#include <limits>
#include <stack>
#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/actors/mesh-actor.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/geometry/mesh.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/devel-api/scripting/scripting.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
namespace Dali
namespace
{
-#if defined(DEBUG_ENABLED)
-Integration::Log::Filter* gLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_CONTROL");
-#endif
-
-const float MAX_FLOAT_VALUE( std::numeric_limits<float>::max() );
-const Vector3 MAX_SIZE( MAX_FLOAT_VALUE, MAX_FLOAT_VALUE, MAX_FLOAT_VALUE );
-const float BACKGROUND_ACTOR_Z_POSITION( -0.1f );
-
+/**
+ * Creates control through type registry
+ */
BaseHandle Create()
{
return Internal::Control::New();
}
+/**
+ * Performs actions as requested using the action name.
+ * @param[in] object The object on which to perform the action.
+ * @param[in] actionName The action to perform.
+ * @param[in] attributes The attributes with which to perfrom this action.
+ * @return true if action has been accepted by this control
+ */
+const char* ACTION_CONTROL_ACTIVATED = "control-activated";
+static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
+{
+ bool ret = false;
+
+ if( object && ( 0 == strcmp( actionName.c_str(), ACTION_CONTROL_ACTIVATED ) ) )
+ {
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+ if( control )
+ {
+ // if cast succeeds there is an implementation so no need to check
+ ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
+ }
+ }
+
+ return ret;
+}
+
+/**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+const char* SIGNAL_KEY_EVENT = "key-event";
+const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "key-input-focus-gained";
+const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "key-input-focus-lost";
+const char* SIGNAL_TAPPED = "tapped";
+const char* SIGNAL_PANNED = "panned";
+const char* SIGNAL_PINCHED = "pinched";
+const char* SIGNAL_LONG_PRESSED = "long-pressed";
+static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+ Dali::BaseHandle handle( object );
+
+ bool connected( false );
+ Toolkit::Control control = Toolkit::Control::DownCast( handle );
+ if ( control )
+ {
+ Internal::Control& controlImpl( Internal::GetImplementation( control ) );
+ connected = true;
+
+ if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
+ {
+ controlImpl.KeyEventSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
+ {
+ controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
+ {
+ controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Tap );
+ controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pan );
+ controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pinch );
+ controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::LongPress );
+ controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ }
+ return connected;
+}
+
// Setup signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
-// Note: Properties are registered separately below,
+// Note: Properties are registered separately below.
-DALI_SIGNAL_REGISTRATION( Control, "key-event", SIGNAL_KEY_EVENT )
-DALI_SIGNAL_REGISTRATION( Control, "key-input-focus-gained", SIGNAL_KEY_INPUT_FOCUS_GAINED )
-DALI_SIGNAL_REGISTRATION( Control, "key-input-focus-lost", SIGNAL_KEY_INPUT_FOCUS_LOST )
-DALI_SIGNAL_REGISTRATION( Control, "tapped", SIGNAL_TAPPED )
-DALI_SIGNAL_REGISTRATION( Control, "panned", SIGNAL_PANNED )
-DALI_SIGNAL_REGISTRATION( Control, "pinched", SIGNAL_PINCHED )
-DALI_SIGNAL_REGISTRATION( Control, "long-pressed", SIGNAL_LONG_PRESSED )
+SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
+SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
+SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
+SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
+SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
+SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
+SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
-DALI_ACTION_REGISTRATION( Control, "control-activated", ACTION_CONTROL_ACTIVATED )
+TypeAction registerAction( typeRegistration, ACTION_CONTROL_ACTIVATED, &DoAction );
DALI_TYPE_REGISTRATION_END()
/**
* Creates a white coloured Mesh.
*/
-Mesh CreateMesh()
+Vector3 CreateMesh()
{
Vector3 white( Color::WHITE );
-
+ /*
MeshData meshData;
// Create vertices with a white color (actual color is set by actor color)
meshData.SetVertices( vertices );
meshData.SetFaceIndices( faces );
meshData.SetHasColor( true );
-
- return Mesh::New( meshData );
+ */
+ return white;
+ //return Mesh::New( meshData );
}
/**
actor.SetColor( color );
actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
- actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
}
actor.SetColor( color );
actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
- actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
Constraint constraint = Constraint::New<Vector3>( actor,
constrainingIndex,
{
public:
- /**
- * Size indices for mMinMaxSize array
- */
- enum
- {
- MIN_SIZE_INDEX = 0,
- MAX_SIZE_INDEX = 1
- };
-
-public:
// Construction & Destruction
Impl(Control& controlImpl)
: mControlImpl( controlImpl ),
mPanGestureDetector(),
mTapGestureDetector(),
mLongPressGestureDetector(),
- mCurrentSize(),
- mNaturalSize(),
mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
mIsKeyboardNavigationSupported( false ),
mIsKeyboardFocusGroup( false ),
- mInitialized( false )
+ mAddRemoveBackgroundChild( false )
{
}
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
{
Property::Map map;
- Actor actor = controlImpl.GetBackgroundActor();
- if ( actor )
+ Background* back = controlImpl.mImpl->mBackground;
+ if( back )
{
- ImageActor imageActor = ImageActor::DownCast( actor );
+ ImageActor imageActor = ImageActor::DownCast( back->actor );
if ( imageActor )
{
Image image = imageActor.GetImage();
PanGestureDetector mPanGestureDetector;
TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
- // @todo change all these to Vector2 when we have a chance to sanitize the public API as well
- Vector3 mCurrentSize; ///< Stores the current control's size, this is the negotiated size
- Vector3 mNaturalSize; ///< Stores the size set through the Actor's API. This is size the actor wants to be. Useful when reset to the initial size is needed.
ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
- bool mInitialized :1;
+ bool mAddRemoveBackgroundChild:1; ///< Flag to know when we are adding or removing our own actor to avoid call to OnControlChildAdd
// Properties - these need to be members of Internal::Control::Impl as they need to function within this class.
static PropertyRegistration PROPERTY_1;
delete mImpl;
}
-Vector3 Control::GetNaturalSize()
-{
- // could be overridden in derived classes.
- return mImpl->mNaturalSize;
-}
-
-float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
-{
- // Could be overridden in derived classes.
- return CalculateChildSizeBase( child, dimension );
-}
-
-bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
-{
- return RelayoutDependentOnChildrenBase( dimension );
-}
-
-float Control::GetHeightForWidth( float width )
-{
- // could be overridden in derived classes.
- float height( 0.0f );
- if ( mImpl->mNaturalSize.width > 0.0f )
- {
- height = mImpl->mNaturalSize.height * width / mImpl->mNaturalSize.width;
- }
- return height;
-}
-
-float Control::GetWidthForHeight( float height )
-{
- // could be overridden in derived classes.
- float width( 0.0f );
- if ( mImpl->mNaturalSize.height > 0.0f )
- {
- width = mImpl->mNaturalSize.width * height / mImpl->mNaturalSize.height;
- }
- return width;
-}
-
-const Vector3& Control::GetControlSize() const
-{
- return mImpl->mCurrentSize;
-}
-
-const Vector3& Control::GetSizeSet() const
-{
- return mImpl->mNaturalSize;
-}
-
-void Control::SetKeyInputFocus()
-{
- if( Self().OnStage() )
- {
- Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
- }
-}
-
-bool Control::HasKeyInputFocus()
-{
- bool result = false;
- if( Self().OnStage() )
- {
- result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
- }
- return result;
-}
-
-void Control::ClearKeyInputFocus()
-{
- if( Self().OnStage() )
- {
- Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
- }
-}
-
-PinchGestureDetector Control::GetPinchGestureDetector() const
-{
- return mImpl->mPinchGestureDetector;
-}
-
-PanGestureDetector Control::GetPanGestureDetector() const
-{
- return mImpl->mPanGestureDetector;
-}
-
-TapGestureDetector Control::GetTapGestureDetector() const
-{
- return mImpl->mTapGestureDetector;
-}
-
-LongPressGestureDetector Control::GetLongPressGestureDetector() const
-{
- return mImpl->mLongPressGestureDetector;
-}
-
void Control::SetStyleName( const std::string& styleName )
{
if( styleName != mImpl->mStyleName )
// Just set the actor color
background.actor.SetColor( color );
}
+ /*
else
{
// Create Mesh Actor
SetupBackgroundActorConstrained( meshActor, Actor::Property::SCALE, color );
- // Set the background actor before adding so that we do not inform deriving classes
background.actor = meshActor;
- Self().Add( meshActor );
+ // Set the flag to avoid notifying children
+ mImpl->mAddRemoveBackgroundChild = true;
+ // use insert to guarantee its the first child (so that OVERLAY mode works)
+ Self().Insert( 0, meshActor );
+ mImpl->mAddRemoveBackgroundChild = false;
}
+ */
background.color = color;
}
if ( background.actor )
{
- // Remove Current actor, unset AFTER removal so that we do not inform deriving classes
+ // Remove Current actor, unset AFTER removal
+ mImpl->mAddRemoveBackgroundChild = true;
Self().Remove( background.actor );
+ mImpl->mAddRemoveBackgroundChild = false;
background.actor.Reset();
}
+ /*
ImageActor imageActor = ImageActor::New( image );
SetupBackgroundActor( imageActor, background.color );
// Set the background actor before adding so that we do not inform derived classes
background.actor = imageActor;
- Self().Add( imageActor );
+ mImpl->mAddRemoveBackgroundChild = true;
+ // use insert to guarantee its the first child (so that OVERLAY mode works)
+ Self().Insert( 0, imageActor );
+ mImpl->mAddRemoveBackgroundChild = false;
+ */
}
void Control::ClearBackground()
if ( mImpl->mBackground )
{
Background& background( mImpl->GetBackground() );
+ mImpl->mAddRemoveBackgroundChild = true;
Self().Remove( background.actor );
+ mImpl->mAddRemoveBackgroundChild = false;
delete mImpl->mBackground;
mImpl->mBackground = NULL;
}
}
-Actor Control::GetBackgroundActor() const
+void Control::EnableGestureDetection(Gesture::Type type)
{
- if ( mImpl->mBackground )
+ if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
+ {
+ mImpl->mPinchGestureDetector = PinchGestureDetector::New();
+ mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
+ mImpl->mPinchGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
{
- return mImpl->mBackground->actor;
+ mImpl->mPanGestureDetector = PanGestureDetector::New();
+ mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
+ mImpl->mPanGestureDetector.Attach(Self());
}
- return Actor();
+ if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector = TapGestureDetector::New();
+ mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
+ mImpl->mTapGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
+ {
+ mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
+ mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
+ mImpl->mLongPressGestureDetector.Attach(Self());
+ }
+}
+
+void Control::DisableGestureDetection(Gesture::Type type)
+{
+ if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
+ {
+ mImpl->mPinchGestureDetector.Detach(Self());
+ mImpl->mPinchGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
+ {
+ mImpl->mPanGestureDetector.Detach(Self());
+ mImpl->mPanGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector.Detach(Self());
+ mImpl->mTapGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
+ {
+ mImpl->mLongPressGestureDetector.Detach(Self());
+ mImpl->mLongPressGestureDetector.Reset();
+ }
+}
+
+PinchGestureDetector Control::GetPinchGestureDetector() const
+{
+ return mImpl->mPinchGestureDetector;
+}
+
+PanGestureDetector Control::GetPanGestureDetector() const
+{
+ return mImpl->mPanGestureDetector;
+}
+
+TapGestureDetector Control::GetTapGestureDetector() const
+{
+ return mImpl->mTapGestureDetector;
+}
+
+LongPressGestureDetector Control::GetLongPressGestureDetector() const
+{
+ return mImpl->mLongPressGestureDetector;
}
void Control::SetKeyboardNavigationSupport(bool isSupported)
return mImpl->mIsKeyboardNavigationSupported;
}
-void Control::Activate()
-{
- // Inform deriving classes
- OnActivated();
-}
-
-bool Control::OnAccessibilityPan(PanGesture gesture)
+void Control::SetKeyInputFocus()
{
- return false; // Accessibility pan gesture is not handled by default
+ if( Self().OnStage() )
+ {
+ Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
+ }
}
-bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent)
+bool Control::HasKeyInputFocus()
{
- return false; // Accessibility touch event is not handled by default
+ bool result = false;
+ if( Self().OnStage() )
+ {
+ result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
+ }
+ return result;
}
-bool Control::OnAccessibilityValueChange(bool isIncrease)
+void Control::ClearKeyInputFocus()
{
- return false; // Accessibility value change action is not handled by default
+ if( Self().OnStage() )
+ {
+ Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
+ }
}
void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
}
-Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+void Control::AccessibilityActivate()
{
- return Actor();
+ // Inform deriving classes
+ OnAccessibilityActivated();
}
-void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
+bool Control::OnAccessibilityActivated()
{
+ return false; // Accessibility activation is not handled by default
}
-bool Control::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
+bool Control::OnAccessibilityPan(PanGesture gesture)
{
- bool ret = false;
-
- if( object && ( 0 == strcmp( actionName.c_str(), ACTION_CONTROL_ACTIVATED ) ) )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
- if( control )
- {
- // if cast succeeds there is an implementation so no need to check
- control.GetImplementation().OnActivated();
- }
- }
+ return false; // Accessibility pan gesture is not handled by default
+}
- return ret;
+bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent)
+{
+ return false; // Accessibility touch event is not handled by default
}
-bool Control::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+bool Control::OnAccessibilityValueChange(bool isIncrease)
{
- Dali::BaseHandle handle( object );
+ return false; // Accessibility value change action is not handled by default
+}
- bool connected( false );
- Toolkit::Control control = Toolkit::Control::DownCast( handle );
- if ( control )
- {
- Control& controlImpl( control.GetImplementation() );
- connected = true;
+Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
+{
+ return Actor();
+}
- if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
- {
- controlImpl.KeyEventSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
- {
- controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
- {
- controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Tap );
- controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pan );
- controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pinch );
- controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::LongPress );
- controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else
- {
- // signalName does not match any signal
- connected = false;
- }
- }
- return connected;
+void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
+{
}
Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
void Control::Initialize()
{
- // Calling deriving classes
- OnInitialize();
-
if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS )
{
Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
SetKeyboardNavigationSupport( true );
}
- mImpl->mInitialized = true;
-}
-
-void Control::EnableGestureDetection(Gesture::Type type)
-{
- if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
- {
- mImpl->mPinchGestureDetector = PinchGestureDetector::New();
- mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
- mImpl->mPinchGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
- {
- mImpl->mPanGestureDetector = PanGestureDetector::New();
- mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
- mImpl->mPanGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
- {
- mImpl->mTapGestureDetector = TapGestureDetector::New();
- mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
- mImpl->mTapGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
- {
- mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
- mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
- mImpl->mLongPressGestureDetector.Attach(Self());
- }
+ // Calling deriving classes
+ OnInitialize();
}
-void Control::DisableGestureDetection(Gesture::Type type)
+void Control::OnInitialize()
{
- if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
- {
- mImpl->mPinchGestureDetector.Detach(Self());
- mImpl->mPinchGestureDetector.Reset();
- }
-
- if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
- {
- mImpl->mPanGestureDetector.Detach(Self());
- mImpl->mPanGestureDetector.Reset();
- }
-
- if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
- {
- mImpl->mTapGestureDetector.Detach(Self());
- mImpl->mTapGestureDetector.Reset();
- }
-
- if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
- {
- mImpl->mLongPressGestureDetector.Detach(Self());
- mImpl->mLongPressGestureDetector.Reset();
- }
}
-void Control::OnInitialize()
+void Control::OnControlChildAdd( Actor& child )
{
}
-void Control::OnActivated()
+void Control::OnControlChildRemove( Actor& child )
{
}
-void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
+void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
// By default the control is only interested in theme (not font) changes
- if( change.themeChange )
+ if( change == StyleChange::THEME_CHANGE )
{
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
{
}
-void Control::OnControlStageConnection()
-{
-}
-
-void Control::OnControlStageDisconnection()
-{
-}
-
-void Control::OnControlChildAdd( Actor& child )
-{
-}
-
-void Control::OnControlChildRemove( Actor& child )
-{
-}
-
-void Control::OnControlSizeSet( const Vector3& size )
-{
-}
-
-void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
-{
-}
-
-void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
-{
-}
-
-void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
-{
- for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
- {
- container.Add( Self().GetChildAt( i ), size );
- }
-}
-
-void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
-{
-}
-
void Control::EmitKeyInputFocusSignal( bool focusGained )
{
Dali::Toolkit::Control handle( GetOwner() );
}
}
+void Control::OnStageConnection()
+{
+}
+
+void Control::OnStageDisconnection()
+{
+}
+
void Control::OnKeyInputFocusGained()
{
EmitKeyInputFocusSignal( true );
EmitKeyInputFocusSignal( false );
}
+void Control::OnChildAdd(Actor& child)
+{
+ // If this is the background actor, then we do not want to inform deriving classes
+ if ( mImpl->mAddRemoveBackgroundChild )
+ {
+ return;
+ }
+
+ // Notify derived classes.
+ OnControlChildAdd( child );
+}
+
+void Control::OnChildRemove(Actor& child)
+{
+ // If this is the background actor, then we do not want to inform deriving classes
+ if ( mImpl->mAddRemoveBackgroundChild )
+ {
+ return;
+ }
+
+ // Notify derived classes.
+ OnControlChildRemove( child );
+}
+
+void Control::OnSizeSet(const Vector3& targetSize)
+{
+ // Background is resized through size negotiation
+}
+
void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
{
- // @todo consider animating negotiated child sizes to target size
+ // @todo size negotiate background to new size, animate as well?
}
bool Control::OnTouchEvent(const TouchEvent& event)
return false; // Do not consume
}
-bool Control::OnMouseWheelEvent(const MouseWheelEvent& event)
+bool Control::OnWheelEvent(const WheelEvent& event)
{
return false; // Do not consume
}
-void Control::OnStageConnection()
+void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
- // Notify derived classes.
- OnControlStageConnection();
+ for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
+ {
+ container.Add( Self().GetChildAt( i ), size );
+ }
}
-void Control::OnStageDisconnection()
+void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
- // Notify derived classes
- OnControlStageDisconnection();
}
-void Control::OnChildAdd(Actor& child)
+Vector3 Control::GetNaturalSize()
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ if( mImpl->mBackground )
{
- return;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetNaturalSize();
+ }
}
+ return Vector3();
+}
- // Notify derived classes.
- OnControlChildAdd( child );
+float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+{
+ return CalculateChildSizeBase( child, dimension );
}
-void Control::OnChildRemove(Actor& child)
+float Control::GetHeightForWidth( float width )
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ if( mImpl->mBackground )
{
- return;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetHeightForWidth( width );
+ }
}
-
- // Notify derived classes.
- OnControlChildRemove( child );
+ return GetHeightForWidthBase( width );
}
-void Control::OnSizeSet(const Vector3& targetSize)
+float Control::GetWidthForHeight( float height )
{
- if( targetSize != mImpl->mNaturalSize )
+ if( mImpl->mBackground )
{
- // Only updates size if set through Actor's API
- mImpl->mNaturalSize = targetSize;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetWidthForHeight( height );
+ }
}
+ return GetWidthForHeightBase( height );
+}
- if( targetSize != mImpl->mCurrentSize )
- {
- // Update control size.
- mImpl->mCurrentSize = targetSize;
+bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
+{
+ return RelayoutDependentOnChildrenBase( dimension );
+}
- // Notify derived classes.
- OnControlSizeSet( targetSize );
- }
+void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
+{
+}
+
+void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
+{
}
void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
mImpl->SignalDisconnected( slotObserver, callback );
}
+Control& GetImplementation( Dali::Toolkit::Control& handle )
+{
+ CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ Control& impl = dynamic_cast< Internal::Control& >( customInterface );
+ return impl;
+}
+
+const Control& GetImplementation( const Dali::Toolkit::Control& handle )
+{
+ const CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ const Control& impl = dynamic_cast< const Internal::Control& >( customInterface );
+ return impl;
+}
+
} // namespace Internal
} // namespace Toolkit