#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
+#include <dali/devel-api/common/owner-container.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/public-api/styling/style-manager.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
+#include <dali-toolkit/internal/visuals/transition-data-impl.h>
+#include <dali-toolkit/devel-api/align-enums.h>
namespace Dali
{
namespace
{
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gLogFilter = Debug::Filter::New( Debug::General, false, "LOG_CONTROL_VISUALS");
+#endif
+
/**
* Struct used to store Visual within the control, index is a unique key for each visual.
*/
{
Property::Index index;
Toolkit::Visual::Base visual;
- Actor placementActor;
+ bool enabled;
- RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, Actor &aPlacementActor) : index(aIndex), visual(aVisual), placementActor(aPlacementActor) {}
+ RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled) :
+ index(aIndex), visual(aVisual), enabled(aEnabled) {}
};
+struct HandleIndex
+{
+ Handle handle; ///< a handle to the target object
+ Property::Index index; ///< The index of a property provided by the referenced object
+
+ HandleIndex( )
+ : handle(),
+ index( Property::INVALID_INDEX )
+ {
+ }
+
+ HandleIndex( Handle& handle, Property::Index index )
+ : handle( handle ),
+ index( index )
+ {
+ }
+};
+
+
+typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer;
+
/**
* Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
*/
-bool FindVisual( Property::Index targetIndex, std::vector<RegisteredVisual>& visuals, std::vector<RegisteredVisual>::iterator& iter )
+bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
{
- for ( iter = visuals.begin(); iter != visuals.end(); iter++ )
+ for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
{
- if ( (*iter).index == targetIndex )
+ if ( (*iter)->index == targetIndex )
{
return true;
}
return false;
}
+HandleIndex GetVisualProperty(
+ Internal::Control& controlImpl,
+ RegisteredVisualContainer& visuals,
+ const std::string& visualName,
+ Property::Key propertyKey )
+{
+#if defined(DEBUG_ENABLED)
+ std::ostringstream oss;
+ oss << "Control::GetHandleIndex(" << visualName << ", " << propertyKey << ")" << std::endl;
+ DALI_LOG_INFO( gLogFilter, Debug::General, oss.str().c_str() );
+#endif
+
+ // Find visualName in the control
+ RegisteredVisualContainer::Iterator iter;
+ for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
+ {
+ if ( (*iter)->visual.GetName() == visualName )
+ {
+ break;
+ }
+ }
+
+ // Does it's renderer have an associated property?
+ if( iter != visuals.End() )
+ {
+ Actor self = controlImpl.Self();
+ Property::Index index = self.GetPropertyIndex( propertyKey );
+ if( index != Property::INVALID_INDEX )
+ {
+ // It's an actor property:
+ return HandleIndex( self, index );
+ }
+ else
+ {
+ // Check if it is a renderer property:
+ if( self.GetRendererCount() > 0 )
+ {
+ // @todo Need to use correct renderer index
+ Renderer renderer = self.GetRendererAt(0);
+ Property::Index index = renderer.GetPropertyIndex( propertyKey );
+ if( index != Property::INVALID_INDEX )
+ {
+ // It's a renderer property:
+ return HandleIndex( renderer, index );
+ }
+ }
+ else
+ {
+ std::ostringstream oss;
+ oss << propertyKey;
+ DALI_LOG_WARNING( "Control::GetHandleIndex(%s, %s) No renderers\n", visualName.c_str(), oss.str().c_str() );
+ }
+ }
+ }
+ Handle handle;
+ return HandleIndex( handle, Property::INVALID_INDEX );
+}
+
+void SetDefaultTransform( Property::Map& propertyMap )
+{
+ propertyMap.Clear();
+ propertyMap
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+}
+
/**
* Creates control through type registry
*/
// Construction & Destruction
Impl(Control& controlImpl)
-: mControlImpl( controlImpl ),
- mStyleName(""),
- mBackgroundVisual(),
- mBackgroundColor(Color::TRANSPARENT),
- mStartingPinchScale( NULL ),
- mKeyEventSignal(),
- mPinchGestureDetector(),
- mPanGestureDetector(),
- mTapGestureDetector(),
- mLongPressGestureDetector(),
- mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
- mIsKeyboardNavigationSupported( false ),
- mIsKeyboardFocusGroup( false )
-{
-}
+ : mControlImpl( controlImpl ),
+ mStyleName(""),
+ mBackgroundColor(Color::TRANSPARENT),
+ mStartingPinchScale( NULL ),
+ mKeyEventSignal(),
+ mPinchGestureDetector(),
+ mPanGestureDetector(),
+ mTapGestureDetector(),
+ mLongPressGestureDetector(),
+ mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+ mIsKeyboardNavigationSupported( false ),
+ mIsKeyboardFocusGroup( false )
+ {
+ }
~Impl()
{
}
else
{
- // An empty map means the background is no longer required
+ // An empty image means the background is no longer required
controlImpl.ClearBackground();
}
break;
case Toolkit::Control::Property::BACKGROUND:
{
const Property::Map* map = value.GetMap();
- if( map )
+ if( map && !map->Empty() )
{
controlImpl.SetBackground( *map );
}
else
{
- // The background is not a property map, so we should clear the background
+ // The background is an empty property map, so we should clear the background
controlImpl.ClearBackground();
}
break;
{
DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
Property::Map map;
- if( controlImpl.mImpl->mBackgroundVisual )
+ Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
{
- controlImpl.mImpl->mBackgroundVisual.CreatePropertyMap( map );
+ visual.CreatePropertyMap( map );
}
value = map;
break;
case Toolkit::Control::Property::BACKGROUND:
{
Property::Map map;
- if( controlImpl.mImpl->mBackgroundVisual )
+ Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
{
- (controlImpl.mImpl->mBackgroundVisual).CreatePropertyMap( map );
+ visual.CreatePropertyMap( map );
}
value = map;
// Data
Control& mControlImpl;
- std::vector<RegisteredVisual> mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used.
+ RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used.
std::string mStyleName;
- Toolkit::Visual::Base mBackgroundVisual; ///< The visual to render the background
Vector4 mBackgroundColor; ///< The color of the background visual
Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
Toolkit::Control::KeyEventSignalType mKeyEventSignal;
TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
- ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
+ ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
Toolkit::Control Control::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) );
+ IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) );
// Pass ownership to handle
Toolkit::Control handle( *controlImpl );
void Control::SetBackgroundColor( const Vector4& color )
{
- Actor self( Self() );
mImpl->mBackgroundColor = color;
Property::Map map;
- map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
+ map[ Toolkit::VisualProperty::TYPE ] = Toolkit::Visual::COLOR;
map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
- InitializeVisual( self, mImpl->mBackgroundVisual, map );
- if( mImpl->mBackgroundVisual )
- {
- mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND );
- }
+
+ SetBackground( map );
}
Vector4 Control::GetBackgroundColor() const
void Control::SetBackground( const Property::Map& map )
{
- Actor self( Self() );
- InitializeVisual( self, mImpl->mBackgroundVisual, map );
- if( mImpl->mBackgroundVisual )
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
+ if( visual )
{
- mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND );
+ RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
+ visual.SetDepthIndex( DepthIndex::BACKGROUND );
}
}
void Control::SetBackgroundImage( Image image )
{
- Actor self( Self() );
- InitializeVisual( self, mImpl->mBackgroundVisual, image );
- if( mImpl->mBackgroundVisual )
+ DALI_LOG_WARNING( "SetBackgroundImage is for the depreciated Property::BACKGROUND_IMAGE use SetBackground( const Property::Map& map )\n" );
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( image );
+ if( visual )
{
- mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND );
+ RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
+ visual.SetDepthIndex( DepthIndex::BACKGROUND );
}
}
void Control::ClearBackground()
{
- Actor self( Self() );
- mImpl->mBackgroundVisual.RemoveAndReset( self );
+ UnregisterVisual( Toolkit::Control::Property::BACKGROUND );
+ mImpl->mBackgroundColor = Color::TRANSPARENT;
}
void Control::EnableGestureDetection(Gesture::Type type)
OnKeyboardEnter();
}
-void Control::RegisterVisual( Property::Index index, Actor placementActor, Toolkit::Visual::Base visual )
+void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
+{
+ RegisterVisual( index, visual, true );
+}
+
+void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
{
bool visualReplaced ( false );
- Actor actorToRegister; // Null actor, replaced if placement actor not Self
+ Actor self = Self();
- if ( placementActor != Self() ) // Prevent increasing ref count if actor self
+ if( !mImpl->mVisuals.Empty() )
{
- actorToRegister = placementActor;
+ RegisteredVisualContainer::Iterator iter;
+ // Check if visual (index) is already registered. Replace if so.
+ if ( FindVisual( index, mImpl->mVisuals, iter ) )
+ {
+ if( (*iter)->visual && self.OnStage() )
+ {
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
+ }
+ (*iter)->visual = visual;
+ visualReplaced = true;
+ }
}
- if ( !mImpl->mVisuals.empty() )
+ if( !visualReplaced ) // New registration entry
{
- std::vector<RegisteredVisual>::iterator iter;
- // Check if visual (index) is already registered. Replace if so.
- if ( FindVisual( index, mImpl->mVisuals, iter ) )
- {
- (*iter).visual = visual;
- (*iter).placementActor = actorToRegister;
- visualReplaced = true;
- }
+ mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) );
}
- if ( !visualReplaced ) // New registration entry
+ if( visual && self.OnStage() && enabled )
{
- RegisteredVisual newVisual = RegisteredVisual( index, visual, actorToRegister );
- mImpl->mVisuals.push_back( newVisual );
+ Toolkit::GetImplementation(visual).SetOnStage( self );
}
}
void Control::UnregisterVisual( Property::Index index )
{
- std::vector< RegisteredVisual >::iterator iter;
+ RegisteredVisualContainer::Iterator iter;
if ( FindVisual( index, mImpl->mVisuals, iter ) )
{
- mImpl->mVisuals.erase( iter );
+ Actor self( Self() );
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
+ (*iter)->visual.Reset();
+ mImpl->mVisuals.Erase( iter );
}
}
+Toolkit::Visual::Base Control::GetVisual( Property::Index index ) const
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mImpl->mVisuals, iter ) )
+ {
+ return (*iter)->visual;
+ }
+
+ return Toolkit::Visual::Base();
+}
+
+void Control::EnableVisual( Property::Index index, bool enable )
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mImpl->mVisuals, iter ) )
+ {
+ if ( (*iter)->enabled == enable )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual Already enabled set (%s) \n", enable?"enabled":"disabled");
+ return;
+ }
+
+ (*iter)->enabled = enable;
+ Actor parentActor = Self();
+ if ( Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called.
+ {
+ if ( enable )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting Visual(%d) on stage \n", index );
+ Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
+ }
+ else
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting Visual(%d) off stage \n", index );
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged.
+ }
+ }
+ }
+}
+
+bool Control::IsVisualEnabled( Property::Index index ) const
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( index, mImpl->mVisuals, iter ) )
+ {
+ return (*iter)->enabled;
+ }
+ return false;
+}
+
+Dali::Animation Control::CreateTransition( const Toolkit::TransitionData& handle )
+{
+ Dali::Animation transition;
+ const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
+
+ if( transitionData.Count() > 0 )
+ {
+ // Setup a Transition from TransitionData.
+ TransitionData::Iterator end = transitionData.End();
+ for( TransitionData::Iterator iter = transitionData.Begin() ;
+ iter != end; ++iter )
+ {
+ TransitionData::Animator* animator = (*iter);
+ HandleIndex handleIndex;
+
+ // Attempt to find the object name as a child actor
+ Actor child = Self().FindChildByName( animator->objectName );
+ if( child )
+ {
+ Property::Index propertyIndex = child.GetPropertyIndex( animator->propertyKey );
+ handleIndex = HandleIndex( child, propertyIndex );
+ }
+ else
+ {
+ handleIndex = GetVisualProperty( *this, mImpl->mVisuals,
+ animator->objectName,
+ animator->propertyKey );
+ }
+
+ if( handleIndex.handle && handleIndex.index != Property::INVALID_INDEX )
+ {
+ if( animator->animate == false )
+ {
+ if( animator->targetValue.GetType() != Property::NONE )
+ {
+ handleIndex.handle.SetProperty( handleIndex.index, animator->targetValue );
+ }
+ }
+ else
+ {
+ if( animator->initialValue.GetType() != Property::NONE )
+ {
+ handleIndex.handle.SetProperty( handleIndex.index, animator->initialValue );
+ }
+
+ if( ! transition )
+ {
+ // Create an animation with a default .1 second duration - the animators
+ // will automatically force it to the 'right' duration.
+ transition = Dali::Animation::New( 0.1f );
+ }
+
+ transition.AnimateTo( Property( handleIndex.handle, handleIndex.index ),
+ animator->targetValue,
+ animator->alphaFunction,
+ TimePeriod( animator->timePeriodDelay,
+ animator->timePeriodDuration ) );
+ }
+ }
+ }
+ }
+
+ return transition;
+}
+
bool Control::OnAccessibilityActivated()
{
return false; // Accessibility activation is not handled by default
// Call deriving classes so initialised before styling is applied to them.
OnInitialize();
- if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS )
+ if( (mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS) ||
+ !(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS) )
{
Toolkit::StyleManager styleManager = StyleManager::Get();
{
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
+ RelayoutRequest();
}
void Control::OnPinch(const PinchGesture& pinch)
void Control::OnStageConnection( int depth )
{
- if( mImpl->mBackgroundVisual)
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size() );
+
+ for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
{
- Actor self( Self() );
- mImpl->mBackgroundVisual.SetOnStage( self );
+ // Check whether the visual is empty and enabled
+ if( (*iter)->visual && (*iter)->enabled )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection Setting visual(%d) on stage\n", (*iter)->index );
+ Actor self( Self() );
+ Toolkit::GetImplementation((*iter)->visual).SetOnStage( self );
+ }
}
}
void Control::OnStageDisconnection()
{
- if( mImpl->mBackgroundVisual )
+ for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
{
- Actor self( Self() );
- mImpl->mBackgroundVisual.SetOffStage( self );
+ // Check whether the visual is empty
+ if( (*iter)->visual )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageDisconnection Setting visual(%d) off stage\n", (*iter)->index );
+ Actor self( Self() );
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
+ }
}
}
void Control::OnSizeSet(const Vector3& targetSize)
{
- if( mImpl->mBackgroundVisual )
+ Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
{
Vector2 size( targetSize );
- mImpl->mBackgroundVisual.SetSize( size );
+ Property::Map transformMap;
+ SetDefaultTransform( transformMap );
+ visual.SetTransformAndSize( transformMap, size );
}
}
{
container.Add( Self().GetChildAt( i ), size );
}
+
+ Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
+ {
+ Vector2 controlSize( size );
+ Property::Map transformMap;
+ SetDefaultTransform( transformMap );
+ visual.SetTransformAndSize( transformMap, controlSize );
+ }
}
void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
Vector3 Control::GetNaturalSize()
{
- if( mImpl->mBackgroundVisual )
+ Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
{
Vector2 naturalSize;
- mImpl->mBackgroundVisual.GetNaturalSize(naturalSize);
- return Vector3(naturalSize);
+ visual.GetNaturalSize( naturalSize );
+ return Vector3( naturalSize );
}
return Vector3::ZERO;
}