PANNED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "pinched", SIGNAL_PINCHED )
+DALI_SIGNAL_REGISTRATION( Toolkit, Control, "long-pressed", SIGNAL_LONG_PRESSED )
-DALI_ACTION_REGISTRATION( Control, "control-activated", ACTION_CONTROL_ACTIVATED )
+DALI_ACTION_REGISTRATION( Toolkit, Control, "control-activated", ACTION_CONTROL_ACTIVATED )
DALI_TYPE_REGISTRATION_END()
{
public:
- /**
- * Size indices for mMinMaxSize array
- */
- enum
- {
- MIN_SIZE_INDEX = 0,
- MAX_SIZE_INDEX = 1
- };
-
-public:
// Construction & Destruction
Impl(Control& controlImpl)
: mControlImpl( controlImpl ),
mPanGestureDetector(),
mTapGestureDetector(),
mLongPressGestureDetector(),
- mCurrentSize(),
- mNaturalSize(),
mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
mIsKeyboardNavigationSupported( false ),
- mIsKeyboardFocusGroup( false ),
- mInitialized( false )
+ mIsKeyboardFocusGroup( false )
{
}
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
{
Property::Map map;
- Actor actor = controlImpl.GetBackgroundActor();
- if ( actor )
+ Background* back = controlImpl.mImpl->mBackground;
+ if( back )
{
- ImageActor imageActor = ImageActor::DownCast( actor );
+ ImageActor imageActor = ImageActor::DownCast( back->actor );
if ( imageActor )
{
Image image = imageActor.GetImage();
Background* mBackground; ///< Only create the background if we use it
Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
Toolkit::Control::KeyEventSignalType mKeyEventSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
PanGestureDetector mPanGestureDetector;
TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
- // @todo change all these to Vector2 when we have a chance to sanitize the public API as well
- Vector3 mCurrentSize; ///< Stores the current control's size, this is the negotiated size
- Vector3 mNaturalSize; ///< Stores the size set through the Actor's API. This is size the actor wants to be. Useful when reset to the initial size is needed.
ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
- bool mInitialized :1;
// Properties - these need to be members of Internal::Control::Impl as they need to function within this class.
static PropertyRegistration PROPERTY_1;
delete mImpl;
}
-Vector3 Control::GetNaturalSize()
-{
- // could be overridden in derived classes.
- return mImpl->mNaturalSize;
-}
-
-float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
-{
- // Could be overridden in derived classes.
- return CalculateChildSizeBase( child, dimension );
-}
-
-bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
-{
- return RelayoutDependentOnChildrenBase( dimension );
-}
-
-float Control::GetHeightForWidth( float width )
-{
- // could be overridden in derived classes.
- float height( 0.0f );
- if ( mImpl->mNaturalSize.width > 0.0f )
- {
- height = mImpl->mNaturalSize.height * width / mImpl->mNaturalSize.width;
- }
- return height;
-}
-
-float Control::GetWidthForHeight( float height )
-{
- // could be overridden in derived classes.
- float width( 0.0f );
- if ( mImpl->mNaturalSize.height > 0.0f )
- {
- width = mImpl->mNaturalSize.width * height / mImpl->mNaturalSize.height;
- }
- return width;
-}
-
-const Vector3& Control::GetControlSize() const
-{
- return mImpl->mCurrentSize;
-}
-
-const Vector3& Control::GetSizeSet() const
-{
- return mImpl->mNaturalSize;
-}
-
void Control::SetKeyInputFocus()
{
if( Self().OnStage() )
}
}
-Actor Control::GetBackgroundActor() const
-{
- if ( mImpl->mBackground )
- {
- return mImpl->mBackground->actor;
- }
-
- return Actor();
-}
-
void Control::SetKeyboardNavigationSupport(bool isSupported)
{
mImpl->mIsKeyboardNavigationSupported = isSupported;
void Control::Activate()
{
// Inform deriving classes
- OnActivated();
+ OnAccessibilityActivated();
+}
+
+void Control::OnAccessibilityActivated()
+{
}
bool Control::OnAccessibilityPan(PanGesture gesture)
if( control )
{
// if cast succeeds there is an implementation so no need to check
- control.GetImplementation().OnActivated();
+ GetImplementation( control ).OnAccessibilityActivated();
}
}
Toolkit::Control control = Toolkit::Control::DownCast( handle );
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
connected = true;
if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
{
controlImpl.KeyEventSignal().Connect( tracker, functor );
}
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
+ {
+ controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
+ {
+ controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
+ }
else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
{
controlImpl.EnableGestureDetection( Gesture::Tap );
return mImpl->mKeyEventSignal;
}
+Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusGainedSignal()
+{
+ return mImpl->mKeyInputFocusGainedSignal;
+}
+
+Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusLostSignal()
+{
+ return mImpl->mKeyInputFocusLostSignal;
+}
+
bool Control::EmitKeyEventSignal( const KeyEvent& event )
{
// Guard against destruction during signal emission
void Control::Initialize()
{
- // Calling deriving classes
- OnInitialize();
-
if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS )
{
Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
SetKeyboardNavigationSupport( true );
}
- mImpl->mInitialized = true;
+ // Calling deriving classes
+ OnInitialize();
}
void Control::EnableGestureDetection(Gesture::Type type)
{
}
-void Control::OnActivated()
+void Control::OnControlStageConnection()
+{
+}
+
+void Control::OnControlStageDisconnection()
{
}
-void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
+void Control::OnControlChildAdd( Actor& child )
+{
+}
+
+void Control::OnControlChildRemove( Actor& child )
+{
+}
+
+void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
// By default the control is only interested in theme (not font) changes
- if( change.themeChange )
+ if( change == StyleChange::THEME_CHANGE )
{
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
{
}
-void Control::OnControlStageConnection()
+void Control::OnControlSizeSet( const Vector3& size )
{
}
-void Control::OnControlStageDisconnection()
+void Control::EmitKeyInputFocusSignal( bool focusGained )
{
-}
+ Dali::Toolkit::Control handle( GetOwner() );
-void Control::OnControlChildAdd( Actor& child )
-{
+ if ( focusGained )
+ {
+ // signals are allocated dynamically when someone connects
+ if ( !mImpl->mKeyInputFocusGainedSignal.Empty() )
+ {
+ mImpl->mKeyInputFocusGainedSignal.Emit( handle );
+ }
+ }
+ else
+ {
+ // signals are allocated dynamically when someone connects
+ if ( !mImpl->mKeyInputFocusLostSignal.Empty() )
+ {
+ mImpl->mKeyInputFocusLostSignal.Emit( handle );
+ }
+ }
}
-void Control::OnControlChildRemove( Actor& child )
+void Control::OnKeyInputFocusGained()
{
+ EmitKeyInputFocusSignal( true );
}
-void Control::OnControlSizeSet( const Vector3& size )
+void Control::OnKeyInputFocusLost()
{
+ EmitKeyInputFocusSignal( false );
}
-void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
+void Control::OnStageConnection()
{
+ // Notify derived classes.
+ OnControlStageConnection();
}
-void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
+void Control::OnStageDisconnection()
{
+ // Notify derived classes
+ OnControlStageDisconnection();
}
-void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
+void Control::OnChildAdd(Actor& child)
{
- for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
+ // If this is the background actor, then we do not want to relayout or inform deriving classes
+ if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
{
- container.Add( Self().GetChildAt( i ), size );
+ return;
}
-}
-void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
-{
+ // Notify derived classes.
+ OnControlChildAdd( child );
}
-void Control::OnKeyInputFocusGained()
+void Control::OnChildRemove(Actor& child)
{
- // Do Nothing
+ // If this is the background actor, then we do not want to relayout or inform deriving classes
+ if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ {
+ return;
+ }
+
+ // Notify derived classes.
+ OnControlChildRemove( child );
}
-void Control::OnKeyInputFocusLost()
+void Control::OnSizeSet(const Vector3& targetSize)
{
- // Do Nothing
+ // Background is resized through size negotiation
+
+ // Notify derived classes.
+ OnControlSizeSet( targetSize );
}
void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
{
- // @todo consider animating negotiated child sizes to target size
+ // @todo size negotiate background to new size, animate as well?
}
bool Control::OnTouchEvent(const TouchEvent& event)
return false; // Do not consume
}
-void Control::OnStageConnection()
+void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
- // Notify derived classes.
- OnControlStageConnection();
+ for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
+ {
+ container.Add( Self().GetChildAt( i ), size );
+ }
}
-void Control::OnStageDisconnection()
+void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
- // Notify derived classes
- OnControlStageDisconnection();
}
-void Control::OnChildAdd(Actor& child)
+Vector3 Control::GetNaturalSize()
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ if( mImpl->mBackground )
{
- return;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetNaturalSize();
+ }
}
+ return Vector3();
+}
- // Notify derived classes.
- OnControlChildAdd( child );
+float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+{
+ return CalculateChildSizeBase( child, dimension );
}
-void Control::OnChildRemove(Actor& child)
+float Control::GetHeightForWidth( float width )
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ if( mImpl->mBackground )
{
- return;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetHeightForWidth( width );
+ }
}
-
- // Notify derived classes.
- OnControlChildRemove( child );
+ return GetHeightForWidthBase( width );
}
-void Control::OnSizeSet(const Vector3& targetSize)
+float Control::GetWidthForHeight( float height )
{
- if( targetSize != mImpl->mNaturalSize )
+ if( mImpl->mBackground )
{
- // Only updates size if set through Actor's API
- mImpl->mNaturalSize = targetSize;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetWidthForHeight( height );
+ }
}
+ return GetWidthForHeightBase( height );
+}
- if( targetSize != mImpl->mCurrentSize )
- {
- // Update control size.
- mImpl->mCurrentSize = targetSize;
+bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
+{
+ return RelayoutDependentOnChildrenBase( dimension );
+}
- // Notify derived classes.
- OnControlSizeSet( targetSize );
- }
+void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
+{
+}
+
+void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
+{
}
void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
mImpl->SignalDisconnected( slotObserver, callback );
}
+Control& GetImplementation( Dali::Toolkit::Control& handle )
+{
+ CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ Control& impl = dynamic_cast< Internal::Control& >( customInterface );
+ return impl;
+}
+
+const Control& GetImplementation( const Dali::Toolkit::Control& handle )
+{
+ const CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ const Control& impl = dynamic_cast< const Internal::Control& >( customInterface );
+ return impl;
+}
+
} // namespace Internal
} // namespace Toolkit