/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/styling/style-manager.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
#endif
/**
+ * @brief Replace the background visual if it's a color visual with the renderIfTransparent property set as required.
+ * @param[in] controlImpl The control implementation
+ * @param[in] renderIfTransaparent Whether we should render if the color is transparent
+ */
+void ChangeBackgroundColorVisual( Control& controlImpl, bool renderIfTransparent )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
+
+ Toolkit::Visual::Base backgroundVisual = controlDataImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( backgroundVisual )
+ {
+ Property::Map map;
+ backgroundVisual.CreatePropertyMap( map );
+ Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE );
+ if( typeValue && typeValue->Get< int >() == Toolkit::Visual::COLOR )
+ {
+ // Only change it if it's a color visual
+ map[ Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = renderIfTransparent;
+ controlImpl.SetBackground( map );
+ }
+ }
+}
+
+/**
* @brief Creates a clipping renderer if required.
* (EG. If no renders exist and clipping is enabled).
* @param[in] controlImpl The control implementation.
int clippingMode = ClippingMode::DISABLED;
if( self.GetProperty( Actor::Property::CLIPPING_MODE ).Get( clippingMode ) )
{
- Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
-
- if( ( clippingMode == ClippingMode::CLIP_CHILDREN ) &&
- controlDataImpl.mVisuals.Empty() &&
- ( self.GetRendererCount() == 0u ) )
+ switch( clippingMode )
{
- controlImpl.SetBackgroundColor( Color::TRANSPARENT );
+ case ClippingMode::CLIP_CHILDREN:
+ {
+ if( self.GetRendererCount() == 0u )
+ {
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
+ if( controlDataImpl.mVisuals.Empty() )
+ {
+ controlImpl.SetBackgroundColor( Color::TRANSPARENT );
+ }
+ else
+ {
+ // We have visuals, check if we've set the background and re-create it to
+ // render even if transparent (only if it's a color visual)
+ ChangeBackgroundColorVisual( controlImpl, true );
+ }
+ }
+ break;
+ }
+
+ case ClippingMode::DISABLED:
+ case ClippingMode::CLIP_TO_BOUNDING_BOX:
+ {
+ // If we have a background visual, check if it's a color visual and remove the render if transparent flag
+ ChangeBackgroundColorVisual( controlImpl, false );
+ break;
+ }
}
}
}
-/**
- * @brief Sets Control::Property::BACKGROUND visual
- * @param[in] controlImpl The control implementation
- * @param[in] visual The control background visual
- * @param[in] size The current size
- */
-void SetBackgroundVisual( Control::Impl& controlImpl, Toolkit::Visual::Base& visual, const Vector2& size )
-{
- Property::Map transformMap = Property::Map();
-
- Vector2 newSize( 0.f, 0.f );
- newSize.width = size.width + ( controlImpl.mPadding.start + controlImpl.mPadding.end );
- newSize.height = size.height + ( controlImpl.mPadding.top + controlImpl.mPadding.bottom );
-
- if( ( controlImpl.mMargin.start != 0 ) ||
- ( controlImpl.mMargin.end != 0 ) ||
- ( controlImpl.mMargin.top != 0 ) ||
- ( controlImpl.mMargin.bottom != 0 ) )
- {
- transformMap.Add( Toolkit::Visual::Transform::Property::SIZE, newSize )
- .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
- .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2( controlImpl.mMargin.start, controlImpl.mMargin.top ) )
- .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
- .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
- .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::TOP_BEGIN );
- }
- else if( ( controlImpl.mPadding.start != 0 ) ||
- ( controlImpl.mPadding.end != 0 ) ||
- ( controlImpl.mPadding.top != 0 ) ||
- ( controlImpl.mPadding.bottom != 0 ) )
- {
- transformMap.Add( Toolkit::Visual::Transform::Property::SIZE, newSize )
- .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
- .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
- .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::TOP_BEGIN );
- }
-
- visual.SetTransformAndSize( transformMap, newSize ); // Send an empty map as we do not want to modify the visual's set transform
-}
-
} // unnamed namespace
map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
- SetBackground( map );
-}
+ int clippingMode = ClippingMode::DISABLED;
+ if( ( Self().GetProperty( Actor::Property::CLIPPING_MODE ).Get( clippingMode ) ) &&
+ ( clippingMode == ClippingMode::CLIP_CHILDREN ) )
+ {
+ // If clipping-mode is set to CLIP_CHILDREN, then force visual to add the render even if transparent
+ map[ Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = true;
+ }
-Vector4 Control::GetBackgroundColor() const
-{
- return mImpl->mBackgroundColor;
+ SetBackground( map );
}
void Control::SetBackground( const Property::Map& map )
}
}
-void Control::SetBackgroundImage( Image image )
-{
- Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( image );
- if( visual )
- {
- mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
- }
-}
-
void Control::ClearBackground()
{
mImpl->UnregisterVisual( Toolkit::Control::Property::BACKGROUND );
bool consumed = false;
+ consumed = mImpl->FilterKeyEvent( event );
+
// signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyEventSignal.Empty() )
+ if ( !consumed && !mImpl->mKeyEventSignal.Empty() )
{
consumed = mImpl->mKeyEventSignal.Emit( handle, event );
}
- if (!consumed)
+ if ( !consumed )
{
// Notification for derived classes
consumed = OnKeyEvent(event);
// The clipping renderer is only created if required.
CreateClippingRenderer( *this );
+
+ // Request to be laid out when the control is connected to the Stage.
+ // Signal that a Relayout may be needed
}
+
void Control::OnStageDisconnection()
{
mImpl->OnStageDisconnection();
if( visual )
{
Vector2 size( targetSize );
- SetBackgroundVisual( *mImpl, visual, size );
-
+ visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
}
}
if( ( mImpl->mPadding.start != 0 ) || ( mImpl->mPadding.end != 0 ) || ( mImpl->mPadding.top != 0 ) || ( mImpl->mPadding.bottom != 0 ) ||
( mImpl->mMargin.start != 0 ) || ( mImpl->mMargin.end != 0 ) || ( mImpl->mMargin.top != 0 ) || ( mImpl->mMargin.bottom != 0 ) )
{
- newChildSize.width = size.width - ( mImpl->mPadding.start + mImpl->mPadding.end );
- newChildSize.height = size.height - ( mImpl->mPadding.top + mImpl->mPadding.bottom );
+ Extents padding = mImpl->mPadding;
- Vector3 childPosition = child.GetTargetSize();
- childPosition.x += ( mImpl->mMargin.start + mImpl->mPadding.start );
- childPosition.y += ( mImpl->mMargin.top + mImpl->mPadding.top );
+ Dali::CustomActor ownerActor(GetOwner());
+ Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( ownerActor.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
- child.SetPosition( childPosition );
- }
+ if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection )
+ {
+ std::swap( padding.start, padding.end );
+ }
+ newChildSize.width = size.width - ( padding.start + padding.end );
+ newChildSize.height = size.height - ( padding.top + padding.bottom );
+
+ // Cannot use childs Position property as it can already have padding and margin applied on it,
+ // so we end up cumulatively applying them over and over again.
+ Vector2 childOffset( 0.f, 0.f );
+ childOffset.x += ( mImpl->mMargin.start + padding.start );
+ childOffset.y += ( mImpl->mMargin.top + padding.top );
+
+ child.SetPosition( childOffset.x, childOffset.y );
+ }
container.Add( child, newChildSize );
}
Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
if( visual )
{
- SetBackgroundVisual( *mImpl, visual, size );
+ visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
}
}
Vector3 Control::GetNaturalSize()
{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetName().c_str() );
Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
if( visual )
{