/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/public-api/controls/control-impl.h>
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+#include <limits>
#include <stack>
-#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/actors/mesh-actor.h>
-#include <dali/public-api/animation/active-constraint.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/geometry/mesh.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/relayout-controller.h>
-#include <dali-toolkit/internal/controls/relayout-helper.h>
-#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
+#include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
namespace Dali
{
namespace
{
-const Scripting::StringEnum< Control::SizePolicy > SIZE_POLICY_STRING_TABLE[] =
-{
- { "FIXED", Control::Fixed },
- { "MINIMUM", Control::Minimum },
- { "MAXIMUM", Control::Maximum },
- { "RANGE", Control::Range },
- { "FLEXIBLE", Control::Flexible },
-};
-const unsigned int SIZE_POLICY_STRING_TABLE_COUNT = sizeof( SIZE_POLICY_STRING_TABLE ) / sizeof( SIZE_POLICY_STRING_TABLE[0] );
-
-#if defined(DEBUG_ENABLED)
-Integration::Log::Filter* gLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_CONTROL");
-#endif
-
-const float MAX_FLOAT_VALUE( std::numeric_limits<float>::max() );
-const Vector3 MAX_SIZE( MAX_FLOAT_VALUE, MAX_FLOAT_VALUE, MAX_FLOAT_VALUE );
-const float BACKGROUND_ACTOR_Z_POSITION( -0.1f );
-
+/**
+ * Creates control through type registry
+ */
BaseHandle Create()
{
return Internal::Control::New();
}
-// Setup signals and actions using the type-registry.
-DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
-
-// Note: Properties are registered separately below,
-
-DALI_SIGNAL_REGISTRATION( Control, "key-event", SIGNAL_KEY_EVENT )
-DALI_SIGNAL_REGISTRATION( Control, "tapped", SIGNAL_TAPPED )
-DALI_SIGNAL_REGISTRATION( Control, "panned", SIGNAL_PANNED )
-DALI_SIGNAL_REGISTRATION( Control, "pinched", SIGNAL_PINCHED )
-DALI_SIGNAL_REGISTRATION( Control, "long-pressed", SIGNAL_LONG_PRESSED )
-
-DALI_ACTION_REGISTRATION( Control, "control-activated", ACTION_CONTROL_ACTIVATED )
-
-DALI_TYPE_REGISTRATION_END()
-
/**
- * Structure which holds information about the background of a control
+ * Performs actions as requested using the action name.
+ * @param[in] object The object on which to perform the action.
+ * @param[in] actionName The action to perform.
+ * @param[in] attributes The attributes with which to perfrom this action.
+ * @return true if action has been accepted by this control
*/
-struct Background
+const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
+static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
{
- Actor actor; ///< Either a MeshActor or an ImageActor
- Vector4 color; ///< The color of the actor.
+ bool ret = false;
- /**
- * Constructor
- */
- Background()
- : actor(),
- color( Color::WHITE )
+ if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) )
{
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+ if( control )
+ {
+ // if cast succeeds there is an implementation so no need to check
+ ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
+ }
}
-};
+
+ return ret;
+}
/**
- * Helper function to calculate a dimension given the policy of that dimension; the minimum &
- * maximum values that dimension can be; and the allocated value for that dimension.
- *
- * @param[in] policy The size policy for that dimension.
- * @param[in] minimum The minimum value that dimension can be.
- * @param[in] maximum The maximum value that dimension can be.
- * @param[in] allocated The value allocated for that dimension.
- *
- * @return The value that the dimension should be.
- *
- * @note This does not handle Control::Fixed policy.
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
*/
-float Calculate( Control::SizePolicy policy, float minimum, float maximum, float allocated )
+const char* SIGNAL_KEY_EVENT = "keyEvent";
+const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
+const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
+const char* SIGNAL_TAPPED = "tapped";
+const char* SIGNAL_PANNED = "panned";
+const char* SIGNAL_PINCHED = "pinched";
+const char* SIGNAL_LONG_PRESSED = "longPressed";
+static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
{
- float size( allocated );
+ Dali::BaseHandle handle( object );
- switch( policy )
+ bool connected( false );
+ Toolkit::Control control = Toolkit::Control::DownCast( handle );
+ if ( control )
{
- case Control::Fixed:
+ Internal::Control& controlImpl( Internal::GetImplementation( control ) );
+ connected = true;
+
+ if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
{
- // Use allocated value
- break;
+ controlImpl.KeyEventSignal().Connect( tracker, functor );
}
-
- case Control::Minimum:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
{
- // Size is always at least the minimum.
- size = std::max( allocated, minimum );
- break;
+ controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
}
-
- case Control::Maximum:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
{
- // Size can grow but up to a maximum value.
- size = std::min( allocated, maximum );
- break;
+ controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
}
-
- case Control::Range:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
{
- // Size is at least the minimum and can grow up to the maximum
- size = std::max( size, minimum );
- size = std::min( size, maximum );
- break;
+ controlImpl.EnableGestureDetection( Gesture::Tap );
+ controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
}
-
- case Control::Flexible:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pan );
+ controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
{
- // Size grows or shrinks with no limits.
- size = allocated;
- break;
+ controlImpl.EnableGestureDetection( Gesture::Pinch );
+ controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
}
-
- default:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
{
- DALI_ASSERT_DEBUG( false && "This function was not intended to be used by any other policy." );
- break;
+ controlImpl.EnableGestureDetection( Gesture::LongPress );
+ controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
}
}
-
- return size;
+ return connected;
}
-/**
- * Creates a white coloured Mesh.
- */
-Mesh CreateMesh()
-{
- Vector3 white( Color::WHITE );
-
- MeshData meshData;
-
- // Create vertices with a white color (actual color is set by actor color)
- MeshData::VertexContainer vertices(4);
- vertices[ 0 ] = MeshData::Vertex( Vector3( -0.5f, -0.5f, 0.0f ), Vector2::ZERO, white );
- vertices[ 1 ] = MeshData::Vertex( Vector3( 0.5f, -0.5f, 0.0f ), Vector2::ZERO, white );
- vertices[ 2 ] = MeshData::Vertex( Vector3( -0.5f, 0.5f, 0.0f ), Vector2::ZERO, white );
- vertices[ 3 ] = MeshData::Vertex( Vector3( 0.5f, 0.5f, 0.0f ), Vector2::ZERO, white );
-
- // Specify all the faces
- MeshData::FaceIndices faces;
- faces.reserve( 6 ); // 2 triangles in Quad
- faces.push_back( 0 ); faces.push_back( 3 ); faces.push_back( 1 );
- faces.push_back( 0 ); faces.push_back( 2 ); faces.push_back( 3 );
+// Setup signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
- // Create the mesh data from the vertices and faces
- meshData.SetMaterial( Material::New( "ControlMaterial" ) );
- meshData.SetVertices( vertices );
- meshData.SetFaceIndices( faces );
- meshData.SetHasColor( true );
+// Note: Properties are registered separately below.
- return Mesh::New( meshData );
-}
+SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
+SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
+SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
+SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
+SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
+SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
+SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
-/**
- * Sets all the required properties for the background actor.
- *
- * @param[in] actor The actor to set the properties on.
- * @param[in] constrainingIndex The property index to constrain the parent's size on.
- * @param[in] color The required color of the actor.
- */
-void SetupBackgroundActor( Actor actor, Property::Index constrainingIndex, const Vector4& color )
-{
- actor.SetColor( color );
- actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
- actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
- actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
+TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction );
- Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
- ParentSource( Actor::Property::SIZE ),
- EqualToConstraint() );
- actor.ApplyConstraint( constraint );
-}
+DALI_TYPE_REGISTRATION_END()
} // unnamed namespace
{
public:
- /**
- * Size indices for mMinMaxSize array
- */
- enum
- {
- MIN_SIZE_INDEX = 0,
- MAX_SIZE_INDEX = 1
- };
-
-public:
// Construction & Destruction
Impl(Control& controlImpl)
- : mControlImpl( controlImpl ),
- mStyleName(""),
- mBackground( NULL ),
- mStartingPinchScale( NULL ),
- mKeyEventSignal(),
- mPinchGestureDetector(),
- mPanGestureDetector(),
- mTapGestureDetector(),
- mLongPressGestureDetector(),
- mCurrentSize(),
- mNaturalSize(),
- mWidthPolicy( Toolkit::Control::Fixed ),
- mHeightPolicy( Toolkit::Control::Fixed ),
- mFlags( Control::CONTROL_BEHAVIOUR_NONE ),
- mInsideRelayout( false ),
- mIsKeyboardNavigationSupported( false ),
- mIsKeyboardFocusGroup( false ),
- mInitialized( false )
- {
- }
+: mControlImpl( controlImpl ),
+ mStyleName(""),
+ mBackgroundRenderer(),
+ mBackgroundColor(Color::TRANSPARENT),
+ mStartingPinchScale( NULL ),
+ mKeyEventSignal(),
+ mPinchGestureDetector(),
+ mPanGestureDetector(),
+ mTapGestureDetector(),
+ mLongPressGestureDetector(),
+ mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
+ mIsKeyboardNavigationSupported( false ),
+ mIsKeyboardFocusGroup( false )
+{
+}
~Impl()
{
// All gesture detectors will be destroyed so no need to disconnect.
- delete mBackground;
delete mStartingPinchScale;
}
mControlImpl.OnLongPress(longPress);
}
- // Background Methods
-
- /**
- * Only creates an instance of the background if we actually use it.
- * @return A reference to the Background structure.
- */
- Background& GetBackground()
- {
- if ( !mBackground )
- {
- mBackground = new Background;
- }
- return *mBackground;
- }
-
// Properties
/**
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
case Toolkit::Control::Property::BACKGROUND_COLOR:
{
+ DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
break;
}
- case Toolkit::Control::Property::BACKGROUND:
+ case Toolkit::Control::Property::BACKGROUND_IMAGE:
{
- if ( value.HasKey( "image" ) )
+ DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
+ Image image = Scripting::NewImage( value );
+ if ( image )
{
- Property::Map imageMap = value.GetValue( "image" ).Get< Property::Map >();
- Image image = Scripting::NewImage( imageMap );
-
- if ( image )
- {
- controlImpl.SetBackground( image );
- }
+ controlImpl.SetBackgroundImage( image );
}
- else if ( value.Get< Property::Map >().Empty() )
+ else
{
// An empty map means the background is no longer required
controlImpl.ClearBackground();
break;
}
- case Toolkit::Control::Property::WIDTH_POLICY:
- {
- controlImpl.mImpl->mWidthPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
- break;
- }
-
- case Toolkit::Control::Property::HEIGHT_POLICY:
- {
- controlImpl.mImpl->mHeightPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
- break;
- }
-
- case Toolkit::Control::Property::MINIMUM_SIZE:
- {
- controlImpl.SetMinimumSize( value.Get< Vector3 >() );
- break;
- }
-
- case Toolkit::Control::Property::MAXIMUM_SIZE:
- {
- controlImpl.SetMaximumSize( value.Get< Vector3 >() );
- break;
- }
-
case Toolkit::Control::Property::KEY_INPUT_FOCUS:
{
if ( value.Get< bool >() )
}
break;
}
+
+ case Toolkit::Control::Property::BACKGROUND:
+ {
+ const Property::Map* map = value.GetMap();
+ if( map )
+ {
+ controlImpl.SetBackground( *map );
+ }
+ else
+ {
+ // The background is not a property map, so we should clear the background
+ controlImpl.ClearBackground();
+ }
+ break;
+ }
}
}
}
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
case Toolkit::Control::Property::BACKGROUND_COLOR:
{
+ DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
value = controlImpl.GetBackgroundColor();
break;
}
- case Toolkit::Control::Property::BACKGROUND:
+ case Toolkit::Control::Property::BACKGROUND_IMAGE:
{
+ DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
Property::Map map;
-
- Actor actor = controlImpl.GetBackgroundActor();
- if ( actor )
+ if( controlImpl.mImpl->mBackgroundRenderer )
{
- ImageActor imageActor = ImageActor::DownCast( actor );
- if ( imageActor )
- {
- Image image = imageActor.GetImage();
- Property::Map imageMap;
- Scripting::CreatePropertyMap( image, imageMap );
- map[ "image" ] = imageMap;
- }
+ controlImpl.mImpl->mBackgroundRenderer.CreatePropertyMap( map );
}
-
value = map;
break;
}
- case Toolkit::Control::Property::WIDTH_POLICY:
- {
- value = std::string( Scripting::GetEnumerationName< Toolkit::Control::SizePolicy >( controlImpl.mImpl->mWidthPolicy, SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT ) );
- break;
- }
-
- case Toolkit::Control::Property::HEIGHT_POLICY:
+ case Toolkit::Control::Property::KEY_INPUT_FOCUS:
{
- value = std::string( Scripting::GetEnumerationName< Toolkit::Control::SizePolicy >( controlImpl.mImpl->mHeightPolicy, SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT ) );
+ value = controlImpl.HasKeyInputFocus();
break;
}
- case Toolkit::Control::Property::MINIMUM_SIZE:
+ case Toolkit::Control::Property::BACKGROUND:
{
- value = controlImpl.mImpl->GetMinimumSize();
- break;
- }
+ Property::Map map;
+ if( controlImpl.mImpl->mBackgroundRenderer )
+ {
+ (controlImpl.mImpl->mBackgroundRenderer).CreatePropertyMap( map );
+ }
- case Toolkit::Control::Property::MAXIMUM_SIZE:
- {
- value = controlImpl.mImpl->GetMaximumSize();
+ value = map;
break;
}
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
- {
- value = controlImpl.HasKeyInputFocus();
- break;
- }
}
}
return value;
}
- /**
- * Helper to get minimum size
- * @return minimum size
- */
- inline const Vector3& GetMinimumSize()
- {
- if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
- {
- return mMinMaxSize[ MIN_SIZE_INDEX ];
- }
- else
- {
- // its not been allocated so its ZERO
- return Vector3::ZERO;
- }
- }
- /**
- * Helper to Set minimum size
- * @param size to set
- */
- inline void SetMinimumSize( const Vector3& size )
- {
- if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
- {
- mMinMaxSize[ MIN_SIZE_INDEX ] = size;
- }
- else
- {
- // its not been allocated so push the new value there
- mMinMaxSize.PushBack( size );
- }
- }
-
- /**
- * Helper to get maximum size
- * @return maximum size
- */
- inline const Vector3& GetMaximumSize()
- {
- if( mMinMaxSize.Count() > MAX_SIZE_INDEX )
- {
- return mMinMaxSize[ MAX_SIZE_INDEX ];
- }
- else
- {
- // its not been allocated so its MAX_SIZE
- return MAX_SIZE;
- }
- }
-
- /**
- * Helper to Set minimum size
- * @param size to set
- */
- inline void SetMaximumSize( const Vector3& size )
- {
- if( mMinMaxSize.Count() > MAX_SIZE_INDEX )
- {
- mMinMaxSize[ MAX_SIZE_INDEX ] = size;
- }
- else if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
- {
- // max has not been allocated, but min has
- mMinMaxSize.PushBack( size );
- }
- else
- {
- // min and max both unallocated so allocate both
- mMinMaxSize.Resize( 2u ); // this will reserve and default construct two Vector3s
- mMinMaxSize[ MAX_SIZE_INDEX ] = size;
- }
- }
-
// Data
Control& mControlImpl;
std::string mStyleName;
- Background* mBackground; ///< Only create the background if we use it
+ Toolkit::ControlRenderer mBackgroundRenderer; ///< The control renderer to render the background
+ Vector4 mBackgroundColor; ///< The color of the background renderer
Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
Toolkit::Control::KeyEventSignalType mKeyEventSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
PanGestureDetector mPanGestureDetector;
TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
- // @todo change all these to Vector2 when we have a chance to sanitize the public API as well
- Vector3 mCurrentSize; ///< Stores the current control's size, this is the negotiated size
- Vector3 mNaturalSize; ///< Stores the size set through the Actor's API. This is size the actor wants to be. Useful when reset to the initial size is needed.
- Dali::Vector< Vector3 > mMinMaxSize; ///< Stores the minimum and maximum size if they are set
-
- Toolkit::Control::SizePolicy mWidthPolicy :3; ///< Stores the width policy. 3 bits covers 8 values
- Toolkit::Control::SizePolicy mHeightPolicy :3; ///< Stores the height policy. 3 bits covers 8 values
- ControlBehaviour mFlags :6; ///< Flags passed in from constructor. Need to increase this size when new enums are added
- bool mInsideRelayout:1; ///< Detect when were in Relayout
- bool mIsKeyboardNavigationSupported:1; ///< Stores whether keyboard navigation is supported by the control.
- bool mIsKeyboardFocusGroup:1; ///< Stores whether the control is a focus group.
- bool mInitialized:1;
+
+ ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
+ bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
+ bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
// Properties - these need to be members of Internal::Control::Impl as they need to function within this class.
- static PropertyRegistration PROPERTY_1;
- static PropertyRegistration PROPERTY_2;
- static PropertyRegistration PROPERTY_3;
- static PropertyRegistration PROPERTY_4;
- static PropertyRegistration PROPERTY_5;
- static PropertyRegistration PROPERTY_6;
- static PropertyRegistration PROPERTY_7;
- static PropertyRegistration PROPERTY_8;
+ static const PropertyRegistration PROPERTY_1;
+ static const PropertyRegistration PROPERTY_2;
+ static const PropertyRegistration PROPERTY_3;
+ static const PropertyRegistration PROPERTY_4;
+ static const PropertyRegistration PROPERTY_5;
};
// Properties registered without macro to use specific member variables.
-PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "style-name", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "background-color", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "width-policy", Toolkit::Control::Property::WIDTH_POLICY, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "height-policy", Toolkit::Control::Property::HEIGHT_POLICY, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "minimum-size", Toolkit::Control::Property::MINIMUM_SIZE, Property::VECTOR3, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "maximum-size", Toolkit::Control::Property::MAXIMUM_SIZE, Property::VECTOR3, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "key-input-focus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
Toolkit::Control Control::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr<Control> controlImpl = new Control( CONTROL_BEHAVIOUR_NONE );
+ IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) );
// Pass ownership to handle
Toolkit::Control handle( *controlImpl );
delete mImpl;
}
-void Control::SetSizePolicy( Toolkit::Control::SizePolicy widthPolicy, Toolkit::Control::SizePolicy heightPolicy )
+void Control::SetStyleName( const std::string& styleName )
{
- bool relayoutRequest( false );
-
- if ( ( mImpl->mWidthPolicy != widthPolicy ) || ( mImpl->mHeightPolicy != heightPolicy ) )
+ if( styleName != mImpl->mStyleName )
{
- relayoutRequest = true;
- }
-
- mImpl->mWidthPolicy = widthPolicy;
- mImpl->mHeightPolicy = heightPolicy;
+ mImpl->mStyleName = styleName;
- // Ensure RelayoutRequest is called AFTER new policies have been set.
- if ( relayoutRequest )
- {
- RelayoutRequest();
+ // Apply new style, if stylemanager is available
+ Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+ if( styleManager )
+ {
+ GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ }
}
}
-void Control::GetSizePolicy( Toolkit::Control::SizePolicy& widthPolicy, Toolkit::Control::SizePolicy& heightPolicy ) const
+const std::string& Control::GetStyleName() const
{
- widthPolicy = mImpl->mWidthPolicy;
- heightPolicy = mImpl->mHeightPolicy;
+ return mImpl->mStyleName;
}
-void Control::SetMinimumSize( const Vector3& size )
+void Control::SetBackgroundColor( const Vector4& color )
{
- const Vector3& minSize = mImpl->GetMinimumSize();
- if ( fabsf( minSize.width - size.width ) > Math::MACHINE_EPSILON_1000 ||
- fabsf( minSize.height - size.height ) > Math::MACHINE_EPSILON_1000 )
+ Actor self( Self() );
+ mImpl->mBackgroundColor = color;
+ Property::Map map;
+ map[ RENDERER_TYPE ] = COLOR_RENDERER;
+ map[ "mixColor" ] = color;
+ InitializeControlRenderer( self, mImpl->mBackgroundRenderer, map );
+ if( mImpl->mBackgroundRenderer )
{
- mImpl->SetMinimumSize( size );
-
- // Only relayout if our control is using the minimum or range policy.
- if ( ( mImpl->mHeightPolicy == Toolkit::Control::Minimum ) || ( mImpl->mWidthPolicy == Toolkit::Control::Minimum ) ||
- ( mImpl->mHeightPolicy == Toolkit::Control::Range ) || ( mImpl->mWidthPolicy == Toolkit::Control::Range ) )
- {
- RelayoutRequest();
- }
+ mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
}
}
-const Vector3& Control::GetMinimumSize() const
+Vector4 Control::GetBackgroundColor() const
{
- return mImpl->GetMinimumSize();
+ return mImpl->mBackgroundColor;
}
-void Control::SetMaximumSize( const Vector3& size )
+void Control::SetBackground( const Property::Map& map )
{
- const Vector3& maxSize = mImpl->GetMaximumSize();
- if ( fabsf( maxSize.width - size.width ) > Math::MACHINE_EPSILON_1000 ||
- fabsf( maxSize.height - size.height ) > Math::MACHINE_EPSILON_1000 )
+ Actor self( Self() );
+ InitializeControlRenderer( self, mImpl->mBackgroundRenderer, map );
+ if( mImpl->mBackgroundRenderer )
{
- mImpl->SetMaximumSize( size );
-
- // Only relayout if our control is using the maximum or range policy.
- if ( ( mImpl->mHeightPolicy == Toolkit::Control::Maximum ) || ( mImpl->mWidthPolicy == Toolkit::Control::Maximum ) ||
- ( mImpl->mHeightPolicy == Toolkit::Control::Range ) || ( mImpl->mWidthPolicy == Toolkit::Control::Range ) )
- {
- RelayoutRequest();
- }
+ mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
}
}
-const Vector3& Control::GetMaximumSize() const
+void Control::SetBackgroundImage( Image image )
{
- return mImpl->GetMaximumSize();
+ Actor self( Self() );
+ InitializeControlRenderer( self, mImpl->mBackgroundRenderer, image );
+ if( mImpl->mBackgroundRenderer )
+ {
+ mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
+ }
}
-Vector3 Control::GetNaturalSize()
+void Control::ClearBackground()
{
- // could be overridden in derived classes.
- return mImpl->mNaturalSize;
+ Actor self( Self() );
+ mImpl->mBackgroundRenderer.RemoveAndReset( self );
}
-float Control::GetHeightForWidth( float width )
+void Control::EnableGestureDetection(Gesture::Type type)
{
- // could be overridden in derived classes.
- float height( 0.0f );
- if ( mImpl->mNaturalSize.width > 0.0f )
+ if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
{
- height = mImpl->mNaturalSize.height * width / mImpl->mNaturalSize.width;
+ mImpl->mPinchGestureDetector = PinchGestureDetector::New();
+ mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
+ mImpl->mPinchGestureDetector.Attach(Self());
}
- return height;
-}
-float Control::GetWidthForHeight( float height )
-{
- // could be overridden in derived classes.
- float width( 0.0f );
- if ( mImpl->mNaturalSize.height > 0.0f )
+ if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
{
- width = mImpl->mNaturalSize.width * height / mImpl->mNaturalSize.height;
+ mImpl->mPanGestureDetector = PanGestureDetector::New();
+ mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
+ mImpl->mPanGestureDetector.Attach(Self());
}
- return width;
-}
-
-const Vector3& Control::GetControlSize() const
-{
- return mImpl->mCurrentSize;
-}
-const Vector3& Control::GetSizeSet() const
-{
- return mImpl->mNaturalSize;
-}
+ if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector = TapGestureDetector::New();
+ mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
+ mImpl->mTapGestureDetector.Attach(Self());
+ }
-void Control::SetKeyInputFocus()
-{
- if( Self().OnStage() )
+ if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
{
- Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
+ mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
+ mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
+ mImpl->mLongPressGestureDetector.Attach(Self());
}
}
-bool Control::HasKeyInputFocus()
+void Control::DisableGestureDetection(Gesture::Type type)
{
- bool result = false;
- if( Self().OnStage() )
+ if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
{
- result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
+ mImpl->mPinchGestureDetector.Detach(Self());
+ mImpl->mPinchGestureDetector.Reset();
}
- return result;
-}
-void Control::ClearKeyInputFocus()
-{
- if( Self().OnStage() )
+ if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
{
- Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
+ mImpl->mPanGestureDetector.Detach(Self());
+ mImpl->mPanGestureDetector.Reset();
}
-}
+
+ if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector.Detach(Self());
+ mImpl->mTapGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
+ {
+ mImpl->mLongPressGestureDetector.Detach(Self());
+ mImpl->mLongPressGestureDetector.Reset();
+ }
+}
PinchGestureDetector Control::GetPinchGestureDetector() const
{
return mImpl->mLongPressGestureDetector;
}
-void Control::SetStyleName( const std::string& styleName )
+void Control::SetKeyboardNavigationSupport(bool isSupported)
{
- if( styleName != mImpl->mStyleName )
- {
- mImpl->mStyleName = styleName;
-
- // Apply new style
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
- }
+ mImpl->mIsKeyboardNavigationSupported = isSupported;
}
-const std::string& Control::GetStyleName() const
+bool Control::IsKeyboardNavigationSupported()
{
- return mImpl->mStyleName;
+ return mImpl->mIsKeyboardNavigationSupported;
}
-void Control::SetBackgroundColor( const Vector4& color )
+void Control::SetKeyInputFocus()
{
- Background& background( mImpl->GetBackground() );
-
- if ( background.actor )
- {
- // Just set the actor color
- background.actor.SetColor( color );
- }
- else
+ if( Self().OnStage() )
{
- // Create Mesh Actor
- MeshActor meshActor = MeshActor::New( CreateMesh() );
-
- SetupBackgroundActor( meshActor, Actor::Property::SCALE, color );
-
- // Set the background actor before adding so that we do not inform deriving classes
- background.actor = meshActor;
- Self().Add( meshActor );
+ Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
}
-
- background.color = color;
}
-Vector4 Control::GetBackgroundColor() const
+bool Control::HasKeyInputFocus()
{
- if ( mImpl->mBackground )
+ bool result = false;
+ if( Self().OnStage() )
{
- return mImpl->mBackground->color;
+ result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
}
- return Color::TRANSPARENT;
+ return result;
}
-void Control::SetBackground( Image image )
+void Control::ClearKeyInputFocus()
{
- Background& background( mImpl->GetBackground() );
-
- if ( background.actor )
+ if( Self().OnStage() )
{
- // Remove Current actor, unset AFTER removal so that we do not inform deriving classes
- Self().Remove( background.actor );
- background.actor.Reset();
+ Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
}
-
- ImageActor imageActor = ImageActor::New( image );
- SetupBackgroundActor( imageActor, Actor::Property::SIZE, background.color );
-
- // Set the background actor before adding so that we do not inform derived classes
- background.actor = imageActor;
- Self().Add( imageActor );
}
-void Control::ClearBackground()
+void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
{
- if ( mImpl->mBackground )
- {
- Background& background( mImpl->GetBackground() );
- Self().Remove( background.actor );
+ mImpl->mIsKeyboardFocusGroup = isFocusGroup;
- delete mImpl->mBackground;
- mImpl->mBackground = NULL;
- }
+ // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
+ Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
}
-Actor Control::GetBackgroundActor() const
+bool Control::IsKeyboardFocusGroup()
{
- if ( mImpl->mBackground )
- {
- return mImpl->mBackground->actor;
- }
+ return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
+}
- return Actor();
+void Control::AccessibilityActivate()
+{
+ // Inform deriving classes
+ OnAccessibilityActivated();
}
-void Control::SetKeyboardNavigationSupport(bool isSupported)
+void Control::KeyboardEnter()
{
- mImpl->mIsKeyboardNavigationSupported = isSupported;
+ // Inform deriving classes
+ OnKeyboardEnter();
}
-bool Control::IsKeyboardNavigationSupported()
+bool Control::OnAccessibilityActivated()
{
- return mImpl->mIsKeyboardNavigationSupported;
+ return false; // Accessibility activation is not handled by default
}
-void Control::Activate()
+bool Control::OnKeyboardEnter()
{
- // Inform deriving classes
- OnActivated();
+ return false; // Keyboard enter is not handled by default
}
bool Control::OnAccessibilityPan(PanGesture gesture)
return false; // Accessibility value change action is not handled by default
}
-void Control::NegotiateSize( const Vector2& allocatedSize, ActorSizeContainer& container )
+bool Control::OnAccessibilityZoom()
{
- Vector2 size;
-
- if ( mImpl->mWidthPolicy == Toolkit::Control::Fixed )
- {
- if ( mImpl->mHeightPolicy == Toolkit::Control::Fixed )
- {
- // If a control says it has a fixed size, then use the size set by the application / control.
- Vector2 setSize( mImpl->mNaturalSize );
- if ( setSize != Vector2::ZERO )
- {
- size = setSize;
-
- // Policy is set to Fixed, so if the application / control has not set one of the dimensions,
- // then we should use the natural size of the control rather than the full allocation.
- if ( EqualsZero( size.width ) )
- {
- size.width = GetWidthForHeight( size.height );
- }
- else if ( EqualsZero( size.height ) )
- {
- size.height = GetHeightForWidth( size.width );
- }
- }
- else
- {
- // If that is not set then set the size to the control's natural size
- size = Vector2( GetNaturalSize() );
- }
- }
- else
- {
- // Width is fixed so if the application / control has set it, then use that.
- if ( !EqualsZero( mImpl->mNaturalSize.width ) )
- {
- size.width = mImpl->mNaturalSize.width;
- }
- else
- {
- // Otherwise, set the width to what has been allocated.
- size.width = allocatedSize.width;
- }
-
- // Height is flexible so ask control what the height should be for our width.
- size.height = GetHeightForWidth( size.width );
-
- // Ensure height is within our policy rules
- size.height = Calculate( mImpl->mHeightPolicy, GetMinimumSize().height, GetMaximumSize().height, size.height );
- }
- }
- else
- {
- if ( mImpl->mHeightPolicy == Toolkit::Control::Fixed )
- {
- // Height is fixed so if the application / control has set it, then use that.
- if ( !EqualsZero( mImpl->mNaturalSize.height ) )
- {
- size.height = mImpl->mNaturalSize.height;
- }
- else
- {
- // Otherwise, set the height to what has been allocated.
- size.height = allocatedSize.height;
- }
-
- // Width is flexible so ask control what the width should be for our height.
- size.width = GetWidthForHeight( size.height );
-
- // Ensure width is within our policy rules
- size.width = Calculate( mImpl->mWidthPolicy, mImpl->GetMinimumSize().width, mImpl->GetMaximumSize().width, size.width );
- }
- else
- {
- // Width and height are BOTH flexible.
- // Calculate the width and height using the policy rules.
- size.width = Calculate( mImpl->mWidthPolicy, mImpl->GetMinimumSize().width, mImpl->GetMaximumSize().width, allocatedSize.width );
- size.height = Calculate( mImpl->mHeightPolicy, mImpl->GetMinimumSize().height, mImpl->GetMaximumSize().height, allocatedSize.height );
- }
- }
-
- // If the width has not been set, then set to the allocated width.
- // Also if the width set is greater than the allocated, then set to allocated (no exceed support).
- if ( EqualsZero( size.width ) || ( size.width > allocatedSize.width ) )
- {
- size.width = allocatedSize.width;
- }
-
- // If the height has not been set, then set to the allocated height.
- // Also if the height set is greater than the allocated, then set to allocated (no exceed support).
- if ( EqualsZero( size.height ) || ( size.height > allocatedSize.height ) )
- {
- size.height = allocatedSize.height;
- }
-
- DALI_LOG_INFO( gLogFilter, Debug::Verbose,
- "%p: Natural: [%.2f, %.2f] Allocated: [%.2f, %.2f] Set: [%.2f, %.2f]\n",
- Self().GetObjectPtr(),
- GetNaturalSize().x, GetNaturalSize().y,
- allocatedSize.x, allocatedSize.y,
- size.x, size.y );
-
- // Avoids relayout again when OnSizeSet callback arrives as a function of us or deriving class calling SetSize()
- mImpl->mInsideRelayout = true;
- Self().SetSize( size );
- // Only relayout controls which requested to be relaid out.
- OnRelayout( size, container );
- mImpl->mInsideRelayout = false;
-}
-
-void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
-{
- mImpl->mIsKeyboardFocusGroup = isFocusGroup;
-
- // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
- Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
+ return false; // Accessibility zoom action is not handled by default
}
-bool Control::IsKeyboardFocusGroup()
-{
- return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
-}
-
-Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
{
return Actor();
}
{
}
-bool Control::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
+Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
{
- bool ret = false;
-
- if( object && ( 0 == strcmp( actionName.c_str(), ACTION_CONTROL_ACTIVATED ) ) )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
- if( control )
- {
- // if cast succeeds there is an implementation so no need to check
- control.GetImplementation().OnActivated();
- }
- }
-
- return ret;
+ return mImpl->mKeyEventSignal;
}
-bool Control::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
{
- Dali::BaseHandle handle( object );
-
- bool connected( false );
- Toolkit::Control control = Toolkit::Control::DownCast( handle );
- if ( control )
- {
- Control& controlImpl( control.GetImplementation() );
- connected = true;
-
- if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
- {
- controlImpl.KeyEventSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Tap );
- controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pan );
- controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pinch );
- controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::LongPress );
- controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else
- {
- // signalName does not match any signal
- connected = false;
- }
- }
- return connected;
+ return mImpl->mKeyInputFocusGainedSignal;
}
-Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
+Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
{
- return mImpl->mKeyEventSignal;
+ return mImpl->mKeyInputFocusLostSignal;
}
bool Control::EmitKeyEventSignal( const KeyEvent& event )
}
Control::Control( ControlBehaviour behaviourFlags )
-: CustomActorImpl( behaviourFlags & REQUIRES_TOUCH_EVENTS ),
+: CustomActorImpl( static_cast< ActorFlags >( behaviourFlags ) ),
mImpl(new Impl(*this))
{
mImpl->mFlags = behaviourFlags;
void Control::Initialize()
{
- // Calling deriving classes
+ // Call deriving classes so initialised before styling is applied to them.
OnInitialize();
if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS )
{
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
-
- // Register for style changes
- styleManager.StyleChangeSignal().Connect( this, &Control::OnStyleChange );
-
- // SetTheme
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
- }
-
- SetRequiresHoverEvents(mImpl->mFlags & REQUIRES_HOVER_EVENTS);
- SetRequiresMouseWheelEvents(mImpl->mFlags & REQUIRES_MOUSE_WHEEL_EVENTS);
+ Toolkit::StyleManager styleManager = StyleManager::Get();
- mImpl->mInitialized = true;
-}
-
-void Control::EnableGestureDetection(Gesture::Type type)
-{
- if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
- {
- mImpl->mPinchGestureDetector = PinchGestureDetector::New();
- mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
- mImpl->mPinchGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
- {
- mImpl->mPanGestureDetector = PanGestureDetector::New();
- mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
- mImpl->mPanGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
- {
- mImpl->mTapGestureDetector = TapGestureDetector::New();
- mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
- mImpl->mTapGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
- {
- mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
- mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
- mImpl->mLongPressGestureDetector.Attach(Self());
- }
-}
-
-void Control::DisableGestureDetection(Gesture::Type type)
-{
- if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
- {
- mImpl->mPinchGestureDetector.Detach(Self());
- mImpl->mPinchGestureDetector.Reset();
- }
-
- if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
- {
- mImpl->mPanGestureDetector.Detach(Self());
- mImpl->mPanGestureDetector.Reset();
- }
+ // if stylemanager is available
+ if( styleManager )
+ {
+ StyleManager& styleManagerImpl = GetImpl( styleManager );
- if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
- {
- mImpl->mTapGestureDetector.Detach(Self());
- mImpl->mTapGestureDetector.Reset();
- }
+ // Register for style changes
+ styleManagerImpl.ControlStyleChangeSignal().Connect( this, &Control::OnStyleChange );
- if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
- {
- mImpl->mLongPressGestureDetector.Detach(Self());
- mImpl->mLongPressGestureDetector.Reset();
+ // Apply the current style
+ styleManagerImpl.ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) );
+ }
}
-}
-void Control::RelayoutRequest()
-{
- // unfortunate double negative but thats to guarantee new controls get size negotiation
- // by default and have to "opt-out" if they dont want it
- if( !(mImpl->mFlags & NO_SIZE_NEGOTIATION) )
+ if( mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT )
{
- Internal::RelayoutController::Request();
+ SetKeyboardNavigationSupport( true );
}
}
-void Control::Relayout( Actor actor, const Vector2& size, ActorSizeContainer& container )
+void Control::OnInitialize()
{
- if ( actor )
- {
- Toolkit::Control control( Toolkit::Control::DownCast( actor ) );
- if( control )
- {
- control.GetImplementation().NegotiateSize( size, container );
- }
- else
- {
- container.push_back( ActorSizePair( actor, size ) );
- }
- }
}
-void Control::OnInitialize()
+void Control::OnControlChildAdd( Actor& child )
{
}
-void Control::OnActivated()
+void Control::OnControlChildRemove( Actor& child )
{
}
-void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
+void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
// By default the control is only interested in theme (not font) changes
- if( change.themeChange )
+ if( styleManager && change == StyleChange::THEME_CHANGE )
{
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
{
}
-void Control::OnControlStageConnection()
+void Control::EmitKeyInputFocusSignal( bool focusGained )
{
+ Dali::Toolkit::Control handle( GetOwner() );
+
+ if ( focusGained )
+ {
+ // signals are allocated dynamically when someone connects
+ if ( !mImpl->mKeyInputFocusGainedSignal.Empty() )
+ {
+ mImpl->mKeyInputFocusGainedSignal.Emit( handle );
+ }
+ }
+ else
+ {
+ // signals are allocated dynamically when someone connects
+ if ( !mImpl->mKeyInputFocusLostSignal.Empty() )
+ {
+ mImpl->mKeyInputFocusLostSignal.Emit( handle );
+ }
+ }
}
-void Control::OnControlStageDisconnection()
+void Control::OnStageConnection( int depth )
{
+ if( mImpl->mBackgroundRenderer)
+ {
+ Actor self( Self() );
+ mImpl->mBackgroundRenderer.SetOnStage( self );
+ }
}
-void Control::OnControlChildAdd( Actor& child )
+void Control::OnStageDisconnection()
{
+ if( mImpl->mBackgroundRenderer )
+ {
+ Actor self( Self() );
+ mImpl->mBackgroundRenderer.SetOffStage( self );
+ }
}
-void Control::OnControlChildRemove( Actor& child )
+void Control::OnKeyInputFocusGained()
{
+ EmitKeyInputFocusSignal( true );
}
-void Control::OnControlSizeSet( const Vector3& size )
+void Control::OnKeyInputFocusLost()
{
+ EmitKeyInputFocusSignal( false );
}
-void Control::OnRelayout( const Vector2& size, ActorSizeContainer& container )
+void Control::OnChildAdd(Actor& child)
{
- unsigned int numChildren = Self().GetChildCount();
-
- for( unsigned int i=0; i<numChildren; ++i )
- {
- container.push_back( ActorSizePair( Self().GetChildAt(i), size ) );
- }
+ // Notify derived classes.
+ OnControlChildAdd( child );
}
-void Control::OnKeyInputFocusGained()
+void Control::OnChildRemove(Actor& child)
{
- // Do Nothing
+ // Notify derived classes.
+ OnControlChildRemove( child );
}
-void Control::OnKeyInputFocusLost()
+void Control::OnSizeSet(const Vector3& targetSize)
{
- // Do Nothing
+ if( mImpl->mBackgroundRenderer )
+ {
+ Vector2 size( targetSize );
+ mImpl->mBackgroundRenderer.SetSize( size );
+ }
}
void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
{
- // @todo consider animating negotiated child sizes to target size
+ // @todo size negotiate background to new size, animate as well?
}
bool Control::OnTouchEvent(const TouchEvent& event)
return false; // Do not consume
}
-bool Control::OnMouseWheelEvent(const MouseWheelEvent& event)
+bool Control::OnWheelEvent(const WheelEvent& event)
{
return false; // Do not consume
}
-void Control::OnStageConnection()
+void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
- RelayoutRequest();
-
- // Notify derived classes.
- OnControlStageConnection();
+ for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
+ {
+ container.Add( Self().GetChildAt( i ), size );
+ }
}
-void Control::OnStageDisconnection()
+void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
- // Notify derived classes
- OnControlStageDisconnection();
}
-void Control::OnChildAdd(Actor& child)
+Vector3 Control::GetNaturalSize()
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ if( mImpl->mBackgroundRenderer )
{
- return;
+ Vector2 naturalSize;
+ mImpl->mBackgroundRenderer.GetNaturalSize(naturalSize);
+ return Vector3(naturalSize);
}
-
- // Request for relayout as we may need to position the new child and old ones
- RelayoutRequest();
-
- // Notify derived classes.
- OnControlChildAdd( child );
+ return Vector3::ZERO;
}
-void Control::OnChildRemove(Actor& child)
+float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
- {
- return;
- }
+ return CalculateChildSizeBase( child, dimension );
+}
- // Request for relayout as we may need to re-position the old child
- RelayoutRequest();
+float Control::GetHeightForWidth( float width )
+{
+ return GetHeightForWidthBase( width );
+}
- // Notify derived classes.
- OnControlChildRemove( child );
+float Control::GetWidthForHeight( float height )
+{
+ return GetWidthForHeightBase( height );
}
-void Control::OnSizeSet(const Vector3& targetSize)
+bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
{
- if( ( !mImpl->mInsideRelayout ) && ( targetSize != mImpl->mNaturalSize ) )
- {
- // Only updates size if set through Actor's API
- mImpl->mNaturalSize = targetSize;
- }
+ return RelayoutDependentOnChildrenBase( dimension );
+}
- if( targetSize != mImpl->mCurrentSize )
- {
- // Update control size.
- mImpl->mCurrentSize = targetSize;
+void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
+{
+}
- // Notify derived classes.
- OnControlSizeSet( targetSize );
- }
+void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
+{
}
void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
mImpl->SignalDisconnected( slotObserver, callback );
}
+Control& GetImplementation( Dali::Toolkit::Control& handle )
+{
+ CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ Control& impl = dynamic_cast< Internal::Control& >( customInterface );
+ return impl;
+}
+
+const Control& GetImplementation( const Dali::Toolkit::Control& handle )
+{
+ const CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ const Control& impl = dynamic_cast< const Internal::Control& >( customInterface );
+ return impl;
+}
+
} // namespace Internal
} // namespace Toolkit